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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2006 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * Dehacked file support | ||
31 | * New for the TeamTNT "Boom" engine | ||
32 | * | ||
33 | * Author: Ty Halderman, TeamTNT | ||
34 | * | ||
35 | * Description: This file translates the #defined string constants | ||
36 | * to named variables to externalize them for deh/bex changes. | ||
37 | * Should be able to compile with D_FRENCH (for example) and still | ||
38 | * work (untested). | ||
39 | * | ||
40 | */ | ||
41 | |||
42 | #ifndef __D_DEH__ | ||
43 | #define __D_DEH__ | ||
44 | |||
45 | void ProcessDehFile(const char *filename, const char *outfilename, int lumpnum); | ||
46 | |||
47 | // | ||
48 | // Ty 03/22/98 - note that we are keeping the english versions and | ||
49 | // comments in this file | ||
50 | // New string names all start with an extra s_ to avoid conflicts, | ||
51 | // but are otherwise identical to the original including uppercase. | ||
52 | // This is partly to keep the changes simple and partly for easier | ||
53 | // identification of the locations in which they're used. | ||
54 | // | ||
55 | // Printed strings for translation | ||
56 | // | ||
57 | |||
58 | // | ||
59 | // D_Main.C | ||
60 | // | ||
61 | //#define D_DEVSTR "Development mode ON.\n" | ||
62 | extern const char *s_D_DEVSTR; // = D_DEVSTR; | ||
63 | //#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n" | ||
64 | extern const char *s_D_CDROM; // = D_CDROM; | ||
65 | |||
66 | // | ||
67 | // M_Menu.C | ||
68 | // | ||
69 | //#define PRESSKEY "press a key." | ||
70 | extern const char *s_PRESSKEY; // = PRESSKEY; | ||
71 | //#define PRESSYN "press y or n." | ||
72 | extern const char *s_PRESSYN; // = PRESSYN; | ||
73 | //#define QUITMSG "are you sure you want to\nquit this great game?" | ||
74 | extern const char *s_QUITMSG; // = QUITMSG; | ||
75 | //#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY | ||
76 | extern const char *s_LOADNET; // = LOADNET; | ||
77 | //#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY | ||
78 | extern const char *s_QLOADNET; // = QLOADNET; | ||
79 | //#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY | ||
80 | extern const char *s_QSAVESPOT; // = QSAVESPOT; | ||
81 | //#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY | ||
82 | extern const char *s_SAVEDEAD; // = SAVEDEAD; | ||
83 | //#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN | ||
84 | extern const char *s_QSPROMPT; // = QSPROMPT; | ||
85 | //#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN | ||
86 | extern const char *s_QLPROMPT; // = QLPROMPT; | ||
87 | |||
88 | /* | ||
89 | #define NEWGAME \ | ||
90 | "you can't start a new game\n"\ | ||
91 | "while in a network game.\n\n"PRESSKEY | ||
92 | */ | ||
93 | extern const char *s_NEWGAME; // = NEWGAME; | ||
94 | |||
95 | // CPhipps - message given when asked if to restart the level | ||
96 | extern const char *s_RESTARTLEVEL; | ||
97 | |||
98 | /* | ||
99 | #define NIGHTMARE \ | ||
100 | "are you sure? this skill level\n"\ | ||
101 | "isn't even remotely fair.\n\n"PRESSYN | ||
102 | */ | ||
103 | extern const char *s_NIGHTMARE; // = NIGHTMARE; | ||
104 | |||
105 | /* | ||
106 | #define SWSTRING \ | ||
107 | "this is the shareware version of doom.\n\n"\ | ||
108 | "you need to order the entire trilogy.\n\n"PRESSKEY | ||
109 | */ | ||
110 | extern const char *s_SWSTRING; // = SWSTRING; | ||
111 | |||
112 | //#define MSGOFF "Messages OFF" | ||
113 | extern const char *s_MSGOFF; // = MSGOFF; | ||
114 | //#define MSGON "Messages ON" | ||
115 | extern const char *s_MSGON; // = MSGON; | ||
116 | //#define NETEND "you can't end a netgame!\n\n"PRESSKEY | ||
117 | extern const char *s_NETEND; // = NETEND; | ||
118 | //#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN | ||
119 | extern const char *s_ENDGAME; // = ENDGAME; | ||
120 | |||
121 | //#define DOSY "(press y to quit)" | ||
122 | extern const char *s_DOSY; // = DOSY; | ||
123 | |||
124 | //#define DETAILHI "High detail" | ||
125 | extern const char *s_DETAILHI; // = DETAILHI; | ||
126 | //#define DETAILLO "Low detail" | ||
127 | extern const char *s_DETAILLO; // = DETAILLO; | ||
128 | //#define GAMMALVL0 "Gamma correction OFF" | ||
129 | extern const char *s_GAMMALVL0; // = GAMMALVL0; | ||
130 | //#define GAMMALVL1 "Gamma correction level 1" | ||
131 | extern const char *s_GAMMALVL1; // = GAMMALVL1; | ||
132 | //#define GAMMALVL2 "Gamma correction level 2" | ||
133 | extern const char *s_GAMMALVL2; // = GAMMALVL2; | ||
134 | //#define GAMMALVL3 "Gamma correction level 3" | ||
135 | extern const char *s_GAMMALVL3; // = GAMMALVL3; | ||
136 | //#define GAMMALVL4 "Gamma correction level 4" | ||
137 | extern const char *s_GAMMALVL4; // = GAMMALVL4; | ||
138 | //#define EMPTYSTRING "empty slot" | ||
139 | extern const char *s_EMPTYSTRING; // = EMPTYSTRING; | ||
140 | |||
141 | // | ||
142 | // P_inter.C | ||
143 | // | ||
144 | //#define GOTARMOR "Picked up the armor." | ||
145 | extern const char *s_GOTARMOR; // = GOTARMOR; | ||
146 | //#define GOTMEGA "Picked up the MegaArmor!" | ||
147 | extern const char *s_GOTMEGA; // = GOTMEGA; | ||
148 | //#define GOTHTHBONUS "Picked up a health bonus." | ||
149 | extern const char *s_GOTHTHBONUS; // = GOTHTHBONUS; | ||
150 | //#define GOTARMBONUS "Picked up an armor bonus." | ||
151 | extern const char *s_GOTARMBONUS; // = GOTARMBONUS; | ||
152 | //#define GOTSTIM "Picked up a stimpack." | ||
153 | extern const char *s_GOTSTIM; // = GOTSTIM; | ||
154 | //#define GOTMEDINEED "Picked up a medikit that you REALLY need!" | ||
155 | extern const char *s_GOTMEDINEED; // = GOTMEDINEED; | ||
156 | //#define GOTMEDIKIT "Picked up a medikit." | ||
157 | extern const char *s_GOTMEDIKIT; // = GOTMEDIKIT; | ||
158 | //#define GOTSUPER "Supercharge!" | ||
159 | extern const char *s_GOTSUPER; // = GOTSUPER; | ||
160 | |||
161 | //#define GOTBLUECARD "Picked up a blue keycard." | ||
162 | extern const char *s_GOTBLUECARD; // = GOTBLUECARD; | ||
163 | //#define GOTYELWCARD "Picked up a yellow keycard." | ||
164 | extern const char *s_GOTYELWCARD; // = GOTYELWCARD; | ||
165 | //#define GOTREDCARD "Picked up a red keycard." | ||
166 | extern const char *s_GOTREDCARD; // = GOTREDCARD; | ||
167 | //#define GOTBLUESKUL "Picked up a blue skull key." | ||
168 | extern const char *s_GOTBLUESKUL; // = GOTBLUESKUL; | ||
169 | //#define GOTYELWSKUL "Picked up a yellow skull key." | ||
170 | extern const char *s_GOTYELWSKUL; // = GOTYELWSKUL; | ||
171 | //#define GOTREDSKULL "Picked up a red skull key." | ||
172 | extern const char *s_GOTREDSKULL; // = GOTREDSKULL; | ||
173 | |||
174 | //#define GOTINVUL "Invulnerability!" | ||
175 | extern const char *s_GOTINVUL; // = GOTINVUL; | ||
176 | //#define GOTBERSERK "Berserk!" | ||
177 | extern const char *s_GOTBERSERK; // = GOTBERSERK; | ||
178 | //#define GOTINVIS "Partial Invisibility" | ||
179 | extern const char *s_GOTINVIS; // = GOTINVIS; | ||
180 | //#define GOTSUIT "Radiation Shielding Suit" | ||
181 | extern const char *s_GOTSUIT; // = GOTSUIT; | ||
182 | //#define GOTMAP "Computer Area Map" | ||
183 | extern const char *s_GOTMAP; // = GOTMAP; | ||
184 | //#define GOTVISOR "Light Amplification Visor" | ||
185 | extern const char *s_GOTVISOR; // = GOTVISOR; | ||
186 | //#define GOTMSPHERE "MegaSphere!" | ||
187 | extern const char *s_GOTMSPHERE; // = GOTMSPHERE; | ||
188 | |||
189 | //#define GOTCLIP "Picked up a clip." | ||
190 | extern const char *s_GOTCLIP; // = GOTCLIP; | ||
191 | //#define GOTCLIPBOX "Picked up a box of bullets." | ||
192 | extern const char *s_GOTCLIPBOX; // = GOTCLIPBOX; | ||
193 | //#define GOTROCKET "Picked up a rocket." | ||
194 | extern const char *s_GOTROCKET; // = GOTROCKET; | ||
195 | //#define GOTROCKBOX "Picked up a box of rockets." | ||
196 | extern const char *s_GOTROCKBOX; // = GOTROCKBOX; | ||
197 | //#define GOTCELL "Picked up an energy cell." | ||
198 | extern const char *s_GOTCELL; // = GOTCELL; | ||
199 | //#define GOTCELLBOX "Picked up an energy cell pack." | ||
200 | extern const char *s_GOTCELLBOX; // = GOTCELLBOX; | ||
201 | //#define GOTSHELLS "Picked up 4 shotgun shells." | ||
202 | extern const char *s_GOTSHELLS; // = GOTSHELLS; | ||
203 | //#define GOTSHELLBOX "Picked up a box of shotgun shells." | ||
204 | extern const char *s_GOTSHELLBOX; // = GOTSHELLBOX; | ||
205 | //#define GOTBACKPACK "Picked up a backpack full of ammo!" | ||
206 | extern const char *s_GOTBACKPACK; // = GOTBACKPACK; | ||
207 | |||
208 | //#define GOTBFG9000 "You got the BFG9000! Oh, yes." | ||
209 | extern const char *s_GOTBFG9000; // = GOTBFG9000; | ||
210 | //#define GOTCHAINGUN "You got the chaingun!" | ||
211 | extern const char *s_GOTCHAINGUN; // = GOTCHAINGUN; | ||
212 | //#define GOTCHAINSAW "A chainsaw! Find some meat!" | ||
213 | extern const char *s_GOTCHAINSAW; // = GOTCHAINSAW; | ||
214 | //#define GOTLAUNCHER "You got the rocket launcher!" | ||
215 | extern const char *s_GOTLAUNCHER; // = GOTLAUNCHER; | ||
216 | //#define GOTPLASMA "You got the plasma gun!" | ||
217 | extern const char *s_GOTPLASMA; // = GOTPLASMA; | ||
218 | //#define GOTSHOTGUN "You got the shotgun!" | ||
219 | extern const char *s_GOTSHOTGUN; // = GOTSHOTGUN; | ||
220 | //#define GOTSHOTGUN2 "You got the super shotgun!" | ||
221 | extern const char *s_GOTSHOTGUN2; // = GOTSHOTGUN2; | ||
222 | |||
223 | // | ||
224 | // P_Doors.C | ||
225 | // | ||
226 | //#define PD_BLUEO "You need a blue key to activate this object" | ||
227 | extern const char *s_PD_BLUEO; // = PD_BLUEO; | ||
228 | //#define PD_REDO "You need a red key to activate this object" | ||
229 | extern const char *s_PD_REDO; // = PD_REDO; | ||
230 | //#define PD_YELLOWO "You need a yellow key to activate this object" | ||
231 | extern const char *s_PD_YELLOWO; // = PD_YELLOWO; | ||
232 | //#define PD_BLUEK "You need a blue key to open this door" | ||
233 | extern const char *s_PD_BLUEK; // = PD_BLUEK; | ||
234 | //#define PD_REDK "You need a red key to open this door" | ||
235 | extern const char *s_PD_REDK; // = PD_REDK; | ||
236 | //#define PD_YELLOWK "You need a yellow key to open this door" | ||
237 | extern const char *s_PD_YELLOWK; // = PD_YELLOWK; | ||
238 | //jff 02/05/98 Create messages specific to card and skull keys | ||
239 | //#define PD_BLUEC "You need a blue card to open this door" | ||
240 | extern const char *s_PD_BLUEC; // = PD_BLUEC; | ||
241 | //#define PD_REDC "You need a red card to open this door" | ||
242 | extern const char *s_PD_REDC; // = PD_REDC; | ||
243 | //#define PD_YELLOWC "You need a yellow card to open this door" | ||
244 | extern const char *s_PD_YELLOWC; // = PD_YELLOWC; | ||
245 | //#define PD_BLUES "You need a blue skull to open this door" | ||
246 | extern const char *s_PD_BLUES; // = PD_BLUES; | ||
247 | //#define PD_REDS "You need a red skull to open this door" | ||
248 | extern const char *s_PD_REDS; // = PD_REDS; | ||
249 | //#define PD_YELLOWS "You need a yellow skull to open this door" | ||
250 | extern const char *s_PD_YELLOWS; // = PD_YELLOWS; | ||
251 | //#define PD_ANY "Any key will open this door" | ||
252 | extern const char *s_PD_ANY; // = PD_ANY; | ||
253 | //#define PD_ALL3 "You need all three keys to open this door" | ||
254 | extern const char *s_PD_ALL3; // = PD_ALL3; | ||
255 | //#define PD_ALL6 "You need all six keys to open this door" | ||
256 | extern const char *s_PD_ALL6; // = PD_ALL6; | ||
257 | |||
258 | // | ||
259 | // G_game.C | ||
260 | // | ||
261 | //#define GGSAVED "game saved." | ||
262 | extern const char *s_GGSAVED; // = GGSAVED; | ||
263 | |||
264 | // | ||
265 | // HU_stuff.C | ||
266 | // | ||
267 | //#define HUSTR_MSGU "[Message unsent]" | ||
268 | extern const char *s_HUSTR_MSGU; // = HUSTR_MSGU; | ||
269 | |||
270 | //#define HUSTR_E1M1 "E1M1: Hangar" | ||
271 | extern const char *s_HUSTR_E1M1; // = HUSTR_E1M1; | ||
272 | //#define HUSTR_E1M2 "E1M2: Nuclear Plant" | ||
273 | extern const char *s_HUSTR_E1M2; // = HUSTR_E1M2; | ||
274 | //#define HUSTR_E1M3 "E1M3: Toxin Refinery" | ||
275 | extern const char *s_HUSTR_E1M3; // = HUSTR_E1M3; | ||
276 | //#define HUSTR_E1M4 "E1M4: Command Control" | ||
277 | extern const char *s_HUSTR_E1M4; // = HUSTR_E1M4; | ||
278 | //#define HUSTR_E1M5 "E1M5: Phobos Lab" | ||
279 | extern const char *s_HUSTR_E1M5; // = HUSTR_E1M5; | ||
280 | //#define HUSTR_E1M6 "E1M6: Central Processing" | ||
281 | extern const char *s_HUSTR_E1M6; // = HUSTR_E1M6; | ||
282 | //#define HUSTR_E1M7 "E1M7: Computer Station" | ||
283 | extern const char *s_HUSTR_E1M7; // = HUSTR_E1M7; | ||
284 | //#define HUSTR_E1M8 "E1M8: Phobos Anomaly" | ||
285 | extern const char *s_HUSTR_E1M8; // = HUSTR_E1M8; | ||
286 | //#define HUSTR_E1M9 "E1M9: Military Base" | ||
287 | extern const char *s_HUSTR_E1M9; // = HUSTR_E1M9; | ||
288 | |||
289 | //#define HUSTR_E2M1 "E2M1: Deimos Anomaly" | ||
290 | extern const char *s_HUSTR_E2M1; // = HUSTR_E2M1; | ||
291 | //#define HUSTR_E2M2 "E2M2: Containment Area" | ||
292 | extern const char *s_HUSTR_E2M2; // = HUSTR_E2M2; | ||
293 | //#define HUSTR_E2M3 "E2M3: Refinery" | ||
294 | extern const char *s_HUSTR_E2M3; // = HUSTR_E2M3; | ||
295 | //#define HUSTR_E2M4 "E2M4: Deimos Lab" | ||
296 | extern const char *s_HUSTR_E2M4; // = HUSTR_E2M4; | ||
297 | //#define HUSTR_E2M5 "E2M5: Command Center" | ||
298 | extern const char *s_HUSTR_E2M5; // = HUSTR_E2M5; | ||
299 | //#define HUSTR_E2M6 "E2M6: Halls of the Damned" | ||
300 | extern const char *s_HUSTR_E2M6; // = HUSTR_E2M6; | ||
301 | //#define HUSTR_E2M7 "E2M7: Spawning Vats" | ||
302 | extern const char *s_HUSTR_E2M7; // = HUSTR_E2M7; | ||
303 | //#define HUSTR_E2M8 "E2M8: Tower of Babel" | ||
304 | extern const char *s_HUSTR_E2M8; // = HUSTR_E2M8; | ||
305 | //#define HUSTR_E2M9 "E2M9: Fortress of Mystery" | ||
306 | extern const char *s_HUSTR_E2M9; // = HUSTR_E2M9; | ||
307 | |||
308 | //#define HUSTR_E3M1 "E3M1: Hell Keep" | ||
309 | extern const char *s_HUSTR_E3M1; // = HUSTR_E3M1; | ||
310 | //#define HUSTR_E3M2 "E3M2: Slough of Despair" | ||
311 | extern const char *s_HUSTR_E3M2; // = HUSTR_E3M2; | ||
312 | //#define HUSTR_E3M3 "E3M3: Pandemonium" | ||
313 | extern const char *s_HUSTR_E3M3; // = HUSTR_E3M3; | ||
314 | //#define HUSTR_E3M4 "E3M4: House of Pain" | ||
315 | extern const char *s_HUSTR_E3M4; // = HUSTR_E3M4; | ||
316 | //#define HUSTR_E3M5 "E3M5: Unholy Cathedral" | ||
317 | extern const char *s_HUSTR_E3M5; // = HUSTR_E3M5; | ||
318 | //#define HUSTR_E3M6 "E3M6: Mt. Erebus" | ||
319 | extern const char *s_HUSTR_E3M6; // = HUSTR_E3M6; | ||
320 | //#define HUSTR_E3M7 "E3M7: Limbo" | ||
321 | extern const char *s_HUSTR_E3M7; // = HUSTR_E3M7; | ||
322 | //#define HUSTR_E3M8 "E3M8: Dis" | ||
323 | extern const char *s_HUSTR_E3M8; // = HUSTR_E3M8; | ||
324 | //#define HUSTR_E3M9 "E3M9: Warrens" | ||
325 | extern const char *s_HUSTR_E3M9; // = HUSTR_E3M9; | ||
326 | |||
327 | //#define HUSTR_E4M1 "E4M1: Hell Beneath" | ||
328 | extern const char *s_HUSTR_E4M1; // = HUSTR_E4M1; | ||
329 | //#define HUSTR_E4M2 "E4M2: Perfect Hatred" | ||
330 | extern const char *s_HUSTR_E4M2; // = HUSTR_E4M2; | ||
331 | //#define HUSTR_E4M3 "E4M3: Sever The Wicked" | ||
332 | extern const char *s_HUSTR_E4M3; // = HUSTR_E4M3; | ||
333 | //#define HUSTR_E4M4 "E4M4: Unruly Evil" | ||
334 | extern const char *s_HUSTR_E4M4; // = HUSTR_E4M4; | ||
335 | //#define HUSTR_E4M5 "E4M5: They Will Repent" | ||
336 | extern const char *s_HUSTR_E4M5; // = HUSTR_E4M5; | ||
337 | //#define HUSTR_E4M6 "E4M6: Against Thee Wickedly" | ||
338 | extern const char *s_HUSTR_E4M6; // = HUSTR_E4M6; | ||
339 | //#define HUSTR_E4M7 "E4M7: And Hell Followed" | ||
340 | extern const char *s_HUSTR_E4M7; // = HUSTR_E4M7; | ||
341 | //#define HUSTR_E4M8 "E4M8: Unto The Cruel" | ||
342 | extern const char *s_HUSTR_E4M8; // = HUSTR_E4M8; | ||
343 | //#define HUSTR_E4M9 "E4M9: Fear" | ||
344 | extern const char *s_HUSTR_E4M9; // = HUSTR_E4M9; | ||
345 | |||
346 | //#define HUSTR_1 "level 1: entryway" | ||
347 | extern const char *s_HUSTR_1; // = HUSTR_1; | ||
348 | //#define HUSTR_2 "level 2: underhalls" | ||
349 | extern const char *s_HUSTR_2; // = HUSTR_2; | ||
350 | //#define HUSTR_3 "level 3: the gantlet" | ||
351 | extern const char *s_HUSTR_3; // = HUSTR_3; | ||
352 | //#define HUSTR_4 "level 4: the focus" | ||
353 | extern const char *s_HUSTR_4; // = HUSTR_4; | ||
354 | //#define HUSTR_5 "level 5: the waste tunnels" | ||
355 | extern const char *s_HUSTR_5; // = HUSTR_5; | ||
356 | //#define HUSTR_6 "level 6: the crusher" | ||
357 | extern const char *s_HUSTR_6; // = HUSTR_6; | ||
358 | //#define HUSTR_7 "level 7: dead simple" | ||
359 | extern const char *s_HUSTR_7; // = HUSTR_7; | ||
360 | //#define HUSTR_8 "level 8: tricks and traps" | ||
361 | extern const char *s_HUSTR_8; // = HUSTR_8; | ||
362 | //#define HUSTR_9 "level 9: the pit" | ||
363 | extern const char *s_HUSTR_9; // = HUSTR_9; | ||
364 | //#define HUSTR_10 "level 10: refueling base" | ||
365 | extern const char *s_HUSTR_10; // = HUSTR_10; | ||
366 | //#define HUSTR_11 "level 11: 'o' of destruction!" | ||
367 | extern const char *s_HUSTR_11; // = HUSTR_11; | ||
368 | |||
369 | //#define HUSTR_12 "level 12: the factory" | ||
370 | extern const char *s_HUSTR_12; // = HUSTR_12; | ||
371 | //#define HUSTR_13 "level 13: downtown" | ||
372 | extern const char *s_HUSTR_13; // = HUSTR_13; | ||
373 | //#define HUSTR_14 "level 14: the inmost dens" | ||
374 | extern const char *s_HUSTR_14; // = HUSTR_14; | ||
375 | //#define HUSTR_15 "level 15: industrial zone" | ||
376 | extern const char *s_HUSTR_15; // = HUSTR_15; | ||
377 | //#define HUSTR_16 "level 16: suburbs" | ||
378 | extern const char *s_HUSTR_16; // = HUSTR_16; | ||
379 | //#define HUSTR_17 "level 17: tenements" | ||
380 | extern const char *s_HUSTR_17; // = HUSTR_17; | ||
381 | //#define HUSTR_18 "level 18: the courtyard" | ||
382 | extern const char *s_HUSTR_18; // = HUSTR_18; | ||
383 | //#define HUSTR_19 "level 19: the citadel" | ||
384 | extern const char *s_HUSTR_19; // = HUSTR_19; | ||
385 | //#define HUSTR_20 "level 20: gotcha!" | ||
386 | extern const char *s_HUSTR_20; // = HUSTR_20; | ||
387 | |||
388 | //#define HUSTR_21 "level 21: nirvana" | ||
389 | extern const char *s_HUSTR_21; // = HUSTR_21; | ||
390 | //#define HUSTR_22 "level 22: the catacombs" | ||
391 | extern const char *s_HUSTR_22; // = HUSTR_22; | ||
392 | //#define HUSTR_23 "level 23: barrels o' fun" | ||
393 | extern const char *s_HUSTR_23; // = HUSTR_23; | ||
394 | //#define HUSTR_24 "level 24: the chasm" | ||
395 | extern const char *s_HUSTR_24; // = HUSTR_24; | ||
396 | //#define HUSTR_25 "level 25: bloodfalls" | ||
397 | extern const char *s_HUSTR_25; // = HUSTR_25; | ||
398 | //#define HUSTR_26 "level 26: the abandoned mines" | ||
399 | extern const char *s_HUSTR_26; // = HUSTR_26; | ||
400 | //#define HUSTR_27 "level 27: monster condo" | ||
401 | extern const char *s_HUSTR_27; // = HUSTR_27; | ||
402 | //#define HUSTR_28 "level 28: the spirit world" | ||
403 | extern const char *s_HUSTR_28; // = HUSTR_28; | ||
404 | //#define HUSTR_29 "level 29: the living end" | ||
405 | extern const char *s_HUSTR_29; // = HUSTR_29; | ||
406 | //#define HUSTR_30 "level 30: icon of sin" | ||
407 | extern const char *s_HUSTR_30; // = HUSTR_30; | ||
408 | |||
409 | //#define HUSTR_31 "level 31: wolfenstein" | ||
410 | extern const char *s_HUSTR_31; // = HUSTR_31; | ||
411 | //#define HUSTR_32 "level 32: grosse" | ||
412 | extern const char *s_HUSTR_32; // = HUSTR_32; | ||
413 | |||
414 | //#define PHUSTR_1 "level 1: congo" | ||
415 | extern const char *s_PHUSTR_1; // = PHUSTR_1; | ||
416 | //#define PHUSTR_2 "level 2: well of souls" | ||
417 | extern const char *s_PHUSTR_2; // = PHUSTR_2; | ||
418 | //#define PHUSTR_3 "level 3: aztec" | ||
419 | extern const char *s_PHUSTR_3; // = PHUSTR_3; | ||
420 | //#define PHUSTR_4 "level 4: caged" | ||
421 | extern const char *s_PHUSTR_4; // = PHUSTR_4; | ||
422 | //#define PHUSTR_5 "level 5: ghost town" | ||
423 | extern const char *s_PHUSTR_5; // = PHUSTR_5; | ||
424 | //#define PHUSTR_6 "level 6: baron's lair" | ||
425 | extern const char *s_PHUSTR_6; // = PHUSTR_6; | ||
426 | //#define PHUSTR_7 "level 7: caughtyard" | ||
427 | extern const char *s_PHUSTR_7; // = PHUSTR_7; | ||
428 | //#define PHUSTR_8 "level 8: realm" | ||
429 | extern const char *s_PHUSTR_8; // = PHUSTR_8; | ||
430 | //#define PHUSTR_9 "level 9: abattoire" | ||
431 | extern const char *s_PHUSTR_9; // = PHUSTR_9; | ||
432 | //#define PHUSTR_10 "level 10: onslaught" | ||
433 | extern const char *s_PHUSTR_10; // = PHUSTR_10; | ||
434 | //#define PHUSTR_11 "level 11: hunted" | ||
435 | extern const char *s_PHUSTR_11; // = PHUSTR_11; | ||
436 | |||
437 | //#define PHUSTR_12 "level 12: speed" | ||
438 | extern const char *s_PHUSTR_12; // = PHUSTR_12; | ||
439 | //#define PHUSTR_13 "level 13: the crypt" | ||
440 | extern const char *s_PHUSTR_13; // = PHUSTR_13; | ||
441 | //#define PHUSTR_14 "level 14: genesis" | ||
442 | extern const char *s_PHUSTR_14; // = PHUSTR_14; | ||
443 | //#define PHUSTR_15 "level 15: the twilight" | ||
444 | extern const char *s_PHUSTR_15; // = PHUSTR_15; | ||
445 | //#define PHUSTR_16 "level 16: the omen" | ||
446 | extern const char *s_PHUSTR_16; // = PHUSTR_16; | ||
447 | //#define PHUSTR_17 "level 17: compound" | ||
448 | extern const char *s_PHUSTR_17; // = PHUSTR_17; | ||
449 | //#define PHUSTR_18 "level 18: neurosphere" | ||
450 | extern const char *s_PHUSTR_18; // = PHUSTR_18; | ||
451 | //#define PHUSTR_19 "level 19: nme" | ||
452 | extern const char *s_PHUSTR_19; // = PHUSTR_19; | ||
453 | //#define PHUSTR_20 "level 20: the death domain" | ||
454 | extern const char *s_PHUSTR_20; // = PHUSTR_20; | ||
455 | |||
456 | //#define PHUSTR_21 "level 21: slayer" | ||
457 | extern const char *s_PHUSTR_21; // = PHUSTR_21; | ||
458 | //#define PHUSTR_22 "level 22: impossible mission" | ||
459 | extern const char *s_PHUSTR_22; // = PHUSTR_22; | ||
460 | //#define PHUSTR_23 "level 23: tombstone" | ||
461 | extern const char *s_PHUSTR_23; // = PHUSTR_23; | ||
462 | //#define PHUSTR_24 "level 24: the final frontier" | ||
463 | extern const char *s_PHUSTR_24; // = PHUSTR_24; | ||
464 | //#define PHUSTR_25 "level 25: the temple of darkness" | ||
465 | extern const char *s_PHUSTR_25; // = PHUSTR_25; | ||
466 | //#define PHUSTR_26 "level 26: bunker" | ||
467 | extern const char *s_PHUSTR_26; // = PHUSTR_26; | ||
468 | //#define PHUSTR_27 "level 27: anti-christ" | ||
469 | extern const char *s_PHUSTR_27; // = PHUSTR_27; | ||
470 | //#define PHUSTR_28 "level 28: the sewers" | ||
471 | extern const char *s_PHUSTR_28; // = PHUSTR_28; | ||
472 | //#define PHUSTR_29 "level 29: odyssey of noises" | ||
473 | extern const char *s_PHUSTR_29; // = PHUSTR_29; | ||
474 | //#define PHUSTR_30 "level 30: the gateway of hell" | ||
475 | extern const char *s_PHUSTR_30; // = PHUSTR_30; | ||
476 | |||
477 | //#define PHUSTR_31 "level 31: cyberden" | ||
478 | extern const char *s_PHUSTR_31; // = PHUSTR_31; | ||
479 | //#define PHUSTR_32 "level 32: go 2 it" | ||
480 | extern const char *s_PHUSTR_32; // = PHUSTR_32; | ||
481 | |||
482 | //#define THUSTR_1 "level 1: system control" | ||
483 | extern const char *s_THUSTR_1; // = THUSTR_1; | ||
484 | //#define THUSTR_2 "level 2: human bbq" | ||
485 | extern const char *s_THUSTR_2; // = THUSTR_2; | ||
486 | //#define THUSTR_3 "level 3: power control" | ||
487 | extern const char *s_THUSTR_3; // = THUSTR_3; | ||
488 | //#define THUSTR_4 "level 4: wormhole" | ||
489 | extern const char *s_THUSTR_4; // = THUSTR_4; | ||
490 | //#define THUSTR_5 "level 5: hanger" | ||
491 | extern const char *s_THUSTR_5; // = THUSTR_5; | ||
492 | //#define THUSTR_6 "level 6: open season" | ||
493 | extern const char *s_THUSTR_6; // = THUSTR_6; | ||
494 | //#define THUSTR_7 "level 7: prison" | ||
495 | extern const char *s_THUSTR_7; // = THUSTR_7; | ||
496 | //#define THUSTR_8 "level 8: metal" | ||
497 | extern const char *s_THUSTR_8; // = THUSTR_8; | ||
498 | //#define THUSTR_9 "level 9: stronghold" | ||
499 | extern const char *s_THUSTR_9; // = THUSTR_9; | ||
500 | //#define THUSTR_10 "level 10: redemption" | ||
501 | extern const char *s_THUSTR_10; // = THUSTR_10; | ||
502 | //#define THUSTR_11 "level 11: storage facility" | ||
503 | extern const char *s_THUSTR_11; // = THUSTR_11; | ||
504 | |||
505 | //#define THUSTR_12 "level 12: crater" | ||
506 | extern const char *s_THUSTR_12; // = THUSTR_12; | ||
507 | //#define THUSTR_13 "level 13: nukage processing" | ||
508 | extern const char *s_THUSTR_13; // = THUSTR_13; | ||
509 | //#define THUSTR_14 "level 14: steel works" | ||
510 | extern const char *s_THUSTR_14; // = THUSTR_14; | ||
511 | //#define THUSTR_15 "level 15: dead zone" | ||
512 | extern const char *s_THUSTR_15; // = THUSTR_15; | ||
513 | //#define THUSTR_16 "level 16: deepest reaches" | ||
514 | extern const char *s_THUSTR_16; // = THUSTR_16; | ||
515 | //#define THUSTR_17 "level 17: processing area" | ||
516 | extern const char *s_THUSTR_17; // = THUSTR_17; | ||
517 | //#define THUSTR_18 "level 18: mill" | ||
518 | extern const char *s_THUSTR_18; // = THUSTR_18; | ||
519 | //#define THUSTR_19 "level 19: shipping/respawning" | ||
520 | extern const char *s_THUSTR_19; // = THUSTR_19; | ||
521 | //#define THUSTR_20 "level 20: central processing" | ||
522 | extern const char *s_THUSTR_20; // = THUSTR_20; | ||
523 | |||
524 | //#define THUSTR_21 "level 21: administration center" | ||
525 | extern const char *s_THUSTR_21; // = THUSTR_21; | ||
526 | //#define THUSTR_22 "level 22: habitat" | ||
527 | extern const char *s_THUSTR_22; // = THUSTR_22; | ||
528 | //#define THUSTR_23 "level 23: lunar mining project" | ||
529 | extern const char *s_THUSTR_23; // = THUSTR_23; | ||
530 | //#define THUSTR_24 "level 24: quarry" | ||
531 | extern const char *s_THUSTR_24; // = THUSTR_24; | ||
532 | //#define THUSTR_25 "level 25: baron's den" | ||
533 | extern const char *s_THUSTR_25; // = THUSTR_25; | ||
534 | //#define THUSTR_26 "level 26: ballistyx" | ||
535 | extern const char *s_THUSTR_26; // = THUSTR_26; | ||
536 | //#define THUSTR_27 "level 27: mount pain" | ||
537 | extern const char *s_THUSTR_27; // = THUSTR_27; | ||
538 | //#define THUSTR_28 "level 28: heck" | ||
539 | extern const char *s_THUSTR_28; // = THUSTR_28; | ||
540 | //#define THUSTR_29 "level 29: river styx" | ||
541 | extern const char *s_THUSTR_29; // = THUSTR_29; | ||
542 | //#define THUSTR_30 "level 30: last call" | ||
543 | extern const char *s_THUSTR_30; // = THUSTR_30; | ||
544 | |||
545 | //#define THUSTR_31 "level 31: pharaoh" | ||
546 | extern const char *s_THUSTR_31; // = THUSTR_31; | ||
547 | //#define THUSTR_32 "level 32: caribbean" | ||
548 | extern const char *s_THUSTR_32; // = THUSTR_32; | ||
549 | |||
550 | //#define HUSTR_CHATMACRO1 "I'm ready to kick butt!" | ||
551 | extern const char *s_HUSTR_CHATMACRO1; // = HUSTR_CHATMACRO1; | ||
552 | //#define HUSTR_CHATMACRO2 "I'm OK." | ||
553 | extern const char *s_HUSTR_CHATMACRO2; // = HUSTR_CHATMACRO2; | ||
554 | //#define HUSTR_CHATMACRO3 "I'm not looking too good!" | ||
555 | extern const char *s_HUSTR_CHATMACRO3; // = HUSTR_CHATMACRO3; | ||
556 | //#define HUSTR_CHATMACRO4 "Help!" | ||
557 | extern const char *s_HUSTR_CHATMACRO4; // = HUSTR_CHATMACRO4; | ||
558 | //#define HUSTR_CHATMACRO5 "You suck!" | ||
559 | extern const char *s_HUSTR_CHATMACRO5; // = HUSTR_CHATMACRO5; | ||
560 | //#define HUSTR_CHATMACRO6 "Next time, scumbag..." | ||
561 | extern const char *s_HUSTR_CHATMACRO6; // = HUSTR_CHATMACRO6; | ||
562 | //#define HUSTR_CHATMACRO7 "Come here!" | ||
563 | extern const char *s_HUSTR_CHATMACRO7; // = HUSTR_CHATMACRO7; | ||
564 | //#define HUSTR_CHATMACRO8 "I'll take care of it." | ||
565 | extern const char *s_HUSTR_CHATMACRO8; // = HUSTR_CHATMACRO8; | ||
566 | //#define HUSTR_CHATMACRO9 "Yes" | ||
567 | extern const char *s_HUSTR_CHATMACRO9; // = HUSTR_CHATMACRO9; | ||
568 | //#define HUSTR_CHATMACRO0 "No" | ||
569 | extern const char *s_HUSTR_CHATMACRO0; // = HUSTR_CHATMACRO0; | ||
570 | |||
571 | //#define HUSTR_TALKTOSELF1 "You mumble to yourself" | ||
572 | extern const char *s_HUSTR_TALKTOSELF1; // = HUSTR_TALKTOSELF1; | ||
573 | //#define HUSTR_TALKTOSELF2 "Who's there?" | ||
574 | extern const char *s_HUSTR_TALKTOSELF2; // = HUSTR_TALKTOSELF2; | ||
575 | //#define HUSTR_TALKTOSELF3 "You scare yourself" | ||
576 | extern const char *s_HUSTR_TALKTOSELF3; // = HUSTR_TALKTOSELF3; | ||
577 | //#define HUSTR_TALKTOSELF4 "You start to rave" | ||
578 | extern const char *s_HUSTR_TALKTOSELF4; // = HUSTR_TALKTOSELF4; | ||
579 | //#define HUSTR_TALKTOSELF5 "You've lost it..." | ||
580 | extern const char *s_HUSTR_TALKTOSELF5; // = HUSTR_TALKTOSELF5; | ||
581 | |||
582 | //#define HUSTR_MESSAGESENT "[Message Sent]" | ||
583 | extern const char *s_HUSTR_MESSAGESENT; // = HUSTR_MESSAGESENT; | ||
584 | |||
585 | // The following should NOT be changed unless it seems | ||
586 | // just AWFULLY necessary | ||
587 | |||
588 | //#define HUSTR_PLRGREEN "Green: " | ||
589 | extern const char *s_HUSTR_PLRGREEN; // = HUSTR_PLRGREEN; | ||
590 | //#define HUSTR_PLRINDIGO "Indigo: " | ||
591 | extern const char *s_HUSTR_PLRINDIGO; // = HUSTR_PLRINDIGO; | ||
592 | //#define HUSTR_PLRBROWN "Brown: " | ||
593 | extern const char *s_HUSTR_PLRBROWN; // = HUSTR_PLRBROWN; | ||
594 | //#define HUSTR_PLRRED "Red: " | ||
595 | extern const char *s_HUSTR_PLRRED; // = HUSTR_PLRRED; | ||
596 | |||
597 | // | ||
598 | // AM_map.C | ||
599 | // | ||
600 | |||
601 | //#define AMSTR_FOLLOWON "Follow Mode ON" | ||
602 | extern const char* s_AMSTR_FOLLOWON; // = AMSTR_FOLLOWON; | ||
603 | //#define AMSTR_FOLLOWOFF "Follow Mode OFF" | ||
604 | extern const char* s_AMSTR_FOLLOWOFF; // = AMSTR_FOLLOWOFF; | ||
605 | |||
606 | //#define AMSTR_GRIDON "Grid ON" | ||
607 | extern const char* s_AMSTR_GRIDON; // = AMSTR_GRIDON; | ||
608 | //#define AMSTR_GRIDOFF "Grid OFF" | ||
609 | extern const char* s_AMSTR_GRIDOFF; // = AMSTR_GRIDOFF; | ||
610 | |||
611 | //#define AMSTR_MARKEDSPOT "Marked Spot" | ||
612 | extern const char* s_AMSTR_MARKEDSPOT; // = AMSTR_MARKEDSPOT; | ||
613 | //#define AMSTR_MARKSCLEARED "All Marks Cleared" | ||
614 | extern const char* s_AMSTR_MARKSCLEARED; // = AMSTR_MARKSCLEARED; | ||
615 | |||
616 | // CPhipps - automap rotate & overlay | ||
617 | extern const char* s_AMSTR_ROTATEON; | ||
618 | extern const char* s_AMSTR_ROTATEOFF; | ||
619 | extern const char* s_AMSTR_OVERLAYON; | ||
620 | extern const char* s_AMSTR_OVERLAYOFF; | ||
621 | |||
622 | // | ||
623 | // ST_stuff.C | ||
624 | // | ||
625 | |||
626 | //#define STSTR_MUS "Music Change" | ||
627 | extern const char* s_STSTR_MUS; // = STSTR_MUS; | ||
628 | //#define STSTR_NOMUS "IMPOSSIBLE SELECTION" | ||
629 | extern const char* s_STSTR_NOMUS; // = STSTR_NOMUS; | ||
630 | //#define STSTR_DQDON "Degreelessness Mode On" | ||
631 | extern const char* s_STSTR_DQDON; // = STSTR_DQDON; | ||
632 | //#define STSTR_DQDOFF "Degreelessness Mode Off" | ||
633 | extern const char* s_STSTR_DQDOFF; // = STSTR_DQDOFF; | ||
634 | |||
635 | //#define STSTR_KFAADDED "Very Happy Ammo Added" | ||
636 | extern const char* s_STSTR_KFAADDED; // = STSTR_KFAADDED; | ||
637 | //#define STSTR_FAADDED "Ammo (no keys) Added" | ||
638 | extern const char* s_STSTR_FAADDED; // = STSTR_FAADDED; | ||
639 | |||
640 | //#define STSTR_NCON "No Clipping Mode ON" | ||
641 | extern const char* s_STSTR_NCON; // = STSTR_NCON; | ||
642 | //#define STSTR_NCOFF "No Clipping Mode OFF" | ||
643 | extern const char* s_STSTR_NCOFF; // = STSTR_NCOFF; | ||
644 | |||
645 | //#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" | ||
646 | extern const char* s_STSTR_BEHOLD; // = STSTR_BEHOLD; | ||
647 | //#define STSTR_BEHOLDX "Power-up Toggled" | ||
648 | extern const char* s_STSTR_BEHOLDX; // = STSTR_BEHOLDX; | ||
649 | |||
650 | //#define STSTR_CHOPPERS "... doesn't suck - GM" | ||
651 | extern const char* s_STSTR_CHOPPERS; // = STSTR_CHOPPERS; | ||
652 | //#define STSTR_CLEV "Changing Level..." | ||
653 | extern const char* s_STSTR_CLEV; // = STSTR_CLEV; | ||
654 | |||
655 | // | ||
656 | // F_Finale.C | ||
657 | // | ||
658 | /* | ||
659 | #define E1TEXT \ | ||
660 | "Once you beat the big badasses and\n"\ | ||
661 | "clean out the moon base you're supposed\n"\ | ||
662 | "to win, aren't you? Aren't you? Where's\n"\ | ||
663 | "your fat reward and ticket home? What\n"\ | ||
664 | "the hell is this? It's not supposed to\n"\ | ||
665 | "end this way!\n"\ | ||
666 | "\n" \ | ||
667 | "It stinks like rotten meat, but looks\n"\ | ||
668 | "like the lost Deimos base. Looks like\n"\ | ||
669 | "you're stuck on The Shores of Hell.\n"\ | ||
670 | "The only way out is through.\n"\ | ||
671 | "\n"\ | ||
672 | "To continue the DOOM experience, play\n"\ | ||
673 | "The Shores of Hell and its amazing\n"\ | ||
674 | "sequel, Inferno!\n" | ||
675 | */ | ||
676 | extern const char* s_E1TEXT; // = E1TEXT; | ||
677 | |||
678 | |||
679 | /* | ||
680 | #define E2TEXT \ | ||
681 | "You've done it! The hideous cyber-\n"\ | ||
682 | "demon lord that ruled the lost Deimos\n"\ | ||
683 | "moon base has been slain and you\n"\ | ||
684 | "are triumphant! But ... where are\n"\ | ||
685 | "you? You clamber to the edge of the\n"\ | ||
686 | "moon and look down to see the awful\n"\ | ||
687 | "truth.\n" \ | ||
688 | "\n"\ | ||
689 | "Deimos floats above Hell itself!\n"\ | ||
690 | "You've never heard of anyone escaping\n"\ | ||
691 | "from Hell, but you'll make the bastards\n"\ | ||
692 | "sorry they ever heard of you! Quickly,\n"\ | ||
693 | "you rappel down to the surface of\n"\ | ||
694 | "Hell.\n"\ | ||
695 | "\n" \ | ||
696 | "Now, it's on to the final chapter of\n"\ | ||
697 | "DOOM! -- Inferno." | ||
698 | */ | ||
699 | extern const char* s_E2TEXT; // = E2TEXT; | ||
700 | |||
701 | |||
702 | /* | ||
703 | #define E3TEXT \ | ||
704 | "The loathsome spiderdemon that\n"\ | ||
705 | "masterminded the invasion of the moon\n"\ | ||
706 | "bases and caused so much death has had\n"\ | ||
707 | "its ass kicked for all time.\n"\ | ||
708 | "\n"\ | ||
709 | "A hidden doorway opens and you enter.\n"\ | ||
710 | "You've proven too tough for Hell to\n"\ | ||
711 | "contain, and now Hell at last plays\n"\ | ||
712 | "fair -- for you emerge from the door\n"\ | ||
713 | "to see the green fields of Earth!\n"\ | ||
714 | "Home at last.\n" \ | ||
715 | "\n"\ | ||
716 | "You wonder what's been happening on\n"\ | ||
717 | "Earth while you were battling evil\n"\ | ||
718 | "unleashed. It's good that no Hell-\n"\ | ||
719 | "spawn could have come through that\n"\ | ||
720 | "door with you ..." | ||
721 | */ | ||
722 | extern const char* s_E3TEXT; // = E3TEXT; | ||
723 | |||
724 | |||
725 | /* | ||
726 | #define E4TEXT \ | ||
727 | "the spider mastermind must have sent forth\n"\ | ||
728 | "its legions of hellspawn before your\n"\ | ||
729 | "final confrontation with that terrible\n"\ | ||
730 | "beast from hell. but you stepped forward\n"\ | ||
731 | "and brought forth eternal damnation and\n"\ | ||
732 | "suffering upon the horde as a true hero\n"\ | ||
733 | "would in the face of something so evil.\n"\ | ||
734 | "\n"\ | ||
735 | "besides, someone was gonna pay for what\n"\ | ||
736 | "happened to daisy, your pet rabbit.\n"\ | ||
737 | "\n"\ | ||
738 | "but now, you see spread before you more\n"\ | ||
739 | "potential pain and gibbitude as a nation\n"\ | ||
740 | "of demons run amok among our cities.\n"\ | ||
741 | "\n"\ | ||
742 | "next stop, hell on earth!" | ||
743 | */ | ||
744 | extern const char* s_E4TEXT; // = E4TEXT; | ||
745 | |||
746 | |||
747 | // after level 6, put this: | ||
748 | |||
749 | /* | ||
750 | #define C1TEXT \ | ||
751 | "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \ | ||
752 | "STARPORT. BUT SOMETHING IS WRONG. THE\n" \ | ||
753 | "MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \ | ||
754 | "WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \ | ||
755 | "IS BEING SUBVERTED BY THEIR PRESENCE.\n" \ | ||
756 | "\n"\ | ||
757 | "AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \ | ||
758 | "FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \ | ||
759 | "YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \ | ||
760 | "OF THE STARBASE AND FIND THE CONTROLLING\n" \ | ||
761 | "SWITCH WHICH HOLDS EARTH'S POPULATION\n" \ | ||
762 | "HOSTAGE." | ||
763 | */ | ||
764 | extern const char* s_C1TEXT; // = C1TEXT; | ||
765 | |||
766 | // After level 11, put this: | ||
767 | |||
768 | /* | ||
769 | #define C2TEXT \ | ||
770 | "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \ | ||
771 | "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\ | ||
772 | "THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\ | ||
773 | "HUMAN LEFT ON THE FACE OF THE PLANET.\n"\ | ||
774 | "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\ | ||
775 | "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\ | ||
776 | "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\ | ||
777 | "THAT YOU HAVE SAVED YOUR SPECIES.\n"\ | ||
778 | "\n"\ | ||
779 | "BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\ | ||
780 | "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\ | ||
781 | "THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\ | ||
782 | "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\ | ||
783 | "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\ | ||
784 | "YOUR OWN HOME CITY, NOT FAR FROM THE\n"\ | ||
785 | "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\ | ||
786 | "UP AND RETURN TO THE FRAY." | ||
787 | */ | ||
788 | extern const char* s_C2TEXT; // = C2TEXT; | ||
789 | |||
790 | |||
791 | // After level 20, put this: | ||
792 | |||
793 | /* | ||
794 | #define C3TEXT \ | ||
795 | "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\ | ||
796 | "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\ | ||
797 | "YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\ | ||
798 | "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\ | ||
799 | "TEETH AND PLUNGE THROUGH IT.\n"\ | ||
800 | "\n"\ | ||
801 | "THERE MUST BE A WAY TO CLOSE IT ON THE\n"\ | ||
802 | "OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\ | ||
803 | "GOT TO GO THROUGH HELL TO GET TO IT?" | ||
804 | */ | ||
805 | extern const char* s_C3TEXT; // = C3TEXT; | ||
806 | |||
807 | |||
808 | // After level 29, put this: | ||
809 | |||
810 | /* | ||
811 | #define C4TEXT \ | ||
812 | "THE HORRENDOUS VISAGE OF THE BIGGEST\n"\ | ||
813 | "DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\ | ||
814 | "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\ | ||
815 | "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\ | ||
816 | "UP AND DIES, ITS THRASHING LIMBS\n"\ | ||
817 | "DEVASTATING UNTOLD MILES OF HELL'S\n"\ | ||
818 | "SURFACE.\n"\ | ||
819 | "\n"\ | ||
820 | "YOU'VE DONE IT. THE INVASION IS OVER.\n"\ | ||
821 | "EARTH IS SAVED. HELL IS A WRECK. YOU\n"\ | ||
822 | "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\ | ||
823 | "DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\ | ||
824 | "FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\ | ||
825 | "HOME. REBUILDING EARTH OUGHT TO BE A\n"\ | ||
826 | "LOT MORE FUN THAN RUINING IT WAS.\n" | ||
827 | */ | ||
828 | extern const char* s_C4TEXT; // = C4TEXT; | ||
829 | |||
830 | |||
831 | |||
832 | // Before level 31, put this: | ||
833 | |||
834 | /* | ||
835 | #define C5TEXT \ | ||
836 | "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\ | ||
837 | "LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\ | ||
838 | "HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\ | ||
839 | "WHO THE INMATES OF THIS CORNER OF HELL\n"\ | ||
840 | "WILL BE." | ||
841 | */ | ||
842 | extern const char* s_C5TEXT; // = C5TEXT; | ||
843 | |||
844 | |||
845 | // Before level 32, put this: | ||
846 | |||
847 | /* | ||
848 | #define C6TEXT \ | ||
849 | "CONGRATULATIONS, YOU'VE FOUND THE\n"\ | ||
850 | "SUPER SECRET LEVEL! YOU'D BETTER\n"\ | ||
851 | "BLAZE THROUGH THIS ONE!\n" | ||
852 | */ | ||
853 | extern const char* s_C6TEXT; // = C6TEXT; | ||
854 | |||
855 | |||
856 | // after map 06 | ||
857 | |||
858 | /* | ||
859 | #define P1TEXT \ | ||
860 | "You gloat over the steaming carcass of the\n"\ | ||
861 | "Guardian. With its death, you've wrested\n"\ | ||
862 | "the Accelerator from the stinking claws\n"\ | ||
863 | "of Hell. You relax and glance around the\n"\ | ||
864 | "room. Damn! There was supposed to be at\n"\ | ||
865 | "least one working prototype, but you can't\n"\ | ||
866 | "see it. The demons must have taken it.\n"\ | ||
867 | "\n"\ | ||
868 | "You must find the prototype, or all your\n"\ | ||
869 | "struggles will have been wasted. Keep\n"\ | ||
870 | "moving, keep fighting, keep killing.\n"\ | ||
871 | "Oh yes, keep living, too." | ||
872 | */ | ||
873 | extern const char* s_P1TEXT; // = P1TEXT; | ||
874 | |||
875 | |||
876 | // after map 11 | ||
877 | |||
878 | /* | ||
879 | #define P2TEXT \ | ||
880 | "Even the deadly Arch-Vile labyrinth could\n"\ | ||
881 | "not stop you, and you've gotten to the\n"\ | ||
882 | "prototype Accelerator which is soon\n"\ | ||
883 | "efficiently and permanently deactivated.\n"\ | ||
884 | "\n"\ | ||
885 | "You're good at that kind of thing." | ||
886 | */ | ||
887 | extern const char* s_P2TEXT; // = P2TEXT; | ||
888 | |||
889 | |||
890 | // after map 20 | ||
891 | |||
892 | /* | ||
893 | #define P3TEXT \ | ||
894 | "You've bashed and battered your way into\n"\ | ||
895 | "the heart of the devil-hive. Time for a\n"\ | ||
896 | "Search-and-Destroy mission, aimed at the\n"\ | ||
897 | "Gatekeeper, whose foul offspring is\n"\ | ||
898 | "cascading to Earth. Yeah, he's bad. But\n"\ | ||
899 | "you know who's worse!\n"\ | ||
900 | "\n"\ | ||
901 | "Grinning evilly, you check your gear, and\n"\ | ||
902 | "get ready to give the bastard a little Hell\n"\ | ||
903 | "of your own making!" | ||
904 | */ | ||
905 | extern const char* s_P3TEXT; // = P3TEXT; | ||
906 | |||
907 | // after map 30 | ||
908 | |||
909 | /* | ||
910 | #define P4TEXT \ | ||
911 | "The Gatekeeper's evil face is splattered\n"\ | ||
912 | "all over the place. As its tattered corpse\n"\ | ||
913 | "collapses, an inverted Gate forms and\n"\ | ||
914 | "sucks down the shards of the last\n"\ | ||
915 | "prototype Accelerator, not to mention the\n"\ | ||
916 | "few remaining demons. You're done. Hell\n"\ | ||
917 | "has gone back to pounding bad dead folks \n"\ | ||
918 | "instead of good live ones. Remember to\n"\ | ||
919 | "tell your grandkids to put a rocket\n"\ | ||
920 | "launcher in your coffin. If you go to Hell\n"\ | ||
921 | "when you die, you'll need it for some\n"\ | ||
922 | "final cleaning-up ..." | ||
923 | */ | ||
924 | extern const char* s_P4TEXT; // = P4TEXT; | ||
925 | |||
926 | // before map 31 | ||
927 | |||
928 | /* | ||
929 | #define P5TEXT \ | ||
930 | "You've found the second-hardest level we\n"\ | ||
931 | "got. Hope you have a saved game a level or\n"\ | ||
932 | "two previous. If not, be prepared to die\n"\ | ||
933 | "aplenty. For master marines only." | ||
934 | */ | ||
935 | extern const char* s_P5TEXT; // = P5TEXT; | ||
936 | |||
937 | // before map 32 | ||
938 | |||
939 | /* | ||
940 | #define P6TEXT \ | ||
941 | "Betcha wondered just what WAS the hardest\n"\ | ||
942 | "level we had ready for ya? Now you know.\n"\ | ||
943 | "No one gets out alive." | ||
944 | */ | ||
945 | extern const char* s_P6TEXT; // = P6TEXT; | ||
946 | |||
947 | |||
948 | /* | ||
949 | #define T1TEXT \ | ||
950 | "You've fought your way out of the infested\n"\ | ||
951 | "experimental labs. It seems that UAC has\n"\ | ||
952 | "once again gulped it down. With their\n"\ | ||
953 | "high turnover, it must be hard for poor\n"\ | ||
954 | "old UAC to buy corporate health insurance\n"\ | ||
955 | "nowadays..\n"\ | ||
956 | "\n"\ | ||
957 | "Ahead lies the military complex, now\n"\ | ||
958 | "swarming with diseased horrors hot to get\n"\ | ||
959 | "their teeth into you. With luck, the\n"\ | ||
960 | "complex still has some warlike ordnance\n"\ | ||
961 | "laying around." | ||
962 | */ | ||
963 | extern const char* s_T1TEXT; // = T1TEXT; | ||
964 | |||
965 | |||
966 | /* | ||
967 | #define T2TEXT \ | ||
968 | "You hear the grinding of heavy machinery\n"\ | ||
969 | "ahead. You sure hope they're not stamping\n"\ | ||
970 | "out new hellspawn, but you're ready to\n"\ | ||
971 | "ream out a whole herd if you have to.\n"\ | ||
972 | "They might be planning a blood feast, but\n"\ | ||
973 | "you feel about as mean as two thousand\n"\ | ||
974 | "maniacs packed into one mad killer.\n"\ | ||
975 | "\n"\ | ||
976 | "You don't plan to go down easy." | ||
977 | */ | ||
978 | extern const char* s_T2TEXT; // = T2TEXT; | ||
979 | |||
980 | |||
981 | /* | ||
982 | #define T3TEXT \ | ||
983 | "The vista opening ahead looks real damn\n"\ | ||
984 | "familiar. Smells familiar, too -- like\n"\ | ||
985 | "fried excrement. You didn't like this\n"\ | ||
986 | "place before, and you sure as hell ain't\n"\ | ||
987 | "planning to like it now. The more you\n"\ | ||
988 | "brood on it, the madder you get.\n"\ | ||
989 | "Hefting your gun, an evil grin trickles\n"\ | ||
990 | "onto your face. Time to take some names." | ||
991 | */ | ||
992 | extern const char* s_T3TEXT; // = T3TEXT; | ||
993 | |||
994 | /* | ||
995 | #define T4TEXT \ | ||
996 | "Suddenly, all is silent, from one horizon\n"\ | ||
997 | "to the other. The agonizing echo of Hell\n"\ | ||
998 | "fades away, the nightmare sky turns to\n"\ | ||
999 | "blue, the heaps of monster corpses start \n"\ | ||
1000 | "to evaporate along with the evil stench \n"\ | ||
1001 | "that filled the air. Jeeze, maybe you've\n"\ | ||
1002 | "done it. Have you really won?\n"\ | ||
1003 | "\n"\ | ||
1004 | "Something rumbles in the distance.\n"\ | ||
1005 | "A blue light begins to glow inside the\n"\ | ||
1006 | "ruined skull of the demon-spitter." | ||
1007 | */ | ||
1008 | extern const char* s_T4TEXT; // = T4TEXT; | ||
1009 | |||
1010 | |||
1011 | /* | ||
1012 | #define T5TEXT \ | ||
1013 | "What now? Looks totally different. Kind\n"\ | ||
1014 | "of like King Tut's condo. Well,\n"\ | ||
1015 | "whatever's here can't be any worse\n"\ | ||
1016 | "than usual. Can it? Or maybe it's best\n"\ | ||
1017 | "to let sleeping gods lie.." | ||
1018 | */ | ||
1019 | extern const char* s_T5TEXT; // = T5TEXT; | ||
1020 | |||
1021 | |||
1022 | /* | ||
1023 | #define T6TEXT \ | ||
1024 | "Time for a vacation. You've burst the\n"\ | ||
1025 | "bowels of hell and by golly you're ready\n"\ | ||
1026 | "for a break. You mutter to yourself,\n"\ | ||
1027 | "Maybe someone else can kick Hell's ass\n"\ | ||
1028 | "next time around. Ahead lies a quiet town,\n"\ | ||
1029 | "with peaceful flowing water, quaint\n"\ | ||
1030 | "buildings, and presumably no Hellspawn.\n"\ | ||
1031 | "\n"\ | ||
1032 | "As you step off the transport, you hear\n"\ | ||
1033 | "the stomp of a cyberdemon's iron shoe." | ||
1034 | */ | ||
1035 | extern const char* s_T6TEXT; // = T6TEXT; | ||
1036 | |||
1037 | // | ||
1038 | // Character cast strings F_FINALE.C | ||
1039 | // | ||
1040 | //#define CC_ZOMBIE "ZOMBIEMAN" | ||
1041 | extern const char* s_CC_ZOMBIE; // = CC_ZOMBIE; | ||
1042 | //#define CC_SHOTGUN "SHOTGUN GUY" | ||
1043 | extern const char* s_CC_SHOTGUN; // = CC_SHOTGUN; | ||
1044 | //#define CC_HEAVY "HEAVY WEAPON DUDE" | ||
1045 | extern const char* s_CC_HEAVY; // = CC_HEAVY; | ||
1046 | //#define CC_IMP "IMP" | ||
1047 | extern const char* s_CC_IMP; // = CC_IMP; | ||
1048 | //#define CC_DEMON "DEMON" | ||
1049 | extern const char* s_CC_DEMON; // = CC_DEMON; | ||
1050 | //#define CC_LOST "LOST SOUL" | ||
1051 | extern const char* s_CC_LOST; // = CC_LOST; | ||
1052 | //#define CC_CACO "CACODEMON" | ||
1053 | extern const char* s_CC_CACO; // = CC_CACO; | ||
1054 | //#define CC_HELL "HELL KNIGHT" | ||
1055 | extern const char* s_CC_HELL; // = CC_HELL; | ||
1056 | //#define CC_BARON "BARON OF HELL" | ||
1057 | extern const char* s_CC_BARON; // = CC_BARON; | ||
1058 | //#define CC_ARACH "ARACHNOTRON" | ||
1059 | extern const char* s_CC_ARACH; // = CC_ARACH; | ||
1060 | //#define CC_PAIN "PAIN ELEMENTAL" | ||
1061 | extern const char* s_CC_PAIN; // = CC_PAIN; | ||
1062 | //#define CC_REVEN "REVENANT" | ||
1063 | extern const char* s_CC_REVEN; // = CC_REVEN; | ||
1064 | //#define CC_MANCU "MANCUBUS" | ||
1065 | extern const char* s_CC_MANCU; // = CC_MANCU; | ||
1066 | //#define CC_ARCH "ARCH-VILE" | ||
1067 | extern const char* s_CC_ARCH; // = CC_ARCH; | ||
1068 | //#define CC_SPIDER "THE SPIDER MASTERMIND" | ||
1069 | extern const char* s_CC_SPIDER; // = CC_SPIDER; | ||
1070 | //#define CC_CYBER "THE CYBERDEMON" | ||
1071 | extern const char* s_CC_CYBER; // = CC_CYBER; | ||
1072 | //#define CC_HERO "OUR HERO" | ||
1073 | extern const char* s_CC_HERO; // = CC_HERO; | ||
1074 | |||
1075 | // Ty 03/30/98 - new substitutions for background textures during int screens | ||
1076 | // char* bgflatE1 = "FLOOR4_8"; | ||
1077 | extern const char* bgflatE1; | ||
1078 | // char* bgflatE2 = "SFLR6_1"; | ||
1079 | extern const char* bgflatE2; | ||
1080 | // char* bgflatE3 = "MFLR8_4"; | ||
1081 | extern const char* bgflatE3; | ||
1082 | // char* bgflatE4 = "MFLR8_3"; | ||
1083 | extern const char* bgflatE4; | ||
1084 | |||
1085 | // char* bgflat06 = "SLIME16"; | ||
1086 | extern const char* bgflat06; | ||
1087 | // char* bgflat11 = "RROCK14"; | ||
1088 | extern const char* bgflat11; | ||
1089 | // char* bgflat20 = "RROCK07"; | ||
1090 | extern const char* bgflat20; | ||
1091 | // char* bgflat30 = "RROCK17"; | ||
1092 | extern const char* bgflat30; | ||
1093 | // char* bgflat15 = "RROCK13"; | ||
1094 | extern const char* bgflat15; | ||
1095 | // char* bgflat31 = "RROCK19"; | ||
1096 | extern const char* bgflat31; | ||
1097 | |||
1098 | // char* bgcastcall = "BOSSBACK"; // panel behind cast call | ||
1099 | extern const char* bgcastcall; | ||
1100 | |||
1101 | // ignored if blank, general purpose startup announcements | ||
1102 | // char* startup1 = ""; | ||
1103 | extern const char* startup1; | ||
1104 | // char* startup2 = ""; | ||
1105 | extern const char* startup2; | ||
1106 | // char* startup3 = ""; | ||
1107 | extern const char* startup3; | ||
1108 | // char* startup4 = ""; | ||
1109 | extern const char* startup4; | ||
1110 | // char* startup5 = ""; | ||
1111 | extern const char* startup5; | ||
1112 | |||
1113 | // from g_game.c, prefix for savegame name like "boomsav" | ||
1114 | extern const char* savegamename; | ||
1115 | |||
1116 | void D_BuildBEXTables(void); | ||
1117 | |||
1118 | #endif | ||