From da6aae3fd3d7c7ae1810675a4884c9d86dc7399b Mon Sep 17 00:00:00 2001 From: Martin Arver Date: Sat, 11 Feb 2006 01:29:51 +0000 Subject: forgot to add the files.. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8659 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/wormlet.tex | 287 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 manual/plugins/wormlet.tex (limited to 'manual/plugins/wormlet.tex') diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex new file mode 100644 index 0000000000..5bff66b9f4 --- /dev/null +++ b/manual/plugins/wormlet.tex @@ -0,0 +1,287 @@ +\subsection{Wormlet} +{\centering\itshape + [Warning: Image ignored] % Unhandled or unsupported graphics: +%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png} + \newline +Wormlet game +\par} + +Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded +multi{}-functional Rockbox console. You navigate a hungry little worm. +Help your worm to find food and to avoid poisoned argh{}-tiles. The +goal is to turn your tiny worm into a big worm for as long as possible. + +For 2{}-player games a remote control is not necessary but recommended. +If you try to hold the Jukebox in the four hands of two players +you'll find out why. Games with three players are only +possible using a remote control. + +{\bfseries +Wormlet main menu controls:} + +\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|} +\hline +{\centering\bfseries\itshape +KEY +\par} +& +{\centering\bfseries\itshape +ACTION +\par} +\\\hline +{\centering +UP/DOWN +\par} +& +Selects number of players +\\\hline +{\centering +LEFT/RIGHT +\par} +& +Controls number of worms on the game +\\\hline +{\centering +F1 +\par} +& +Selects game mode. +\\\hline +\end{tabular}\end{center} +{\bfseries +Game controls:} + +\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|} +\hline +{\centering\bfseries\itshape +Players +\par} +& +{\centering\bfseries\itshape +MODES +\par} +& +\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape +PLAYER 1 +\par} +}& +\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape +PLAYER 2 +\par} +}& +{\centering\bfseries\itshape +PLAYER 3 +\par} +\\\hline +{\centering +0 +\par} +& +{\centering +Out of control +\par} +& +\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all +worms are out of control and steered by artificial stupidity. +}\\\hline +\multicolumn{1}{|p{2.162cm}}{{\centering +1 +\par} +}& +\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|} + +{\centering +2 key control +\par} +& +on Jukebox\newline +LEFT: turn left\newline +RIGHT: turn right +& +{}- +& +{}- +\\\hline +{\centering +4 key control +\par} +& +on Jukebox\newline +LEFT: turn left\newline +UP: turn up\newline +RIGHT: turn right\newline +DOWN: turn down +& +{}- +& +{}- +\\\hline +\end{tabular}\hspace*{-\tabcolsep} +}\\\cline{1-1} +\multicolumn{1}{|p{2.162cm}}{{\centering +2 +\par} +}& +\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|} + +{\centering +Remote control +\par} +& +on Jukebox\newline +LEFT: turn left\newline +RIGHT: turn right +& +on remote control\newline +VOL DOWN: turn left\newline +VOL UP: turn right +& +{}- +\\\hline +{\centering +No remote control +\par} +& +on Jukebox\newline +LEFT: turn left\newline +RIGHT: turn right +& +on Jukebox\newline +F2: turn left\newline +F3: turn right +& +{}- +\\\hline +\end{tabular}\hspace*{-\tabcolsep} +}\\\cline{1-1} +{\centering +3 +\par} +& +{\centering +Remote control +\par} +& +\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline +LEFT: turn left\newline +RIGHT: turn right +}& +\multicolumn{1}{p{4.256cm}|}{on remote control\newline +VOL DOWN: turn left\newline +VOL UP: turn right +}& +on Jukebox\newline +F2: turn left\newline +F3: turn right +\\\hline +\end{tabular}\end{center} + +\subsubsection{The game} +Use the control keys of your worm to navigate around obstacles and find +food. Worms do not stop moving except when dead. Dead worms are no fun. +Be careful as your worm will try to eat anything that you steer it +across. It won't distinguish whether it's edible or not. + +\begin{itemize} +\item \textbf{Food} +The small square hollow pieces are food. Move the worm over a food tile +to eat it. After eating the worm grows. Each time a piece of food has +been eaten a new piece of food will pop up somewhere. Unfortunately for +each new piece of food that appears two new ``argh'' pieces will +appear, too. +\item \textbf{Argh} +An ``argh'' is a black square poisoned piece {}- slightly bigger than +food {}- that makes a worm say ``Argh!'' when +run into. A worm that eats an ``argh'' is dead. Thus eating an +``argh'' must be avoided under any circumstances. ``Arghs'' have the +annoying tendency to accumulate. +\item \textbf{Worms} +Thou shall not eat worms. Neither other worms nor thyself. Eating worms +is blasphemous cannibalism, not healthy and causes instant +death. And it doesn't help anyway: the other worm +isn't hurt by the bite. It will go on creeping happily +and eat all the food you left on the table. +\item \textbf{Walls} +Don't crash into the walls. Walls are not edible. +Crashing a worm against a wall causes it a headache it +doesn't survive. +\item \textbf{Game over} + +The game is over when all worms are dead. The longest worm wins the +game. +\item \textbf{Pause the game} +Press the PLAY key to pause the game. Hit PLAY again to resume the game. + +\item \textbf{Stop the game} +There are two ways to stop a running game. + +\begin{itemize} +\item If you want to quit Wormlet entirely simply hit the OFF button. +The game will stop immediately and you will return to the game menu. +\item If you want to stop the game and still see the screen hit the ON +button. This freezes the game. If you hit the ON button again a new +game starts with the same configuration. To return to the games menu +you can hit the OFF button. A stopped game can not be resumed. +\end{itemize} +\end{itemize} + +\subsubsection{The scoreboard} +On the right side of the game field is the score board. For each worm it +displays its status and its length. The top most entry displays the +state of worm 1, the second worm 2 and the third worm 3. When a worm +dies it's entry on the score board turns black. + +\begin{itemize} +\item \textbf{Len:} +Here the current length of the worm is displayed. When a worm is eating +food it grows by one pixel for each step it moves. + +\item \textbf{Hungry:} +That's the normal state of a worm. Worms are always +hungry and want to eat. It's good to have a hungry +worm since it means that your worm is alive. But it's +better to get your worm growing. + +\item \textbf{Growing:} +When a worm has eaten a piece of food it starts growing. For each step +it moves over food it can grow by one pixel. One piece of food lasts +for 7 steps. After your worm has moved 7 steps the food is used up. If +another piece of food is eaten while growing it will increase the size +of the worm for another 7 steps. + +\item \textbf{Crashed:} +This indicates that a worm has crashed against a wall. + +\item \textbf{Argh:} +If the score board entry displays ``Argh!'' it +means the worm is dead because it tried to eat an ``argh''. Until we +can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. + +\item \textbf{Wormed:} +The worm tried to eat another worm or even itself. +That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game. +\end{itemize} + + +\subsubsection{Hints} + +\begin{itemize} + +\item Initially you will be busy with controlling your worm. Try to +avoid other worms and crawl far away from them. Wait until they curl up +themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died. + +\item When you are more experienced watch the tactics of other worms. +Those worms controlled by artificial stupidity head straight for the +nearest piece of food. Let the other worm have its next piece of food +and head for the food it would probably want next. Try to put yourself +between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and +the food. So you can always reach it before your opponent. + +\item While playing the game the Jukebox can still play music. For +single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie +(\url{http://www.x-phobie.de/}). +Play fair and don't kick your opponent in the toe or +poke him in the eye. That would be bad manners. +\end{itemize} + -- cgit v1.2.3