From aca5c8044dbe7e1268c4612188bb0796d41695d4 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Wed, 31 May 2006 14:18:24 +0000 Subject: Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/images/ss-pong-160x128x16.png | Bin 0 -> 529 bytes manual/plugins/images/ss-star-160x128x16.png | Bin 0 -> 1065 bytes manual/plugins/main.tex | 2 +- manual/plugins/star.tex | 36 ++++++++++++++++++--------- 4 files changed, 25 insertions(+), 13 deletions(-) create mode 100644 manual/plugins/images/ss-pong-160x128x16.png create mode 100644 manual/plugins/images/ss-star-160x128x16.png (limited to 'manual/plugins') diff --git a/manual/plugins/images/ss-pong-160x128x16.png b/manual/plugins/images/ss-pong-160x128x16.png new file mode 100644 index 0000000000..b9f33eebc0 Binary files /dev/null and b/manual/plugins/images/ss-pong-160x128x16.png differ diff --git a/manual/plugins/images/ss-star-160x128x16.png b/manual/plugins/images/ss-star-160x128x16.png new file mode 100644 index 0000000000..02db91b092 Binary files /dev/null and b/manual/plugins/images/ss-star-160x128x16.png differ diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index f27e6b8293..25de5ea183 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run. \opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}} +\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex index 1cfb4c7c39..047a595f39 100644 --- a/manual/plugins/star.tex +++ b/manual/plugins/star.tex @@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator. Rules: Take all of the ``o''s to go to the -next level. The on key allows you to switch between the filled circle, +next level. You can switch control between the filled circle, which can take ``o''s, and the filled square, which is used as a mobile wall to allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take ``o''s. @@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s. \begin{table} \begin{btnmap}{}{} \opt{RECORDER_PAD}{\ButtonOn} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Toggle control \\ + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Switch control\\ \opt{RECORDER_PAD}{\ButtonFOne} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Previous level \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} + & Previous level\\ \opt{RECORDER_PAD}{\ButtonFTwo} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Reset level \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + & Reset level \\ \opt{RECORDER_PAD}{\ButtonFThree} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Next level \\ - \opt{RECORDER_PAD}{\ButtonOff} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% - {\fixme{TBD}} & Exit the game \\ + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} + & Next level \\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Exit the game \\ \end{btnmap} \end{table} -- cgit v1.2.3