From 4bbc9f68eae58180d6249e19697b5de30148da31 Mon Sep 17 00:00:00 2001 From: Marcin Bukat Date: Thu, 26 Jan 2012 10:11:18 +0100 Subject: MPIOs: manual work Change-Id: Ief46eabf3611d6d21594f52f73292f2be5831b87 --- manual/plugins/rockblox.tex | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'manual/plugins/rockblox.tex') diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index d826b95cd1..693248e440 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -20,6 +20,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} \opt{COWON_D2_PAD}{\ButtonMenu} \opt{PBELL_VIBE500_PAD}{\ButtonCancel} + \opt{MPIO_HD300_PAD}{\ButtonRec} \opt{HAVEREMOTEKEYMAP}{& } & Restart game\\ @@ -29,6 +30,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} {\ButtonLeft} \opt{COWON_D2_PAD}{\TouchMidLeft} + \opt{MPIO_HD300_PAD}{\ButtonRew} \opt{HAVEREMOTEKEYMAP}{& } & Move left\\ \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% @@ -37,6 +39,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} {\ButtonRight} \opt{COWON_D2_PAD}{\TouchMidRight} + \opt{MPIO_HD300_PAD}{\ButtonFF} \opt{HAVEREMOTEKEYMAP}{& } & Move right\\ \opt{PLAYER_PAD}{\ButtonMenu} @@ -47,6 +50,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollDown} \opt{COWON_D2_PAD}{\TouchBottomMiddle} + \opt{MPIO_HD300_PAD}{\ButtonEnter} \opt{HAVEREMOTEKEYMAP}{& } & Move down\\ \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} @@ -60,6 +64,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} \opt{COWON_D2_PAD}{\TouchBottomLeft} + \opt{MPIO_HD300_PAD}{\ButtonScrollUp} \opt{HAVEREMOTEKEYMAP}{& } & Rotate anticlockwise\\ \opt{PLAYER_PAD}{\ButtonPlay} @@ -72,6 +77,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } + \opt{MPIO_HD300_PAD}{\ButtonScrollDown} \opt{HAVEREMOTEKEYMAP}{& } & Rotate clockwise\\ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} @@ -83,6 +89,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{COWON_D2_PAD}{\TouchCenter} \opt{PBELL_VIBE500_PAD}{\ButtonOK} + \opt{MPIO_HD300_PAD}{\ButtonPlay} \opt{HAVEREMOTEKEYMAP}{& } & Drop\\ \opt{hold_button}{ @@ -98,6 +105,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{GIGABEAT_S_PAD}{\ButtonBack} \opt{COWON_D2_PAD}{\ButtonPower} \opt{PBELL_VIBE500_PAD}{\ButtonRec} + \opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{HAVEREMOTEKEYMAP}{& \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} } -- cgit v1.2.3