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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Globally defined strings.
31 *
32 *-----------------------------------------------------------------------------
33 */
34
35#ifdef __GNUG__
36#pragma implementation "dstrings.h"
37#endif
38#include "dstrings.h"
39
40
41// killough 1/18/98: remove hardcoded limit, add const:
42const char *const endmsg[]=
43{
44 // DOOM1
45 QUITMSG,
46 "please don't leave, there's more\ndemons to toast!",
47 "let's beat it -- this is turning\ninto a bloodbath!",
48 "i wouldn't leave if i were you.\ndos is much worse.",
49 "you're trying to say you like dos\nbetter than me, right?",
50 "don't leave yet -- there's a\ndemon around that corner!",
51 "ya know, next time you come in here\ni'm gonna toast ya.",
52 "go ahead and leave. see if i care.", // 1/15/98 killough
53
54 // QuitDOOM II messages
55 "you want to quit?\nthen, thou hast lost an eighth!",
56 "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
57 "get outta here and go back\nto your boring programs.",
58 "if i were your boss, i'd \n deathmatch ya in a minute!",
59 "look, bud. you leave now\nand you forfeit your body count!",
60 "just leave. when you come\nback, i'll be waiting with a bat.",
61 "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
62
63 // FinalDOOM?
64
65// Note that these ending "bad taste" strings were commented out
66// in the original id code as the #else case of an #if 1
67// Obviously they were internal playthings before the release of
68// DOOM2 and were not intended for public use.
69//
70// Following messages commented out for now. Bad taste. // phares
71
72// "fuck you, pussy!\nget the fuck out!",
73// "you quit and i'll jizz\nin your cystholes!",
74// "if you leave, i'll make\nthe lord drink my jizz.",
75// "hey, ron! can we say\n'fuck' in the game?",
76// "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
77// "suck it down, asshole!\nyou're a fucking wimp!",
78// "don't quit now! we're \nstill spending your money!",
79
80 // Internal debug. Different style, too.
81 "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
82};
83
84// killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
85const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;