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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Thing frame/state LUT,
31 * generated by multigen utilitiy.
32 * This one is the original DOOM version, preserved.
33 * BOOM changes include commenting and addition of predefined lumps
34 * for providing things that aren't in the IWAD without sending a
35 * separate must-use wad file around with the EXE.
36 *
37 *-----------------------------------------------------------------------------
38 */
39
40#include "doomdef.h"
41#include "sounds.h"
42#include "m_fixed.h"
43#include "p_mobj.h"
44#include "p_enemy.h"
45#include "p_pspr.h"
46#include "w_wad.h"
47
48#ifdef __GNUG__
49#pragma implementation "info.h"
50#endif
51#include "info.h"
52
53
54// ********************************************************************
55// Sprite names
56// ********************************************************************
57// This is the list of sprite 4-character prefixes. They are searched
58// through, with a NULL entry terminating the list. In DOOM originally
59// this NULL entry was missing, and coincidentally the next thing in
60// memory was the dummy state_t[] entry that started with zero bytes.
61// killough 1/17/98: add an explicit NULL entry.
62// NUMSPRITES is an enum from info.h where all these are listed
63// as SPR_xxxx
64
65const char *sprnames[NUMSPRITES+1] = {
66 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
67 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
68 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
69 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
70 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
71 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
72 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
73 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
74 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
75 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
76 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
77 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
78 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
79 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
80 "TNT1", // invisible sprite phares 3/9/98
81#ifdef DOGS
82 "DOGS", /* killough 7/19/98: Marine's best friend :) */
83#endif
84 NULL
85};
86
87// ********************************************************************
88// State or "frame" information
89// ********************************************************************
90// Each of the states, otherwise known as "frames", is outlined
91// here. The data in each element of the array is the way it is
92// initialized, with sprite names identified by their enumerator
93// value such as SPR_SHTG. These correlate to the above sprite
94// array so don't change them around unless you understand what
95// you're doing.
96//
97// The commented name beginning with S_ at the end of each line
98// is there to help figure out where the next-frame pointer is
99// pointing. These are also additionally identified in info.h
100// as enumerated values. From a change-and-recompile point of
101// view this is fairly workable, but it adds a lot to the effort
102// when trying to change things externally. See also the d_deh.c
103// parts where frame rewiring is done for more details and the
104// extended way a BEX file can handle this.
105
106state_t states[NUMSTATES] = {
107 {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
108 {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
109 {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
110 {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
111 {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
112 {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
113 {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
114 {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
115 {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
116 {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
117 {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
118 {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
119 {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
120 {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
121 {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
122 {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
123 {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
124 {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
125 {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
126 {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
127 {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
128 {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
129 {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
130 {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
131 {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
132 {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
133 {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
134 {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
135 {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
136 {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
137 {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
138 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
139 {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
140 {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
141 {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
142 {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
143 {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
144 {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
145 {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4
146 {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
147 {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
148 {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
149 {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
150 {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
151 {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10
152 {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1
153 {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2
154 {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
155 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
156 {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
157 {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
158 {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
159 {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
160 {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
161 {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
162 {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
163 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
164 {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
165 {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
166 {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
167 {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
168 {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
169 {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
170 {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
171 {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
172 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
173 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
174 {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
175 {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
176 {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
177 {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
178 {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
179 {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
180 {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
181 {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
182 {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
183 {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
184 {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
185 {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
186 {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
187 {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
188 {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
189 {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
190 {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
191 {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
192 {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
193 {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
194 {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
195 {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
196 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
197 {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
198 {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
199 {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
200 {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
201 {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
202 {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
203 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
204 {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
205 {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
206 {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
207 {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
208 {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
209 {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
210 {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
211 {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
212 {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
213 {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
214 {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
215 {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
216 {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
217 {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
218 {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
219 {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
220 {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
221 {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
222 {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
223 {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
224 {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
225 {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
226 {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
227 {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
228 {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
229 {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
230 {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
231 {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
232 {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
233 {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
234 {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
235 {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
236 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
237 {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
238 {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
239 {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
240 {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
241 {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
242 {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
243 {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
244 {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
245 {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
246 {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
247 {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
248 {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
249 {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
250 {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
251 {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02
252 {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2
253 {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3
254 {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4
255 {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
256 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
257 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
258 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
259 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
260 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
261 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
262 {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
263 {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
264 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
265 {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
266 {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
267 {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
268 {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
269 {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
270 {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
271 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
272 {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
273 {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
274 {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
275 {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
276 {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
277 {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
278 {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
279 {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
280 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
281 {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
282 {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
283 {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
284 {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
285 {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
286 {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
287 {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
288 {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
289 {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
290 {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
291 {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
292 {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
293 {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
294 {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
295 {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
296 {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
297 {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
298 {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
299 {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
300 {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
301 {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
302 {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
303 {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
304 {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
305 {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
306 {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
307 {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
308 {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
309 {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
310 {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
311 {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
312 {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
313 {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4
314 {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
315 {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
316 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
317 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
318 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
319 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
320 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
321 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
322 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
323 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
324 {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
325 {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
326 {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
327 {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
328 {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
329 {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
330 {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
331 {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
332 {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
333 {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
334 {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
335 {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
336 {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
337 {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
338 {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
339 {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
340 {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
341 {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
342 {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
343 {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
344 {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
345 {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
346 {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
347 {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
348 {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND
349 {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
350 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
351 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
352 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
353 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
354 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
355 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
356 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
357 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
358 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9
359 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10
360 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11
361 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
362 {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
363 {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
364 {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3
365 {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4
366 {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5
367 {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6
368 {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7
369 {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8
370 {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
371 {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
372 {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
373 {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
374 {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
375 {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
376 {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN
377 {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
378 {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
379 {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2
380 {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
381 {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
382 {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
383 {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
384 {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
385 {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
386 {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9
387 {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
388 {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
389 {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2
390 {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3
391 {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4
392 {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
393 {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6
394 {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7
395 {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8
396 {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
397 {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
398 {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
399 {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
400 {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
401 {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
402 {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
403 {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
404 {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
405 {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
406 {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19
407 {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
408 {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
409 {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
410 {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
411 {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
412 {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
413 {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
414 {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
415 {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
416 {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
417 {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
418 {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
419 {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
420 {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
421 {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
422 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
423 {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER
424 {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
425 {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1
426 {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2
427 {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
428 {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND
429 {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
430 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
431 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
432 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
433 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
434 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
435 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
436 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
437 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
438 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
439 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
440 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
441 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
442 {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
443 {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
444 {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
445 {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
446 {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
447 {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
448 {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
449 {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
450 {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
451 {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
452 {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
453 {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
454 {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
455 {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
456 {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
457 {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
458 {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
459 {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
460 {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
461 {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
462 {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
463 {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
464 {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
465 {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
466 {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1
467 {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2
468 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
469 {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND
470 {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
471 {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
472 {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
473 {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
474 {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
475 {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
476 {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
477 {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
478 {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
479 {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9
480 {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10
481 {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11
482 {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
483 {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
484 {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
485 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3
486 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4
487 {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
488 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6
489 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7
490 {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
491 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
492 {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10
493 {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
494 {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2
495 {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
496 {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
497 {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
498 {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
499 {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
500 {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
501 {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
502 {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
503 {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9
504 {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10
505 {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
506 {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
507 {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
508 {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
509 {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
510 {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
511 {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
512 {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
513 {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
514 {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
515 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
516 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
517 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
518 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
519 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
520 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
521 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
522 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
523 {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
524 {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
525 {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
526 {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
527 {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
528 {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
529 {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
530 {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
531 {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
532 {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
533 {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
534 {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
535 {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
536 {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
537 {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
538 {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
539 {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
540 {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
541 {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
542 {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
543 {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
544 {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
545 {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
546 {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
547 {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
548 {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
549 {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
550 {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
551 {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
552 {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
553 {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
554 {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
555 {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
556 {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
557 {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
558 {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
559 {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
560 {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
561 {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
562 {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
563 {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
564 {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
565 {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
566 {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
567 {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
568 {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
569 {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
570 {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
571 {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
572 {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
573 {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
574 {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
575 {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
576 {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
577 {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
578 {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
579 {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
580 {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
581 {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5
582 {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
583 {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
584 {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
585 {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
586 {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
587 {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
588 {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
589 {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
590 {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
591 {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
592 {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
593 {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
594 {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
595 {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
596 {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
597 {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
598 {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
599 {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
600 {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
601 {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
602 {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
603 {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
604 {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
605 {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
606 {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
607 {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
608 {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6
609 {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
610 {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
611 {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
612 {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
613 {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
614 {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
615 {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
616 {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
617 {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
618 {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
619 {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
620 {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
621 {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
622 {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
623 {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
624 {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
625 {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
626 {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
627 {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
628 {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
629 {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
630 {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
631 {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
632 {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
633 {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
634 {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
635 {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
636 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
637 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
638 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
639 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
640 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
641 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
642 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
643 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
644 {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
645 {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
646 {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
647 {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
648 {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
649 {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
650 {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
651 {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
652 {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
653 {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
654 {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
655 {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
656 {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
657 {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
658 {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
659 {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
660 {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
661 {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
662 {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
663 {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND
664 {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
665 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
666 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
667 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
668 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
669 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
670 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
671 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
672 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
673 {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
674 {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
675 {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
676 {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
677 {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
678 {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
679 {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
680 {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
681 {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
682 {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
683 {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
684 {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
685 {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
686 {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
687 {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
688 {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
689 {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
690 {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
691 {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
692 {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
693 {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
694 {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
695 {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
696 {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
697 {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
698 {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
699 {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
700 {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
701 {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
702 {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
703 {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
704 {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
705 {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
706 {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
707 {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
708 {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
709 {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
710 {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
711 {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
712 {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
713 {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
714 {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
715 {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
716 {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
717 {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
718 {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
719 {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
720 {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
721 {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
722 {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
723 {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
724 {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
725 {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
726 {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
727 {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
728 {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
729 {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
730 {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
731 {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
732 {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
733 {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
734 {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
735 {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
736 {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
737 {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
738 {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
739 {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND
740 {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
741 {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
742 {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
743 {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
744 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
745 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
746 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
747 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
748 {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
749 {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
750 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
751 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
752 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
753 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
754 {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
755 {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
756 {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
757 {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
758 {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
759 {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
760 {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
761 {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
762 {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
763 {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
764 {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
765 {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
766 {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7
767 {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
768 {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
769 {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
770 {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
771 {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
772 {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
773 {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
774 {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
775 {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
776 {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
777 {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
778 {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
779 {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
780 {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
781 {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
782 {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
783 {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
784 {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
785 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
786 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
787 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
788 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
789 {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
790 {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
791 {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
792 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
793 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
794 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
795 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
796 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
797 {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
798 {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
799 {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
800 {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
801 {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
802 {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
803 {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
804 {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
805 {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
806 {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
807 {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
808 {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
809 {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
810 {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
811 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
812 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
813 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
814 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
815 {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
816 {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
817 {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
818 {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
819 {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
820 {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
821 {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
822 {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
823 {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
824 {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
825 {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
826 {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
827 {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
828 {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
829 {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
830 {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
831 {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
832 {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
833 {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND
834 {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
835 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
836 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
837 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
838 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
839 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
840 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
841 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
842 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
843 {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
844 {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
845 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
846 {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
847 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
848 {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
849 {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
850 {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
851 {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
852 {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
853 {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
854 {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
855 {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
856 {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
857 {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
858 {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
859 {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
860 {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
861 {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
862 {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
863 {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
864 {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
865 {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
866 {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
867 {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
868 {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
869 {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
870 {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND
871 {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN
872 {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2
873 {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3
874 {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4
875 {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5
876 {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6
877 {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7
878 {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8
879 {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
880 {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
881 {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
882 {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12
883 {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
884 {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2
885 {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN
886 {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN
887 {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
888 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
889 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
890 {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4
891 {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE
892 {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE
893 {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
894 {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
895 {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
896 {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
897 {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
898 {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
899 {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
900 {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
901 {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
902 {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
903 {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
904 {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
905 {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8
906 {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
907 {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
908 {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3
909 {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
910 {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
911 {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
912 {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
913 {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
914 {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
915 {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
916 {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
917 {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
918 {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
919 {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
920 {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1
921 {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2
922 {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3
923 {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
924 {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
925 {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
926 {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
927 {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
928 {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
929 {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
930 {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
931 {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
932 {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
933 {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
934 {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
935 {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
936 {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
937 {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
938 {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
939 {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
940 {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
941 {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
942 {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
943 {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
944 {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
945 {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
946 {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
947 {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
948 {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
949 {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL
950 {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2
951 {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3
952 {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4
953 {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5
954 {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
955 {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV
956 {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2
957 {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3
958 {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
959 {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR
960 {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS
961 {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2
962 {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3
963 {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
964 {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA
965 {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2
966 {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3
967 {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
968 {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT
969 {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP
970 {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2
971 {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3
972 {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4
973 {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5
974 {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
975 {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
976 {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
977 {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
978 {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
979 {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
980 {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
981 {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
982 {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
983 {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
984 {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
985 {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
986 {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
987 {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
988 {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
989 {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
990 {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
991 {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
992 {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2
993 {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
994 {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
995 {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
996 {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
997 {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
998 {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
999 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
1000 {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
1001 {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
1002 {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
1003 {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
1004 {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
1005 {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
1006 {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
1007 {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
1008 {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
1009 {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
1010 {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
1011 {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
1012 {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
1013 {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
1014 {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
1015 {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
1016 {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
1017 {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
1018 {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
1019 {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
1020 {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
1021 {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
1022 {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
1023 {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
1024 {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
1025 {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
1026 {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
1027 {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
1028 {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
1029 {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
1030 {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1031 {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
1032 {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
1033 {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
1034 {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
1035 {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
1036 {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
1037 {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
1038 {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
1039 {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
1040 {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
1041 {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
1042 {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
1043 {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
1044 {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
1045 {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
1046 {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
1047 {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
1048 {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1049 {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
1050 {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
1051 {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
1052 {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1053 {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
1054 {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
1055 {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
1056 {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1057 {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS
1058 {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN
1059 {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN
1060 {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL
1061 {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP
1062 {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN
1063 {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS
1064 {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL
1065 {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM
1066 {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP
1067 {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2
1068 {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3
1069 {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4
1070 {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1071 {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1072 {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1073 {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4
1074 {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98
1075
1076 // killough 8/9/98: grenade
1077 {SPR_MISL,32768,1000,A_Die,S_GRENADE}, // S_GRENADE
1078
1079 // killough 8/10/98: variable damage explosion
1080 {SPR_MISL,32769,4,A_Scream,S_DETONATE2}, // S_DETONATE
1081 {SPR_MISL,32770,6,A_Detonate,S_DETONATE3}, // S_DETONATE2
1082 {SPR_MISL,32771,10,NULL,S_NULL}, // S_DETONATE3
1083
1084#ifdef DOGS
1085 // killough 7/19/98: Marine's best friend :)
1086 {SPR_DOGS,0,10,A_Look,S_DOGS_STND2}, // S_DOGS_STND
1087 {SPR_DOGS,1,10,A_Look,S_DOGS_STND}, // S_DOGS_STND2
1088 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2}, // S_DOGS_RUN1
1089 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3}, // S_DOGS_RUN2
1090 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4}, // S_DOGS_RUN3
1091 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5}, // S_DOGS_RUN4
1092 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6}, // S_DOGS_RUN5
1093 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7}, // S_DOGS_RUN6
1094 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8}, // S_DOGS_RUN7
1095 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1}, // S_DOGS_RUN8
1096 {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2}, // S_DOGS_ATK1
1097 {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3}, // S_DOGS_ATK2
1098 {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1}, // S_DOGS_ATK3
1099 {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2}, // S_DOGS_PAIN
1100 {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1}, // S_DOGS_PAIN2
1101 {SPR_DOGS,8,8,NULL,S_DOGS_DIE2}, // S_DOGS_DIE1
1102 {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3}, // S_DOGS_DIE2
1103 {SPR_DOGS,10,4,NULL,S_DOGS_DIE4}, // S_DOGS_DIE3
1104 {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5}, // S_DOGS_DIE4
1105 {SPR_DOGS,12,4,NULL,S_DOGS_DIE6}, // S_DOGS_DIE5
1106 {SPR_DOGS,13,-1,NULL,S_NULL}, // S_DOGS_DIE6
1107 {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2}, // S_DOGS_RAISE1
1108 {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3}, // S_DOGS_RAISE2
1109 {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4}, // S_DOGS_RAISE3
1110 {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5}, // S_DOGS_RAISE4
1111 {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6}, // S_DOGS_RAISE5
1112 {SPR_DOGS,8,5,NULL,S_DOGS_RUN1}, // S_DOGS_RAISE6
1113#else
1114 // if dogs are disabled, dummy states are required for dehacked compatibility
1115 {0,0,-1,NULL,S_NULL}, // S_DOGS_STND
1116 {0,0,-1,NULL,S_NULL}, // S_DOGS_STND2
1117 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN1
1118 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN2
1119 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN3
1120 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN4
1121 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN5
1122 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN6
1123 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN7
1124 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN8
1125 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK1
1126 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK2
1127 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK3
1128 {0,0,-1,NULL,S_NULL}, // S_DOGS_PAIN
1129 {0,0,-1,NULL,S_NULL}, // S_DOGS_PAIN2
1130 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE1
1131 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE2
1132 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE3
1133 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE4
1134 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE5
1135 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE6
1136 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE1
1137 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE2
1138 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE3
1139 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE4
1140 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE5
1141 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE6
1142#endif
1143
1144 // add dummy beta bfg / lost soul frames for dehacked compatibility
1145 // fixes bug #1576151 (part 2)
1146 {0,0,-1,NULL,S_NULL}, // S_OLDBFG1
1147 {0,0,-1,NULL,S_NULL}, // S_OLDBFG2
1148 {0,0,-1,NULL,S_NULL}, // S_OLDBFG3
1149 {0,0,-1,NULL,S_NULL}, // S_OLDBFG4
1150 {0,0,-1,NULL,S_NULL}, // S_OLDBFG5
1151 {0,0,-1,NULL,S_NULL}, // S_OLDBFG6
1152 {0,0,-1,NULL,S_NULL}, // S_OLDBFG7
1153 {0,0,-1,NULL,S_NULL}, // S_OLDBFG8
1154 {0,0,-1,NULL,S_NULL}, // S_OLDBFG9
1155 {0,0,-1,NULL,S_NULL}, // S_OLDBFG10
1156 {0,0,-1,NULL,S_NULL}, // S_OLDBFG11
1157 {0,0,-1,NULL,S_NULL}, // S_OLDBFG12
1158 {0,0,-1,NULL,S_NULL}, // S_OLDBFG13
1159 {0,0,-1,NULL,S_NULL}, // S_OLDBFG14
1160 {0,0,-1,NULL,S_NULL}, // S_OLDBFG15
1161 {0,0,-1,NULL,S_NULL}, // S_OLDBFG16
1162 {0,0,-1,NULL,S_NULL}, // S_OLDBFG17
1163 {0,0,-1,NULL,S_NULL}, // S_OLDBFG18
1164 {0,0,-1,NULL,S_NULL}, // S_OLDBFG19
1165 {0,0,-1,NULL,S_NULL}, // S_OLDBFG20
1166 {0,0,-1,NULL,S_NULL}, // S_OLDBFG21
1167 {0,0,-1,NULL,S_NULL}, // S_OLDBFG22
1168 {0,0,-1,NULL,S_NULL}, // S_OLDBFG23
1169 {0,0,-1,NULL,S_NULL}, // S_OLDBFG24
1170 {0,0,-1,NULL,S_NULL}, // S_OLDBFG25
1171 {0,0,-1,NULL,S_NULL}, // S_OLDBFG26
1172 {0,0,-1,NULL,S_NULL}, // S_OLDBFG27
1173 {0,0,-1,NULL,S_NULL}, // S_OLDBFG28
1174 {0,0,-1,NULL,S_NULL}, // S_OLDBFG29
1175 {0,0,-1,NULL,S_NULL}, // S_OLDBFG30
1176 {0,0,-1,NULL,S_NULL}, // S_OLDBFG31
1177 {0,0,-1,NULL,S_NULL}, // S_OLDBFG32
1178 {0,0,-1,NULL,S_NULL}, // S_OLDBFG33
1179 {0,0,-1,NULL,S_NULL}, // S_OLDBFG34
1180 {0,0,-1,NULL,S_NULL}, // S_OLDBFG35
1181 {0,0,-1,NULL,S_NULL}, // S_OLDBFG36
1182 {0,0,-1,NULL,S_NULL}, // S_OLDBFG37
1183 {0,0,-1,NULL,S_NULL}, // S_OLDBFG38
1184 {0,0,-1,NULL,S_NULL}, // S_OLDBFG39
1185 {0,0,-1,NULL,S_NULL}, // S_OLDBFG40
1186 {0,0,-1,NULL,S_NULL}, // S_OLDBFG41
1187 {0,0,-1,NULL,S_NULL}, // S_OLDBFG42
1188 {0,0,-1,NULL,S_NULL}, // S_OLDBFG43
1189
1190 {0,0,-1,NULL,S_NULL}, // S_PLS1BALL
1191 {0,0,-1,NULL,S_NULL}, // S_PLS1BALL2
1192 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP
1193 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP2
1194 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP3
1195 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP4
1196 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP5
1197
1198 {0,0,-1,NULL,S_NULL}, // S_PLS2BALL
1199 {0,0,-1,NULL,S_NULL}, // S_PLS2BALL2
1200 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX1
1201 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX2
1202 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX3
1203
1204 {0,0,-1,NULL,S_NULL}, // S_BON3
1205 {0,0,-1,NULL,S_NULL}, // S_BON4
1206
1207 {0,0,-1,NULL,S_NULL}, // S_BSKUL_STND
1208 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN1
1209 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN2
1210 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN3
1211 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN4
1212 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK1
1213 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK2
1214 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK3
1215 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN1
1216 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN2
1217 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN3
1218 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE1
1219 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE2
1220 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE3
1221 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE4
1222 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE5
1223 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE6
1224 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE7
1225 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE8
1226
1227 // killough 10/98: mushroom effect
1228 {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2}, // S_MUSHROOM
1229};
1230
1231// ********************************************************************
1232// Object "Thing" definitions
1233// ********************************************************************
1234// Now we get to the actual objects and their characteristics. If
1235// you've seen Dehacked, much of this is where the Bits are set,
1236// commented below as "flags", as well as where you wire in which
1237// frames are the beginning frames for near and far attack, death,
1238// and such. Sounds are hooked in here too, as well as how much
1239// mass, speed and so forth a Thing has. Everything you ever wanted
1240// to know...
1241//
1242// Like all this other stuff, the MT_* entries are enumerated in info.h
1243//
1244// Note that these are all just indices of the elements involved, and
1245// not real pointers to them. For example, the player's death sequence
1246// is S_PLAY_DIE1, which just evaluates to the index in the states[]
1247// array above, which actually knows what happens then and what the
1248// sprite looks like, if it makes noise or not, etc.
1249//
1250// Additional comments about each of the entries are located in info.h
1251// next to the mobjinfo_t structure definition.
1252//
1253// This goes on for the next 3000+ lines...
1254
1255mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1256 { // MT_PLAYER
1257 -1, // doomednum
1258 S_PLAY, // spawnstate
1259 100, // spawnhealth
1260 S_PLAY_RUN1, // seestate
1261 sfx_None, // seesound
1262 0, // reactiontime
1263 sfx_None, // attacksound
1264 S_PLAY_PAIN, // painstate
1265 255, // painchance
1266 sfx_plpain, // painsound
1267 S_NULL, // meleestate
1268 S_PLAY_ATK1, // missilestate
1269 S_PLAY_DIE1, // deathstate
1270 S_PLAY_XDIE1, // xdeathstate
1271 sfx_pldeth, // deathsound
1272 0, // speed
1273 16*FRACUNIT, // radius
1274 56*FRACUNIT, // height
1275 100, // mass
1276 0, // damage
1277 sfx_None, // activesound
1278 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
1279 S_NULL // raisestate
1280 },
1281
1282 { // MT_POSSESSED
1283 3004, // doomednum
1284 S_POSS_STND, // spawnstate
1285 20, // spawnhealth
1286 S_POSS_RUN1, // seestate
1287 sfx_posit1, // seesound
1288 8, // reactiontime
1289 sfx_pistol, // attacksound
1290 S_POSS_PAIN, // painstate
1291 200, // painchance
1292 sfx_popain, // painsound
1293 0, // meleestate
1294 S_POSS_ATK1, // missilestate
1295 S_POSS_DIE1, // deathstate
1296 S_POSS_XDIE1, // xdeathstate
1297 sfx_podth1, // deathsound
1298 8, // speed
1299 20*FRACUNIT, // radius
1300 56*FRACUNIT, // height
1301 100, // mass
1302 0, // damage
1303 sfx_posact, // activesound
1304 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1305 S_POSS_RAISE1 // raisestate
1306 },
1307
1308 { // MT_SHOTGUY
1309 9, // doomednum
1310 S_SPOS_STND, // spawnstate
1311 30, // spawnhealth
1312 S_SPOS_RUN1, // seestate
1313 sfx_posit2, // seesound
1314 8, // reactiontime
1315 0, // attacksound
1316 S_SPOS_PAIN, // painstate
1317 170, // painchance
1318 sfx_popain, // painsound
1319 0, // meleestate
1320 S_SPOS_ATK1, // missilestate
1321 S_SPOS_DIE1, // deathstate
1322 S_SPOS_XDIE1, // xdeathstate
1323 sfx_podth2, // deathsound
1324 8, // speed
1325 20*FRACUNIT, // radius
1326 56*FRACUNIT, // height
1327 100, // mass
1328 0, // damage
1329 sfx_posact, // activesound
1330 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1331 S_SPOS_RAISE1 // raisestate
1332 },
1333
1334 { // MT_VILE
1335 64, // doomednum
1336 S_VILE_STND, // spawnstate
1337 700, // spawnhealth
1338 S_VILE_RUN1, // seestate
1339 sfx_vilsit, // seesound
1340 8, // reactiontime
1341 0, // attacksound
1342 S_VILE_PAIN, // painstate
1343 10, // painchance
1344 sfx_vipain, // painsound
1345 0, // meleestate
1346 S_VILE_ATK1, // missilestate
1347 S_VILE_DIE1, // deathstate
1348 S_NULL, // xdeathstate
1349 sfx_vildth, // deathsound
1350 15, // speed
1351 20*FRACUNIT, // radius
1352 56*FRACUNIT, // height
1353 500, // mass
1354 0, // damage
1355 sfx_vilact, // activesound
1356 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1357 S_NULL // raisestate
1358 },
1359
1360 { // MT_FIRE
1361 -1, // doomednum
1362 S_FIRE1, // spawnstate
1363 1000, // spawnhealth
1364 S_NULL, // seestate
1365 sfx_None, // seesound
1366 8, // reactiontime
1367 sfx_None, // attacksound
1368 S_NULL, // painstate
1369 0, // painchance
1370 sfx_None, // painsound
1371 S_NULL, // meleestate
1372 S_NULL, // missilestate
1373 S_NULL, // deathstate
1374 S_NULL, // xdeathstate
1375 sfx_None, // deathsound
1376 0, // speed
1377 20*FRACUNIT, // radius
1378 16*FRACUNIT, // height
1379 100, // mass
1380 0, // damage
1381 sfx_None, // activesound
1382 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98
1383 S_NULL // raisestate
1384 },
1385
1386 { // MT_UNDEAD
1387 66, // doomednum
1388 S_SKEL_STND, // spawnstate
1389 300, // spawnhealth
1390 S_SKEL_RUN1, // seestate
1391 sfx_skesit, // seesound
1392 8, // reactiontime
1393 0, // attacksound
1394 S_SKEL_PAIN, // painstate
1395 100, // painchance
1396 sfx_popain, // painsound
1397 S_SKEL_FIST1, // meleestate
1398 S_SKEL_MISS1, // missilestate
1399 S_SKEL_DIE1, // deathstate
1400 S_NULL, // xdeathstate
1401 sfx_skedth, // deathsound
1402 10, // speed
1403 20*FRACUNIT, // radius
1404 56*FRACUNIT, // height
1405 500, // mass
1406 0, // damage
1407 sfx_skeact, // activesound
1408 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1409 S_SKEL_RAISE1 // raisestate
1410 },
1411
1412 { // MT_TRACER
1413 -1, // doomednum
1414 S_TRACER, // spawnstate
1415 1000, // spawnhealth
1416 S_NULL, // seestate
1417 sfx_skeatk, // seesound
1418 8, // reactiontime
1419 sfx_None, // attacksound
1420 S_NULL, // painstate
1421 0, // painchance
1422 sfx_None, // painsound
1423 S_NULL, // meleestate
1424 S_NULL, // missilestate
1425 S_TRACEEXP1, // deathstate
1426 S_NULL, // xdeathstate
1427 sfx_barexp, // deathsound
1428 10*FRACUNIT, // speed
1429 11*FRACUNIT, // radius
1430 8*FRACUNIT, // height
1431 100, // mass
1432 10, // damage
1433 sfx_None, // activesound
1434 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1435 S_NULL // raisestate
1436 },
1437
1438 { // MT_SMOKE
1439 -1, // doomednum
1440 S_SMOKE1, // spawnstate
1441 1000, // spawnhealth
1442 S_NULL, // seestate
1443 sfx_None, // seesound
1444 8, // reactiontime
1445 sfx_None, // attacksound
1446 S_NULL, // painstate
1447 0, // painchance
1448 sfx_None, // painsound
1449 S_NULL, // meleestate
1450 S_NULL, // missilestate
1451 S_NULL, // deathstate
1452 S_NULL, // xdeathstate
1453 sfx_None, // deathsound
1454 0, // speed
1455 20*FRACUNIT, // radius
1456 16*FRACUNIT, // height
1457 100, // mass
1458 0, // damage
1459 sfx_None, // activesound
1460 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
1461 S_NULL // raisestate
1462 },
1463
1464 { // MT_FATSO
1465 67, // doomednum
1466 S_FATT_STND, // spawnstate
1467 600, // spawnhealth
1468 S_FATT_RUN1, // seestate
1469 sfx_mansit, // seesound
1470 8, // reactiontime
1471 0, // attacksound
1472 S_FATT_PAIN, // painstate
1473 80, // painchance
1474 sfx_mnpain, // painsound
1475 0, // meleestate
1476 S_FATT_ATK1, // missilestate
1477 S_FATT_DIE1, // deathstate
1478 S_NULL, // xdeathstate
1479 sfx_mandth, // deathsound
1480 8, // speed
1481 48*FRACUNIT, // radius
1482 64*FRACUNIT, // height
1483 1000, // mass
1484 0, // damage
1485 sfx_posact, // activesound
1486 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1487 S_FATT_RAISE1 // raisestate
1488 },
1489
1490 { // MT_FATSHOT
1491 -1, // doomednum
1492 S_FATSHOT1, // spawnstate
1493 1000, // spawnhealth
1494 S_NULL, // seestate
1495 sfx_firsht, // seesound
1496 8, // reactiontime
1497 sfx_None, // attacksound
1498 S_NULL, // painstate
1499 0, // painchance
1500 sfx_None, // painsound
1501 S_NULL, // meleestate
1502 S_NULL, // missilestate
1503 S_FATSHOTX1, // deathstate
1504 S_NULL, // xdeathstate
1505 sfx_firxpl, // deathsound
1506 20*FRACUNIT, // speed
1507 6*FRACUNIT, // radius
1508 8*FRACUNIT, // height
1509 100, // mass
1510 8, // damage
1511 sfx_None, // activesound
1512 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98
1513 S_NULL // raisestate
1514 },
1515
1516 { // MT_CHAINGUY
1517 65, // doomednum
1518 S_CPOS_STND, // spawnstate
1519 70, // spawnhealth
1520 S_CPOS_RUN1, // seestate
1521 sfx_posit2, // seesound
1522 8, // reactiontime
1523 0, // attacksound
1524 S_CPOS_PAIN, // painstate
1525 170, // painchance
1526 sfx_popain, // painsound
1527 0, // meleestate
1528 S_CPOS_ATK1, // missilestate
1529 S_CPOS_DIE1, // deathstate
1530 S_CPOS_XDIE1, // xdeathstate
1531 sfx_podth2, // deathsound
1532 8, // speed
1533 20*FRACUNIT, // radius
1534 56*FRACUNIT, // height
1535 100, // mass
1536 0, // damage
1537 sfx_posact, // activesound
1538 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1539 S_CPOS_RAISE1 // raisestate
1540 },
1541
1542 { // MT_TROOP
1543 3001, // doomednum
1544 S_TROO_STND, // spawnstate
1545 60, // spawnhealth
1546 S_TROO_RUN1, // seestate
1547 sfx_bgsit1, // seesound
1548 8, // reactiontime
1549 0, // attacksound
1550 S_TROO_PAIN, // painstate
1551 200, // painchance
1552 sfx_popain, // painsound
1553 S_TROO_ATK1, // meleestate
1554 S_TROO_ATK1, // missilestate
1555 S_TROO_DIE1, // deathstate
1556 S_TROO_XDIE1, // xdeathstate
1557 sfx_bgdth1, // deathsound
1558 8, // speed
1559 20*FRACUNIT, // radius
1560 56*FRACUNIT, // height
1561 100, // mass
1562 0, // damage
1563 sfx_bgact, // activesound
1564 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares
1565 S_TROO_RAISE1 // raisestate
1566 },
1567
1568 { // MT_SERGEANT
1569 3002, // doomednum
1570 S_SARG_STND, // spawnstate
1571 150, // spawnhealth
1572 S_SARG_RUN1, // seestate
1573 sfx_sgtsit, // seesound
1574 8, // reactiontime
1575 sfx_sgtatk, // attacksound
1576 S_SARG_PAIN, // painstate
1577 180, // painchance
1578 sfx_dmpain, // painsound
1579 S_SARG_ATK1, // meleestate
1580 0, // missilestate
1581 S_SARG_DIE1, // deathstate
1582 S_NULL, // xdeathstate
1583 sfx_sgtdth, // deathsound
1584 10, // speed
1585 30*FRACUNIT, // radius
1586 56*FRACUNIT, // height
1587 400, // mass
1588 0, // damage
1589 sfx_dmact, // activesound
1590 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1591 S_SARG_RAISE1 // raisestate
1592 },
1593
1594 { // MT_SHADOWS
1595 58, // doomednum
1596 S_SARG_STND, // spawnstate
1597 150, // spawnhealth
1598 S_SARG_RUN1, // seestate
1599 sfx_sgtsit, // seesound
1600 8, // reactiontime
1601 sfx_sgtatk, // attacksound
1602 S_SARG_PAIN, // painstate
1603 180, // painchance
1604 sfx_dmpain, // painsound
1605 S_SARG_ATK1, // meleestate
1606 0, // missilestate
1607 S_SARG_DIE1, // deathstate
1608 S_NULL, // xdeathstate
1609 sfx_sgtdth, // deathsound
1610 10, // speed
1611 30*FRACUNIT, // radius
1612 56*FRACUNIT, // height
1613 400, // mass
1614 0, // damage
1615 sfx_dmact, // activesound
1616 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
1617 S_SARG_RAISE1 // raisestate
1618 },
1619
1620 { // MT_HEAD
1621 3005, // doomednum
1622 S_HEAD_STND, // spawnstate
1623 400, // spawnhealth
1624 S_HEAD_RUN1, // seestate
1625 sfx_cacsit, // seesound
1626 8, // reactiontime
1627 0, // attacksound
1628 S_HEAD_PAIN, // painstate
1629 128, // painchance
1630 sfx_dmpain, // painsound
1631 0, // meleestate
1632 S_HEAD_ATK1, // missilestate
1633 S_HEAD_DIE1, // deathstate
1634 S_NULL, // xdeathstate
1635 sfx_cacdth, // deathsound
1636 8, // speed
1637 31*FRACUNIT, // radius
1638 56*FRACUNIT, // height
1639 400, // mass
1640 0, // damage
1641 sfx_dmact, // activesound
1642 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1643 S_HEAD_RAISE1 // raisestate
1644 },
1645
1646 { // MT_BRUISER
1647 3003, // doomednum
1648 S_BOSS_STND, // spawnstate
1649 1000, // spawnhealth
1650 S_BOSS_RUN1, // seestate
1651 sfx_brssit, // seesound
1652 8, // reactiontime
1653 0, // attacksound
1654 S_BOSS_PAIN, // painstate
1655 50, // painchance
1656 sfx_dmpain, // painsound
1657 S_BOSS_ATK1, // meleestate
1658 S_BOSS_ATK1, // missilestate
1659 S_BOSS_DIE1, // deathstate
1660 S_NULL, // xdeathstate
1661 sfx_brsdth, // deathsound
1662 8, // speed
1663 24*FRACUNIT, // radius
1664 64*FRACUNIT, // height
1665 1000, // mass
1666 0, // damage
1667 sfx_dmact, // activesound
1668 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1669 S_BOSS_RAISE1 // raisestate
1670 },
1671
1672 { // MT_BRUISERSHOT
1673 -1, // doomednum
1674 S_BRBALL1, // spawnstate
1675 1000, // spawnhealth
1676 S_NULL, // seestate
1677 sfx_firsht, // seesound
1678 8, // reactiontime
1679 sfx_None, // attacksound
1680 S_NULL, // painstate
1681 0, // painchance
1682 sfx_None, // painsound
1683 S_NULL, // meleestate
1684 S_NULL, // missilestate
1685 S_BRBALLX1, // deathstate
1686 S_NULL, // xdeathstate
1687 sfx_firxpl, // deathsound
1688 15*FRACUNIT, // speed
1689 6*FRACUNIT, // radius
1690 8*FRACUNIT, // height
1691 100, // mass
1692 8, // damage
1693 sfx_None, // activesound
1694 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98
1695 S_NULL // raisestate
1696 },
1697
1698 { // MT_KNIGHT
1699 69, // doomednum
1700 S_BOS2_STND, // spawnstate
1701 500, // spawnhealth
1702 S_BOS2_RUN1, // seestate
1703 sfx_kntsit, // seesound
1704 8, // reactiontime
1705 0, // attacksound
1706 S_BOS2_PAIN, // painstate
1707 50, // painchance
1708 sfx_dmpain, // painsound
1709 S_BOS2_ATK1, // meleestate
1710 S_BOS2_ATK1, // missilestate
1711 S_BOS2_DIE1, // deathstate
1712 S_NULL, // xdeathstate
1713 sfx_kntdth, // deathsound
1714 8, // speed
1715 24*FRACUNIT, // radius
1716 64*FRACUNIT, // height
1717 1000, // mass
1718 0, // damage
1719 sfx_dmact, // activesound
1720 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1721 S_BOS2_RAISE1 // raisestate
1722 },
1723
1724 { // MT_SKULL
1725 3006, // doomednum
1726 S_SKULL_STND, // spawnstate
1727 100, // spawnhealth
1728 S_SKULL_RUN1, // seestate
1729 0, // seesound
1730 8, // reactiontime
1731 sfx_sklatk, // attacksound
1732 S_SKULL_PAIN, // painstate
1733 256, // painchance
1734 sfx_dmpain, // painsound
1735 0, // meleestate
1736 S_SKULL_ATK1, // missilestate
1737 S_SKULL_DIE1, // deathstate
1738 S_NULL, // xdeathstate
1739 sfx_firxpl, // deathsound
1740 8, // speed
1741 16*FRACUNIT, // radius
1742 56*FRACUNIT, // height
1743 50, // mass
1744 3, // damage
1745 sfx_dmact, // activesound
1746 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
1747 S_NULL // raisestate
1748 },
1749
1750 { // MT_SPIDER
1751 7, // doomednum
1752 S_SPID_STND, // spawnstate
1753 3000, // spawnhealth
1754 S_SPID_RUN1, // seestate
1755 sfx_spisit, // seesound
1756 8, // reactiontime
1757 sfx_shotgn, // attacksound
1758 S_SPID_PAIN, // painstate
1759 40, // painchance
1760 sfx_dmpain, // painsound
1761 0, // meleestate
1762 S_SPID_ATK1, // missilestate
1763 S_SPID_DIE1, // deathstate
1764 S_NULL, // xdeathstate
1765 sfx_spidth, // deathsound
1766 12, // speed
1767 128*FRACUNIT, // radius
1768 100*FRACUNIT, // height
1769 1000, // mass
1770 0, // damage
1771 sfx_dmact, // activesound
1772 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1773 S_NULL // raisestate
1774 },
1775
1776 { // MT_BABY
1777 68, // doomednum
1778 S_BSPI_STND, // spawnstate
1779 500, // spawnhealth
1780 S_BSPI_SIGHT, // seestate
1781 sfx_bspsit, // seesound
1782 8, // reactiontime
1783 0, // attacksound
1784 S_BSPI_PAIN, // painstate
1785 128, // painchance
1786 sfx_dmpain, // painsound
1787 0, // meleestate
1788 S_BSPI_ATK1, // missilestate
1789 S_BSPI_DIE1, // deathstate
1790 S_NULL, // xdeathstate
1791 sfx_bspdth, // deathsound
1792 12, // speed
1793 64*FRACUNIT, // radius
1794 64*FRACUNIT, // height
1795 600, // mass
1796 0, // damage
1797 sfx_bspact, // activesound
1798 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1799 S_BSPI_RAISE1 // raisestate
1800 },
1801
1802 { // MT_CYBORG
1803 16, // doomednum
1804 S_CYBER_STND, // spawnstate
1805 4000, // spawnhealth
1806 S_CYBER_RUN1, // seestate
1807 sfx_cybsit, // seesound
1808 8, // reactiontime
1809 0, // attacksound
1810 S_CYBER_PAIN, // painstate
1811 20, // painchance
1812 sfx_dmpain, // painsound
1813 0, // meleestate
1814 S_CYBER_ATK1, // missilestate
1815 S_CYBER_DIE1, // deathstate
1816 S_NULL, // xdeathstate
1817 sfx_cybdth, // deathsound
1818 16, // speed
1819 40*FRACUNIT, // radius
1820 110*FRACUNIT, // height
1821 1000, // mass
1822 0, // damage
1823 sfx_dmact, // activesound
1824 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1825 S_NULL // raisestate
1826 },
1827
1828 { // MT_PAIN
1829 71, // doomednum
1830 S_PAIN_STND, // spawnstate
1831 400, // spawnhealth
1832 S_PAIN_RUN1, // seestate
1833 sfx_pesit, // seesound
1834 8, // reactiontime
1835 0, // attacksound
1836 S_PAIN_PAIN, // painstate
1837 128, // painchance
1838 sfx_pepain, // painsound
1839 0, // meleestate
1840 S_PAIN_ATK1, // missilestate
1841 S_PAIN_DIE1, // deathstate
1842 S_NULL, // xdeathstate
1843 sfx_pedth, // deathsound
1844 8, // speed
1845 31*FRACUNIT, // radius
1846 56*FRACUNIT, // height
1847 400, // mass
1848 0, // damage
1849 sfx_dmact, // activesound
1850 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1851 S_PAIN_RAISE1 // raisestate
1852 },
1853
1854 { // MT_WOLFSS
1855 84, // doomednum
1856 S_SSWV_STND, // spawnstate
1857 50, // spawnhealth
1858 S_SSWV_RUN1, // seestate
1859 sfx_sssit, // seesound
1860 8, // reactiontime
1861 0, // attacksound
1862 S_SSWV_PAIN, // painstate
1863 170, // painchance
1864 sfx_popain, // painsound
1865 0, // meleestate
1866 S_SSWV_ATK1, // missilestate
1867 S_SSWV_DIE1, // deathstate
1868 S_SSWV_XDIE1, // xdeathstate
1869 sfx_ssdth, // deathsound
1870 8, // speed
1871 20*FRACUNIT, // radius
1872 56*FRACUNIT, // height
1873 100, // mass
1874 0, // damage
1875 sfx_posact, // activesound
1876 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1877 S_SSWV_RAISE1 // raisestate
1878 },
1879
1880 { // MT_KEEN
1881 72, // doomednum
1882 S_KEENSTND, // spawnstate
1883 100, // spawnhealth
1884 S_NULL, // seestate
1885 sfx_None, // seesound
1886 8, // reactiontime
1887 sfx_None, // attacksound
1888 S_KEENPAIN, // painstate
1889 256, // painchance
1890 sfx_keenpn, // painsound
1891 S_NULL, // meleestate
1892 S_NULL, // missilestate
1893 S_COMMKEEN, // deathstate
1894 S_NULL, // xdeathstate
1895 sfx_keendt, // deathsound
1896 0, // speed
1897 16*FRACUNIT, // radius
1898 72*FRACUNIT, // height
1899 10000000, // mass
1900 0, // damage
1901 sfx_None, // activesound
1902 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
1903 S_NULL // raisestate
1904 },
1905
1906 { // MT_BOSSBRAIN
1907 88, // doomednum
1908 S_BRAIN, // spawnstate
1909 250, // spawnhealth
1910 S_NULL, // seestate
1911 sfx_None, // seesound
1912 8, // reactiontime
1913 sfx_None, // attacksound
1914 S_BRAIN_PAIN, // painstate
1915 255, // painchance
1916 sfx_bospn, // painsound
1917 S_NULL, // meleestate
1918 S_NULL, // missilestate
1919 S_BRAIN_DIE1, // deathstate
1920 S_NULL, // xdeathstate
1921 sfx_bosdth, // deathsound
1922 0, // speed
1923 16*FRACUNIT, // radius
1924 16*FRACUNIT, // height
1925 10000000, // mass
1926 0, // damage
1927 sfx_None, // activesound
1928 MF_SOLID|MF_SHOOTABLE, // flags
1929 S_NULL // raisestate
1930 },
1931
1932 { // MT_BOSSSPIT
1933 89, // doomednum
1934 S_BRAINEYE, // spawnstate
1935 1000, // spawnhealth
1936 S_BRAINEYESEE, // seestate
1937 sfx_None, // seesound
1938 8, // reactiontime
1939 sfx_None, // attacksound
1940 S_NULL, // painstate
1941 0, // painchance
1942 sfx_None, // painsound
1943 S_NULL, // meleestate
1944 S_NULL, // missilestate
1945 S_NULL, // deathstate
1946 S_NULL, // xdeathstate
1947 sfx_None, // deathsound
1948 0, // speed
1949 20*FRACUNIT, // radius
1950 32*FRACUNIT, // height
1951 100, // mass
1952 0, // damage
1953 sfx_None, // activesound
1954 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1955 S_NULL // raisestate
1956 },
1957
1958 { // MT_BOSSTARGET
1959 87, // doomednum
1960 S_NULL, // spawnstate
1961 1000, // spawnhealth
1962 S_NULL, // seestate
1963 sfx_None, // seesound
1964 8, // reactiontime
1965 sfx_None, // attacksound
1966 S_NULL, // painstate
1967 0, // painchance
1968 sfx_None, // painsound
1969 S_NULL, // meleestate
1970 S_NULL, // missilestate
1971 S_NULL, // deathstate
1972 S_NULL, // xdeathstate
1973 sfx_None, // deathsound
1974 0, // speed
1975 20*FRACUNIT, // radius
1976 32*FRACUNIT, // height
1977 100, // mass
1978 0, // damage
1979 sfx_None, // activesound
1980 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1981 S_NULL // raisestate
1982 },
1983
1984 { // MT_SPAWNSHOT
1985 -1, // doomednum
1986 S_SPAWN1, // spawnstate
1987 1000, // spawnhealth
1988 S_NULL, // seestate
1989 sfx_bospit, // seesound
1990 8, // reactiontime
1991 sfx_None, // attacksound
1992 S_NULL, // painstate
1993 0, // painchance
1994 sfx_None, // painsound
1995 S_NULL, // meleestate
1996 S_NULL, // missilestate
1997 S_NULL, // deathstate
1998 S_NULL, // xdeathstate
1999 sfx_firxpl, // deathsound
2000 10*FRACUNIT, // speed
2001 6*FRACUNIT, // radius
2002 32*FRACUNIT, // height
2003 100, // mass
2004 3, // damage
2005 sfx_None, // activesound
2006 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
2007 S_NULL // raisestate
2008 },
2009
2010 { // MT_SPAWNFIRE
2011 -1, // doomednum
2012 S_SPAWNFIRE1, // spawnstate
2013 1000, // spawnhealth
2014 S_NULL, // seestate
2015 sfx_None, // seesound
2016 8, // reactiontime
2017 sfx_None, // attacksound
2018 S_NULL, // painstate
2019 0, // painchance
2020 sfx_None, // painsound
2021 S_NULL, // meleestate
2022 S_NULL, // missilestate
2023 S_NULL, // deathstate
2024 S_NULL, // xdeathstate
2025 sfx_None, // deathsound
2026 0, // speed
2027 20*FRACUNIT, // radius
2028 16*FRACUNIT, // height
2029 100, // mass
2030 0, // damage
2031 sfx_None, // activesound
2032 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2033 S_NULL // raisestate
2034 },
2035
2036 { // MT_BARREL
2037 2035, // doomednum
2038 S_BAR1, // spawnstate
2039 20, // spawnhealth
2040 S_NULL, // seestate
2041 sfx_None, // seesound
2042 8, // reactiontime
2043 sfx_None, // attacksound
2044 S_NULL, // painstate
2045 0, // painchance
2046 sfx_None, // painsound
2047 S_NULL, // meleestate
2048 S_NULL, // missilestate
2049 S_BEXP, // deathstate
2050 S_NULL, // xdeathstate
2051 sfx_barexp, // deathsound
2052 0, // speed
2053 10*FRACUNIT, // radius
2054 42*FRACUNIT, // height
2055 100, // mass
2056 0, // damage
2057 sfx_None, // activesound
2058 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
2059 S_NULL // raisestate
2060 },
2061
2062 { // MT_TROOPSHOT
2063 -1, // doomednum
2064 S_TBALL1, // spawnstate
2065 1000, // spawnhealth
2066 S_NULL, // seestate
2067 sfx_firsht, // seesound
2068 8, // reactiontime
2069 sfx_None, // attacksound
2070 S_NULL, // painstate
2071 0, // painchance
2072 sfx_None, // painsound
2073 S_NULL, // meleestate
2074 S_NULL, // missilestate
2075 S_TBALLX1, // deathstate
2076 S_NULL, // xdeathstate
2077 sfx_firxpl, // deathsound
2078 10*FRACUNIT, // speed
2079 6*FRACUNIT, // radius
2080 8*FRACUNIT, // height
2081 100, // mass
2082 3, // damage
2083 sfx_None, // activesound
2084 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2085 S_NULL // raisestate
2086 },
2087
2088 { // MT_HEADSHOT
2089 -1, // doomednum
2090 S_RBALL1, // spawnstate
2091 1000, // spawnhealth
2092 S_NULL, // seestate
2093 sfx_firsht, // seesound
2094 8, // reactiontime
2095 sfx_None, // attacksound
2096 S_NULL, // painstate
2097 0, // painchance
2098 sfx_None, // painsound
2099 S_NULL, // meleestate
2100 S_NULL, // missilestate
2101 S_RBALLX1, // deathstate
2102 S_NULL, // xdeathstate
2103 sfx_firxpl, // deathsound
2104 10*FRACUNIT, // speed
2105 6*FRACUNIT, // radius
2106 8*FRACUNIT, // height
2107 100, // mass
2108 5, // damage
2109 sfx_None, // activesound
2110 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags
2111 S_NULL // raisestate
2112 },
2113
2114 { // MT_ROCKET
2115 -1, // doomednum
2116 S_ROCKET, // spawnstate
2117 1000, // spawnhealth
2118 S_NULL, // seestate
2119 sfx_rlaunc, // seesound
2120 8, // reactiontime
2121 sfx_None, // attacksound
2122 S_NULL, // painstate
2123 0, // painchance
2124 sfx_None, // painsound
2125 S_NULL, // meleestate
2126 S_NULL, // missilestate
2127 S_EXPLODE1, // deathstate
2128 S_NULL, // xdeathstate
2129 sfx_barexp, // deathsound
2130 20*FRACUNIT, // speed
2131 11*FRACUNIT, // radius
2132 8*FRACUNIT, // height
2133 100, // mass
2134 20, // damage
2135 sfx_None, // activesound
2136 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2137 S_NULL // raisestate
2138 },
2139
2140 { // MT_PLASMA
2141 -1, // doomednum
2142 S_PLASBALL, // spawnstate
2143 1000, // spawnhealth
2144 S_NULL, // seestate
2145 sfx_plasma, // seesound
2146 8, // reactiontime
2147 sfx_None, // attacksound
2148 S_NULL, // painstate
2149 0, // painchance
2150 sfx_None, // painsound
2151 S_NULL, // meleestate
2152 S_NULL, // missilestate
2153 S_PLASEXP, // deathstate
2154 S_NULL, // xdeathstate
2155 sfx_firxpl, // deathsound
2156 25*FRACUNIT, // speed
2157 13*FRACUNIT, // radius
2158 8*FRACUNIT, // height
2159 100, // mass
2160 5, // damage
2161 sfx_None, // activesound
2162 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2163 S_NULL // raisestate
2164 },
2165
2166 { // MT_BFG
2167 -1, // doomednum
2168 S_BFGSHOT, // spawnstate
2169 1000, // spawnhealth
2170 S_NULL, // seestate
2171 0, // seesound
2172 8, // reactiontime
2173 sfx_None, // attacksound
2174 S_NULL, // painstate
2175 0, // painchance
2176 sfx_None, // painsound
2177 S_NULL, // meleestate
2178 S_NULL, // missilestate
2179 S_BFGLAND, // deathstate
2180 S_NULL, // xdeathstate
2181 sfx_rxplod, // deathsound
2182 25*FRACUNIT, // speed
2183 13*FRACUNIT, // radius
2184 8*FRACUNIT, // height
2185 100, // mass
2186 100, // damage
2187 sfx_None, // activesound
2188 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2189 S_NULL // raisestate
2190 },
2191
2192 { // MT_ARACHPLAZ
2193 -1, // doomednum
2194 S_ARACH_PLAZ, // spawnstate
2195 1000, // spawnhealth
2196 S_NULL, // seestate
2197 sfx_plasma, // seesound
2198 8, // reactiontime
2199 sfx_None, // attacksound
2200 S_NULL, // painstate
2201 0, // painchance
2202 sfx_None, // painsound
2203 S_NULL, // meleestate
2204 S_NULL, // missilestate
2205 S_ARACH_PLEX, // deathstate
2206 S_NULL, // xdeathstate
2207 sfx_firxpl, // deathsound
2208 25*FRACUNIT, // speed
2209 13*FRACUNIT, // radius
2210 8*FRACUNIT, // height
2211 100, // mass
2212 5, // damage
2213 sfx_None, // activesound
2214 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2215 S_NULL // raisestate
2216 },
2217
2218 { // MT_PUFF
2219 -1, // doomednum
2220 S_PUFF1, // spawnstate
2221 1000, // spawnhealth
2222 S_NULL, // seestate
2223 sfx_None, // seesound
2224 8, // reactiontime
2225 sfx_None, // attacksound
2226 S_NULL, // painstate
2227 0, // painchance
2228 sfx_None, // painsound
2229 S_NULL, // meleestate
2230 S_NULL, // missilestate
2231 S_NULL, // deathstate
2232 S_NULL, // xdeathstate
2233 sfx_None, // deathsound
2234 0, // speed
2235 20*FRACUNIT, // radius
2236 16*FRACUNIT, // height
2237 100, // mass
2238 0, // damage
2239 sfx_None, // activesound
2240 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2241 S_NULL // raisestate
2242 },
2243
2244 { // MT_BLOOD
2245 -1, // doomednum
2246 S_BLOOD1, // spawnstate
2247 1000, // spawnhealth
2248 S_NULL, // seestate
2249 sfx_None, // seesound
2250 8, // reactiontime
2251 sfx_None, // attacksound
2252 S_NULL, // painstate
2253 0, // painchance
2254 sfx_None, // painsound
2255 S_NULL, // meleestate
2256 S_NULL, // missilestate
2257 S_NULL, // deathstate
2258 S_NULL, // xdeathstate
2259 sfx_None, // deathsound
2260 0, // speed
2261 20*FRACUNIT, // radius
2262 16*FRACUNIT, // height
2263 100, // mass
2264 0, // damage
2265 sfx_None, // activesound
2266 MF_NOBLOCKMAP, // flags
2267 S_NULL // raisestate
2268 },
2269
2270 { // MT_TFOG
2271 -1, // doomednum
2272 S_TFOG, // spawnstate
2273 1000, // spawnhealth
2274 S_NULL, // seestate
2275 sfx_None, // seesound
2276 8, // reactiontime
2277 sfx_None, // attacksound
2278 S_NULL, // painstate
2279 0, // painchance
2280 sfx_None, // painsound
2281 S_NULL, // meleestate
2282 S_NULL, // missilestate
2283 S_NULL, // deathstate
2284 S_NULL, // xdeathstate
2285 sfx_None, // deathsound
2286 0, // speed
2287 20*FRACUNIT, // radius
2288 16*FRACUNIT, // height
2289 100, // mass
2290 0, // damage
2291 sfx_None, // activesound
2292 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2293 S_NULL // raisestate
2294 },
2295
2296 { // MT_IFOG
2297 -1, // doomednum
2298 S_IFOG, // spawnstate
2299 1000, // spawnhealth
2300 S_NULL, // seestate
2301 sfx_None, // seesound
2302 8, // reactiontime
2303 sfx_None, // attacksound
2304 S_NULL, // painstate
2305 0, // painchance
2306 sfx_None, // painsound
2307 S_NULL, // meleestate
2308 S_NULL, // missilestate
2309 S_NULL, // deathstate
2310 S_NULL, // xdeathstate
2311 sfx_None, // deathsound
2312 0, // speed
2313 20*FRACUNIT, // radius
2314 16*FRACUNIT, // height
2315 100, // mass
2316 0, // damage
2317 sfx_None, // activesound
2318 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2319 S_NULL // raisestate
2320 },
2321
2322 { // MT_TELEPORTMAN
2323 14, // doomednum
2324 S_NULL, // spawnstate
2325 1000, // spawnhealth
2326 S_NULL, // seestate
2327 sfx_None, // seesound
2328 8, // reactiontime
2329 sfx_None, // attacksound
2330 S_NULL, // painstate
2331 0, // painchance
2332 sfx_None, // painsound
2333 S_NULL, // meleestate
2334 S_NULL, // missilestate
2335 S_NULL, // deathstate
2336 S_NULL, // xdeathstate
2337 sfx_None, // deathsound
2338 0, // speed
2339 20*FRACUNIT, // radius
2340 16*FRACUNIT, // height
2341 100, // mass
2342 0, // damage
2343 sfx_None, // activesound
2344 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
2345 S_NULL // raisestate
2346 },
2347
2348 { // MT_EXTRABFG
2349 -1, // doomednum
2350 S_BFGEXP, // spawnstate
2351 1000, // spawnhealth
2352 S_NULL, // seestate
2353 sfx_None, // seesound
2354 8, // reactiontime
2355 sfx_None, // attacksound
2356 S_NULL, // painstate
2357 0, // painchance
2358 sfx_None, // painsound
2359 S_NULL, // meleestate
2360 S_NULL, // missilestate
2361 S_NULL, // deathstate
2362 S_NULL, // xdeathstate
2363 sfx_None, // deathsound
2364 0, // speed
2365 20*FRACUNIT, // radius
2366 16*FRACUNIT, // height
2367 100, // mass
2368 0, // damage
2369 sfx_None, // activesound
2370 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2371 S_NULL // raisestate
2372 },
2373
2374 { // MT_MISC0
2375 2018, // doomednum
2376 S_ARM1, // spawnstate
2377 1000, // spawnhealth
2378 S_NULL, // seestate
2379 sfx_None, // seesound
2380 8, // reactiontime
2381 sfx_None, // attacksound
2382 S_NULL, // painstate
2383 0, // painchance
2384 sfx_None, // painsound
2385 S_NULL, // meleestate
2386 S_NULL, // missilestate
2387 S_NULL, // deathstate
2388 S_NULL, // xdeathstate
2389 sfx_None, // deathsound
2390 0, // speed
2391 20*FRACUNIT, // radius
2392 16*FRACUNIT, // height
2393 100, // mass
2394 0, // damage
2395 sfx_None, // activesound
2396 MF_SPECIAL, // flags
2397 S_NULL // raisestate
2398 },
2399
2400 { // MT_MISC1
2401 2019, // doomednum
2402 S_ARM2, // spawnstate
2403 1000, // spawnhealth
2404 S_NULL, // seestate
2405 sfx_None, // seesound
2406 8, // reactiontime
2407 sfx_None, // attacksound
2408 S_NULL, // painstate
2409 0, // painchance
2410 sfx_None, // painsound
2411 S_NULL, // meleestate
2412 S_NULL, // missilestate
2413 S_NULL, // deathstate
2414 S_NULL, // xdeathstate
2415 sfx_None, // deathsound
2416 0, // speed
2417 20*FRACUNIT, // radius
2418 16*FRACUNIT, // height
2419 100, // mass
2420 0, // damage
2421 sfx_None, // activesound
2422 MF_SPECIAL, // flags
2423 S_NULL // raisestate
2424 },
2425
2426 { // MT_MISC2
2427 2014, // doomednum
2428 S_BON1, // spawnstate
2429 1000, // spawnhealth
2430 S_NULL, // seestate
2431 sfx_None, // seesound
2432 8, // reactiontime
2433 sfx_None, // attacksound
2434 S_NULL, // painstate
2435 0, // painchance
2436 sfx_None, // painsound
2437 S_NULL, // meleestate
2438 S_NULL, // missilestate
2439 S_NULL, // deathstate
2440 S_NULL, // xdeathstate
2441 sfx_None, // deathsound
2442 0, // speed
2443 20*FRACUNIT, // radius
2444 16*FRACUNIT, // height
2445 100, // mass
2446 0, // damage
2447 sfx_None, // activesound
2448 MF_SPECIAL|MF_COUNTITEM, // flags
2449 S_NULL // raisestate
2450 },
2451
2452 { // MT_MISC3
2453 2015, // doomednum
2454 S_BON2, // spawnstate
2455 1000, // spawnhealth
2456 S_NULL, // seestate
2457 sfx_None, // seesound
2458 8, // reactiontime
2459 sfx_None, // attacksound
2460 S_NULL, // painstate
2461 0, // painchance
2462 sfx_None, // painsound
2463 S_NULL, // meleestate
2464 S_NULL, // missilestate
2465 S_NULL, // deathstate
2466 S_NULL, // xdeathstate
2467 sfx_None, // deathsound
2468 0, // speed
2469 20*FRACUNIT, // radius
2470 16*FRACUNIT, // height
2471 100, // mass
2472 0, // damage
2473 sfx_None, // activesound
2474 MF_SPECIAL|MF_COUNTITEM, // flags
2475 S_NULL // raisestate
2476 },
2477
2478 { // MT_MISC4
2479 5, // doomednum
2480 S_BKEY, // spawnstate
2481 1000, // spawnhealth
2482 S_NULL, // seestate
2483 sfx_None, // seesound
2484 8, // reactiontime
2485 sfx_None, // attacksound
2486 S_NULL, // painstate
2487 0, // painchance
2488 sfx_None, // painsound
2489 S_NULL, // meleestate
2490 S_NULL, // missilestate
2491 S_NULL, // deathstate
2492 S_NULL, // xdeathstate
2493 sfx_None, // deathsound
2494 0, // speed
2495 20*FRACUNIT, // radius
2496 16*FRACUNIT, // height
2497 100, // mass
2498 0, // damage
2499 sfx_None, // activesound
2500 MF_SPECIAL|MF_NOTDMATCH, // flags
2501 S_NULL // raisestate
2502 },
2503
2504 { // MT_MISC5
2505 13, // doomednum
2506 S_RKEY, // spawnstate
2507 1000, // spawnhealth
2508 S_NULL, // seestate
2509 sfx_None, // seesound
2510 8, // reactiontime
2511 sfx_None, // attacksound
2512 S_NULL, // painstate
2513 0, // painchance
2514 sfx_None, // painsound
2515 S_NULL, // meleestate
2516 S_NULL, // missilestate
2517 S_NULL, // deathstate
2518 S_NULL, // xdeathstate
2519 sfx_None, // deathsound
2520 0, // speed
2521 20*FRACUNIT, // radius
2522 16*FRACUNIT, // height
2523 100, // mass
2524 0, // damage
2525 sfx_None, // activesound
2526 MF_SPECIAL|MF_NOTDMATCH, // flags
2527 S_NULL // raisestate
2528 },
2529
2530 { // MT_MISC6
2531 6, // doomednum
2532 S_YKEY, // spawnstate
2533 1000, // spawnhealth
2534 S_NULL, // seestate
2535 sfx_None, // seesound
2536 8, // reactiontime
2537 sfx_None, // attacksound
2538 S_NULL, // painstate
2539 0, // painchance
2540 sfx_None, // painsound
2541 S_NULL, // meleestate
2542 S_NULL, // missilestate
2543 S_NULL, // deathstate
2544 S_NULL, // xdeathstate
2545 sfx_None, // deathsound
2546 0, // speed
2547 20*FRACUNIT, // radius
2548 16*FRACUNIT, // height
2549 100, // mass
2550 0, // damage
2551 sfx_None, // activesound
2552 MF_SPECIAL|MF_NOTDMATCH, // flags
2553 S_NULL // raisestate
2554 },
2555
2556 { // MT_MISC7
2557 39, // doomednum
2558 S_YSKULL, // spawnstate
2559 1000, // spawnhealth
2560 S_NULL, // seestate
2561 sfx_None, // seesound
2562 8, // reactiontime
2563 sfx_None, // attacksound
2564 S_NULL, // painstate
2565 0, // painchance
2566 sfx_None, // painsound
2567 S_NULL, // meleestate
2568 S_NULL, // missilestate
2569 S_NULL, // deathstate
2570 S_NULL, // xdeathstate
2571 sfx_None, // deathsound
2572 0, // speed
2573 20*FRACUNIT, // radius
2574 16*FRACUNIT, // height
2575 100, // mass
2576 0, // damage
2577 sfx_None, // activesound
2578 MF_SPECIAL|MF_NOTDMATCH, // flags
2579 S_NULL // raisestate
2580 },
2581
2582 { // MT_MISC8
2583 38, // doomednum
2584 S_RSKULL, // spawnstate
2585 1000, // spawnhealth
2586 S_NULL, // seestate
2587 sfx_None, // seesound
2588 8, // reactiontime
2589 sfx_None, // attacksound
2590 S_NULL, // painstate
2591 0, // painchance
2592 sfx_None, // painsound
2593 S_NULL, // meleestate
2594 S_NULL, // missilestate
2595 S_NULL, // deathstate
2596 S_NULL, // xdeathstate
2597 sfx_None, // deathsound
2598 0, // speed
2599 20*FRACUNIT, // radius
2600 16*FRACUNIT, // height
2601 100, // mass
2602 0, // damage
2603 sfx_None, // activesound
2604 MF_SPECIAL|MF_NOTDMATCH, // flags
2605 S_NULL // raisestate
2606 },
2607
2608 { // MT_MISC9
2609 40, // doomednum
2610 S_BSKULL, // spawnstate
2611 1000, // spawnhealth
2612 S_NULL, // seestate
2613 sfx_None, // seesound
2614 8, // reactiontime
2615 sfx_None, // attacksound
2616 S_NULL, // painstate
2617 0, // painchance
2618 sfx_None, // painsound
2619 S_NULL, // meleestate
2620 S_NULL, // missilestate
2621 S_NULL, // deathstate
2622 S_NULL, // xdeathstate
2623 sfx_None, // deathsound
2624 0, // speed
2625 20*FRACUNIT, // radius
2626 16*FRACUNIT, // height
2627 100, // mass
2628 0, // damage
2629 sfx_None, // activesound
2630 MF_SPECIAL|MF_NOTDMATCH, // flags
2631 S_NULL // raisestate
2632 },
2633
2634 { // MT_MISC10
2635 2011, // doomednum
2636 S_STIM, // spawnstate
2637 1000, // spawnhealth
2638 S_NULL, // seestate
2639 sfx_None, // seesound
2640 8, // reactiontime
2641 sfx_None, // attacksound
2642 S_NULL, // painstate
2643 0, // painchance
2644 sfx_None, // painsound
2645 S_NULL, // meleestate
2646 S_NULL, // missilestate
2647 S_NULL, // deathstate
2648 S_NULL, // xdeathstate
2649 sfx_None, // deathsound
2650 0, // speed
2651 20*FRACUNIT, // radius
2652 16*FRACUNIT, // height
2653 100, // mass
2654 0, // damage
2655 sfx_None, // activesound
2656 MF_SPECIAL, // flags
2657 S_NULL // raisestate
2658 },
2659
2660 { // MT_MISC11
2661 2012, // doomednum
2662 S_MEDI, // spawnstate
2663 1000, // spawnhealth
2664 S_NULL, // seestate
2665 sfx_None, // seesound
2666 8, // reactiontime
2667 sfx_None, // attacksound
2668 S_NULL, // painstate
2669 0, // painchance
2670 sfx_None, // painsound
2671 S_NULL, // meleestate
2672 S_NULL, // missilestate
2673 S_NULL, // deathstate
2674 S_NULL, // xdeathstate
2675 sfx_None, // deathsound
2676 0, // speed
2677 20*FRACUNIT, // radius
2678 16*FRACUNIT, // height
2679 100, // mass
2680 0, // damage
2681 sfx_None, // activesound
2682 MF_SPECIAL, // flags
2683 S_NULL // raisestate
2684 },
2685
2686 { // MT_MISC12
2687 2013, // doomednum
2688 S_SOUL, // spawnstate
2689 1000, // spawnhealth
2690 S_NULL, // seestate
2691 sfx_None, // seesound
2692 8, // reactiontime
2693 sfx_None, // attacksound
2694 S_NULL, // painstate
2695 0, // painchance
2696 sfx_None, // painsound
2697 S_NULL, // meleestate
2698 S_NULL, // missilestate
2699 S_NULL, // deathstate
2700 S_NULL, // xdeathstate
2701 sfx_None, // deathsound
2702 0, // speed
2703 20*FRACUNIT, // radius
2704 16*FRACUNIT, // height
2705 100, // mass
2706 0, // damage
2707 sfx_None, // activesound
2708 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2709 S_NULL // raisestate
2710 },
2711
2712 { // MT_INV
2713 2022, // doomednum
2714 S_PINV, // spawnstate
2715 1000, // spawnhealth
2716 S_NULL, // seestate
2717 sfx_None, // seesound
2718 8, // reactiontime
2719 sfx_None, // attacksound
2720 S_NULL, // painstate
2721 0, // painchance
2722 sfx_None, // painsound
2723 S_NULL, // meleestate
2724 S_NULL, // missilestate
2725 S_NULL, // deathstate
2726 S_NULL, // xdeathstate
2727 sfx_None, // deathsound
2728 0, // speed
2729 20*FRACUNIT, // radius
2730 16*FRACUNIT, // height
2731 100, // mass
2732 0, // damage
2733 sfx_None, // activesound
2734 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2735 S_NULL // raisestate
2736 },
2737
2738 { // MT_MISC13
2739 2023, // doomednum
2740 S_PSTR, // spawnstate
2741 1000, // spawnhealth
2742 S_NULL, // seestate
2743 sfx_None, // seesound
2744 8, // reactiontime
2745 sfx_None, // attacksound
2746 S_NULL, // painstate
2747 0, // painchance
2748 sfx_None, // painsound
2749 S_NULL, // meleestate
2750 S_NULL, // missilestate
2751 S_NULL, // deathstate
2752 S_NULL, // xdeathstate
2753 sfx_None, // deathsound
2754 0, // speed
2755 20*FRACUNIT, // radius
2756 16*FRACUNIT, // height
2757 100, // mass
2758 0, // damage
2759 sfx_None, // activesound
2760 MF_SPECIAL|MF_COUNTITEM, // flags
2761 S_NULL // raisestate
2762 },
2763
2764 { // MT_INS
2765 2024, // doomednum
2766 S_PINS, // spawnstate
2767 1000, // spawnhealth
2768 S_NULL, // seestate
2769 sfx_None, // seesound
2770 8, // reactiontime
2771 sfx_None, // attacksound
2772 S_NULL, // painstate
2773 0, // painchance
2774 sfx_None, // painsound
2775 S_NULL, // meleestate
2776 S_NULL, // missilestate
2777 S_NULL, // deathstate
2778 S_NULL, // xdeathstate
2779 sfx_None, // deathsound
2780 0, // speed
2781 20*FRACUNIT, // radius
2782 16*FRACUNIT, // height
2783 100, // mass
2784 0, // damage
2785 sfx_None, // activesound
2786 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2787 S_NULL // raisestate
2788 },
2789
2790 { // MT_MISC14
2791 2025, // doomednum
2792 S_SUIT, // spawnstate
2793 1000, // spawnhealth
2794 S_NULL, // seestate
2795 sfx_None, // seesound
2796 8, // reactiontime
2797 sfx_None, // attacksound
2798 S_NULL, // painstate
2799 0, // painchance
2800 sfx_None, // painsound
2801 S_NULL, // meleestate
2802 S_NULL, // missilestate
2803 S_NULL, // deathstate
2804 S_NULL, // xdeathstate
2805 sfx_None, // deathsound
2806 0, // speed
2807 20*FRACUNIT, // radius
2808 16*FRACUNIT, // height
2809 100, // mass
2810 0, // damage
2811 sfx_None, // activesound
2812 MF_SPECIAL, // flags
2813 S_NULL // raisestate
2814 },
2815
2816 { // MT_MISC15
2817 2026, // doomednum
2818 S_PMAP, // spawnstate
2819 1000, // spawnhealth
2820 S_NULL, // seestate
2821 sfx_None, // seesound
2822 8, // reactiontime
2823 sfx_None, // attacksound
2824 S_NULL, // painstate
2825 0, // painchance
2826 sfx_None, // painsound
2827 S_NULL, // meleestate
2828 S_NULL, // missilestate
2829 S_NULL, // deathstate
2830 S_NULL, // xdeathstate
2831 sfx_None, // deathsound
2832 0, // speed
2833 20*FRACUNIT, // radius
2834 16*FRACUNIT, // height
2835 100, // mass
2836 0, // damage
2837 sfx_None, // activesound
2838 MF_SPECIAL|MF_COUNTITEM, // flags
2839 S_NULL // raisestate
2840 },
2841
2842 { // MT_MISC16
2843 2045, // doomednum
2844 S_PVIS, // spawnstate
2845 1000, // spawnhealth
2846 S_NULL, // seestate
2847 sfx_None, // seesound
2848 8, // reactiontime
2849 sfx_None, // attacksound
2850 S_NULL, // painstate
2851 0, // painchance
2852 sfx_None, // painsound
2853 S_NULL, // meleestate
2854 S_NULL, // missilestate
2855 S_NULL, // deathstate
2856 S_NULL, // xdeathstate
2857 sfx_None, // deathsound
2858 0, // speed
2859 20*FRACUNIT, // radius
2860 16*FRACUNIT, // height
2861 100, // mass
2862 0, // damage
2863 sfx_None, // activesound
2864 MF_SPECIAL|MF_COUNTITEM, // flags
2865 S_NULL // raisestate
2866 },
2867
2868 { // MT_MEGA
2869 83, // doomednum
2870 S_MEGA, // spawnstate
2871 1000, // spawnhealth
2872 S_NULL, // seestate
2873 sfx_None, // seesound
2874 8, // reactiontime
2875 sfx_None, // attacksound
2876 S_NULL, // painstate
2877 0, // painchance
2878 sfx_None, // painsound
2879 S_NULL, // meleestate
2880 S_NULL, // missilestate
2881 S_NULL, // deathstate
2882 S_NULL, // xdeathstate
2883 sfx_None, // deathsound
2884 0, // speed
2885 20*FRACUNIT, // radius
2886 16*FRACUNIT, // height
2887 100, // mass
2888 0, // damage
2889 sfx_None, // activesound
2890 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2891 S_NULL // raisestate
2892 },
2893
2894 { // MT_CLIP
2895 2007, // doomednum
2896 S_CLIP, // spawnstate
2897 1000, // spawnhealth
2898 S_NULL, // seestate
2899 sfx_None, // seesound
2900 8, // reactiontime
2901 sfx_None, // attacksound
2902 S_NULL, // painstate
2903 0, // painchance
2904 sfx_None, // painsound
2905 S_NULL, // meleestate
2906 S_NULL, // missilestate
2907 S_NULL, // deathstate
2908 S_NULL, // xdeathstate
2909 sfx_None, // deathsound
2910 0, // speed
2911 20*FRACUNIT, // radius
2912 16*FRACUNIT, // height
2913 100, // mass
2914 0, // damage
2915 sfx_None, // activesound
2916 MF_SPECIAL, // flags
2917 S_NULL // raisestate
2918 },
2919
2920 { // MT_MISC17
2921 2048, // doomednum
2922 S_AMMO, // spawnstate
2923 1000, // spawnhealth
2924 S_NULL, // seestate
2925 sfx_None, // seesound
2926 8, // reactiontime
2927 sfx_None, // attacksound
2928 S_NULL, // painstate
2929 0, // painchance
2930 sfx_None, // painsound
2931 S_NULL, // meleestate
2932 S_NULL, // missilestate
2933 S_NULL, // deathstate
2934 S_NULL, // xdeathstate
2935 sfx_None, // deathsound
2936 0, // speed
2937 20*FRACUNIT, // radius
2938 16*FRACUNIT, // height
2939 100, // mass
2940 0, // damage
2941 sfx_None, // activesound
2942 MF_SPECIAL, // flags
2943 S_NULL // raisestate
2944 },
2945
2946 { // MT_MISC18
2947 2010, // doomednum
2948 S_ROCK, // spawnstate
2949 1000, // spawnhealth
2950 S_NULL, // seestate
2951 sfx_None, // seesound
2952 8, // reactiontime
2953 sfx_None, // attacksound
2954 S_NULL, // painstate
2955 0, // painchance
2956 sfx_None, // painsound
2957 S_NULL, // meleestate
2958 S_NULL, // missilestate
2959 S_NULL, // deathstate
2960 S_NULL, // xdeathstate
2961 sfx_None, // deathsound
2962 0, // speed
2963 20*FRACUNIT, // radius
2964 16*FRACUNIT, // height
2965 100, // mass
2966 0, // damage
2967 sfx_None, // activesound
2968 MF_SPECIAL, // flags
2969 S_NULL // raisestate
2970 },
2971
2972 { // MT_MISC19
2973 2046, // doomednum
2974 S_BROK, // spawnstate
2975 1000, // spawnhealth
2976 S_NULL, // seestate
2977 sfx_None, // seesound
2978 8, // reactiontime
2979 sfx_None, // attacksound
2980 S_NULL, // painstate
2981 0, // painchance
2982 sfx_None, // painsound
2983 S_NULL, // meleestate
2984 S_NULL, // missilestate
2985 S_NULL, // deathstate
2986 S_NULL, // xdeathstate
2987 sfx_None, // deathsound
2988 0, // speed
2989 20*FRACUNIT, // radius
2990 16*FRACUNIT, // height
2991 100, // mass
2992 0, // damage
2993 sfx_None, // activesound
2994 MF_SPECIAL, // flags
2995 S_NULL // raisestate
2996 },
2997
2998 { // MT_MISC20
2999 2047, // doomednum
3000 S_CELL, // spawnstate
3001 1000, // spawnhealth
3002 S_NULL, // seestate
3003 sfx_None, // seesound
3004 8, // reactiontime
3005 sfx_None, // attacksound
3006 S_NULL, // painstate
3007 0, // painchance
3008 sfx_None, // painsound
3009 S_NULL, // meleestate
3010 S_NULL, // missilestate
3011 S_NULL, // deathstate
3012 S_NULL, // xdeathstate
3013 sfx_None, // deathsound
3014 0, // speed
3015 20*FRACUNIT, // radius
3016 16*FRACUNIT, // height
3017 100, // mass
3018 0, // damage
3019 sfx_None, // activesound
3020 MF_SPECIAL, // flags
3021 S_NULL // raisestate
3022 },
3023
3024 { // MT_MISC21
3025 17, // doomednum
3026 S_CELP, // spawnstate
3027 1000, // spawnhealth
3028 S_NULL, // seestate
3029 sfx_None, // seesound
3030 8, // reactiontime
3031 sfx_None, // attacksound
3032 S_NULL, // painstate
3033 0, // painchance
3034 sfx_None, // painsound
3035 S_NULL, // meleestate
3036 S_NULL, // missilestate
3037 S_NULL, // deathstate
3038 S_NULL, // xdeathstate
3039 sfx_None, // deathsound
3040 0, // speed
3041 20*FRACUNIT, // radius
3042 16*FRACUNIT, // height
3043 100, // mass
3044 0, // damage
3045 sfx_None, // activesound
3046 MF_SPECIAL, // flags
3047 S_NULL // raisestate
3048 },
3049
3050 { // MT_MISC22
3051 2008, // doomednum
3052 S_SHEL, // spawnstate
3053 1000, // spawnhealth
3054 S_NULL, // seestate
3055 sfx_None, // seesound
3056 8, // reactiontime
3057 sfx_None, // attacksound
3058 S_NULL, // painstate
3059 0, // painchance
3060 sfx_None, // painsound
3061 S_NULL, // meleestate
3062 S_NULL, // missilestate
3063 S_NULL, // deathstate
3064 S_NULL, // xdeathstate
3065 sfx_None, // deathsound
3066 0, // speed
3067 20*FRACUNIT, // radius
3068 16*FRACUNIT, // height
3069 100, // mass
3070 0, // damage
3071 sfx_None, // activesound
3072 MF_SPECIAL, // flags
3073 S_NULL // raisestate
3074 },
3075
3076 { // MT_MISC23
3077 2049, // doomednum
3078 S_SBOX, // spawnstate
3079 1000, // spawnhealth
3080 S_NULL, // seestate
3081 sfx_None, // seesound
3082 8, // reactiontime
3083 sfx_None, // attacksound
3084 S_NULL, // painstate
3085 0, // painchance
3086 sfx_None, // painsound
3087 S_NULL, // meleestate
3088 S_NULL, // missilestate
3089 S_NULL, // deathstate
3090 S_NULL, // xdeathstate
3091 sfx_None, // deathsound
3092 0, // speed
3093 20*FRACUNIT, // radius
3094 16*FRACUNIT, // height
3095 100, // mass
3096 0, // damage
3097 sfx_None, // activesound
3098 MF_SPECIAL, // flags
3099 S_NULL // raisestate
3100 },
3101
3102 { // MT_MISC24
3103 8, // doomednum
3104 S_BPAK, // spawnstate
3105 1000, // spawnhealth
3106 S_NULL, // seestate
3107 sfx_None, // seesound
3108 8, // reactiontime
3109 sfx_None, // attacksound
3110 S_NULL, // painstate
3111 0, // painchance
3112 sfx_None, // painsound
3113 S_NULL, // meleestate
3114 S_NULL, // missilestate
3115 S_NULL, // deathstate
3116 S_NULL, // xdeathstate
3117 sfx_None, // deathsound
3118 0, // speed
3119 20*FRACUNIT, // radius
3120 16*FRACUNIT, // height
3121 100, // mass
3122 0, // damage
3123 sfx_None, // activesound
3124 MF_SPECIAL, // flags
3125 S_NULL // raisestate
3126 },
3127
3128 { // MT_MISC25
3129 2006, // doomednum
3130 S_BFUG, // spawnstate
3131 1000, // spawnhealth
3132 S_NULL, // seestate
3133 sfx_None, // seesound
3134 8, // reactiontime
3135 sfx_None, // attacksound
3136 S_NULL, // painstate
3137 0, // painchance
3138 sfx_None, // painsound
3139 S_NULL, // meleestate
3140 S_NULL, // missilestate
3141 S_NULL, // deathstate
3142 S_NULL, // xdeathstate
3143 sfx_None, // deathsound
3144 0, // speed
3145 20*FRACUNIT, // radius
3146 16*FRACUNIT, // height
3147 100, // mass
3148 0, // damage
3149 sfx_None, // activesound
3150 MF_SPECIAL, // flags
3151 S_NULL // raisestate
3152 },
3153
3154 { // MT_CHAINGUN
3155 2002, // doomednum
3156 S_MGUN, // spawnstate
3157 1000, // spawnhealth
3158 S_NULL, // seestate
3159 sfx_None, // seesound
3160 8, // reactiontime
3161 sfx_None, // attacksound
3162 S_NULL, // painstate
3163 0, // painchance
3164 sfx_None, // painsound
3165 S_NULL, // meleestate
3166 S_NULL, // missilestate
3167 S_NULL, // deathstate
3168 S_NULL, // xdeathstate
3169 sfx_None, // deathsound
3170 0, // speed
3171 20*FRACUNIT, // radius
3172 16*FRACUNIT, // height
3173 100, // mass
3174 0, // damage
3175 sfx_None, // activesound
3176 MF_SPECIAL, // flags
3177 S_NULL // raisestate
3178 },
3179
3180 { // MT_MISC26
3181 2005, // doomednum
3182 S_CSAW, // spawnstate
3183 1000, // spawnhealth
3184 S_NULL, // seestate
3185 sfx_None, // seesound
3186 8, // reactiontime
3187 sfx_None, // attacksound
3188 S_NULL, // painstate
3189 0, // painchance
3190 sfx_None, // painsound
3191 S_NULL, // meleestate
3192 S_NULL, // missilestate
3193 S_NULL, // deathstate
3194 S_NULL, // xdeathstate
3195 sfx_None, // deathsound
3196 0, // speed
3197 20*FRACUNIT, // radius
3198 16*FRACUNIT, // height
3199 100, // mass
3200 0, // damage
3201 sfx_None, // activesound
3202 MF_SPECIAL, // flags
3203 S_NULL // raisestate
3204 },
3205
3206 { // MT_MISC27
3207 2003, // doomednum
3208 S_LAUN, // spawnstate
3209 1000, // spawnhealth
3210 S_NULL, // seestate
3211 sfx_None, // seesound
3212 8, // reactiontime
3213 sfx_None, // attacksound
3214 S_NULL, // painstate
3215 0, // painchance
3216 sfx_None, // painsound
3217 S_NULL, // meleestate
3218 S_NULL, // missilestate
3219 S_NULL, // deathstate
3220 S_NULL, // xdeathstate
3221 sfx_None, // deathsound
3222 0, // speed
3223 20*FRACUNIT, // radius
3224 16*FRACUNIT, // height
3225 100, // mass
3226 0, // damage
3227 sfx_None, // activesound
3228 MF_SPECIAL, // flags
3229 S_NULL // raisestate
3230 },
3231
3232 { // MT_MISC28
3233 2004, // doomednum
3234 S_PLAS, // spawnstate
3235 1000, // spawnhealth
3236 S_NULL, // seestate
3237 sfx_None, // seesound
3238 8, // reactiontime
3239 sfx_None, // attacksound
3240 S_NULL, // painstate
3241 0, // painchance
3242 sfx_None, // painsound
3243 S_NULL, // meleestate
3244 S_NULL, // missilestate
3245 S_NULL, // deathstate
3246 S_NULL, // xdeathstate
3247 sfx_None, // deathsound
3248 0, // speed
3249 20*FRACUNIT, // radius
3250 16*FRACUNIT, // height
3251 100, // mass
3252 0, // damage
3253 sfx_None, // activesound
3254 MF_SPECIAL, // flags
3255 S_NULL // raisestate
3256 },
3257
3258 { // MT_SHOTGUN
3259 2001, // doomednum
3260 S_SHOT, // spawnstate
3261 1000, // spawnhealth
3262 S_NULL, // seestate
3263 sfx_None, // seesound
3264 8, // reactiontime
3265 sfx_None, // attacksound
3266 S_NULL, // painstate
3267 0, // painchance
3268 sfx_None, // painsound
3269 S_NULL, // meleestate
3270 S_NULL, // missilestate
3271 S_NULL, // deathstate
3272 S_NULL, // xdeathstate
3273 sfx_None, // deathsound
3274 0, // speed
3275 20*FRACUNIT, // radius
3276 16*FRACUNIT, // height
3277 100, // mass
3278 0, // damage
3279 sfx_None, // activesound
3280 MF_SPECIAL, // flags
3281 S_NULL // raisestate
3282 },
3283
3284 { // MT_SUPERSHOTGUN
3285 82, // doomednum
3286 S_SHOT2, // spawnstate
3287 1000, // spawnhealth
3288 S_NULL, // seestate
3289 sfx_None, // seesound
3290 8, // reactiontime
3291 sfx_None, // attacksound
3292 S_NULL, // painstate
3293 0, // painchance
3294 sfx_None, // painsound
3295 S_NULL, // meleestate
3296 S_NULL, // missilestate
3297 S_NULL, // deathstate
3298 S_NULL, // xdeathstate
3299 sfx_None, // deathsound
3300 0, // speed
3301 20*FRACUNIT, // radius
3302 16*FRACUNIT, // height
3303 100, // mass
3304 0, // damage
3305 sfx_None, // activesound
3306 MF_SPECIAL, // flags
3307 S_NULL // raisestate
3308 },
3309
3310 { // MT_MISC29
3311 85, // doomednum
3312 S_TECHLAMP, // spawnstate
3313 1000, // spawnhealth
3314 S_NULL, // seestate
3315 sfx_None, // seesound
3316 8, // reactiontime
3317 sfx_None, // attacksound
3318 S_NULL, // painstate
3319 0, // painchance
3320 sfx_None, // painsound
3321 S_NULL, // meleestate
3322 S_NULL, // missilestate
3323 S_NULL, // deathstate
3324 S_NULL, // xdeathstate
3325 sfx_None, // deathsound
3326 0, // speed
3327 16*FRACUNIT, // radius
3328 16*FRACUNIT, // height
3329 100, // mass
3330 0, // damage
3331 sfx_None, // activesound
3332 MF_SOLID, // flags
3333 S_NULL // raisestate
3334 },
3335
3336 { // MT_MISC30
3337 86, // doomednum
3338 S_TECH2LAMP, // spawnstate
3339 1000, // spawnhealth
3340 S_NULL, // seestate
3341 sfx_None, // seesound
3342 8, // reactiontime
3343 sfx_None, // attacksound
3344 S_NULL, // painstate
3345 0, // painchance
3346 sfx_None, // painsound
3347 S_NULL, // meleestate
3348 S_NULL, // missilestate
3349 S_NULL, // deathstate
3350 S_NULL, // xdeathstate
3351 sfx_None, // deathsound
3352 0, // speed
3353 16*FRACUNIT, // radius
3354 16*FRACUNIT, // height
3355 100, // mass
3356 0, // damage
3357 sfx_None, // activesound
3358 MF_SOLID, // flags
3359 S_NULL // raisestate
3360 },
3361
3362 { // MT_MISC31
3363 2028, // doomednum
3364 S_COLU, // spawnstate
3365 1000, // spawnhealth
3366 S_NULL, // seestate
3367 sfx_None, // seesound
3368 8, // reactiontime
3369 sfx_None, // attacksound
3370 S_NULL, // painstate
3371 0, // painchance
3372 sfx_None, // painsound
3373 S_NULL, // meleestate
3374 S_NULL, // missilestate
3375 S_NULL, // deathstate
3376 S_NULL, // xdeathstate
3377 sfx_None, // deathsound
3378 0, // speed
3379 16*FRACUNIT, // radius
3380 16*FRACUNIT, // height
3381 100, // mass
3382 0, // damage
3383 sfx_None, // activesound
3384 MF_SOLID, // flags
3385 S_NULL // raisestate
3386 },
3387
3388 { // MT_MISC32
3389 30, // doomednum
3390 S_TALLGRNCOL, // spawnstate
3391 1000, // spawnhealth
3392 S_NULL, // seestate
3393 sfx_None, // seesound
3394 8, // reactiontime
3395 sfx_None, // attacksound
3396 S_NULL, // painstate
3397 0, // painchance
3398 sfx_None, // painsound
3399 S_NULL, // meleestate
3400 S_NULL, // missilestate
3401 S_NULL, // deathstate
3402 S_NULL, // xdeathstate
3403 sfx_None, // deathsound
3404 0, // speed
3405 16*FRACUNIT, // radius
3406 16*FRACUNIT, // height
3407 100, // mass
3408 0, // damage
3409 sfx_None, // activesound
3410 MF_SOLID, // flags
3411 S_NULL // raisestate
3412 },
3413
3414 { // MT_MISC33
3415 31, // doomednum
3416 S_SHRTGRNCOL, // spawnstate
3417 1000, // spawnhealth
3418 S_NULL, // seestate
3419 sfx_None, // seesound
3420 8, // reactiontime
3421 sfx_None, // attacksound
3422 S_NULL, // painstate
3423 0, // painchance
3424 sfx_None, // painsound
3425 S_NULL, // meleestate
3426 S_NULL, // missilestate
3427 S_NULL, // deathstate
3428 S_NULL, // xdeathstate
3429 sfx_None, // deathsound
3430 0, // speed
3431 16*FRACUNIT, // radius
3432 16*FRACUNIT, // height
3433 100, // mass
3434 0, // damage
3435 sfx_None, // activesound
3436 MF_SOLID, // flags
3437 S_NULL // raisestate
3438 },
3439
3440 { // MT_MISC34
3441 32, // doomednum
3442 S_TALLREDCOL, // spawnstate
3443 1000, // spawnhealth
3444 S_NULL, // seestate
3445 sfx_None, // seesound
3446 8, // reactiontime
3447 sfx_None, // attacksound
3448 S_NULL, // painstate
3449 0, // painchance
3450 sfx_None, // painsound
3451 S_NULL, // meleestate
3452 S_NULL, // missilestate
3453 S_NULL, // deathstate
3454 S_NULL, // xdeathstate
3455 sfx_None, // deathsound
3456 0, // speed
3457 16*FRACUNIT, // radius
3458 16*FRACUNIT, // height
3459 100, // mass
3460 0, // damage
3461 sfx_None, // activesound
3462 MF_SOLID, // flags
3463 S_NULL // raisestate
3464 },
3465
3466 { // MT_MISC35
3467 33, // doomednum
3468 S_SHRTREDCOL, // spawnstate
3469 1000, // spawnhealth
3470 S_NULL, // seestate
3471 sfx_None, // seesound
3472 8, // reactiontime
3473 sfx_None, // attacksound
3474 S_NULL, // painstate
3475 0, // painchance
3476 sfx_None, // painsound
3477 S_NULL, // meleestate
3478 S_NULL, // missilestate
3479 S_NULL, // deathstate
3480 S_NULL, // xdeathstate
3481 sfx_None, // deathsound
3482 0, // speed
3483 16*FRACUNIT, // radius
3484 16*FRACUNIT, // height
3485 100, // mass
3486 0, // damage
3487 sfx_None, // activesound
3488 MF_SOLID, // flags
3489 S_NULL // raisestate
3490 },
3491
3492 { // MT_MISC36
3493 37, // doomednum
3494 S_SKULLCOL, // spawnstate
3495 1000, // spawnhealth
3496 S_NULL, // seestate
3497 sfx_None, // seesound
3498 8, // reactiontime
3499 sfx_None, // attacksound
3500 S_NULL, // painstate
3501 0, // painchance
3502 sfx_None, // painsound
3503 S_NULL, // meleestate
3504 S_NULL, // missilestate
3505 S_NULL, // deathstate
3506 S_NULL, // xdeathstate
3507 sfx_None, // deathsound
3508 0, // speed
3509 16*FRACUNIT, // radius
3510 16*FRACUNIT, // height
3511 100, // mass
3512 0, // damage
3513 sfx_None, // activesound
3514 MF_SOLID, // flags
3515 S_NULL // raisestate
3516 },
3517
3518 { // MT_MISC37
3519 36, // doomednum
3520 S_HEARTCOL, // spawnstate
3521 1000, // spawnhealth
3522 S_NULL, // seestate
3523 sfx_None, // seesound
3524 8, // reactiontime
3525 sfx_None, // attacksound
3526 S_NULL, // painstate
3527 0, // painchance
3528 sfx_None, // painsound
3529 S_NULL, // meleestate
3530 S_NULL, // missilestate
3531 S_NULL, // deathstate
3532 S_NULL, // xdeathstate
3533 sfx_None, // deathsound
3534 0, // speed
3535 16*FRACUNIT, // radius
3536 16*FRACUNIT, // height
3537 100, // mass
3538 0, // damage
3539 sfx_None, // activesound
3540 MF_SOLID, // flags
3541 S_NULL // raisestate
3542 },
3543
3544 { // MT_MISC38
3545 41, // doomednum
3546 S_EVILEYE, // spawnstate
3547 1000, // spawnhealth
3548 S_NULL, // seestate
3549 sfx_None, // seesound
3550 8, // reactiontime
3551 sfx_None, // attacksound
3552 S_NULL, // painstate
3553 0, // painchance
3554 sfx_None, // painsound
3555 S_NULL, // meleestate
3556 S_NULL, // missilestate
3557 S_NULL, // deathstate
3558 S_NULL, // xdeathstate
3559 sfx_None, // deathsound
3560 0, // speed
3561 16*FRACUNIT, // radius
3562 16*FRACUNIT, // height
3563 100, // mass
3564 0, // damage
3565 sfx_None, // activesound
3566 MF_SOLID, // flags
3567 S_NULL // raisestate
3568 },
3569
3570 { // MT_MISC39
3571 42, // doomednum
3572 S_FLOATSKULL, // spawnstate
3573 1000, // spawnhealth
3574 S_NULL, // seestate
3575 sfx_None, // seesound
3576 8, // reactiontime
3577 sfx_None, // attacksound
3578 S_NULL, // painstate
3579 0, // painchance
3580 sfx_None, // painsound
3581 S_NULL, // meleestate
3582 S_NULL, // missilestate
3583 S_NULL, // deathstate
3584 S_NULL, // xdeathstate
3585 sfx_None, // deathsound
3586 0, // speed
3587 16*FRACUNIT, // radius
3588 16*FRACUNIT, // height
3589 100, // mass
3590 0, // damage
3591 sfx_None, // activesound
3592 MF_SOLID, // flags
3593 S_NULL // raisestate
3594 },
3595
3596 { // MT_MISC40
3597 43, // doomednum
3598 S_TORCHTREE, // spawnstate
3599 1000, // spawnhealth
3600 S_NULL, // seestate
3601 sfx_None, // seesound
3602 8, // reactiontime
3603 sfx_None, // attacksound
3604 S_NULL, // painstate
3605 0, // painchance
3606 sfx_None, // painsound
3607 S_NULL, // meleestate
3608 S_NULL, // missilestate
3609 S_NULL, // deathstate
3610 S_NULL, // xdeathstate
3611 sfx_None, // deathsound
3612 0, // speed
3613 16*FRACUNIT, // radius
3614 16*FRACUNIT, // height
3615 100, // mass
3616 0, // damage
3617 sfx_None, // activesound
3618 MF_SOLID, // flags
3619 S_NULL // raisestate
3620 },
3621
3622 { // MT_MISC41
3623 44, // doomednum
3624 S_BLUETORCH, // spawnstate
3625 1000, // spawnhealth
3626 S_NULL, // seestate
3627 sfx_None, // seesound
3628 8, // reactiontime
3629 sfx_None, // attacksound
3630 S_NULL, // painstate
3631 0, // painchance
3632 sfx_None, // painsound
3633 S_NULL, // meleestate
3634 S_NULL, // missilestate
3635 S_NULL, // deathstate
3636 S_NULL, // xdeathstate
3637 sfx_None, // deathsound
3638 0, // speed
3639 16*FRACUNIT, // radius
3640 16*FRACUNIT, // height
3641 100, // mass
3642 0, // damage
3643 sfx_None, // activesound
3644 MF_SOLID, // flags
3645 S_NULL // raisestate
3646 },
3647
3648 { // MT_MISC42
3649 45, // doomednum
3650 S_GREENTORCH, // spawnstate
3651 1000, // spawnhealth
3652 S_NULL, // seestate
3653 sfx_None, // seesound
3654 8, // reactiontime
3655 sfx_None, // attacksound
3656 S_NULL, // painstate
3657 0, // painchance
3658 sfx_None, // painsound
3659 S_NULL, // meleestate
3660 S_NULL, // missilestate
3661 S_NULL, // deathstate
3662 S_NULL, // xdeathstate
3663 sfx_None, // deathsound
3664 0, // speed
3665 16*FRACUNIT, // radius
3666 16*FRACUNIT, // height
3667 100, // mass
3668 0, // damage
3669 sfx_None, // activesound
3670 MF_SOLID, // flags
3671 S_NULL // raisestate
3672 },
3673
3674 { // MT_MISC43
3675 46, // doomednum
3676 S_REDTORCH, // spawnstate
3677 1000, // spawnhealth
3678 S_NULL, // seestate
3679 sfx_None, // seesound
3680 8, // reactiontime
3681 sfx_None, // attacksound
3682 S_NULL, // painstate
3683 0, // painchance
3684 sfx_None, // painsound
3685 S_NULL, // meleestate
3686 S_NULL, // missilestate
3687 S_NULL, // deathstate
3688 S_NULL, // xdeathstate
3689 sfx_None, // deathsound
3690 0, // speed
3691 16*FRACUNIT, // radius
3692 16*FRACUNIT, // height
3693 100, // mass
3694 0, // damage
3695 sfx_None, // activesound
3696 MF_SOLID, // flags
3697 S_NULL // raisestate
3698 },
3699
3700 { // MT_MISC44
3701 55, // doomednum
3702 S_BTORCHSHRT, // spawnstate
3703 1000, // spawnhealth
3704 S_NULL, // seestate
3705 sfx_None, // seesound
3706 8, // reactiontime
3707 sfx_None, // attacksound
3708 S_NULL, // painstate
3709 0, // painchance
3710 sfx_None, // painsound
3711 S_NULL, // meleestate
3712 S_NULL, // missilestate
3713 S_NULL, // deathstate
3714 S_NULL, // xdeathstate
3715 sfx_None, // deathsound
3716 0, // speed
3717 16*FRACUNIT, // radius
3718 16*FRACUNIT, // height
3719 100, // mass
3720 0, // damage
3721 sfx_None, // activesound
3722 MF_SOLID, // flags
3723 S_NULL // raisestate
3724 },
3725
3726 { // MT_MISC45
3727 56, // doomednum
3728 S_GTORCHSHRT, // spawnstate
3729 1000, // spawnhealth
3730 S_NULL, // seestate
3731 sfx_None, // seesound
3732 8, // reactiontime
3733 sfx_None, // attacksound
3734 S_NULL, // painstate
3735 0, // painchance
3736 sfx_None, // painsound
3737 S_NULL, // meleestate
3738 S_NULL, // missilestate
3739 S_NULL, // deathstate
3740 S_NULL, // xdeathstate
3741 sfx_None, // deathsound
3742 0, // speed
3743 16*FRACUNIT, // radius
3744 16*FRACUNIT, // height
3745 100, // mass
3746 0, // damage
3747 sfx_None, // activesound
3748 MF_SOLID, // flags
3749 S_NULL // raisestate
3750 },
3751
3752 { // MT_MISC46
3753 57, // doomednum
3754 S_RTORCHSHRT, // spawnstate
3755 1000, // spawnhealth
3756 S_NULL, // seestate
3757 sfx_None, // seesound
3758 8, // reactiontime
3759 sfx_None, // attacksound
3760 S_NULL, // painstate
3761 0, // painchance
3762 sfx_None, // painsound
3763 S_NULL, // meleestate
3764 S_NULL, // missilestate
3765 S_NULL, // deathstate
3766 S_NULL, // xdeathstate
3767 sfx_None, // deathsound
3768 0, // speed
3769 16*FRACUNIT, // radius
3770 16*FRACUNIT, // height
3771 100, // mass
3772 0, // damage
3773 sfx_None, // activesound
3774 MF_SOLID, // flags
3775 S_NULL // raisestate
3776 },
3777
3778 { // MT_MISC47
3779 47, // doomednum
3780 S_STALAGTITE, // spawnstate
3781 1000, // spawnhealth
3782 S_NULL, // seestate
3783 sfx_None, // seesound
3784 8, // reactiontime
3785 sfx_None, // attacksound
3786 S_NULL, // painstate
3787 0, // painchance
3788 sfx_None, // painsound
3789 S_NULL, // meleestate
3790 S_NULL, // missilestate
3791 S_NULL, // deathstate
3792 S_NULL, // xdeathstate
3793 sfx_None, // deathsound
3794 0, // speed
3795 16*FRACUNIT, // radius
3796 16*FRACUNIT, // height
3797 100, // mass
3798 0, // damage
3799 sfx_None, // activesound
3800 MF_SOLID, // flags
3801 S_NULL // raisestate
3802 },
3803
3804 { // MT_MISC48
3805 48, // doomednum
3806 S_TECHPILLAR, // spawnstate
3807 1000, // spawnhealth
3808 S_NULL, // seestate
3809 sfx_None, // seesound
3810 8, // reactiontime
3811 sfx_None, // attacksound
3812 S_NULL, // painstate
3813 0, // painchance
3814 sfx_None, // painsound
3815 S_NULL, // meleestate
3816 S_NULL, // missilestate
3817 S_NULL, // deathstate
3818 S_NULL, // xdeathstate
3819 sfx_None, // deathsound
3820 0, // speed
3821 16*FRACUNIT, // radius
3822 16*FRACUNIT, // height
3823 100, // mass
3824 0, // damage
3825 sfx_None, // activesound
3826 MF_SOLID, // flags
3827 S_NULL // raisestate
3828 },
3829
3830 { // MT_MISC49
3831 34, // doomednum
3832 S_CANDLESTIK, // spawnstate
3833 1000, // spawnhealth
3834 S_NULL, // seestate
3835 sfx_None, // seesound
3836 8, // reactiontime
3837 sfx_None, // attacksound
3838 S_NULL, // painstate
3839 0, // painchance
3840 sfx_None, // painsound
3841 S_NULL, // meleestate
3842 S_NULL, // missilestate
3843 S_NULL, // deathstate
3844 S_NULL, // xdeathstate
3845 sfx_None, // deathsound
3846 0, // speed
3847 20*FRACUNIT, // radius
3848 16*FRACUNIT, // height
3849 100, // mass
3850 0, // damage
3851 sfx_None, // activesound
3852 0, // flags
3853 S_NULL // raisestate
3854 },
3855
3856 { // MT_MISC50
3857 35, // doomednum
3858 S_CANDELABRA, // spawnstate
3859 1000, // spawnhealth
3860 S_NULL, // seestate
3861 sfx_None, // seesound
3862 8, // reactiontime
3863 sfx_None, // attacksound
3864 S_NULL, // painstate
3865 0, // painchance
3866 sfx_None, // painsound
3867 S_NULL, // meleestate
3868 S_NULL, // missilestate
3869 S_NULL, // deathstate
3870 S_NULL, // xdeathstate
3871 sfx_None, // deathsound
3872 0, // speed
3873 16*FRACUNIT, // radius
3874 16*FRACUNIT, // height
3875 100, // mass
3876 0, // damage
3877 sfx_None, // activesound
3878 MF_SOLID, // flags
3879 S_NULL // raisestate
3880 },
3881
3882 { // MT_MISC51
3883 49, // doomednum
3884 S_BLOODYTWITCH, // spawnstate
3885 1000, // spawnhealth
3886 S_NULL, // seestate
3887 sfx_None, // seesound
3888 8, // reactiontime
3889 sfx_None, // attacksound
3890 S_NULL, // painstate
3891 0, // painchance
3892 sfx_None, // painsound
3893 S_NULL, // meleestate
3894 S_NULL, // missilestate
3895 S_NULL, // deathstate
3896 S_NULL, // xdeathstate
3897 sfx_None, // deathsound
3898 0, // speed
3899 16*FRACUNIT, // radius
3900 68*FRACUNIT, // height
3901 100, // mass
3902 0, // damage
3903 sfx_None, // activesound
3904 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3905 S_NULL // raisestate
3906 },
3907
3908 { // MT_MISC52
3909 50, // doomednum
3910 S_MEAT2, // spawnstate
3911 1000, // spawnhealth
3912 S_NULL, // seestate
3913 sfx_None, // seesound
3914 8, // reactiontime
3915 sfx_None, // attacksound
3916 S_NULL, // painstate
3917 0, // painchance
3918 sfx_None, // painsound
3919 S_NULL, // meleestate
3920 S_NULL, // missilestate
3921 S_NULL, // deathstate
3922 S_NULL, // xdeathstate
3923 sfx_None, // deathsound
3924 0, // speed
3925 16*FRACUNIT, // radius
3926 84*FRACUNIT, // height
3927 100, // mass
3928 0, // damage
3929 sfx_None, // activesound
3930 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3931 S_NULL // raisestate
3932 },
3933
3934 { // MT_MISC53
3935 51, // doomednum
3936 S_MEAT3, // spawnstate
3937 1000, // spawnhealth
3938 S_NULL, // seestate
3939 sfx_None, // seesound
3940 8, // reactiontime
3941 sfx_None, // attacksound
3942 S_NULL, // painstate
3943 0, // painchance
3944 sfx_None, // painsound
3945 S_NULL, // meleestate
3946 S_NULL, // missilestate
3947 S_NULL, // deathstate
3948 S_NULL, // xdeathstate
3949 sfx_None, // deathsound
3950 0, // speed
3951 16*FRACUNIT, // radius
3952 84*FRACUNIT, // height
3953 100, // mass
3954 0, // damage
3955 sfx_None, // activesound
3956 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3957 S_NULL // raisestate
3958 },
3959
3960 { // MT_MISC54
3961 52, // doomednum
3962 S_MEAT4, // spawnstate
3963 1000, // spawnhealth
3964 S_NULL, // seestate
3965 sfx_None, // seesound
3966 8, // reactiontime
3967 sfx_None, // attacksound
3968 S_NULL, // painstate
3969 0, // painchance
3970 sfx_None, // painsound
3971 S_NULL, // meleestate
3972 S_NULL, // missilestate
3973 S_NULL, // deathstate
3974 S_NULL, // xdeathstate
3975 sfx_None, // deathsound
3976 0, // speed
3977 16*FRACUNIT, // radius
3978 68*FRACUNIT, // height
3979 100, // mass
3980 0, // damage
3981 sfx_None, // activesound
3982 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3983 S_NULL // raisestate
3984 },
3985
3986 { // MT_MISC55
3987 53, // doomednum
3988 S_MEAT5, // spawnstate
3989 1000, // spawnhealth
3990 S_NULL, // seestate
3991 sfx_None, // seesound
3992 8, // reactiontime
3993 sfx_None, // attacksound
3994 S_NULL, // painstate
3995 0, // painchance
3996 sfx_None, // painsound
3997 S_NULL, // meleestate
3998 S_NULL, // missilestate
3999 S_NULL, // deathstate
4000 S_NULL, // xdeathstate
4001 sfx_None, // deathsound
4002 0, // speed
4003 16*FRACUNIT, // radius
4004 52*FRACUNIT, // height
4005 100, // mass
4006 0, // damage
4007 sfx_None, // activesound
4008 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4009 S_NULL // raisestate
4010 },
4011
4012 { // MT_MISC56
4013 59, // doomednum
4014 S_MEAT2, // spawnstate
4015 1000, // spawnhealth
4016 S_NULL, // seestate
4017 sfx_None, // seesound
4018 8, // reactiontime
4019 sfx_None, // attacksound
4020 S_NULL, // painstate
4021 0, // painchance
4022 sfx_None, // painsound
4023 S_NULL, // meleestate
4024 S_NULL, // missilestate
4025 S_NULL, // deathstate
4026 S_NULL, // xdeathstate
4027 sfx_None, // deathsound
4028 0, // speed
4029 20*FRACUNIT, // radius
4030 84*FRACUNIT, // height
4031 100, // mass
4032 0, // damage
4033 sfx_None, // activesound
4034 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4035 S_NULL // raisestate
4036 },
4037
4038 { // MT_MISC57
4039 60, // doomednum
4040 S_MEAT4, // spawnstate
4041 1000, // spawnhealth
4042 S_NULL, // seestate
4043 sfx_None, // seesound
4044 8, // reactiontime
4045 sfx_None, // attacksound
4046 S_NULL, // painstate
4047 0, // painchance
4048 sfx_None, // painsound
4049 S_NULL, // meleestate
4050 S_NULL, // missilestate
4051 S_NULL, // deathstate
4052 S_NULL, // xdeathstate
4053 sfx_None, // deathsound
4054 0, // speed
4055 20*FRACUNIT, // radius
4056 68*FRACUNIT, // height
4057 100, // mass
4058 0, // damage
4059 sfx_None, // activesound
4060 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4061 S_NULL // raisestate
4062 },
4063
4064 { // MT_MISC58
4065 61, // doomednum
4066 S_MEAT3, // spawnstate
4067 1000, // spawnhealth
4068 S_NULL, // seestate
4069 sfx_None, // seesound
4070 8, // reactiontime
4071 sfx_None, // attacksound
4072 S_NULL, // painstate
4073 0, // painchance
4074 sfx_None, // painsound
4075 S_NULL, // meleestate
4076 S_NULL, // missilestate
4077 S_NULL, // deathstate
4078 S_NULL, // xdeathstate
4079 sfx_None, // deathsound
4080 0, // speed
4081 20*FRACUNIT, // radius
4082 52*FRACUNIT, // height
4083 100, // mass
4084 0, // damage
4085 sfx_None, // activesound
4086 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4087 S_NULL // raisestate
4088 },
4089
4090 { // MT_MISC59
4091 62, // doomednum
4092 S_MEAT5, // spawnstate
4093 1000, // spawnhealth
4094 S_NULL, // seestate
4095 sfx_None, // seesound
4096 8, // reactiontime
4097 sfx_None, // attacksound
4098 S_NULL, // painstate
4099 0, // painchance
4100 sfx_None, // painsound
4101 S_NULL, // meleestate
4102 S_NULL, // missilestate
4103 S_NULL, // deathstate
4104 S_NULL, // xdeathstate
4105 sfx_None, // deathsound
4106 0, // speed
4107 20*FRACUNIT, // radius
4108 52*FRACUNIT, // height
4109 100, // mass
4110 0, // damage
4111 sfx_None, // activesound
4112 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4113 S_NULL // raisestate
4114 },
4115
4116 { // MT_MISC60
4117 63, // doomednum
4118 S_BLOODYTWITCH, // spawnstate
4119 1000, // spawnhealth
4120 S_NULL, // seestate
4121 sfx_None, // seesound
4122 8, // reactiontime
4123 sfx_None, // attacksound
4124 S_NULL, // painstate
4125 0, // painchance
4126 sfx_None, // painsound
4127 S_NULL, // meleestate
4128 S_NULL, // missilestate
4129 S_NULL, // deathstate
4130 S_NULL, // xdeathstate
4131 sfx_None, // deathsound
4132 0, // speed
4133 20*FRACUNIT, // radius
4134 68*FRACUNIT, // height
4135 100, // mass
4136 0, // damage
4137 sfx_None, // activesound
4138 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4139 S_NULL // raisestate
4140 },
4141
4142 { // MT_MISC61
4143 22, // doomednum
4144 S_HEAD_DIE6, // spawnstate
4145 1000, // spawnhealth
4146 S_NULL, // seestate
4147 sfx_None, // seesound
4148 8, // reactiontime
4149 sfx_None, // attacksound
4150 S_NULL, // painstate
4151 0, // painchance
4152 sfx_None, // painsound
4153 S_NULL, // meleestate
4154 S_NULL, // missilestate
4155 S_NULL, // deathstate
4156 S_NULL, // xdeathstate
4157 sfx_None, // deathsound
4158 0, // speed
4159 20*FRACUNIT, // radius
4160 16*FRACUNIT, // height
4161 100, // mass
4162 0, // damage
4163 sfx_None, // activesound
4164 0, // flags
4165 S_NULL // raisestate
4166 },
4167
4168 { // MT_MISC62
4169 15, // doomednum
4170 S_PLAY_DIE7, // spawnstate
4171 1000, // spawnhealth
4172 S_NULL, // seestate
4173 sfx_None, // seesound
4174 8, // reactiontime
4175 sfx_None, // attacksound
4176 S_NULL, // painstate
4177 0, // painchance
4178 sfx_None, // painsound
4179 S_NULL, // meleestate
4180 S_NULL, // missilestate
4181 S_NULL, // deathstate
4182 S_NULL, // xdeathstate
4183 sfx_None, // deathsound
4184 0, // speed
4185 20*FRACUNIT, // radius
4186 16*FRACUNIT, // height
4187 100, // mass
4188 0, // damage
4189 sfx_None, // activesound
4190 0, // flags
4191 S_NULL // raisestate
4192 },
4193
4194 { // MT_MISC63
4195 18, // doomednum
4196 S_POSS_DIE5, // spawnstate
4197 1000, // spawnhealth
4198 S_NULL, // seestate
4199 sfx_None, // seesound
4200 8, // reactiontime
4201 sfx_None, // attacksound
4202 S_NULL, // painstate
4203 0, // painchance
4204 sfx_None, // painsound
4205 S_NULL, // meleestate
4206 S_NULL, // missilestate
4207 S_NULL, // deathstate
4208 S_NULL, // xdeathstate
4209 sfx_None, // deathsound
4210 0, // speed
4211 20*FRACUNIT, // radius
4212 16*FRACUNIT, // height
4213 100, // mass
4214 0, // damage
4215 sfx_None, // activesound
4216 0, // flags
4217 S_NULL // raisestate
4218 },
4219
4220 { // MT_MISC64
4221 21, // doomednum
4222 S_SARG_DIE6, // spawnstate
4223 1000, // spawnhealth
4224 S_NULL, // seestate
4225 sfx_None, // seesound
4226 8, // reactiontime
4227 sfx_None, // attacksound
4228 S_NULL, // painstate
4229 0, // painchance
4230 sfx_None, // painsound
4231 S_NULL, // meleestate
4232 S_NULL, // missilestate
4233 S_NULL, // deathstate
4234 S_NULL, // xdeathstate
4235 sfx_None, // deathsound
4236 0, // speed
4237 20*FRACUNIT, // radius
4238 16*FRACUNIT, // height
4239 100, // mass
4240 0, // damage
4241 sfx_None, // activesound
4242 0, // flags
4243 S_NULL // raisestate
4244 },
4245
4246 { // MT_MISC65
4247 23, // doomednum
4248 S_SKULL_DIE6, // spawnstate
4249 1000, // spawnhealth
4250 S_NULL, // seestate
4251 sfx_None, // seesound
4252 8, // reactiontime
4253 sfx_None, // attacksound
4254 S_NULL, // painstate
4255 0, // painchance
4256 sfx_None, // painsound
4257 S_NULL, // meleestate
4258 S_NULL, // missilestate
4259 S_NULL, // deathstate
4260 S_NULL, // xdeathstate
4261 sfx_None, // deathsound
4262 0, // speed
4263 20*FRACUNIT, // radius
4264 16*FRACUNIT, // height
4265 100, // mass
4266 0, // damage
4267 sfx_None, // activesound
4268 0, // flags
4269 S_NULL // raisestate
4270 },
4271
4272 { // MT_MISC66
4273 20, // doomednum
4274 S_TROO_DIE5, // spawnstate
4275 1000, // spawnhealth
4276 S_NULL, // seestate
4277 sfx_None, // seesound
4278 8, // reactiontime
4279 sfx_None, // attacksound
4280 S_NULL, // painstate
4281 0, // painchance
4282 sfx_None, // painsound
4283 S_NULL, // meleestate
4284 S_NULL, // missilestate
4285 S_NULL, // deathstate
4286 S_NULL, // xdeathstate
4287 sfx_None, // deathsound
4288 0, // speed
4289 20*FRACUNIT, // radius
4290 16*FRACUNIT, // height
4291 100, // mass
4292 0, // damage
4293 sfx_None, // activesound
4294 0, // flags
4295 S_NULL // raisestate
4296 },
4297
4298 { // MT_MISC67
4299 19, // doomednum
4300 S_SPOS_DIE5, // spawnstate
4301 1000, // spawnhealth
4302 S_NULL, // seestate
4303 sfx_None, // seesound
4304 8, // reactiontime
4305 sfx_None, // attacksound
4306 S_NULL, // painstate
4307 0, // painchance
4308 sfx_None, // painsound
4309 S_NULL, // meleestate
4310 S_NULL, // missilestate
4311 S_NULL, // deathstate
4312 S_NULL, // xdeathstate
4313 sfx_None, // deathsound
4314 0, // speed
4315 20*FRACUNIT, // radius
4316 16*FRACUNIT, // height
4317 100, // mass
4318 0, // damage
4319 sfx_None, // activesound
4320 0, // flags
4321 S_NULL // raisestate
4322 },
4323
4324 { // MT_MISC68
4325 10, // doomednum
4326 S_PLAY_XDIE9, // spawnstate
4327 1000, // spawnhealth
4328 S_NULL, // seestate
4329 sfx_None, // seesound
4330 8, // reactiontime
4331 sfx_None, // attacksound
4332 S_NULL, // painstate
4333 0, // painchance
4334 sfx_None, // painsound
4335 S_NULL, // meleestate
4336 S_NULL, // missilestate
4337 S_NULL, // deathstate
4338 S_NULL, // xdeathstate
4339 sfx_None, // deathsound
4340 0, // speed
4341 20*FRACUNIT, // radius
4342 16*FRACUNIT, // height
4343 100, // mass
4344 0, // damage
4345 sfx_None, // activesound
4346 0, // flags
4347 S_NULL // raisestate
4348 },
4349
4350 { // MT_MISC69
4351 12, // doomednum
4352 S_PLAY_XDIE9, // spawnstate
4353 1000, // spawnhealth
4354 S_NULL, // seestate
4355 sfx_None, // seesound
4356 8, // reactiontime
4357 sfx_None, // attacksound
4358 S_NULL, // painstate
4359 0, // painchance
4360 sfx_None, // painsound
4361 S_NULL, // meleestate
4362 S_NULL, // missilestate
4363 S_NULL, // deathstate
4364 S_NULL, // xdeathstate
4365 sfx_None, // deathsound
4366 0, // speed
4367 20*FRACUNIT, // radius
4368 16*FRACUNIT, // height
4369 100, // mass
4370 0, // damage
4371 sfx_None, // activesound
4372 0, // flags
4373 S_NULL // raisestate
4374 },
4375
4376 { // MT_MISC70
4377 28, // doomednum
4378 S_HEADSONSTICK, // spawnstate
4379 1000, // spawnhealth
4380 S_NULL, // seestate
4381 sfx_None, // seesound
4382 8, // reactiontime
4383 sfx_None, // attacksound
4384 S_NULL, // painstate
4385 0, // painchance
4386 sfx_None, // painsound
4387 S_NULL, // meleestate
4388 S_NULL, // missilestate
4389 S_NULL, // deathstate
4390 S_NULL, // xdeathstate
4391 sfx_None, // deathsound
4392 0, // speed
4393 16*FRACUNIT, // radius
4394 16*FRACUNIT, // height
4395 100, // mass
4396 0, // damage
4397 sfx_None, // activesound
4398 MF_SOLID, // flags
4399 S_NULL // raisestate
4400 },
4401
4402 { // MT_MISC71
4403 24, // doomednum
4404 S_GIBS, // spawnstate
4405 1000, // spawnhealth
4406 S_NULL, // seestate
4407 sfx_None, // seesound
4408 8, // reactiontime
4409 sfx_None, // attacksound
4410 S_NULL, // painstate
4411 0, // painchance
4412 sfx_None, // painsound
4413 S_NULL, // meleestate
4414 S_NULL, // missilestate
4415 S_NULL, // deathstate
4416 S_NULL, // xdeathstate
4417 sfx_None, // deathsound
4418 0, // speed
4419 20*FRACUNIT, // radius
4420 16*FRACUNIT, // height
4421 100, // mass
4422 0, // damage
4423 sfx_None, // activesound
4424 0, // flags
4425 S_NULL // raisestate
4426 },
4427
4428 { // MT_MISC72
4429 27, // doomednum
4430 S_HEADONASTICK, // spawnstate
4431 1000, // spawnhealth
4432 S_NULL, // seestate
4433 sfx_None, // seesound
4434 8, // reactiontime
4435 sfx_None, // attacksound
4436 S_NULL, // painstate
4437 0, // painchance
4438 sfx_None, // painsound
4439 S_NULL, // meleestate
4440 S_NULL, // missilestate
4441 S_NULL, // deathstate
4442 S_NULL, // xdeathstate
4443 sfx_None, // deathsound
4444 0, // speed
4445 16*FRACUNIT, // radius
4446 16*FRACUNIT, // height
4447 100, // mass
4448 0, // damage
4449 sfx_None, // activesound
4450 MF_SOLID, // flags
4451 S_NULL // raisestate
4452 },
4453
4454 { // MT_MISC73
4455 29, // doomednum
4456 S_HEADCANDLES, // spawnstate
4457 1000, // spawnhealth
4458 S_NULL, // seestate
4459 sfx_None, // seesound
4460 8, // reactiontime
4461 sfx_None, // attacksound
4462 S_NULL, // painstate
4463 0, // painchance
4464 sfx_None, // painsound
4465 S_NULL, // meleestate
4466 S_NULL, // missilestate
4467 S_NULL, // deathstate
4468 S_NULL, // xdeathstate
4469 sfx_None, // deathsound
4470 0, // speed
4471 16*FRACUNIT, // radius
4472 16*FRACUNIT, // height
4473 100, // mass
4474 0, // damage
4475 sfx_None, // activesound
4476 MF_SOLID, // flags
4477 S_NULL // raisestate
4478 },
4479
4480 { // MT_MISC74
4481 25, // doomednum
4482 S_DEADSTICK, // spawnstate
4483 1000, // spawnhealth
4484 S_NULL, // seestate
4485 sfx_None, // seesound
4486 8, // reactiontime
4487 sfx_None, // attacksound
4488 S_NULL, // painstate
4489 0, // painchance
4490 sfx_None, // painsound
4491 S_NULL, // meleestate
4492 S_NULL, // missilestate
4493 S_NULL, // deathstate
4494 S_NULL, // xdeathstate
4495 sfx_None, // deathsound
4496 0, // speed
4497 16*FRACUNIT, // radius
4498 16*FRACUNIT, // height
4499 100, // mass
4500 0, // damage
4501 sfx_None, // activesound
4502 MF_SOLID, // flags
4503 S_NULL // raisestate
4504 },
4505
4506 { // MT_MISC75
4507 26, // doomednum
4508 S_LIVESTICK, // spawnstate
4509 1000, // spawnhealth
4510 S_NULL, // seestate
4511 sfx_None, // seesound
4512 8, // reactiontime
4513 sfx_None, // attacksound
4514 S_NULL, // painstate
4515 0, // painchance
4516 sfx_None, // painsound
4517 S_NULL, // meleestate
4518 S_NULL, // missilestate
4519 S_NULL, // deathstate
4520 S_NULL, // xdeathstate
4521 sfx_None, // deathsound
4522 0, // speed
4523 16*FRACUNIT, // radius
4524 16*FRACUNIT, // height
4525 100, // mass
4526 0, // damage
4527 sfx_None, // activesound
4528 MF_SOLID, // flags
4529 S_NULL // raisestate
4530 },
4531
4532 { // MT_MISC76
4533 54, // doomednum
4534 S_BIGTREE, // spawnstate
4535 1000, // spawnhealth
4536 S_NULL, // seestate
4537 sfx_None, // seesound
4538 8, // reactiontime
4539 sfx_None, // attacksound
4540 S_NULL, // painstate
4541 0, // painchance
4542 sfx_None, // painsound
4543 S_NULL, // meleestate
4544 S_NULL, // missilestate
4545 S_NULL, // deathstate
4546 S_NULL, // xdeathstate
4547 sfx_None, // deathsound
4548 0, // speed
4549 32*FRACUNIT, // radius
4550 16*FRACUNIT, // height
4551 100, // mass
4552 0, // damage
4553 sfx_None, // activesound
4554 MF_SOLID, // flags
4555 S_NULL // raisestate
4556 },
4557
4558 { // MT_MISC77
4559 70, // doomednum
4560 S_BBAR1, // spawnstate
4561 1000, // spawnhealth
4562 S_NULL, // seestate
4563 sfx_None, // seesound
4564 8, // reactiontime
4565 sfx_None, // attacksound
4566 S_NULL, // painstate
4567 0, // painchance
4568 sfx_None, // painsound
4569 S_NULL, // meleestate
4570 S_NULL, // missilestate
4571 S_NULL, // deathstate
4572 S_NULL, // xdeathstate
4573 sfx_None, // deathsound
4574 0, // speed
4575 16*FRACUNIT, // radius
4576 16*FRACUNIT, // height
4577 100, // mass
4578 0, // damage
4579 sfx_None, // activesound
4580 MF_SOLID, // flags
4581 S_NULL // raisestate
4582 },
4583
4584 { // MT_MISC78
4585 73, // doomednum
4586 S_HANGNOGUTS, // spawnstate
4587 1000, // spawnhealth
4588 S_NULL, // seestate
4589 sfx_None, // seesound
4590 8, // reactiontime
4591 sfx_None, // attacksound
4592 S_NULL, // painstate
4593 0, // painchance
4594 sfx_None, // painsound
4595 S_NULL, // meleestate
4596 S_NULL, // missilestate
4597 S_NULL, // deathstate
4598 S_NULL, // xdeathstate
4599 sfx_None, // deathsound
4600 0, // speed
4601 16*FRACUNIT, // radius
4602 88*FRACUNIT, // height
4603 100, // mass
4604 0, // damage
4605 sfx_None, // activesound
4606 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4607 S_NULL // raisestate
4608 },
4609
4610 { // MT_MISC79
4611 74, // doomednum
4612 S_HANGBNOBRAIN, // spawnstate
4613 1000, // spawnhealth
4614 S_NULL, // seestate
4615 sfx_None, // seesound
4616 8, // reactiontime
4617 sfx_None, // attacksound
4618 S_NULL, // painstate
4619 0, // painchance
4620 sfx_None, // painsound
4621 S_NULL, // meleestate
4622 S_NULL, // missilestate
4623 S_NULL, // deathstate
4624 S_NULL, // xdeathstate
4625 sfx_None, // deathsound
4626 0, // speed
4627 16*FRACUNIT, // radius
4628 88*FRACUNIT, // height
4629 100, // mass
4630 0, // damage
4631 sfx_None, // activesound
4632 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4633 S_NULL // raisestate
4634 },
4635
4636 { // MT_MISC80
4637 75, // doomednum
4638 S_HANGTLOOKDN, // spawnstate
4639 1000, // spawnhealth
4640 S_NULL, // seestate
4641 sfx_None, // seesound
4642 8, // reactiontime
4643 sfx_None, // attacksound
4644 S_NULL, // painstate
4645 0, // painchance
4646 sfx_None, // painsound
4647 S_NULL, // meleestate
4648 S_NULL, // missilestate
4649 S_NULL, // deathstate
4650 S_NULL, // xdeathstate
4651 sfx_None, // deathsound
4652 0, // speed
4653 16*FRACUNIT, // radius
4654 64*FRACUNIT, // height
4655 100, // mass
4656 0, // damage
4657 sfx_None, // activesound
4658 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4659 S_NULL // raisestate
4660 },
4661
4662 { // MT_MISC81
4663 76, // doomednum
4664 S_HANGTSKULL, // spawnstate
4665 1000, // spawnhealth
4666 S_NULL, // seestate
4667 sfx_None, // seesound
4668 8, // reactiontime
4669 sfx_None, // attacksound
4670 S_NULL, // painstate
4671 0, // painchance
4672 sfx_None, // painsound
4673 S_NULL, // meleestate
4674 S_NULL, // missilestate
4675 S_NULL, // deathstate
4676 S_NULL, // xdeathstate
4677 sfx_None, // deathsound
4678 0, // speed
4679 16*FRACUNIT, // radius
4680 64*FRACUNIT, // height
4681 100, // mass
4682 0, // damage
4683 sfx_None, // activesound
4684 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4685 S_NULL // raisestate
4686 },
4687
4688 { // MT_MISC82
4689 77, // doomednum
4690 S_HANGTLOOKUP, // spawnstate
4691 1000, // spawnhealth
4692 S_NULL, // seestate
4693 sfx_None, // seesound
4694 8, // reactiontime
4695 sfx_None, // attacksound
4696 S_NULL, // painstate
4697 0, // painchance
4698 sfx_None, // painsound
4699 S_NULL, // meleestate
4700 S_NULL, // missilestate
4701 S_NULL, // deathstate
4702 S_NULL, // xdeathstate
4703 sfx_None, // deathsound
4704 0, // speed
4705 16*FRACUNIT, // radius
4706 64*FRACUNIT, // height
4707 100, // mass
4708 0, // damage
4709 sfx_None, // activesound
4710 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4711 S_NULL // raisestate
4712 },
4713
4714 { // MT_MISC83
4715 78, // doomednum
4716 S_HANGTNOBRAIN, // spawnstate
4717 1000, // spawnhealth
4718 S_NULL, // seestate
4719 sfx_None, // seesound
4720 8, // reactiontime
4721 sfx_None, // attacksound
4722 S_NULL, // painstate
4723 0, // painchance
4724 sfx_None, // painsound
4725 S_NULL, // meleestate
4726 S_NULL, // missilestate
4727 S_NULL, // deathstate
4728 S_NULL, // xdeathstate
4729 sfx_None, // deathsound
4730 0, // speed
4731 16*FRACUNIT, // radius
4732 64*FRACUNIT, // height
4733 100, // mass
4734 0, // damage
4735 sfx_None, // activesound
4736 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4737 S_NULL // raisestate
4738 },
4739
4740 { // MT_MISC84
4741 79, // doomednum
4742 S_COLONGIBS, // spawnstate
4743 1000, // spawnhealth
4744 S_NULL, // seestate
4745 sfx_None, // seesound
4746 8, // reactiontime
4747 sfx_None, // attacksound
4748 S_NULL, // painstate
4749 0, // painchance
4750 sfx_None, // painsound
4751 S_NULL, // meleestate
4752 S_NULL, // missilestate
4753 S_NULL, // deathstate
4754 S_NULL, // xdeathstate
4755 sfx_None, // deathsound
4756 0, // speed
4757 20*FRACUNIT, // radius
4758 16*FRACUNIT, // height
4759 100, // mass
4760 0, // damage
4761 sfx_None, // activesound
4762 MF_NOBLOCKMAP, // flags
4763 S_NULL // raisestate
4764 },
4765
4766 { // MT_MISC85
4767 80, // doomednum
4768 S_SMALLPOOL, // spawnstate
4769 1000, // spawnhealth
4770 S_NULL, // seestate
4771 sfx_None, // seesound
4772 8, // reactiontime
4773 sfx_None, // attacksound
4774 S_NULL, // painstate
4775 0, // painchance
4776 sfx_None, // painsound
4777 S_NULL, // meleestate
4778 S_NULL, // missilestate
4779 S_NULL, // deathstate
4780 S_NULL, // xdeathstate
4781 sfx_None, // deathsound
4782 0, // speed
4783 20*FRACUNIT, // radius
4784 16*FRACUNIT, // height
4785 100, // mass
4786 0, // damage
4787 sfx_None, // activesound
4788 MF_NOBLOCKMAP, // flags
4789 S_NULL // raisestate
4790 },
4791
4792 { // MT_MISC86
4793 81, // doomednum
4794 S_BRAINSTEM, // spawnstate
4795 1000, // spawnhealth
4796 S_NULL, // seestate
4797 sfx_None, // seesound
4798 8, // reactiontime
4799 sfx_None, // attacksound
4800 S_NULL, // painstate
4801 0, // painchance
4802 sfx_None, // painsound
4803 S_NULL, // meleestate
4804 S_NULL, // missilestate
4805 S_NULL, // deathstate
4806 S_NULL, // xdeathstate
4807 sfx_None, // deathsound
4808 0, // speed
4809 20*FRACUNIT, // radius
4810 16*FRACUNIT, // height
4811 100, // mass
4812 0, // damage
4813 sfx_None, // activesound
4814 MF_NOBLOCKMAP, // flags
4815 S_NULL // raisestate
4816 },
4817
4818 // For use with wind and current effects
4819 { // MT_PUSH // phares
4820 5001, // doomednum // | //jff 5/11/98 deconflict
4821 S_TNT1, // spawnstate // V // with DOSDoom
4822 1000, // spawnhealth
4823 S_NULL, // seestate
4824 sfx_None, // seesound
4825 8, // reactiontime
4826 sfx_None, // attacksound
4827 S_NULL, // painstate
4828 0, // painchance
4829 sfx_None, // painsound
4830 S_NULL, // meleestate
4831 S_NULL, // missilestate
4832 S_NULL, // deathstate
4833 S_NULL, // xdeathstate
4834 sfx_None, // deathsound
4835 0, // speed
4836 8, // radius
4837 8, // height
4838 10, // mass
4839 0, // damage
4840 sfx_None, // activesound
4841 MF_NOBLOCKMAP, // flags
4842 S_NULL // raisestate
4843 },
4844
4845 // For use with wind and current effects
4846 { // MT_PULL
4847 5002, // doomednum //jff 5/11/98 deconflict
4848 S_TNT1, // spawnstate // with DOSDoom
4849 1000, // spawnhealth
4850 S_NULL, // seestate
4851 sfx_None, // seesound
4852 8, // reactiontime
4853 sfx_None, // attacksound
4854 S_NULL, // painstate
4855 0, // painchance
4856 sfx_None, // painsound
4857 S_NULL, // meleestate
4858 S_NULL, // missilestate
4859 S_NULL, // deathstate
4860 S_NULL, // xdeathstate
4861 sfx_None, // deathsound
4862 0, // speed
4863 8, // radius
4864 8, // height
4865 10, // mass
4866 0, // damage
4867 sfx_None, // activesound
4868 MF_NOBLOCKMAP, // flags
4869 S_NULL // raisestate
4870 },
4871#ifdef DOGS
4872 // Marine's best friend :) // killough 7/19/98
4873 { // MT_DOGS
4874 888, // doomednum
4875 S_DOGS_STND, // spawnstate
4876 500, // spawnhealth
4877 S_DOGS_RUN1, // seestate
4878 sfx_dgsit, // seesound
4879 8, // reactiontime
4880 sfx_dgatk, // attacksound
4881 S_DOGS_PAIN, // painstate
4882 180, // painchance
4883 sfx_dgpain, // painsound
4884 S_DOGS_ATK1, // meleestate
4885 0, // missilestate
4886 S_DOGS_DIE1, // deathstate
4887 S_NULL, // xdeathstate
4888 sfx_dgdth, // deathsound
4889 10, // speed
4890 12*FRACUNIT, // radius
4891 28*FRACUNIT, // height
4892 100, // mass
4893 0, // damage
4894 sfx_dgact, // activesound
4895 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
4896 S_DOGS_RAISE1 // raisestate
4897 },
4898#endif
4899};