From 216e50b3b66b8c8f15f4e06a6c9e535cb4b216c6 Mon Sep 17 00:00:00 2001 From: Robert Hak Date: Fri, 14 Jun 2002 09:07:19 +0000 Subject: updating irc logs git-svn-id: svn://svn.rockbox.org/rockbox/trunk@996 a1c6a512-1295-4272-9138-f99709370657 --- www/irc/rockbox-20020531.log | 2301 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2301 insertions(+) create mode 100644 www/irc/rockbox-20020531.log (limited to 'www/irc/rockbox-20020531.log') diff --git a/www/irc/rockbox-20020531.log b/www/irc/rockbox-20020531.log new file mode 100644 index 0000000000..2610a88f5d --- /dev/null +++ b/www/irc/rockbox-20020531.log @@ -0,0 +1,2301 @@ +**** BEGIN LOGGING AT Wed May 29 23:40:11 2002 + +--> adiamas (~adiamas@as5300-9.216-194-23-46.nyc.ny.metconnect.net) has joined #rockbox +--- Topic for #rockbox is Does your box rock? http://bjorn.haxx.se/rockbox/ +--- Topic for #rockbox set by Bagder at Mon May 13 04:46:28 +--- You are now known as adi|home + http://www.teilar.gr/~h2527/ + mornin +--> elinenbe (trilluser@bgp01080511bgs.wanarb01.mi.comcast.net) has joined #rockbox + ok so why is bmp.h being included somewhere for a player build? + and whats up with snprintf conflicting types? +--> Bagder (~daniel@as3-3-2.ras.s.bonet.se) has joined #rockbox + mooo + heya there bäddur + nice to see you + Do you have power heh + *I* have + or is it black in kista + :-P + contactor takes a day off? + Kista is pretty black, yes + I'm at a customer south of stockholm + i see + talked to a friend working at nordnet (teletrade) + they suffered some probs + but they managed to get their fiber online + jus tnow + they in kista? + good for them, stock exchange is opening in 2 minutes, isn't it + yup + they just got the servers online like 1 minute ago + they supposedly moved there not long ago + if i remeber it right + nice company, lot of heavy machines =) + hm, well I bet no one is at our office at this time anyway + =) + I hope I'll move to sthlm in august + and hopefully find some job there + I don't think it can be too hard. + Well w/o any work experience it's not allt hat easy, but I do hope my degree will be work something + I'll cross my fingers for you + thx :) + well time fo rme to sleep now, I've had a REALLY rough night + had like 30-35 ppl in the shopa t the same time + all drunk, all wanting hot dogs + haha + what shop is this? + 2 hours of extreme stress between 1:30-3:30 + gas station actually, shell. + aha + we're open 24/7,a nd i do the night shift this week, covering for another emoployee + its a shitty job but i need osmething to make some money for summer vacation + and also, this makes you appreciate you decided to get a masters degree + heh + I figure that + but it's nice in some strange way... + you get into the work of ordinary people...factory workers, newspaper drivers, taxidrivers + into their world + I find that fascinating...for some reason + People that don't think too much about things that aren't concrete...they just live on. + Bah, Iäm ghetting to philosophic, even though I do have a point with this. + time to sleep +* irony|zzz is gone, zzz [l/on p/on] + later + see ya +<-- elinenbe has quit ("ChatZilla 0.8.7 [Mozilla rv:1.0rc3/20020523]") +--> elinenbe (trilluser@bgp01080511bgs.wanarb01.mi.comcast.net) has joined #rockbox +<-- irony|zzz has quit (" ") +<-- elinenbe has quit (Client Quit) +--> elinenbe (trilluser@bgp01080511bgs.wanarb01.mi.comcast.net) has joined #rockbox +--- ChanServ gives channel operator status to Bagder +--- Bagder has changed the topic to: web site down due to power blackout + so yeah how about the current cvs + first i get errors about not finding bmp.h (and i'm trying to build for a player!) and then snprintf conflicting types + hm + the bmp.h thing is in main_menu.c + I see it too now + it breaks all over + heh + yeah.. i had the snprintf complaint today.. + I fix + try now + its good now + good only recorder builds break now ;-) + .. and now that builds too + hmm +--> Zagor (~haxx@Job.elit.net) has joined #rockbox + woo + hi there + a different Zagor ;-) + ok well it looks like that changes in CGRAM get reflected in already-printed characters on the screen + yeah, this blackout forces creative solutions :) + i mean the custom chars change as soon as you change them :/ + Zagor: let me know if you wanna use my home machine for anything creative ;-) + bagder: can you set me up a ssl tunnel? + brb +<-- Zagor has quit (Client Quit) +--> Zagor (~haxx@Job.elit.net) has joined #rockbox + has anyone found any bugs the last 12 hours? + yes + what? + edx broke the build +* Zagor smacks edx + hehe + what did he do? + #include "bmp.h" + buh + oh well + and I fixed the snpritnf() proto + as that caused confusion too + ok i've got 3 different dirs that the first 10 chars of are the same + 2 of which the first 11 chars are the same + psycoxul: tough :) + and i can't tell them appart in the browser, but worse is i can't tell them appart by their contents which should be different + 1 of them i can tell appart from the other 2 + but then the other 2 i can't +* adi|home has no idea what PsycoXul is talking about + those 2 also appear right next to each other in the browser + adi|home: it's rockbox on a player target talk ;-) +* adi|home perks up + sweet... + but im sorry. i refuse to shell out another 200$ just to get a player so i can keep up with you folks ;) + boooo ;-) + you could always send me one of those donated units ;) + I'd go for a donut unit too :-P +* Bagder needs coffee + that would go with your 'donut unit ' ;) +--> bjst_ (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + hmmm.. minor bug here... + hey there + need to look into that. +<-- Zagor has quit ("Leaving") +--- bjst_ is now known as Zagor + hm, now I have to move my mp3 stream to another port... + :-) + maybe that someting we need ;) + a common mp3 repository for all of us ;) + Bagder: hehe +* adi|home pokes Bagder + you need to get me and ip and port so i can downsuck at work ;) + Zagor: I'll run it tunneled through ssh ;-) + downsuck ? + downsuck: (v) to download at a high rate for the purposes of later consumption. + ah + [ie: 'Bob downsucked 30gigs of music that he had never heard of just in case he would want it later.'] + :) + I don't want my poor machine and connection get choked by maniacs downloading mp3s ;-) + hehehe + what conneciton you on? + adsl, 2.5mbit down, 700kbit up + bahh.. your just fine ;) +* adi|home pokes Bagder + come'on.. share + ya know you want to +* adi|home inserts gross amounts of peer pressure + adi|home: you don't want bagder's music anyway :) + why not? + :) + haha + i have yet to find music i won't listen to :) + rap + country + blue grass + techno + rock + punk + blues + showtunes + p0rn + classical + its all good :) + it's none of the above. i'll say no more... + hehehe + I do have *some* of the above too + why's lcd_write() and related macro's only defined in lcd.c and not usable directly from an app? + Armagedon Dildos? + wtf + PsycoXul: 'cause they're not part of the API. define a high-level function to do the job. + PsycoXul: I think that's because we've aimed at a somewhat higher level api for the applications +--> Zagor_ (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + tadaaa +<-- Zagor has quit ("Client Exiting") +--- Zagor_ is now known as Zagor + ssl tunnels rock + well, it isn't really ssl ;-) + nah, but it's the ssl port :) + right + so, where were we? edx broke the build? who broke edx? ;-D +* adi|home kicked edx in the nuts.. that count? + I fixed the build + ok, good + how expensive a call is lcd_update? + adi|home: Gary once mentioned he could get 20 fps using that + ummmm.. is that good or bad? + but I guess he did more than just updating too then ;-) + im just noticing we do alot of: + function() + function() + lcd_update() + return + other_function() + lcd_update() + right, that is not good + where the second call only makes a minor change over the first + i thought so + we could possibly remake things to only do lcd_update() just before we await a keypress + hmm + dunno if i like that or not... + what shifts the words over 1 char for the cursor on the player + i thought just the printing of the '-' was doing it but its not heh + i don't think we have a function for that... + in tree.c i mean + i don't get what you mean then + do you have a player? + you mean the alignment of the 1char in the col? + nope.. recorder + well + heh + but basically i mean + but the display in that sense should be the same + its '-Stuff' + and if i get rid of the - printing entirely its still ' Stuff' + okay.. and what do you want? + 'Stuff'? + yes + because the '-' is your cursor + so you want: + -Stuff + other stuff + to be + Stuff + other stuff + ? + yes + how do you kno which one your selecting then? + because we don't need - as a cursor on the player, it has a cursor of its own that reverses the text + and it doesn't need to take up a space + ahhh.. okay.. + got ya + one sec, let me look +<-- Bagder (~daniel@as3-3-2.ras.s.bonet.se) has left #rockbox + ok + i see it + #define LINE_X 1 /* X position the entry-list starts at */ + heh +* adi|home nods + but make sure you #define around it + the recorder does need a cursor + yeah + well i'm just testing stuff atm + okay.. i got it.. + i still need to see if i can make that cursor show up and not blink + just set the LINE_X to 0 + yeah + and: line 116 + or there in abouts + lcd_putsxy + put that inside the #ifdef below it + before the lcd_update + hmm + what? + okay.. go to tree.c + lcd_putsxy's just for the recorder + i'm not touching anything with that + doh.. wrong line.. hold on + check line 173 + see the lcd_puts after it? + i've already gone through all those + put _that_ inside the #ifdeff below it + nods + there's way too many places that say to put the "-" on there, but i already changed them all :p + heheh k + hmm + i can't get the cursor to show without it blinking + and its off half the time when its blinking heh +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +* PsycoXul will mess with it more later... tea and movie now +--> Bagder (~daniel@as3-3-2.ras.s.bonet.se) has joined #rockbox + Yo! + hej linus +* Zagor is dogfooding today + I'm glad I don't live in the northwest part of Stockholm + the menu on the recorder.. is it supposed to wrap hen you hit top or bottom? + or do we just stop? + just stop + i removed the wrap yesterday + okay.. + then i just fixed the recorder menu.. + it was bugging, and became rather confusing on the 2-line player +* adi|home nods +--> alkorr (alkorr@srs01v-7-102.n.club-internet.fr) has joined #rockbox + Hello + hi alan! + yo! + major power blackout. our site is down + very ironic, since I really feel 1.0 is release ready + hehe i noticed + arf + do we have any idea of this release works on the recorder or not? + maybe it's a conspiracy instigated by archos? ;) + it doesn't. the ata code isn't right + k... + btw.. have we given any thought to rolo yet? + on the menu, when you hit Version, whats supposed to happen? + tought, yes. code, no + heheh k + what are your thoughts on it? + version show the firmware version number and waits for a keypress + rolo should work much like lilo on linux + um, well version on the recorder just shows 'CVS' + im trying to figure out why the splash doesn't display right now + yeah, that's the version right now :) + heheh k + i've removed the delay from the splash. i forgot it was used in the menu too. + ahhh... + k.. + adi|home: that version string is generated by the release tarball script +* adi|home nods + that makes sense + no fair, your using logic + hehe + so if you'd build from a daily build tarball, you'd see a different version in there + Zagor: the ata code isn't right ? + Zagor: where was the delay you removed initially? + alkorr: it fails for the recorder, for some reason + adi|home: it was in show_splash() + i removed it since I made splash appear during init instead of before + hmmm.. k + have a look on it Zagor + well.. it doesn't really display at all now because of the sim ;) but i assume on a recorder or player it would + adi|home: yes it does + yes it does? + meaning it will on the player? + it shows on target + k.. thats what i thought :L)( + :) + init takes about a second on the player, and about 3ms in the simulator :) + hehe + it doesn't read at all ? + ata_init() fails with -4 + alkorr: it stops at "ata: -4" + freeze lock ? + yup + no apparent locking ? i mean when accessing via a PC ? + no we haven't seen a lock in a long time now + using with usb works fine +--- Tumm^Awej is now known as Tumm + and if you comment the freeze_lock ? + okay, you can now see the splash screen from the menu + alkorr: haven't tried that + Zagor, i fixed main.c + it now references show_logo + not show_splash + ok, you fixed main_menu.c+h too? + show_splash has a delay in it, show_logo doesnt + only main_menu.h + .c rather + you should put -1 before command and -2 after command completion + we need it in the header file or we'll get ab ugly compiler warning + alkorr: how do you mean? + need what? + adi|home: we could make the "version" display show the logo above the version string, would look cool ;-) + alkorr: ah in freeze_lock() you mean? + that i can do :) + adi|home: declaration of show_logo() + Zagor: it was already that + show_splash called show_logo + originally + zagor and linus, we should work away the compiler warnings + more generay + show_splash is called in the menu function pointer + no, just show_splash. if main.c now calls show_logo instead, the .h needs to be changed +* adi|home is now totally confused + menu.h makes not reference to show_splash or show_logo + main_menu.h only needs to know about show_splash + so all should be well + oh i have an idea ! the original recorder firmware maybe execute freeze_lock() so you cannot do twice ! + i don't another explanation for the moment + ahh, yes that's quite possible + i'm pretty sure about this + Bagder: ill get the version to display the splash screen tomorrow.. im off to bed... + night all + night adi + night! + which version of newlib you use for rockbox ? + 1.10 + gluuup 3 MB... :( + yeah :-/ + hope it will compile fine after downloading it + 3MB package for some very few functions + (that we use I mean) + i thought you wanted to get rid of it... + it wouldn't be very hard to get rid of it now + quite now i want to compile rockbox :/ + in fact it is only some file in app which are eager of newlib + no + strncmp, strncpy, strlen, memcpy etc + they're used all over + oh yeah it fails for app before the other directories + ah yes + recorder works now with ATA ? + by the way which version of gcc do you use ? + I use 3.0.3 for the cross compile + alkorr: i'll test the recorder now + k + a question arises : if some arch*s firmware freezes the lock, we need to check after command failure if it is because the lock is always froozen to be correct + is the mpeg thread suitably disabled on the recorder? + well i read the ATA document + it is said that "Frozen mode is disabled by power off or + hardware reset. If SECURITY FREEZE LOCK is issued when the device is in Frozen mode, the command + executes and the device remains in Frozen mode. + not a good news + oh it seems you don't issue a hardware reset even if the function is here + "The device shall return command aborted if the command is not supported, or the device is in Locked + mode. + it doesn't mention there is an error if already frozen :/ + mp3 streaming through a ssh tunnel really doesn't work well + for some odd reason + ok, SECURITY_FREEZE_LOCK is a non-data protocol + which means it issues an interrupt at completion + so be sure to disable interrupt before (i suppose it is so) + what is the main file ? + apps/main.c + system_init disables all IRQ, and then we enable only those we actually use + and we don't use the ATA IRQ + i see that + but when you will use it, beware + what i mean you did nIEN after two non-data command + whereas it should be before + it doesn't change anything quite now but still a mistake :) + well, success ? + well it doesn't say ata: -4, but it doesn't say anything else either :) + dead + ouch + try another command instead of freeze... just to say if ata controler is failing + i'll try removing the splash + uh you try to see if it exist a slave ? + yes + so when you enter freeze, you are selecting slave ? + unless freeze works for both... + both? + we are selecting master or slave first, then perform commands + since the drive may be strapped as slave, we must determine that first + yes because you leave DEV at the slave when you call freeze + ah ok + it is MASTER xor SLAVE + if a master is found, we don't look for a slave + sorry :) +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- alkorr has quit () + popping off like flies ;-) +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + whoa. kernel panic! + really? + Lame USB driver + yup. usb isn't quite bug free :) + hehe + nasty + and its not even usb2? + plain usb1.1 + did you see edx screendump of the win32 simulator? + edx's + no + http://codeforce.d2g.com/rockbox/w32sim.jpg + kinda neat-looking + compared to the x11 one ;-) + Zagor has real problems with the USB driver... +--> RKK60 (OKE60@pD9EAB9DE.dip.t-dialin.net) has joined #rockbox +--- RKK60 is now known as edx + HELO + hey edx + hi + edx: you should take bigger care not to break the builds + lunch time +--- Zagor is now known as Zagor|lunch +--- Linus is now known as Linus|lunch + all three broke + oh.. what did i do? + ahhhhhhhhhhhhhhhh + you added an include of "bmp.h" + WRONG, that's what you did! :-) + that doesn't exist + ohoh.. sorry + and should only ne included for recorder + but i need that one.. (and you should too) because teh bmp_read function is not defined otherwise + for the recorder, yes + you made it unconditional + ok. + i am very sorry. i have not thought that far... + did you fix anything yet - or shall I do now? + I'm only telling you so that you can be slightly more careful next time + I've fixed those things + i will. + it builds fine for all targets now + gah + it did + not anymore + what's the problem now.. + adiamas latest patch + it builds for windows though + what did he do? + (btw.. i brought dir size to 144kb.. that should be ok, shouldn't it?) + forgot to commit a change I suspect + certainly, that's fine + is that file used by the simulator (i dont get any errors) + no it's in target-only code + the target code.. does it work? like how much can you do already? + it works for the player + there's still some ata issues on the recorder + ah.. + it plays mp3s already? + yes + cool :) + we should implement a search possibility btw.. + to search a directory (or the whole hd) + we should implement a lot ;-) + true. :) +<-- elinenbe has quit (Read error: 104 (Connection reset by peer)) + the good part is that we can already write most of the code and try it in the simulators + Hey everybody. Anyone fix the loop-de-loop character bug? + Zagor said he believed he did + Cool + then the big bad power blackout fell upon us + Oh + so there's no daily builds and stuff available + That's why the thing is down. + yeah + there's been a fire in some cables, the whole area went black + I could offer you a binary if you feel like giving it a go ;-) + Sure, in a min... :) + http://storebror.haxx.se/archos/ +--- Bagder is now known as Bagder|food +--- edx is now known as edx|homework +--- Linus|lunch is now known as Linus +--- Zagor|lunch is now known as Zagor + Anyone know how PsyKul's test went? + yes + And? + the characters changed on-screen + FUCK + so the trick doesn't work + Damn. + Well, I'll need to come up with a more complex alg. + heh, yeah + reboot again :( +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + He must run Windows +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + I think I have time this weekend to write some additinal layers for complex char management. +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + the splash screen bugs in the recorder + empty screen + seemingly dead + after removing the splash, it says: "ATA -5" +--- Bagder|food is now known as Bagder +--> alkorr (alkorr@srs03v-5-28.n.club-internet.fr) has joined #rockbox + i download gcc-core-3.0.3 is it enough ? + -ed + try! + Linus: show_logo() you mean? + alkorr: i'm not sure + it uses malloc()... so it should be moved to at least after the malloc init stuff + Bagder: no, it was before adi changed + hey i don't want to wait for 1 hour to tell me there is something missing !!! + ok + so i prefer to be sure that gcc-core is enough before compiling it + alkorr: i have never used only the core version + me neither + good + well... i pray so + still down your website ? + yeps + i was looking for the HOW-TO-INSTALL-GCC-AND-NEWLIB-FOR-SH-TARGET page + it should be available on the sf mirror too, right Zagor? + dead today. Look at our sourceforge mirror + okay i try the redhat page + sourceforge mirror ? + rockbox.sourceforge.net + http://rockbox.sourceforge.net/rockbox/cross-gcc.html + ok, i didn't know that + ok see you later +<-- alkorr has quit () + Zagor: perhaps the splash was made before the malloc init before too? + yes + but otoh, I doubt you had a bmp stored there + actually i had + so what does -5 mean? + oh you did, well that explains something! ;-) + uhhh... must... remove... new emacs eye candy... + emacs 21? + yes, on storebror + check my .emacs + i did. i still get a blinking cursor. + in the bottom + oh + blink-cursor + "Non-nil means blinking cursor mode is active" + ahhhhh + splash-before-malloc_init was probably the crash reason + with this flaky usb driver, i'm not sure I feel like experimenting too much though :( + still, the ATA problem persists... + yes + ... is there a good mp3-download client for linux? + It's time to debug-enable a Recorder... + edx|homework: audiogalaxy + preferably console... + Linus: yep +--- edx|homework is now known as edx + edx: audiogalaxy is the best any-platform + and: audiogalaxy preserves users from downloading some copyrighted files :/ + leech now before RIAA closes it down ;-) + but i need a console :) + yeah, like 2 of them million ones + consoel program. + edx: naah, just misspell the name some and it works again + AG is console + +browser + cool + cuz i'd like to run it via ssh + you use their web site to select songs and then run a simple download client on your machine + noninteractive + i use ag for windows and normally i find stuff but there are some files that are really hard to find + of course + they can't have it all + and the most popular ones are filtered + hard to find because they are copyrighted. thats what i meant + yea + I'll still have to see a better system appear + that's why you'll find artists like "Madona" and "Britny Spers" + AG is a killer system just because it is not strict p2p ;-) + edx: try "spiffy's AG tools", it automates searches for full albums. even tries misspellings and things in case of blocked download :) + http://freshmeat.net/projects/agqt/ + I found "fags" the other day, a free AG sattelite clone + zagor: great :) + Bagder: good name :) + "fags" :-) + "Nap is a console napster client written by Kevin Sullivan" That uses WinMX which is cool to :) + yeah, kinda fun +* Zagor is off to do mind-numbingly boring work + He's not joking + it's really boring + but he's out from there starting next week, right? + so he should have as boring as possible now! +* Bagder grins + he might stay a little longer after all...they are discussing it. + aaah + a few weeks longer + but again, maybe not... + ata_spindown() could be modified to return different return codes, then we could easier see which of its operations that fail on the recorder + hmm you linux guys have to help me + i cant get a program to install.. + it has an "install" with it and when i type like install /srcdir/ /destdir/ it does about nothing + linux programs usually don't get installed with 'install' + did you download a binary package? + what program is it? + that's "nap" + napster client for linux + it is a binary package, yes + and there's no INSTALL or README document ? + AUTHORS ChangeLog README nap napster.txt + COPYING INSTALL README.win nap-session server + COPYRIGHT NEWS get-servers.sh napping userguide.html + there is.. yea + so read it ;-) + thought INSTALL was a program :/ + you can probably run 'nap' just as it is + i cant + error message? + AUTHORS ChangeLog README nap napster.txt + COPYING INSTALL README.win nap-session server + COPYRIGHT NEWS get-servers.sh napping userguide.html + sorry + bash: nap: command not found + ./nap + ./nap + that's what i get.. ahhhh + ok thanks. + ./nap: 1: Syntax error: "(" unexpected + hm + . is seldom in the PATH + in unix you don't usually have current directory in your path + edx: do 'file nap' + ok + it displays what kind of file it is + nap: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), statically linked, stripped + now, read the INSTALL fil ;-) + ok ther read the README + the readme file is helping me ... i guess i can do it ;) + file + otherwise it would have been named IGNOREME :-) + the readme just tells me how to compile it :/ + but those are already binaries + maybe it wants a config file + what is the "su" command supposed to do? + you need a linux course + su makes you super user + aha + well i do it with ssh and the command wont work + no matter i am a super user ;0 + "wont work"? + what does that mean? + the ocmmand doesnt exist + su? + yea + you just don't have a proper path + what path is it supposed to be in? + there's not a linux system in the universe without su + /bin/su on my box + well maybe.. i dont need it anyways :) + seems not to be in there :/ + well the nap thing says the same as before (unexpected )) + so get the source instead + it'll save you from this trouble + ok. +* Bagder is a prefer-the-source man + hehe + so now i have a tar.bz2 file... i dont even know how to unpack that ;P + bzip -dc [file] |tar -xf - + bzip2 + ok + *slow 120 mhz machin working* + :-) + oh its a tar.gz (downloaded wrong file lol) + how do i do that + so use gzip instead of bzip2 + gunzip somethin |tar -xf - + same params? + yes + ./confugre i gues.. + yes + cool.. seems to work :) + (its rare that something on linux works for me haha) + btw.. do you know "Knoppix" + nope + that's a linux distribution + it has been written by the brother of my gymnastics trainer.. + making a linux distribution is not very hard + you could make one too + i have never seen it (but i got a bootable cd of it yesterday.. will try) + *making* + bah.. warnings :/ + warnings are just warnings + i know ;) hate them even so + so fix them and mail back a patch! + :-) + nap.h:112: warning: `struct sockaddr' declared inside parameter list - they could do that themselves if tehy wanted to :) + indeed + heh takes quite long the compiling :) + just wait until you built that sh cross compiler ;-) + how long did it take you? + I don't know + it takes a while + hah! + especially building all those newlib libraries + finished + *make install* + usually you can't do that as a mere user + that looks good - not the same mistake (just some weird characters) + XFree86, now *that's* a compile for men + hehe + staroffice! ;-) + Mozilla + Created config directory ā + aā + ax/.nap + Reading user config file /home/edx/.nap/napconf... + /home/edx/.nap/napconf: file not found. + User: + that office beast is way bigger + oooh, cheating ;) + ahh that's what its supposed to mean + on the ssh thing its some crappy stuff :( + Password for user edx (optional): + so you need to read the docs to see what to populate that file with + hm why is the font fucked up? + the font? + well it displays like chineese characters in the ssh console + if i paste it in mirc the text gets normal :) + so, that's the ssh client's problem + reset the terminal + Do we have any brave Recorder lab rats online? +* Bagder looks at edx and grins +* edx thanks bagder for his tip :) + now it seems to work again + our USB driver is too nasty today + i have a recorder. + i might want you to test a mod + ok + if it wont fuck up anything on my recorder :) + send it to me + crap! ok, I'll ask someone else... :_) + :o) + what does the mod do? + an ATA test + whats the worst thing that could happen? + you mean that *COULD* happen or that is likely to happen? B-] + total disaster + like "ATA-6" + oh no! not -6!! aaaaaah + lol whats that + just an error code + hm the napster client works but i cant search anything - bah (server always says "bad search request") + what would total disaster be? + as long as the hd is still usable afterwards that's no problem hehe +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + heh - there he goes + it isn't likely to destroy any data or anything, after all this works on the player +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + "/usr/bin/install: invalid user `root'" + lol + your system is screwed up + it is not + i jsut dont have a root user :P + sane systems have a root user + mkuser .. whats the command to create a new user? + what distro is this? + cygwin + and whats the default password for root in cygwin lol + you said linux before + I mean, why were you surprised the linux executable didn't work? + it worked. + after i compiledi t. + yes + i thoguht cygwin was about eaqual to linux lol + hah + quite far from + bah + Zagor: the AG client wont work on cygwin ... I chose the static version - if I get the one without glibc .. may that work? + hardly + those are linux binaries + right? + yea + cygwin is windows, not linux + that is hmm.. not so good.. all that... +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + hmm... i take it no daily builds are available given that the web server(s) is(are) down + right + I have very recent ones available though + http://storebror.haxx.se/archos/ + cool... i finally found my usb cable for my jukebox and i wanted to try rockbox + that's a player or studio? + player + er + wait, no it's a studio 10 +* Xunil96 chuckles + aparrently i'm not with it today + well, that's the same binary + player-archos.mod? + yes + call it 'archos.mod' when you put it on your disk +* Xunil96 nods + interesting +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + the interface is still coming along, i take it + oh yes + it's very basic still + still, darned impressive :) + any noticable bugs? + hrm... + not bugs, no + well + you can't seem to stop the music :) +* Bagder still has to see rockbox running + hehe + but i don't consider that a bad thing + stop isn't implemented, i forgot to check that in :) +* Xunil96 chuckles + so what's this written in? SH1 asm? + C + C mostly + really! + yup + hrm... need another developer? :) + always + sure! + dive in! + cool! + i'll have to get the dev environment set up at home + Xunil96: What OS do you have? + man, emacs21 is slooow :( + edx, several; at home i have netbsd and windows; this server i'm ircing from is debian linux... i have an ultra enterprise 2 i switch back and forth between solaris 8 and netbsd + hehe +* Bagder notices that Xunil96 seems experienced enough in the area of OSes ;-) + heheh + Xunil96: you'll enjoy this page: http://rockbox.sourceforge.net/rockbox/cross-gcc.html + i'm a professional sysadmin :) + actually, STOP was checked in in v1.10 but I managed to remove it again in 1.12 :) + lol + nice going Zagor ;-) + that's iterative programming + do the same thing many times ;-) + *** The edb-config script installed by edb could not be found + what is edb? + yeah, it's so fun I want to do it over and over again! + hmm + how do i shut off my archos, now? :) +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + pull out your power cable, press off + stop + oops + ah, there we go + Bagder, for Player simulation, how did you define lcd_puts ... you had some trick there, rihgt? + edx: I made them use the recorder-simulator's lcd_puts() using the smallest font + x11 sim build doesn't work + works for me + you completely up-to-date ? + yup + oh, you mean it doesn't work when running? + it doesn't compile + what breaks? + debug.h:31: warning: invalid character in macro parameter name + that a player sim? + nopp, recorder + ah + you + 're using a rather old gcc + eh, i'm using your... + it doesn't like that #define line + try /usr/local/gcc3/bin + ;-) + ok + I only use that old one for Linux kernel builds ,-) + ahh, better + hmm i dont understand why lcd_puts is undefined... + /usr/local/sh/bin is for the sh-stuff btw + yeah, i found those + Bagder, compiling with ARCHOS_PLAYER and SIMULATOR set, lcd_puts should be defined in lcd.c, right? + bzzzt, wrong + why not? + #if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) /* not CHARCELLS */ + don't define ARCHOS_PLAYER + hm what then? + HAVE_LCD_CHARCELLS and HAVE_PLAYER_KEYPAD + aha... well.. .. ok + ARCHOS_PLAYER is intended for target + ok + still, lcd_puts is undefined :( + so, write it + check out the x11 code + hm looking at lcd.c i cannot see why it would not be defined! + lcd-x11.c + but please explain why it is not defined in lcd.c + the x11 sim defines lcd_puts() to something else + as that is the wrong function + hmmm + but where is the condition... + there is no condition that skips that part of code + chardef.h and charundef.h contain the #defines + ahhh + ok + hmm the recorder uses functions in lcd.c - couldnt the player do that too? + it does + but not lcd_puts. + yes it does + arghl! + no it doesnt + line 336 + (why would you define it in x11-lcd.c if it was defined in lcd.c)?? + you mean the player-simulator? + yup. + my recorder simulator uses the code from lcd.c + well, you can do it however you like, but the target function lcd_puts() on the player writes to hardware using lcd_write() + do you wanna simulate that? B-] + the player could use it too... no problem. + wrong + read the code + line 336 + can you use that? + read further + line 4xx + theres another function + i use that. + that's for the recorder + when i do not use chardef / charundef it works :P + yea but the simulator does not care whether its for the recorder or the player + the functions are defined, thats it. + yes you can use that for the player simulator + I wrote my stuff before those functions looked the same + ill just put empty chardef / undef files into win32 dir then (?) + or do i rather change lcd.c not to include them when useing win32 simulator. + yes, do that, and I'll work on removing them in the x11 side + do what now? + editing lcd.c? + use empty files + ok + I'll fix the x11 stuff to not use that and then we can remove them + player code compiles on the simulator as well now. + but it'll look funny with your picture ;-) + hey + it won't work + what wont work? + (and what are the dimensions in pixels of the player?) + 11 characters, 2 lines + 55*16? + or 66*16? + whats the dimension of one charcell? + 7 or 8 pixels high + 8 i think + whidth? + 6? + but there's room for some fixed icons too + hm.. yea i have to see what i do with them - are they supported by your simulator yet? + well since you use the lcd_puts() you could assume 8x6 :-) + why it won't work: + the player needs no lcd_update() to work + the recorder needs lcd_update() to update the screen + aha + hm + dir sorting committed + c00l + where is LCD_HEIGHT defined btw. + lcd.h + lcd.h + hm. + edx: but I'll make a fix for it + when I remove the char(un)def.h + and now there is a slight possibility that the STOP key actually stops the music. :-) + Bagder: Ok :) + oh no, qsort broke the build :-( + well the player code works so far anyways + edx: I think that's because there are lots of lcd_update() in the code already, that are defined to not do anything on the player + Zagor: why did qsort break the build? + it uses __udivsi3 which we can't find. very strange. + hm + that's libgcc + yeah, except it's not there + edx: I removed the char(un)def.h usage now + Zagor: try copying the qsort.c file from newlib and build it yourself + not that it would make a difference... + hmhm Zagor, this AGSattelite addon tool wont find any album - no matter what i enter + it find songs thogh ;) + Bagder: i'll try that + works just fine + veeery strange + amen + we could consider copying the files we need from newlib and cut it off as a dependency + yes + they aren't many + just because what Alan said: 3MB tarball + 10 functions + yeah + 10 small functions too + 9 if we declare 'errno' ourselves :) + hehehe + haha Zagor - that tool is soo great! that wsa just what i was looking for (agqt) + i'll try it + edx: nice + http://www.casio.com/corporate/pressroom.cfm?act=2&pr=5530 + tiny toys + oooh, that's small! +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + Bagder, Have you commited lcd.c yet (without chardef.h inclusion)? + I did + lcd.h it was ;-) + but I fixed lcd.c too + hmhm + line 362 lcd.c + #include + oops + i don't have time to fix the qsort problem right now, gotta run. see you guys! + bye Zagor +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + now then! + ;-) + later, I'll setup automatic builds + so that we can instantly if any particular build breaks due to a commit +--- ChanServ gives channel operator status to Bagder +<-- edx has quit (Read error: 104 (Connection reset by peer)) +--- Bagder has changed the topic to: web site might remain dead until saturday! :-( + what happened with the website? + power blackout + in the whole area + huuuuge +--> Zagor_ (~bjst@as9-5-6.k.s.bonet.se) has joined #rockbox + yow! + yeah :-/ + well when you can get at the site again, i'd be happy to offer my colo as a mirror site in case something like this happens again + well, we have a mirror on sourceforge already + we have a mirror at rockbox.sourceforge.net +* Xunil96 nods + thanks anyway :) + just that some services, like the daily builds, run on that particular server only +* Xunil96 nods + I regret that I didn't commit the tools so I could set it up quickly elsewhere ;-/ + I'm off + see ya tomorrow +<-- Bagder (~daniel@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- Zagor_ has quit ("bye") +--> edx (OKE60@pD9EAB9DE.dip.t-dialin.net) has joined #rockbox + edx you still around? +--- adi|coding is now known as adi|work + adi.. still there? + yeah mate.. + just wanted to let you know i commited the file that i forogot too last night. not sure if you need to update your windows side. + i can let ya know what i changed +--> Zagor_ (~bjst@as9-5-6.k.s.bonet.se) has joined #rockbox + hey zagor.. + i check in the file i forgot to check in last night... + hi + ah, good + yeah... now the x11 sim works correctly + though i think the win side prob needs to be updated + btw... is there something wrong with the commit mailings? + i haven't gotten any + yeah, the mailing list is on the same server as the web server. blacked out + ahhh.. okay + *really* annoying + hehe i can imagine + you shouldn't use absolute numbers to sleep(). use fractions or multiples of HZ instead. that way we can change the timer tick freq if we want to + ahh.. okay... + want me to fix or you want to get it? + i'll get it + already got it + ah :) + zagor.. how do i get to a menu ... on the simulator? lol + hi adi + it compiles without probs. + edx: press a menu key. ENTER on player simulator or /,*,- on recorder + on numeric keypad + k + heh tetris still isnt fixed + i had a fix... but i threw it over.. somehow ;) + i got the game twice the size and the lines disappeared correctly ;) + nice :) + ill have a look at it again soon... + yeah.. when you get that edx.. + let me know... + :) + i have got that.. you wanna know what it was? (i still remember) + you have it in code? or is it only a few lines fix? + cause i was thinking more of a 'zoom' feature + i was talking about the line disappearing stuff.. + virtual[i*max_x] = virtual[((i-1)*max_x)]; + think it was that line... well i'll see to that later + ahh.. okay.. + cant really work on it right now... should be coding for the office ;) + wee, I just removed all global variables + hmm, where's a good place to put errno ? + id say main.c + assuming your having it global +<-- Xunil96 has quit ("installing NetBSD") + only i need to put it somewhere in firmware, since it's used by code there + ahhh... + id say system.c would work + either that or panic.c + since anythng that triggers an errno is likely to cause problems + only system.c is mostly about setting up the cpu. and panic is very narrow too. :-) (what, me picky?) + okay debug.c? + hmm +* adi|work winds up his frozen trout and prepares to whap Zagor_ + i just want it Right :) + heheh + opinion is like a man dating.. it is never right ;) + lol +--- adi|work is now known as lou_soyur +--- lou_soyur is now known as adi +--- adi is now known as adi|work +<-- Zagor_ has quit ("bye") +--> huz|taff (~df@AToulouse-103-1-1-242.abo.wanadoo.fr) has joined #rockbox + hi the server is out of order ? + bjorn.haxx.se : 2 packets transmitted, 0 packets received, 100% packet loss + :( + yeah sorta... + they had an electical probl... + their in a blackout mostly + oki, I hadn't watched at topic (sorry for my english :) + s/watched/look + good luck for the rest of your project, i look forward testing beta of your work + ++ + s/rest/continue ? + .. bon tant pis, bonne chance ā vous, joli travail, j'attends avec impatience le fruit de votre boulot pour tester tout įa. +<-- huz|taff (~df@AToulouse-103-1-1-242.abo.wanadoo.fr) has left #rockbox +<-- edx has quit (Read error: 110 (Connection timed out)) +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox + howdy + yeah, I noticed bjorn.haxx.se was down +--- dw|gone is now known as dwihno +<-- adam has quit (Read error: 104 (Connection reset by peer)) +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox +--> Zagor_ (~bjst@as9-5-6.k.s.bonet.se) has joined #rockbox + Good morning Dr. Zagor + hi + morning dwihno + hey zag + Good morning adi + Hey, look. Howard's being eaten. + huh? + it's a Monty Python reference + http://www.stone-dead.asn.au/movies/meaning-of-life/01-introduction.html +* dwihno brought some tea bags to work today + Some evil dudes has consumed all the bags! :( + hehehe + That's serious shit man! :) + I just realized some serious stuff! + I'm gonna have a metting when the france-zenegal soccer game takes place! + the what? +* adi|home nods +* adi|home slaps Zagor_ + world cup man.. + where have YOU been!!!! + world cup? cup'o what? ;) +* adi|home does the world cup shuffle + and you call yourself a non-american + haha. well i'm not much of a soccer fan + :) + i thought everyone in the world (with the exception of americans) loved soccer :) + ahhh SINNER!!! + Yeah + Shame on you Zagor! +* adi|home beats Zagor_ mercilessly with a Canadian + oh no! not a Canadian! + Yes!!! a Canadian +* Zagor_ sobs + and careful you.. or i shall bring out........ + THE COMFY CHAIR!!!! + ahhhhhhh! +* adi|home cackls "Nobody expects the Spanish Inquisition!" + Hahahaha +* dwihno rofl's :) + hahahahaha + "I like chinese, they only come up to your knees..." + "Never be rude to an Arab..." + "A spik or a wop or a jew...." + Come in, my little loves. I've got no option but to sell you all for scientific experiments. +* adi|home puts on a cheesy french accent + Hey, I finally decided what computer to buy ;D + Zagor_ would you like a mint? Oh.. but it is a wafer thin mint.... + bugger off, i'm full! + ahh.. it is hardly anything.. so thin... + surely you have room for a mint + bring me a bucket... +* dwihno smiles widely +* dwihno tries to remember who gave him the dell tip + "Ah.. I'd like to have an arguement..." + A rather funny thing... They had this "buy computer online and save $"-deal, which expired yesterday... Today it's reassigned with a new stopdate :) + Lucky me +* dwihno sings some solid base hits + lol + "you toffy nosed maloderous pervert!" + swedish channel 3 is running all 46 episodes of "Monty Python's Flying Circus" + at 03.50 in the morning! + i hate you severly... + Only sick bastards are up that early! :) + (or, that late) ;) +* adi|home glances at the clock and realizes he still ahve 2 hours till he is a sick bastard + hehe + hehe + I need to make myself a nice, hot, cup of tea (and hide my teabags from the vultures) +--> Bagder (~daniel@as3-3-2.ras.s.bonet.se) has joined #rockbox + Is the any difference between the mp3 decoding circuits btw? + shhh Bagder is back +* dwihno shuts up and låtsas like it's regnar + dwihno: yes there are differences + dwihno: lots. see the data sheets +* Bagder spots Zagor at this hour, *gosh* + i'm having breakfast :) + hehe + I installed linux on my development-box a couple of nights ago, and the kernel gave me some warnings about data integrity... + I checked the source and the message was in some probing function, am I using an old kernel or such? :) + usb-storage says that every time + (with the archos, that is) + i don't know why + ignore it + I thought I did something wrong and got scared I'd get that "HD lock" thingy :) + hehe. no worries. + It was the first time I did something USB-ish on linux + O Lord,... + (connecting a mouse, and the archos, that is) + ...ooh, You are so big,... + ...so absolutely huge. + Gosh, we're all really impressed down here, I can tell You. + That's it! No more all-nighters for you! :) + Bagder: newlib is no more + kewl + nor any global variables +* Bagder fires up ssh-agent and gets ready to do some cvs upping + did ya tell Alan? B-] + No global variables?! +* dwihno is gonna miss them + so how are we doing things w/o globals btw? + oh just fine :) + smart ass ;) + what are we doing instead of them :) + the only one that really required an API change was the parameter table from disk_init() + disk_init() now returns a pointer to its' local table instead + nods + Cute + the others were mostly just lazy coding + Now my tea is done. Thank you, dr. microwave. + ok, tarball size now at 216K + including win32 sim + ah, good + edx shrunk his pic with ~60% and we got rid of that 290K .aps file + http://fifaworldcup.yahoo.com/en/020530/1/mq2.html + NOOOOOOOO! +* Bagder refuses + I'll hide from *all* darned soccer + i'll have my world cup black, please. no milk or sugar. +* adi|home points out that he didn't like using globals.. that you made me :) + hehe +* Bagder slaps the 'saint' sticker on adi|home +* adi|home polishes off his 'saint' sticker... + no one ran linus recorder tests yet? +* adi|home notices Bagder's spelling of 'saint' seems to look like 'satan' + if you can promise me i won't toast my recorder, and can get me a binary.. ill test +* dwihno looks like a TV producer when he walks around the office wearing his philips HP910 headphones + I don't think Linus committed his test code + did he have an ata test? +* adi|home screams 'Come and see the violence inherent in the system! Help! Help! Im being represed!' + hehe + Zagor_: yes + Some nights it was so cold, we could hardly move, but Blackie'd be out there + slicing the lemons, mixing the sugar and the almonds. + I mean, you try trying to get butter to melt at fifteen degrees below zero! + There's love in that cake. +* Zagor_ is having his Python appreciation hour + "I'm not dead yet" + Why does it smell like someone has thrown up in the office? + This beat of my heart goes na na na *sings* +* adi|home hands dwihno a pail, cause its obvious he can't carry a song w/o one ;) + :~( you mean ass! :) + if your not picked on.. yoru not loved + thats why we leave Bagder alone + :) + well, i'm off to work. see you shortly. +<-- Zagor_ has quit ("bye") +* Bagder watches the crowd in silence + "and pray there's intelligent life up there in space, cause there's bugger all down here on earth. + adios + There's no way to create a playlist without attaching the player to the PC and making them there? + not right now, now + dwihno: you mean the regular firmware? + yup + hold down play in a dir + I guess I have to stick with the regular for awhile :) + it'll make a playlist of that dir and all beneath it + hm + coolers + does the player have LCD_WIDTH defined? + no + k + since it isn't graphical, a pixel width makes no sense + What is the counter which is counting slowly while saving the file? + dwihno: the track number I guess + erhm + Slow :( + yeah + 2 songs per sec approx + what font does lcd_puts write with? + size wise? + it uses the font you pick + with lcd_setfont + where is that value set? + how often does it need to be set? + or is global until it gets changed? + it defaults to 0 + hmmm k... + currently I don't think any code ever sets it ;-) + btw, Zagor was wrong about the global variables ;-) + hehehe k. + unsigned char display[LCD_WIDTH][LCD_HEIGHT/8]; + the recorder's display buffer + heheh + Phew! + I almost fainted for a second + what is a piece of software without a set of global vars? :) + haha +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +<-- adam has quit (Read error: 104 (Connection reset by peer)) + Zagor: I decided to make the sim Makefile get built with tools/configure too + ok, cool + ummm k :) + so now i need to run configure each time i want a sim makefile? + it'll make it easier to build both kinds of simulators + adi|home: yes + k + at least once + heheh i have a small gift in about 5 mins :) + ACK... + ummm okay... just segfaulted the sim :) + ooo, gift! ;) + heheh did it in tree.c on the strcmp + hmm.. someone wanna check and tell me if it happens to them.. + i can walk you thought what i did.. + just a minute + k + ok, what do I do? + compile the sim for the recorder + leave dir browse and go to menu + go to any submenu... + then key back to the main menu (return back) + then return to the dir browse + its the return to the dir browse that cores on me now. + ok + i didnt notice if it did before + i get it too. checking... + actually.. you don't even have to go to a submenu.. just the main menu and return to dir browse... + okay.. so i didn't introduce it.. i can commit what i worked on + yes + okay, submitted.. + not a major thing.. but something Bagder asked for + suuuure blame me ;-) + yeah, looks good + no.. bagder.. you play with the sim at all? + only slightly recently + but you could use putsxy if you want pixel position, to avoid calculating char position + okay.. cause now the version info is displayed below the splash bitmap +* adi|home dohs + cool + ill fix it + oka... fixed .. again + do you think that maybe that new splash screen should be displayed before the credits? + figure that removes one more item from the menu... + yeah, combine the two and call it "Version" + k + crash fixed + ok, 'configure' now supports simulator builds too + seems to work ;-) + makes it easier to builds both kinds of simulators + nice + give it a go and see if it works for you guys + diving in + works grrrreat! + goodie + I'm gonna setup non-stop automated builds of all targets soonish + to bettee allow all developers to see if they break things + build-wise + if only the power would get back + it should get back no later than tonight they said on the news today + really? nice + yeah, apparently the progress has been a bit faster than they first thought + I still find it amazingly slow... +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + morning Linus + morning + yeah, i especially like how the subway fixed their own power in about three hours... + You work in Kista? + LIK-KISTA! :D + Zagor: yeah + *hoho* + Lot of barbeque parties in that neiighbourhood nowadays. :-) + no but the office (and thus server) is there + dwihno: no, but our office is there + lik-kista! :) :) ): +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox + hi adam + Bagder: did you ever try to build a player simulator? it doesn't work + the build? + yes + works for me! :-O + 3S works but not 1S + make[1]: Entering directory `/home/bjst/public_html/rockbox/uisimulator/x11' + make[1]: *** No rule to make target `debug.c', needed by `/home/bjst/public_html/rockbox/psim/.deps/debug.d'. Stop. + old gcc again? + no + this is just make + ah, right + try in my dir and see + you have to allow me to cd there then ;-) + now + oh, I can + the Makefile too + now + weird + I removed .deps and tried again + then it worked + strange + oh well +--> alkorr (alkorr@srs03v-4-164.n.club-internet.fr) has joined #rockbox + morning Alan + hi + Björn cut out newlib + no need for that anymore + i'm not 100% done yet, though + good news because i'm very upset : after a lot of hours to compile all the stuff, newlib fails + we still haven't replaced all the header files + uh + Zagor: ok + i'm thinking if we should just copy stdlib.h etc or do it some other way + I'm fine with whatever + that *!#§ try to compile for several machines (m2,m3e,m4-single and m4, plus the ml counterparts) whereas i would linke only for sh + sh1 + any idea to switch off compilation with m2, m3e, etc. ? + but where dios it fail? + does + it try to link a lib.a or something like + it is when it compiles newlib (configure gcc with --with-newlib) + i have no longer the message (i compiled yesterday) + or to make a lib.a archive + what version of gcc/binutils/newlib? + the same as yours + strange + 1.10.0 + linux or cygwin? + okay... Zagor.. credits and splash/version merged + wanna take a look? + cygwin + just a precision + wavey managed to get it all working on cygwin + nah, just check it in + ok. i have never tried it myself + it already is :) + ah, you already did :) + i ment for style ;) + checking + we should do some smooth scrolling on that screen + would be fun ;-) + heheh + im working on it :) + that stuff is sorta my 'i feel like playing' test bed + im here to contribute completely useless things + :) + we like that! + JUST A PRECISION : BECAUSE COMPILATION FOR SH TARGET (m2,m3e,etc...) WAS VERY LONG, CYGWIN WAS LACKING OF RESSOURCE SO I WAS FORCED TO RUN AGAIN "make" +* adi|home coughs *screensaver* + TO CONTINUE THE PROCESS + alkorr: that sucks + alkorr: your capslock must be stuck :-) + adi|home: looking good + Bagder... wanna do me a favor? + on the configure + yeah? + let it catch the --help and -? options + even if it don't do nothing. + so that we can set it later + What do you guys think about the upcoming game between Sweden and England on sunday? + right + dwihno: *booooooring* + dwihno: bloodbath! +* adi|home is just rocking for a game + Linus: Do you think we stand a chance? + I guess Bagder and I don't share an interest of football :-) + when it tries to 'configure' newlib, it was so endless and seems for a moment locked so I ctl-ed break + hehe + dwihno: oh yes + alkorr: that takes forever! + :D + WE SHALL STAND VICTORIOUS! + WE WILL SHOW POWER SUPREMACY! :) + or maybe we'll just win the game. + umm.. using the makefile created by the configure + when you run make.. should we consider relocating the binaries? + so when I retry a 'make' it doesn't turn in 'configure' back, but go ahead to compile 'newlib' + or should we assume the user will know where to look? + Bagder: does the recorder build still name the target "archos.mod"? + adi|home: it should put them all in the directory you're in + Linus: yes + and i could be surprised that it tries to link lib.a (i mean it should be libXXX.a) + It should call it ajbrec.ajz, afaik + so my question : it is normal it creates a lib.a ???? + alkorr: you must run the configure again + Linus: yes, but it's the same makefile so that's why it has the same target name + ah maybe an ifdef? + yeah + geeeee !!!! it is not me who runs the 'configure' but 'make' the first time :((((( + alkorr: no, it hasn't built a lib.a in my build + ./configure + all this time lost :((((( + adi|home: done! + thanks :) + alkorr: in a hurry? :-) + oh.. and the binary is not moved to the file your in. + and the configure file is growing on me :) + i cannot trust that 'make' :((((( + blah + adi|home: it isn't moved, it's built right there + alkorr: I did exactly that mistake the first time I built a cross gcc compiler (for powerpc) + I had to start all over again... + Linus : i respect all the procedures you're describing in sourceforge for creating cross-compilers, where is the error ? + respected + not its not Bagder.. the Makefile is built and in the correct location.. + but when you do a make... the binary is not in the pwd + did you really update the uisimulator/x11/Makefile ? + I guess that the gcc makefile runs configure in the newlib directory if it sees that it isn't configured + Bagder: how do I undo a ./configure? + not in rockbox, i mean autoconf/automake stuff + Linus: you don't, you run it again and pick right ;-) + not in rockbox, i mean autoconf/automake stuff + it is not the first time i made a cross compiler, but for a reason i don't know, more recent version are more and more difficult to compile (i suppose gcc 3.x.x are quite recent so unstable for certain platforms) + remove config.cache? + Linus: yes, if such a one is made + it isn't usually these days + ahh.. okay.. fixed :) + hmmm... kinda nasty aint it.. + alkorr: tru removing the config.cache file in the newlib dir + try + adi|home: nasty in what way? + 1. be cleaner if all the obj files were located somewhere else.. but can't help that.. + 2. i run the rockboxui and it runs for a few ms and stops + no menu or anything + ideas? + why would the obj files be stored somewhere else? + but i don't see a config.cache + cause it just looks nasty :) +* adi|home is being picky... so deal :) + adi|home: the obj files were always stored this way, this is not a new way + i know.. + don't mean i havta like it + right + but whats the story with the rockboxui? + adi|home: try creating a directory called archos in the simulator dir + Bagder: the makefile created by configure should have a dependency on firmware for the target builds + ahh.. thats it.. i have one in the sim dir.. but not one in tools + Zagor: yes, it needs to run make in both firmware and apps + I realized that too + adi|home: you should not actually run the configure script in the tools dir + its not very nice + yeah, this 'archos' dir thing should be handled more gracefully + here should it be run from? + a new dir + l + k + yes, we need to treat a missing 'archos' dir just as an empty dir or something + or at least print a message + yes + well, why don't we just have the config create one if it don't exist? + i mean.. no archos dir, then they obv. don't have the .bmp + adi|home: hehe, good question ;-) + I'll make it +* adi|home has served his purpose + you may also want to check for the existance of the .bmp file i they choose the recorder... and report about it if it is not found. + s/i they/if they/ + i think we should compile-in the rockbox logo, actually. it's very small and I expect many people will forget downloading the bmp + nods + how do you compile it in? + yeah + the file could be for replacement only + we should still look for a logo file, but have the official logo as default + I mean the logo on disk + exactly + How about application skinning? :) + we can use the bmp file reader as a converter + i agree.. i like that... + so we need current logo converted to binary yes? + converted to a C array + yeah.. + just make the simulator write it to stdout + code size is now up to 0x658e + debug code, that is + Zagor: if you do 'configure update' now, the makefile will be corrected + good + the lcd_bitmap function.. how exactly does that write to the display? + it fills in the display buffer correctly + then lcd_update() copy the buffer to the LCD + so the buffer passed in, when returned, should be all 1's and 0's yes? + yes + Btw, is a price of SEK 1500 good for a old PII 266, 256mb RAM, 3GB disk, EEPRO100 NIC, ATI rage 128 card? +<-- adam has quit (Read error: 104 (Connection reset by peer)) + I dunno + sounds good to me, if you have use for it + I'm considering to sell my last computer ;) + Then I'm all computer-less. + Until my laptop arrives. + who's got a studio? + I think Lion and PsycoXul do + http://storebror.haxx.se/~bjst/rockbox/player/archos.mod <-- player mod with new cursor chars. i want it tested to verify i've picked the right char + a new player is good too, of course + linus left mine at home *growl* + sorry... + it isn't that pretty in the simulator :) + hehe + then we need some sim work-around + the recorder now gets an archos.ajz output file + nice + Zagor: it looks nice but still takes up 1 too many chars :p + yeah, we must fix something with the hardware cursor + next version + well i played with it + i just cant get the damn thing to show up without blinking + but you get the arrow? + Zagor: you should put sentences like that in a little document before we release, or people will jam us with questions like that + yes i will + yeah i get the arrow + good + the cursor's default state seems to be invisible + and when it blinks it gets reversed + but it starts out invisible and the blink period's too long + so you can scroll past several names before it blinks into visibility + PsycoXul: can you download and try again? this is a test with double-height logo + uhh, this will probably look strange + heh + it hasn't shown up on either of these + i'm turning it off too quickly + it just says the rom version untill the dir list comes up + and it still looks normal from the version menu + ok, hang on... + btw, it'd be nice if the sound options would go back to the sound menu when you press the menu button, like the rest of the menu does heh + right, fixing + ok, try again + btw i have to say + the process of copying one single little file is much faster in windows than linux + yes, that's because the linux FAT driver reads 512 bytes per request. it really slows everything down. :( + ok + i've been looking into it, but it's not exactly straight-forward + the logo still doesn't show up on startup, but it is double-height in the version menu + ...and then so is everything else afterwards + oh + hahaha + untill you leave the menu + yeah, i forgot to clear it :) + but why doesn't it show up at boot? hmm... + i dunno + just keeps showing the rom's screen + ok, once more + gaah, stop! + found the reason + download again + you don't have a webcam, do you? ;) + hehe + heh why + would be cool to see, now that I can't test myself + it works + it does? cool! + yep + its all cool + btw, ata still not working on recorder ? + only now you don't actually get to see the version number :) + alkorr: no + now darnit, does this mean you guys won't bring a player tonight to show me? + Bagder: only an old version + ah, ok, without double height? + unless we pop by linus on the way :) + uh + exactly + these ones haven't been showing a version number anyways + he's living way too far out ;-) + maybe another bit of port A or B to set/clear :/ + yeah, he's out in the sticks + alkorr: yeah, probably something like that. we haven't looked much at it yet. it's very painful without gdb. + now just add a line-in on/off toggle, and auto-continue-to-next-track and i'll start using :p + using it + heh + patience, my friend :) + the lazy playlist coders aren't ready. the mpeg thread is + honestly just playing a whole dir instead of a single file is all i miss in it and imo a road-block to realistic usability + i agree + even if it can't load or save playlists, just to keep going :p + i'll see if I can hack up a quick-fix for it + any idea on battery usage of this vs archos' at this point? + probably worse that archos + probably. we aren't doing anything to conserve battery + except shutting off the disk + well thats the biggest battery sucker isn't it? + yup + during activity, yes. when idle, it only draws like 40mA + i mean i can see it'll use more just cause you have to select each track + but besides that... + i'll be experimenting with shutting down the LCD and stuff soon. also there's a deeper sleep mode you can put the disk in. + Cool + i'm leaving for a week long trip on saturday + could you test again PsycoXul? this version shows double-height on boot but single-height on Version menu, I hope + Does the LCD consume lots of power? + dwihno: I don't know, that's what I intend to find out + and the mpeg thread can be restructured to minimize the disk up-time + Coolness + it'd be great if its reasonably usable vs archos' before i left, cause i can hack in some text-file support and have books to read while i'm gone :p + Would be really neato to gain an hour or so :) + i wouldn't count on it + nah + but in our dreams, everything is possible! :) + The playlist loader could be smarter btw. + smarter than what? + heh + ah right, you've missed the playlist talk on the list + Zagor: yep works + cool + and shows version as CVS this time + i'll check it in like this, then + Bagder: I've been on the list for just a short while + dwihno: we plan a system where we can keep a large playlist by using little memory + and we can do full forward/backward even when doing random + :)~ + but how? + the best way! + :p + gheh + I just wonder how to keep all data in memory + dwino: we store only file name byte-index in memory + byte-index into the file to fine the actual file namae + (and a few cached ones too) + mkay + The font should be tighter horizontally + feel free to make such a font + The browser should have some sort of quick navigation in a tree + we are accepting new font submissions :) + it could be made to work proportional too + that's a cool idea, actually + even ET font :) + The scroll should be horizontally too + scroll faster + <-- is mongo today +* Bagder has considered a system with a wider display buffer and allow the display to scroll horizontally + ahh, that's an idea + I want a jpeg-viewer too! :) + 1-bit jpegs are rare :) + heh + all you need is some cool algorithm to transform the image :) + true + that's what the bmp reader does + not cool though, rather uncool ;-) + time for Greasy Friday +--- Linus is now known as Linus|lunch +--- Zagor is now known as Zagor|lunch + greasy? + You mean JUNKFOOD! :D + Oh, the envy! + i thought you were commiting this? :p + Just a suggestion, why not use long long instead of char for internal bitmap ? + why? + if you need to draw a rectangle you can draw vertical line easily + just creating a mask to OR for start and end vertical lines + another mask for upper and lower horizonta lines + I don't see the point in optimizing for rectangles anyway + it is an example, Bagder + yes + but we do char output mostly + we should optimize for that +--- Bagder is now known as Bagder|lunch + i mean that access should not be always char but also short or int or long long according what you want + if you want to use double heigth font, use short instead of char + ah he's left +<-- alkorr has quit () + Hey, who works on the MPEG thread? + Anyone alive? + not really + Oh hey, hows it goin'. + pretty good + I heard the test did not go as well as we could have hoped. + heh yeah + every time i loaded the new chars, they showed up on the screen in place of the old ones :/ + Damn. + i'm still not using rockbox's code to do it, but i don't think that matters + Yeah, if you're talking directly to the controller, then all is losty. + So, my plan is to write an interface layer to manage custom chars. + manage them in what way? + And allow other threads to request and store custom chars, then a layer over the lcd_prints to call the custom chars. It'll check for the number of customs in use and swap 'em in and out as necessary + stupid java + heh + lcd_puts +--- Zagor|lunch is now known as Zagor + Then no one has to worry about what custom clot is in use, or if/how many are on screen. + s/clot/slot + sounds like fun +--- Linus|lunch is now known as Linus + It's pretty easy, really. + Lion: I work on the mpeg thread + Cool, I have a global struct API interface for the thread. + No locks needed either, vars are either external write only or internal write only. + you mean the info about what songs to play and when they actually play? + Well, that and a LOT more. + Lemme quick crank it out so you can see. + hmm + It's on paper right now. + what happens if you lcd_puts 22 chars on the player? + ok. mail it to the list + will it wrap or truncate? + wrap + truncate + heh + :-) + truncate + sorry, zagor fixed that. + truncate + truncate + :) + ok + it truncates each row, right? after 11 chars. + yup + after pos 11 + I think I have found the LCD display controller that Archos uses + really? + so it's not the salomon we thought? + the charset matches pretty well + nope, but we knew that, didn't we? + yeah well i was kind of confused... + it matches so well, but still doesn't :) + so what have you found? + samsung + S6A0093 has a charset that matches + still, it doesn't quite add up... + the commands sent to it are not specified in the data sheet + Ah + that's because the charset matches that of the new player + and i haven't analyzed the commands to the new LCD + got it + where's the pdf? + S6A0090 + that's the "old" LCD +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox + at least when it comes to the commands + but the charset is the same as S6A0093... + strange + i never understood why they have different charsets for differnt versions + the old charset is a lot better than the new one + http://samsungelectronics.com/semiconductors/search/datasheet.jsp?family=312 + and why change LCD at all? + cause they got a bargain on the earlier ones and then ran out? + yeah maybe + hehe no wonder the double height mode doesn't work on the Old(tm) players + its a Test command + people were unexpectedly actually buying the jukebox :) + hehe + Linus: ooh, nice :) + "Don't use this instruction", sayeth the Data Sheet :-) + so how about the new lcd... is there maybe actualy a command to turn the hw cursor on and visible without blink? heh + Display Control: + C = Cursor on/off + or either one for that matter... heh + B = Blink on/off + D = Display on/off + neato + yeah + thats what it says in the sheet for it on your website too + Samsung's web server log experiences a strange interest in LCD data sheets... + ah, right. same command... + there seems to be a "standard" for LCD commands + almost all LCD controllers have the same commands + oh well maybe there's some text explaining it, or whatever + except for that &/#% old Player + so how do we know this is not just another almost-it? + i think the only question mark is the charset on the Old Player +--- Bagder|lunch is now known as Bagder + can these be mask-programmed in some way, like the sh1 is? + maybe + you mean they have a custom charset on the old one? + I'll take off home, I'll pop in when I get there +<-- Bagder (~daniel@as3-3-2.ras.s.bonet.se) has left #rockbox + Linus: yeah, maybe. just a guess. + it seems natural Samsung would produce an asian display like the new one + that makes it even more stupid to change LCD... + indeed... are both still in production? + they say "mass production" on the site + ok. the mystery thickens... :) + whatever. these ones seem more likely than the solomon ones anyway + yeah, at least there's *more* matches in these :) + apropos standard, + (from the web site) + "The double height character mode and line + vertical scroll functions are supported" + vertical scroll? + That sort of implies a standard, otherwise they wouldn't have said "THE ... modes" + hmm, maybe. or it's just a case of asian english :) + Line Shift Mode + you can tell which part of DDRAM begins on the first line + you can have 4 lines in memory and program an offset to tell which of the 4 is actually the first line on screen + ah. real fancy "scroll" :-) + wow + it has a horizontal scroll too + asian english == engrish (the 'technical' term) + or rather rotation + yeah + Lion: :-) + its horizontal scroll sucks cause its buffer is too short though + we need to perform some tests to see if the sheets are correct + its what archos' firmware uses + is it? + i don't think it is. it bugs too much :) + i'm pretty sure it dictates the scroll speed and is why even scrolling chars get cut off at a certain point + but you get magically appearing/disappearing characters sometimes, which indicates it's not just a memory offset + but then you never know, those crazy archos people pulled that 999 limit out of their asses, they could've pulled a 22 char or such limit for sideways scrolling out of it too :p + i think they did + Zagor: hmm i've never seen that + play a file with long strings, then play a file with shorter. when the scroll goes past the \0 in the string, the rest of the previous string appears on-screen + hmm + never had that happen + uh, sorry. i'm talking about the recorder. doh! + ah well see + thats a different story altogether + heh + yeah +* Zagor smacks forehead + btw + did you commit those changes you said you were? + heh + yes + ok + just not getting the mails cause of the blackout? + exactly + they say the power could come back tonight. let's hope so. + hmm + feels like some 3rd world country... + ok i just compiled it and got into the browser still in double-height + ouch. let me check + well darn, that's the code I used. you sure you got the latest? + large filea are displayed with large characters. :-) + heh + haha + yep got latest + ah, forgot one thing. hang on. + update tree.c + Almost done with this thing. + if all else fails with making the hw cursor not blink + we could always just use a custom char thats the reverse of the first letter of what we're selecting + heh + Zagor: ok works + good +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Bagder (~daniel@as3-3-2.ras.s.bonet.se) has joined #rockbox + baggy! hi! + rehi +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + suicidal proxy... + joinin leaving joining leaving... :-) + http://www.leonine.com/~lion/temp/mpeg_api.h + Lion: good start + A few comments... + the mpeg thread may need to tell where in the stream it is playing right now + Oops, stupid = in #defines + right, I was using filepos to do that. + we may also have at least two streams in memory + at least + it reads more that 1 meg ahead + and the thread is never killed + MPEG_CMD_KILL is not designed to actually kill the thread + ok + just stop what it's doing, and unload it's data + I think we should use functions to instruct the thread + ok, we might find a better name for it then + heh + and keep this struct for mpeg reporting + ok that last text reading function i wrote is really broke + IO9:CPUAdrE + at 000A11E3 + :p + uu + hehe + i know exactly what it is. + what is it? heh + PsycoXul: unaligned memory address + Zagor forgot to mention a sligt detail in his file API + it can't always write into buffers at odd addresses + Badger: You can use a func, but in the end it's still going to behave as this struct does. The MPEG thread will need ot lopp and check a var to look for it's commands. + heh + Lion: perhaps, but the API wouldn't have to care + we have a message queue for that + oh well i think its broken in a lot of ways so i'll forget about that and use the newer one though its not quite as functional :/ + but it is about the same + Bad: My point is, write a func, but that doesn't remove the need for the cmd var + Lion: sure it does + because it moves that responsibily to the thread + i think the funcs could do what the mpeg_xxx() functions do today + they send a message + Yeah, and how does that message get to the thread? + via the queue primitives + and yes, it is still a loop + that checks the queue + OH, so there IS more than simple threading. + we have queues and mutexes + I was under the assumption that there wasn't any IPC semantics. + they're not documented anywhere though ;-) + and sleep() and yield() of course + Ahhh .... + look at the mpeg.c + and ata.c + I was hoping there was sleep() for when I rewrite apps/play.c to use the struct + sleep() is documented + cool + Well, anyway, then someone write the mpeg_cmd() func .. :) + mpeg_play() is there ;-) + I know. + You'll notice the struct has no method for loading and starting a file + it assumes mpeg_play() + goodie + mpeg_stop() stops + woot + afaik, those are the only play-related functions we have right now + pause and resume also + ah, cool + but not seek + Linus: can you add them to the API file please? + that one is a monster to implement in a good way... + Bagder: ok + seek is for v3.0 ;) + hehe + Linus: add a comment about read() while you're at it + BTW is the API file meant to document the present status, or the intended goal? + present status + present status IMHO + Linus: I've tried to add a note when things don't work even if documented + like write() + ok wtf + this text function works fine for a small file + but large files it just displays the same odd pattern of y's and o's and blankness + looks like a buffer overwrite to me. + You're not loading the entire file into mem, are you? + Lion: of course i am + heh + haha + Well, don't. + and how big is your buffer? + the file's length + malloc() + yeah + none of these files are over 1mb + You shouldn't be loading all of it into mem anyway. + why not? + if it'll fit, it makes it a lot easier and saves hd spinning +<-- Bagder has quit (tenn.openprojects.net irc.openprojects.net) +<-- Linus has quit (tenn.openprojects.net irc.openprojects.net) +<-- Zagor has quit (tenn.openprojects.net irc.openprojects.net) + Bad policy. Load and display chuncks only. +--> Linus (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox + chunks are bad when we want to spin the hd as little as possible + You shouldn't assume you have free reign over all the memory. Place nice itth other threads + s/itth/with + s/Place/Play + yeah well i'm not submitting my code, its just for my own benifit + i'm not that good a coder :p +--> Zagor (~bjst@as3-3-2.ras.s.bonet.se) has joined #rockbox +--> Bagder (~daniel@as3-3-2.ras.s.bonet.se) has joined #rockbox + Anyway, however you want to implement the cmd fucntions, if you do the DOMESTIC parts of the struct, then I'll rewrite apps/play.c to use them + ugh i guess i'm just using archos' firmware on vacation :/ + PsycoXul: i may have something for you, if this works... + and i should've went to bed 2 hours ago + Zagor: whats this + testing whole-dir play right now + cool + bugs :) + testing again + oh well, unless somebody else can do a text viewer right and have it done today [i'm not holding my breath] i'm just gonna have to use archos' firmware on my vacation :/ + does it have a text viewer? + no + but its got nifty things like battery indicator :p + WOOOOOOOOOOOOOOOOOOO + whole-dir playback works + bango! + rocking box + cool + i'm filtering a bit, so only files ending with a '3' are played :) + i had that working a long time ago... + heh + in my test code. + but Zagor removed it + Linus: yeah, but you cheated by reading the dir again + i don't + memory hog :-) + heh + you, yes + i don't use any more memory than before + because you already loaded the dir + yup + i guess if somebody wanted to hack in a battery indicator i'd be satisfied to use rockbox this week + the dir browser didn't exist when I wrote the mpeg thread + PsycoXul: heh, that's a whole science! + being out and about for a week in the middle of nowhere it just seems necessary to see when my battery is dead :p + you will know, trust me. :-) + heh + I promise to not be offended if you don't use the Rockbox firmware :) + :p + damn my ploy backfired :p + now we are REALLY ready for 1.0 release + if there was a rolo already i wouldn't care what was in what, i'd just have it all on there and choose what i felt like :p + yeah, rolo would be really nice + I'd prefer a recorder version first + nahhh + :p +* Bagder smiles + Bagder: buy a Player + well, you guys don't listen to yours, right? :-) + well... + i'm off to bed + Night + Sleep well + night PsycoXul + see ya either tomorrow or the week after next heh + yeah, bye + night +--- Zagor is now known as Zagor|cake +--- Linus is now known as Linus|cake + CAKE?! + BEEFCAKE! + ok, I added an internal rockbox logo now +<-- adam has quit (Read error: 104 (Connection reset by peer)) + yay! + yeah, takes away the need for a rockbox112.bmp + :-) + yeah + there should still be a loader to load alternative logotypes :) + yes, it'll remain + "bunkerromantik mix" + sounds fine ;-) + I'm the commander! +--> KGY16 (OKE60@pD9EAB9A3.dip.t-dialin.net) has joined #rockbox + welcome + hi +--- KGY16 is now known as edx + lol + under cover edx! + heh that was some script i wrote once... + it was for some other irc server... it connected to a proxy with different IP every time and changed my ident and nickname so noone could ever find out im the smae person + hax0r-edx ;-) + edx: built that cross compiler yet? ;-) + haha.. no + i keep working with sh-elf work windows :P + nothing to build - just doubleclick setup.exe and a few times next and there you go + :-) + for the mp3 download stuff i was working on i found a neat solution (without linux thoguh...) + i wrote a program i can pass a list to and it controls WinMX for me (searches for the song, chooses the best version and downloads it) + i get like constantly 90kb/sec like this (just pass it the current chart list!) + cool +--- Zagor|cake is now known as Zagor + Zagor: Good cake? + very nice +--- Linus|cake is now known as Linus + burp! + Beefcake? :) + Zagor: fix that mpeg thread bug! + it was already fixed + oh? +--- edx is now known as edx|no_cake + :) + uh, it wasn't... +--- edx|no_cake is now known as edx + 14397 lines of code + wc -l ` find firmware apps -name "*.[ch]" -maxdepth 2` + everything included: 35163 lines + c00l! + Bagder: yuu have 8 minutes now... + oh + you too ;-) + yup. + I'm off! +<-- Bagder (~daniel@as3-3-2.ras.s.bonet.se) has left #rockbox + bye + gotta go now. Bye! +<-- Linus (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + i can report Rockbox plays 320kbit mp3s just *fine* + Yay + I can report my ear cartilage is hurting + 11, 22, 44 and 48 kHz sample rate works too. we rock! :) + hehe + How is seeking? + sweet :) + seeking is in the future + gotta go now, bye! +<-- Zagor (~bjst@as3-3-2.ras.s.bonet.se) has left #rockbox + Hey, 1.0 seems pretty close. Kewl. +--- edx is now known as edx|away + lol.. we should contact archos to replace their crap - maybe they pay us :P +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox +--- dwihno is now known as dw|weekender +<-- adam has quit (Read error: 104 (Connection reset by peer)) +--> chaumai54 (~chau@64.118.137.3) has joined #rockbox + hello + so, I want to look at the source and compile it and mess with it to see if I have the skills to be able to contribute anfthing + using win2k pro, installed cygwin. + tried to follow the steps to make the sh-elf-gcc + when run binutils configure(or any of the configures for that matter) i get an error + checking whether make sets ${MAKE}... eval: 1: Syntax error: Unterminated quoted + string + Configure in /home/linus/build/binutils/intl failed, exiting. +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox +<-- chaumai54 has quit (Read error: 110 (Connection timed out)) +<-- adam has quit (Read error: 104 (Connection reset by peer)) +--> chaumai54 (~chau@64.118.137.3) has joined #rockbox + helo? + person = (Person)PartyHomeFactory.getPartyHome().findByPartyID(recipient); + oops + checking whether make sets ${MAKE}... eval: 1: Syntax error: Unterminated quoted + string + Configure in /home/linus/build/binutils/intl failed, exiting. + . + ... +<-- chaumai54 has quit () +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox +--> nicknackpattywac (~first@nat-198-95-226-227.netapp.com) has joined #rockbox +<-- adam has quit (Read error: 104 (Connection reset by peer)) +--> chaumai54 (~chau@64.118.137.3) has joined #rockbox +<-- chaumai54 has quit () +<-- nicknackpattywac has quit () +--> adam (~adam@c-24-118-162-179.mn.client2.attbi.com) has joined #rockbox + adi.. you there? +<-- adam has quit (Read error: 104 (Connection reset by peer)) +--- edx|away is now known as edx + anyone alive ? + question: if i start using the current rockbox firmware, will i be able to switch back easily to the firware from archos and is there any chance on damaging the thing ? + there is a chance of damaging the thing - you will be able to switch back easily to the archos firmware + finally. tetris. in large. +--> motiv01 (~trillian@sdn-ar-001ncraleP247.dialsprint.net) has joined #rockbox +<-- motiv01 (~trillian@sdn-ar-001ncraleP247.dialsprint.net) has left #rockbox +--> motiv01 (~trillian@sdn-ar-001ncraleP247.dialsprint.net) has joined #rockbox + edx.. just saw your version of tetris.. it rocks :)( + gotta run ... be home in a bit... + thx adi. + i gotta go as well now. cya guys +<-- edx has quit ("n8") + hmm, what damage could i encounter +**** ENDING LOGGING AT Fri May 31 19:56:21 2002 + -- cgit v1.2.3