From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001 From: Sebastian Leonhardt Date: Mon, 20 Jul 2015 01:50:26 +0200 Subject: YH8xx,YH9xx: Keymap improvement The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1 --- manual/plugins/wormlet.tex | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'manual/plugins/wormlet.tex') diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index 9ccc49f319..fd02fa8110 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex @@ -152,7 +152,8 @@ There are two ways to stop a running game. \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}% \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}% \opt{SANSA_FUZE_PAD}{Long \ButtonHome}% -\opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}% +\opt{PBELL_VIBE500_PAD}{\ButtonRec}% +\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}% \opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}% \opt{MPIO_HD300_PAD}{Long \ButtonMenu}% \opt{GIGABEAT_S_PAD}{\ButtonBack}. @@ -165,7 +166,7 @@ The game will stop immediately and you will return to the game menu. \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}% \opt{GIGABEAT_PAD}{\ButtonA}% \opt{PBELL_VIBE500_PAD}{\ButtonCancel}% -\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}% +\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}% \opt{MPIO_HD200_PAD}{Long \ButtonFunc}% \opt{MPIO_HD300_PAD}{Long \ButtonPlay}% \opt{GIGABEAT_S_PAD}{\ButtonMenu}. @@ -177,7 +178,7 @@ This freezes the game. If you hit \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}% \opt{GIGABEAT_PAD}{\ButtonA}% \opt{PBELL_VIBE500_PAD}{\ButtonCancel}% -\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}% +\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}% \opt{MPIO_HD200_PAD}{Long \ButtonFunc}% \opt{MPIO_HD300_PAD}{Long \ButtonPlay}% \opt{GIGABEAT_S_PAD}{\ButtonMenu} @@ -187,7 +188,8 @@ games menu you can hit \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}% \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}% \opt{SANSA_FUZE_PAD}{Long \ButtonHome} -\opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}% +\opt{PBELL_VIBE500_PAD}{\ButtonRec}% +\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}% \opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}% \opt{MPIO_HD300_PAD}{Long \ButtonMenu}% \opt{GIGABEAT_S_PAD}{\ButtonBack}. A stopped game can not be resumed. -- cgit v1.2.3