From db998b307833c2d6cffbb2176da51511753dc7d5 Mon Sep 17 00:00:00 2001
From: Rafaël Carré <rafael.carre@gmail.com>
Date: Fri, 9 Oct 2009 07:34:13 +0000
Subject: Sansa Fuze : add plugin keymaps to the manual

Except for snake, snake2, and blackjack for which the manual seems to be
out of date with the plugin (all these plugins now use a menu)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23033 a1c6a512-1295-4272-9138-f99709370657
---
 manual/plugins/rockblox.tex | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

(limited to 'manual/plugins/rockblox.tex')

diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index a7a4d67aac..de25485517 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -15,6 +15,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
     \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
     \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
+    \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}
     \opt{GIGABEAT_PAD}{\ButtonA}
     \opt{MROBE100_PAD}{\ButtonDisplay}
     \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
@@ -28,7 +29,8 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
         & Move right\\
     \opt{PLAYER_PAD}{\ButtonMenu}
     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
-        ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
+        ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
+        ,GIGABEAT_S_PAD,MROBE100_PAD}
         {\ButtonDown}
     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
     \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
@@ -50,7 +52,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
         {\ButtonUp}
     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu}
-    \opt{SANSA_E200_PAD}{\ButtonScrollBack}
+    \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollBack}
     \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
     \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
     \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
@@ -60,8 +62,8 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
     \opt{ONDIO_PAD}{\ButtonMenu}
     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
-    \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
-        ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
+    \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
+        ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
     \opt{IAUDIO_X5_PAD}{\ButtonRec}
     \opt{IRIVER_H10_PAD}{\ButtonFF}
        \opt{HAVEREMOTEKEYMAP}{& }
@@ -75,6 +77,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
     \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
+    \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
     \opt{GIGABEAT_S_PAD}{\ButtonBack}
        \opt{HAVEREMOTEKEYMAP}{& 
           \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
-- 
cgit v1.2.3

