From 21cbdac55fc0894dba81cd3d81ba3eba86d1c60e Mon Sep 17 00:00:00 2001 From: Jonathan Gordon Date: Sun, 13 Jun 2010 13:54:34 +0000 Subject: get the renderer working more better! "handle" sublines correctly, dont "draw" in the first viewport if we are using viewports, get rid of the idea of a linear token array (i.e we are going to use the parse tree directly) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26831 a1c6a512-1295-4272-9138-f99709370657 --- utils/newparser/skin_render.c | 65 ++++++++++++++++++++++++++++++++----------- 1 file changed, 48 insertions(+), 17 deletions(-) (limited to 'utils/newparser/skin_render.c') diff --git a/utils/newparser/skin_render.c b/utils/newparser/skin_render.c index e71a867130..03324665a1 100644 --- a/utils/newparser/skin_render.c +++ b/utils/newparser/skin_render.c @@ -22,25 +22,37 @@ #include #include #include +#include #include +#include #include "skin_parser.h" #include "skin_debug.h" #include "tag_table.h" #include "symbols.h" #include "skin_scan.h" +#include "skin_structs.h" + +#define MAX_LINE 1024 -void skin_render_alternator(struct skin_element* alternator, int line_number); +typedef void (*skin_render_func)(struct skin_element* alternator, + char* buf, size_t buf_size, int line_number); +void skin_render_alternator(struct skin_element* alternator, + char* buf, size_t buf_size, int line_number); /* Draw a LINE element onto the display */ -void skin_render_line(struct skin_element* line, int line_number) +void skin_render_line(struct skin_element* line, + char* buf, size_t buf_size, int line_number) { - int i=0, value; + int value; if (line->children_count == 0) return; /* empty line, do nothing */ struct skin_element *child = line->children[0]; + skin_render_func func = skin_render_line; + char tempbuf[128]; while (child) { + tempbuf[0] = '\0'; switch (child->type) { case CONDITIONAL: @@ -48,41 +60,58 @@ void skin_render_line(struct skin_element* line, int line_number) if (value >= child->children_count) value = child->children_count-1; if (child->children[value]->type == SUBLINES) - skin_render_alternator(child->children[value], line_number); + func = skin_render_alternator; else if (child->children[value]->type == LINE) - skin_render_line(child->children[value], line_number); + func = skin_render_line; + func(child->children[value], buf, buf_size, line_number); break; case TAG: - printf("%%%s", child->tag->name); + snprintf(tempbuf, sizeof(tempbuf), "%%%s", child->tag->name); break; case TEXT: - printf("%s", (char*)(child->data)); + snprintf(tempbuf, sizeof(tempbuf), "%s", (char*)(child->data)); break; case COMMENT: default: break; } + strcat(buf, tempbuf); child = child->next; } } - -void skin_render_alternator(struct skin_element* alternator, int line_number) +#define TIME_AFTER(a,b) 1 +void skin_render_alternator(struct skin_element* alternator, + char* buf, size_t buf_size, int line_number) { - /*TODO Choose which subline to draw */ - skin_render_line(alternator->children[0], line_number); + struct subline *subline = (struct subline*)alternator->data; + if (TIME_AFTER(subline->last_change_tick + subline->timeout, 0/*FIXME*/)) + { + subline->current_line++; + if (subline->current_line >= alternator->children_count) + subline->current_line = 0; + } + skin_render_line(alternator->children[subline->current_line], + buf, buf_size, line_number); } -void skin_render_viewport(struct skin_element* viewport) +void skin_render_viewport(struct skin_element* line, bool draw_tags) { - struct skin_element *line = viewport; int line_number = 0; + char linebuf[MAX_LINE]; + skin_render_func func = skin_render_line; while (line) { - printf("\n[%d]", line_number); /* might be incorrect */ + linebuf[0] = '\0'; if (line->type == SUBLINES) - skin_render_alternator(line, line_number); + func = skin_render_alternator; else if (line->type == LINE) - skin_render_line(line, line_number); + func = skin_render_line; + + func (line, linebuf, sizeof(linebuf), line_number); + if (draw_tags) + { + printf("%s\n", linebuf); + } line_number++; line = line->next; } @@ -91,9 +120,11 @@ void skin_render_viewport(struct skin_element* viewport) void skin_render(struct skin_element* root) { struct skin_element* viewport = root; + bool draw_tags = viewport->next ? false : true; while (viewport) { - skin_render_viewport(viewport->children[0]); + skin_render_viewport(viewport->children[0], draw_tags); + draw_tags = true; viewport = viewport->next; } } -- cgit v1.2.3