From 41ee9e33041dd2020e7ee3c44b81cef538b6592f Mon Sep 17 00:00:00 2001 From: Barry Wardell Date: Mon, 15 Jan 2007 20:40:48 +0000 Subject: FS#6539 - Thanks to Tom Ross Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins. Add X5 keymappings for wormlet to the manual. Add help text for Jewels on the H10 and give a warning if help text is not defined. Fix bug in spacerocks lives drawing on large screens (larger than Ondio). Change spacerocks comments to C style. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/images/ss-jewels-176x220x16.png | Bin 0 -> 12533 bytes manual/plugins/images/ss-rockboy-176x220x16.png | Bin 0 -> 3899 bytes manual/plugins/images/ss-spacerocks-176x220x16.png | Bin 0 -> 851 bytes manual/plugins/images/ss-sudoku-176x220x16.png | Bin 0 -> 4667 bytes manual/plugins/images/ss-wormlet-176x220x16.png | Bin 0 -> 1324 bytes manual/plugins/jewels.tex | 16 ++++++++++- manual/plugins/main.tex | 6 ++-- manual/plugins/rockboy.tex | 11 +++++-- manual/plugins/spacerocks.tex | 2 +- manual/plugins/wormlet.tex | 32 ++++++++++++--------- 10 files changed, 46 insertions(+), 21 deletions(-) create mode 100644 manual/plugins/images/ss-jewels-176x220x16.png create mode 100644 manual/plugins/images/ss-rockboy-176x220x16.png create mode 100644 manual/plugins/images/ss-spacerocks-176x220x16.png create mode 100644 manual/plugins/images/ss-sudoku-176x220x16.png create mode 100644 manual/plugins/images/ss-wormlet-176x220x16.png (limited to 'manual') diff --git a/manual/plugins/images/ss-jewels-176x220x16.png b/manual/plugins/images/ss-jewels-176x220x16.png new file mode 100644 index 0000000000..82ff8ff6e9 Binary files /dev/null and b/manual/plugins/images/ss-jewels-176x220x16.png differ diff --git a/manual/plugins/images/ss-rockboy-176x220x16.png b/manual/plugins/images/ss-rockboy-176x220x16.png new file mode 100644 index 0000000000..6996b0679e Binary files /dev/null and b/manual/plugins/images/ss-rockboy-176x220x16.png differ diff --git a/manual/plugins/images/ss-spacerocks-176x220x16.png b/manual/plugins/images/ss-spacerocks-176x220x16.png new file mode 100644 index 0000000000..50e91a3693 Binary files /dev/null and b/manual/plugins/images/ss-spacerocks-176x220x16.png differ diff --git a/manual/plugins/images/ss-sudoku-176x220x16.png b/manual/plugins/images/ss-sudoku-176x220x16.png new file mode 100644 index 0000000000..83d1f12e09 Binary files /dev/null and b/manual/plugins/images/ss-sudoku-176x220x16.png differ diff --git a/manual/plugins/images/ss-wormlet-176x220x16.png b/manual/plugins/images/ss-wormlet-176x220x16.png new file mode 100644 index 0000000000..4cc3a5e94f Binary files /dev/null and b/manual/plugins/images/ss-wormlet-176x220x16.png differ diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index b8b56685df..fa1dc17ddb 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex @@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels. & Show the in-game menu\\ \end{btnmap} \end{table} - To exit the game, bring up the in-game menu and select \setting{Quit}\\ } +\opt{SANSA_E200_PAD}{ + \begin{table} + \begin{btnmap}{}{} + \ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown + & Move the cursor around the jewels \\ + \ButtonSelect + & Select a jewel \\ + Hold \ButtonSelect + & Show the in-game menu\\ + \ButtonPower + & Exit\\ + \end{btnmap} + \end{table} +} + diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index acb9bdfbe2..a92c3e2a8c 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the \section{Games} \opt{HAVE_LCD_BITMAP} {See also the Chip{}-8 emulator in \reference{ref:Chip8emulator} - \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo} + \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa} {and Rockboy in \reference{ref:Rockboy}}.} \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} @@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the \opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}} +\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}} \opt{SWCODEC}{\input{plugins/xobox.tex}} @@ -105,7 +105,7 @@ the associated file. Viewers are stored in the \opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}} -\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}} +\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}} {\input{plugins/search.tex}} diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex index 9ed04f7b8c..90e8d409bd 100644 --- a/manual/plugins/rockboy.tex +++ b/manual/plugins/rockboy.tex @@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or \textbf{Default keys} \begin{table} \begin{btnmap}{}{} - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonFOne} \opt{IRIVER_H100_PAD}{\ButtonOn} \opt{IRIVER_H300_PAD}{\ButtonRec} + \opt{SANSA_E200_PAD}{\ButtonSelect} & A button\\} - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{IRIVER_H100_PAD}{\ButtonOff} \opt{IRIVER_H300_PAD}{\ButtonMode} + \opt{SANSA_E200_PAD}{\ButtonRec} & B button\\} \opt{RECORDER_PAD}{\ButtonFThree} \opt{IRIVER_H100_PAD}{\ButtonRec} \opt{IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD}{\ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonScrollUp} & Start\\ - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonPlay} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonScrollDown} & Select\\} \opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\} \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD}{\ButtonMode} \opt{IPOD_4G_PAD}{Hold \ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonPower} & Open Rockboy menu\\ \end{btnmap} \end{table} diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex index f3eb55f4fd..2eb8870574 100644 --- a/manual/plugins/spacerocks.tex +++ b/manual/plugins/spacerocks.tex @@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points. % \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Pause game\\ diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index ef64e3d12d..d8d78d594e 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex @@ -66,16 +66,16 @@ Game controls:} \renewcommand{\arraystretch}{1.0} } -\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ +\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{ \begin{table} \begin{btnmap}{}{} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} {\ButtonLeft} & Turn left\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} {\ButtonRight} & Turn right\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp} \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft} \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\ \end{btnmap} \end{table} @@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the game. \item [Pause the game.] Press -\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} -\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} +\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} to pause the game. Press -\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} -\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} +\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} again to resume the game. \item[Stop the game.] @@ -128,20 +130,24 @@ There are two ways to stop a running game. \begin{itemize} \item If you want to quit Wormlet entirely simply hit \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} -\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. +\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. The game will stop immediately and you will return to the game menu. \item If you want to stop the game and still see the screen hit \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} -\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. +\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}. This freezes the game. If you hit \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} -\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec} button again a new game starts with the same configuration. To return to the games menu you can hit \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} -\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. +\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed. \end{itemize} \end{description} -- cgit v1.2.3