From 5e79c040fcf2a75cc9a9a436d00895558f389215 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Tue, 30 May 2006 12:01:01 +0000 Subject: Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/snake2.tex | 52 ++++++++++++++++++++++++++++++++++------------- 1 file changed, 38 insertions(+), 14 deletions(-) (limited to 'manual/plugins/snake2.tex') diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index a87564f8df..d52870ed84 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex @@ -1,26 +1,50 @@ \subsection{Snake 2} -\screenshot{plugins/images/ss-snake2}% +\screenshot{plugins/images/ss-snake2} {Snake 2 {--} The Snake Strikes Back}{img:snake2} Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs -into itself. - -The controls are: +into itself. \begin{table} -\begin{btnmap}{}{} -UP/DOWN & (in menu) Set game speed \\ -F1 & (in menu) Change starting maze \\ -F3 & (in menu) Select game type (A or B) \\ -UP/DOWN/LEFT/RIGHT & Steer the snake \\ -PLAY & Pause the game \\ -STOP & Exit the game \\ -\end{btnmap} + \begin{btnmap}{}{} + \multicolumn{2}{c}{\textbf{In menu}}\\\hline + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp/\ButtonDown} + \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} + & Set game speed\\ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD} + {\ButtonRight/\ButtonLeft} + \opt{ONDIO_PAD}{\ButtonRight} + & Select starting maze\\ + \opt{RECORDER_PAD}{\ButtonFThree} + \opt{ONDIO_PAD}{\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + & Select game type (A or B)\\ + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Start the game\\\hline + \multicolumn{2}{c}{\textbf{In game}}\\\hline + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} + \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} + & Steer the snake\\ + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Pause and resume the game\\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Quit\\ + \end{btnmap} \end{table} -In game A, the maze stays the same, in Game B +In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a new one. - -- cgit v1.2.3