From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001
From: Sebastian Leonhardt <sebastian.leonhardt@web.de>
Date: Mon, 20 Jul 2015 01:50:26 +0200
Subject: YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
---
 manual/plugins/wormlet.tex | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

(limited to 'manual/plugins/wormlet.tex')

diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index 9ccc49f319..fd02fa8110 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -152,7 +152,8 @@ There are two ways to stop a running game.
 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}%
 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}%
 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}%
-\opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}%
+\opt{PBELL_VIBE500_PAD}{\ButtonRec}%
+\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
 \opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}%
 \opt{MPIO_HD300_PAD}{Long \ButtonMenu}%
 \opt{GIGABEAT_S_PAD}{\ButtonBack}.
@@ -165,7 +166,7 @@ The game will stop immediately and you will return to the game menu.
 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
 \opt{GIGABEAT_PAD}{\ButtonA}%
 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
-\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
+\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}%
 \opt{MPIO_HD200_PAD}{Long \ButtonFunc}%
 \opt{MPIO_HD300_PAD}{Long \ButtonPlay}%
 \opt{GIGABEAT_S_PAD}{\ButtonMenu}.
@@ -177,7 +178,7 @@ This freezes the game. If you hit
 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
 \opt{GIGABEAT_PAD}{\ButtonA}%
 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
-\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
+\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}%
 \opt{MPIO_HD200_PAD}{Long \ButtonFunc}%
 \opt{MPIO_HD300_PAD}{Long \ButtonPlay}%
 \opt{GIGABEAT_S_PAD}{\ButtonMenu}
@@ -187,7 +188,8 @@ games menu you can hit
 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}%
 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}%
 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
-\opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}%
+\opt{PBELL_VIBE500_PAD}{\ButtonRec}%
+\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
 \opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}%
 \opt{MPIO_HD300_PAD}{Long \ButtonMenu}%
 \opt{GIGABEAT_S_PAD}{\ButtonBack}. A stopped game can not be resumed. 
-- 
cgit v1.2.3

