From 017c25cdc13e551debf65d22db894448bc14bedc Mon Sep 17 00:00:00 2001 From: Marianne Arnold Date: Tue, 16 Sep 2008 23:24:31 +0000 Subject: Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/snake2.tex | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) (limited to 'manual/plugins/snake2.tex') diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 44ede6a1a0..dccef0e7d7 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex @@ -10,30 +10,32 @@ into itself. \begin{table} \begin{btnmap}{}{} \multicolumn{2}{c}{\textbf{In menu}}\\\hline - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD} - {\ButtonUp/\ButtonDown} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% + ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Set game speed\\ - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD} - {\ButtonRight/\ButtonLeft} + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% + ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight/\ButtonLeft} \opt{ONDIO_PAD}{\ButtonRight} & Select starting maze\\ \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} - \opt{SANSA_E200_PAD}{\ButtonRec} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} & Select game type (A or B)\\ \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% + ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonFF} & Start the game\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% + ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} @@ -41,12 +43,14 @@ into itself. \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% + ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonFF} & Pause and resume the game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% + ,MROBE100_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} -- cgit v1.2.3