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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * AutoMap module.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __AMMAP_H__
35#define __AMMAP_H__
36
37#include "d_event.h"
38
39#define MAPBITS 12
40#define FRACTOMAPBITS (FRACBITS-MAPBITS)
41
42// Used by ST StatusBar stuff.
43#define AM_MSGHEADER (('a'<<24)+('m'<<16))
44#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
45#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
46
47// Called by main loop.
48boolean AM_Responder (event_t* ev);
49
50// Called by main loop.
51void AM_Ticker (void);
52
53// Called by main loop,
54// called instead of view drawer if automap active.
55void AM_Drawer (void);
56
57// Called to force the automap to quit
58// if the level is completed while it is up.
59void AM_Stop (void);
60
61// killough 2/22/98: for saving automap information in savegame:
62
63extern void AM_Start(void);
64
65//jff 4/16/98 make externally available
66
67extern void AM_clearMarks(void);
68
69typedef struct
70{
71 fixed_t x,y;
72} mpoint_t;
73
74extern mpoint_t *markpoints;
75extern int markpointnum, markpointnum_max;
76
77// end changes -- killough 2/22/98
78
79// killough 5/2/98: moved from m_misc.c
80
81//jff 1/7/98 automap colors added
82extern int mapcolor_back; // map background
83extern int mapcolor_grid; // grid lines color
84extern int mapcolor_wall; // normal 1s wall color
85extern int mapcolor_fchg; // line at floor height change color
86extern int mapcolor_cchg; // line at ceiling height change color
87extern int mapcolor_clsd; // line at sector with floor=ceiling color
88extern int mapcolor_rkey; // red key color
89extern int mapcolor_bkey; // blue key color
90extern int mapcolor_ykey; // yellow key color
91extern int mapcolor_rdor; // red door color (diff from keys to allow option)
92extern int mapcolor_bdor; // blue door color (of enabling one not other)
93extern int mapcolor_ydor; // yellow door color
94extern int mapcolor_tele; // teleporter line color
95extern int mapcolor_secr; // secret sector boundary color
96//jff 4/23/98
97extern int mapcolor_exit; // exit line
98extern int mapcolor_unsn; // computer map unseen line color
99extern int mapcolor_flat; // line with no floor/ceiling changes
100extern int mapcolor_sprt; // general sprite color
101extern int mapcolor_item; // item sprite color
102extern int mapcolor_enemy; // enemy sprite color
103extern int mapcolor_frnd; // friendly sprite color
104extern int mapcolor_hair; // crosshair color
105extern int mapcolor_sngl; // single player arrow color
106extern int mapcolor_plyr[4]; // colors for players in multiplayer
107extern int mapcolor_me; // consoleplayer's chosen colour
108//jff 3/9/98
109extern int map_secret_after; // secrets do not appear til after bagged
110
111#endif