From 33a7f3a6cff78ff625621e6a3d4a5728328de0e3 Mon Sep 17 00:00:00 2001 From: Michael Sevakis Date: Thu, 8 Jan 2009 11:08:22 +0000 Subject: Allow sims to shut down normally from panic code. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19718 a1c6a512-1295-4272-9138-f99709370657 --- uisimulator/sdl/thread-sdl.c | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'uisimulator/sdl/thread-sdl.c') diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c index ab1086dd7d..1522f318a6 100644 --- a/uisimulator/sdl/thread-sdl.c +++ b/uisimulator/sdl/thread-sdl.c @@ -64,15 +64,18 @@ extern long start_tick; void thread_sdl_shutdown(void) { int i; - /* Take control */ - SDL_LockMutex(m); /* Tell all threads jump back to their start routines, unlock and exit gracefully - we'll check each one in turn for it's status. Threads _could_ terminate via remove_thread or multiple threads could exit on each unlock but that is safe. */ + + /* Do this before trying to acquire lock */ threads_exit = true; + /* Take control */ + SDL_LockMutex(m); + for (i = 0; i < MAXTHREADS; i++) { struct thread_entry *thread = &threads[i]; @@ -200,6 +203,16 @@ bool thread_sdl_init(void *param) return true; } +void thread_sdl_exception_wait(void) +{ + while (1) + { + SDL_Delay(HZ/10); + if (threads_exit) + thread_exit(); + } +} + /* A way to yield and leave the threading system for extended periods */ void thread_sdl_thread_lock(void *me) { -- cgit v1.2.3