From da6aae3fd3d7c7ae1810675a4884c9d86dc7399b Mon Sep 17 00:00:00 2001
From: Martin Arver <martin.arver@gmail.com>
Date: Sat, 11 Feb 2006 01:29:51 +0000
Subject: forgot to add the files..

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8659 a1c6a512-1295-4272-9138-f99709370657
---
 manual/plugins/wormlet.tex | 287 +++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 287 insertions(+)
 create mode 100644 manual/plugins/wormlet.tex

(limited to 'manual/plugins/wormlet.tex')

diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
new file mode 100644
index 0000000000..5bff66b9f4
--- /dev/null
+++ b/manual/plugins/wormlet.tex
@@ -0,0 +1,287 @@
+\subsection{Wormlet}
+{\centering\itshape
+  [Warning: Image ignored] % Unhandled or unsupported graphics:
+%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png}
+ \newline
+Wormlet game
+\par}
+
+Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
+multi{}-functional Rockbox console. You navigate a hungry little worm.
+Help your worm to find food and to avoid poisoned argh{}-tiles. The
+goal is to turn your tiny worm into a big worm for as long as possible.
+
+For 2{}-player games a remote control is not necessary but recommended.
+If you try to hold the Jukebox in the four hands of two players
+you'll find out why. Games with three players are only
+possible using a remote control.
+
+{\bfseries
+Wormlet main menu controls:}
+
+\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|}
+\hline
+{\centering\bfseries\itshape
+KEY
+\par}
+&
+{\centering\bfseries\itshape
+ACTION
+\par}
+\\\hline
+{\centering
+UP/DOWN
+\par}
+&
+Selects number of players
+\\\hline
+{\centering
+LEFT/RIGHT
+\par}
+&
+Controls number of worms on the game
+\\\hline
+{\centering
+F1
+\par}
+&
+Selects game mode.
+\\\hline
+\end{tabular}\end{center}
+{\bfseries
+Game controls:}
+
+\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|}
+\hline
+{\centering\bfseries\itshape
+Players
+\par}
+&
+{\centering\bfseries\itshape
+MODES
+\par}
+&
+\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape
+PLAYER 1
+\par}
+}&
+\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
+PLAYER 2
+\par}
+}&
+{\centering\bfseries\itshape
+PLAYER 3
+\par}
+\\\hline
+{\centering
+0
+\par}
+&
+{\centering
+Out of control
+\par}
+&
+\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
+worms are out of control and steered by artificial stupidity.
+}\\\hline
+\multicolumn{1}{|p{2.162cm}}{{\centering
+1
+\par}
+}&
+\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
+
+{\centering
+2 key control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+{}-
+&
+{}-
+\\\hline
+{\centering
+4 key control
+\par}
+&
+on Jukebox\newline
+LEFT: turn  left\newline
+UP: turn up\newline
+RIGHT: turn right\newline
+DOWN: turn down
+&
+{}-
+&
+{}-
+\\\hline
+\end{tabular}\hspace*{-\tabcolsep}
+}\\\cline{1-1}
+\multicolumn{1}{|p{2.162cm}}{{\centering
+2
+\par}
+}&
+\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
+
+{\centering
+Remote control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+on remote control\newline
+VOL DOWN: turn left\newline
+VOL UP: turn right
+&
+{}-
+\\\hline
+{\centering
+No remote control
+\par}
+&
+on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+&
+on Jukebox\newline
+F2: turn left\newline
+F3: turn right
+&
+{}-
+\\\hline
+\end{tabular}\hspace*{-\tabcolsep}
+}\\\cline{1-1}
+{\centering
+3
+\par}
+&
+{\centering
+Remote control
+\par}
+&
+\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
+LEFT: turn left\newline
+RIGHT: turn right
+}&
+\multicolumn{1}{p{4.256cm}|}{on remote control\newline
+VOL DOWN: turn left\newline
+VOL UP: turn right
+}&
+on Jukebox\newline
+F2: turn left\newline
+F3: turn right
+\\\hline
+\end{tabular}\end{center}
+
+\subsubsection{The game}
+Use the control keys of your worm to navigate around obstacles and find
+food. Worms do not stop moving except when dead. Dead worms are no fun.
+Be careful as your worm will try to eat anything that you steer it
+across. It won't distinguish whether it's edible or not.
+
+\begin{itemize}
+\item \textbf{Food}
+The small square hollow pieces are food. Move the worm over a food tile
+to eat it. After eating the worm grows. Each time a piece of food has
+been eaten a new piece of food will pop up somewhere. Unfortunately for
+each new piece of food that appears two new ``argh'' pieces will
+appear, too.
+\item \textbf{Argh}
+An ``argh'' is a black square poisoned piece {}- slightly bigger than
+food {}- that makes a worm say ``Argh!'' when
+run into.  A worm that eats an ``argh'' is dead. Thus eating an
+``argh'' must be avoided under any circumstances. ``Arghs'' have the
+annoying tendency to accumulate. 
+\item \textbf{Worms}
+Thou shall not eat worms. Neither other worms nor thyself. Eating worms
+is blasphemous cannibalism, not healthy and causes instant
+death. And it doesn't help anyway: the other worm
+isn't hurt by the bite. It will go on creeping happily
+and eat all the food you left on the table. 
+\item \textbf{Walls}
+Don't crash into the walls. Walls are not edible.
+Crashing a worm against a wall causes it a headache it
+doesn't survive. 
+\item \textbf{Game over}
+
+The game is over when all worms are dead. The longest worm wins the
+game. 
+\item \textbf{Pause the game}
+Press the PLAY key to pause the game. Hit PLAY again to resume the game.
+
+\item \textbf{Stop the game}
+There are two ways to stop a running game.
+
+\begin{itemize}
+\item If you want to quit Wormlet entirely simply hit the OFF button.
+The game will stop immediately and you will return to the game menu. 
+\item If you want to stop the game and still see the screen hit the ON
+button. This freezes the game. If you hit the ON button again a new
+game starts with the same configuration. To return to the games menu
+you can hit the OFF button. A stopped game can not be resumed. 
+\end{itemize}
+\end{itemize}
+
+\subsubsection{The scoreboard}
+On the right side of the game field is the score board. For each worm it
+displays its status and its length. The top most entry displays the
+state of worm 1, the second worm 2 and the third worm 3. When a worm
+dies it's entry on the score board turns black.
+
+\begin{itemize}
+\item \textbf{Len:}
+Here the current length of the worm is displayed. When a worm is eating
+food it grows by one pixel for each step it moves. 
+
+\item \textbf{Hungry:}
+That's the normal state of a worm. Worms are always
+hungry and want to eat. It's good to have a hungry
+worm since it means that your worm is alive. But it's
+better to get your worm growing. 
+
+\item \textbf{Growing:}
+When a worm has eaten a piece of food it starts growing. For each step
+it moves over food it can grow by one pixel. One piece of food lasts
+for 7 steps. After your worm has moved 7 steps the food is used up. If
+another piece of food is eaten while growing it will increase the size
+of the worm for another 7 steps. 
+
+\item \textbf{Crashed:}
+This indicates that a worm has crashed against a wall.
+
+\item \textbf{Argh:}
+If the score board entry displays ``Argh!'' it
+means the worm is dead because it tried to eat an ``argh''. Until we
+can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
+
+\item \textbf{Wormed:}
+The worm tried to eat another worm or even itself.
+That's why it's dead now.  Making traps for other players with a worm is a good way to get them out of the game.
+\end{itemize}
+
+
+\subsubsection{Hints}
+
+\begin{itemize}
+
+\item Initially you will be busy with controlling your worm. Try to
+avoid other worms and crawl far away from them. Wait until they curl up
+themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died. 
+
+\item When you are more experienced watch the tactics of other worms.
+Those worms controlled by artificial stupidity head straight for the
+nearest piece of food. Let the other worm have its next piece of food
+and head for the food it would probably want next. Try to put yourself
+between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and
+the food. So you can always reach it before your opponent. 
+
+\item While playing the game the Jukebox can still play music. For
+single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie
+(\url{http://www.x-phobie.de/}).
+Play fair and don't kick your opponent in the toe or
+poke him in the eye. That would be bad manners.
+\end{itemize}
+
-- 
cgit v1.2.3

