From bfeb9f7f7de1a08892c5e24ccf8691d7301b2ba0 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Fri, 31 Mar 2006 00:10:22 +0000 Subject: Add Brick Mania for all bitmap targets in the manual and use button macros git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9377 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/brickmania.tex | 17 +++++++++++------ manual/plugins/images/ss-brickmania-160x128x16.png | Bin 0 -> 1591 bytes manual/plugins/images/ss-brickmania-320x240x16.png | Bin 0 -> 1257 bytes manual/plugins/main.tex | 2 +- 4 files changed, 12 insertions(+), 7 deletions(-) create mode 100755 manual/plugins/images/ss-brickmania-160x128x16.png create mode 100755 manual/plugins/images/ss-brickmania-320x240x16.png (limited to 'manual') diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index e7c8e59f0c..45847418e2 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex @@ -1,8 +1,10 @@ \subsection{BrickMania} \screenshot{plugins/images/ss-brickmania-\genericimg.png}{BrickMania}% {img:brickmania} -\textbf{Aim}: destroy all the bricks by hitting them with the ball once or more. -Sometimes a special falls down when you destroy a brick.\\ +BrickMania is a clone of the classic game Breakout. The aim of the game is to +destroy all the bricks by hitting them with the ball once or more. Sometimes a +special falls down when you destroy a brick. For a special to take effect, you +must catch it with the paddle. Look out for the bad ones.\\ \textbf{Specials} \begin{table}[ht!] @@ -20,14 +22,17 @@ Sometimes a special falls down when you destroy a brick.\\ \end{center} \end{table} -\textbf{Controls} \begin{table}[ht!] \begin{center} \begin{tabular}{ll}\toprule \textbf{Key} & \textbf{Action}\\\midrule - LEFT / RIGHT & Moves the paddle\\ - \opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{MODE}\opt{h1xx,ipodcolor,ipodnano}{SELECT}\opt{h300}{NAVI} & Release the ball / Fire\\ - \opt{recorder,recorderv2fm,h1xx,h300}{STOP}\opt{ondio}{OFF}\opt{ipodcolor,ipodnano}{MENU} & Open menu / Quit\\\bottomrule + \ButtonLeft\ / \ButtonRight & Moves the paddle\\ + \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMode} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} + & Release the ball / Fire\\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD}{\ButtonMenu}\opt{IAUDIO_X5_PAD}{\ButtonPower} + & Open menu / Quit\\\bottomrule \end{tabular} \end{center} \end{table} diff --git a/manual/plugins/images/ss-brickmania-160x128x16.png b/manual/plugins/images/ss-brickmania-160x128x16.png new file mode 100755 index 0000000000..98237b3d3c Binary files /dev/null and b/manual/plugins/images/ss-brickmania-160x128x16.png differ diff --git a/manual/plugins/images/ss-brickmania-320x240x16.png b/manual/plugins/images/ss-brickmania-320x240x16.png new file mode 100755 index 0000000000..03c94a7887 Binary files /dev/null and b/manual/plugins/images/ss-brickmania-320x240x16.png differ diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index cdac8c2549..ce25d352c0 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -21,7 +21,7 @@ will carry on playing whilst plugins are being run. \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{, Rockboy on page \pageref{ref:Rockboy} and Sudoku on page \pageref{ref:Sudoku}}.} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/brickmania.tex}} +\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} \opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} -- cgit v1.2.3