From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001
From: Franklin Wei <frankhwei536@gmail.com>
Date: Sun, 20 Nov 2016 15:16:41 -0500
Subject: Port of Simon Tatham's Puzzle Collection

Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
---
 manual/plugins/puzzles.tex | 7 +++++++
 1 file changed, 7 insertions(+)
 create mode 100644 manual/plugins/puzzles.tex

(limited to 'manual/plugins/puzzles.tex')

diff --git a/manual/plugins/puzzles.tex b/manual/plugins/puzzles.tex
new file mode 100644
index 0000000000..5ce2c5ab63
--- /dev/null
+++ b/manual/plugins/puzzles.tex
@@ -0,0 +1,7 @@
+\subsection{Puzzles}
+\screenshot{plugins/images/ss-puzzles-cube}{``Cube'' from Puzzles}{fig:Cube}
+\screenshot{plugins/images/ss-puzzles-map}{``Map'' from Puzzles}{fig:Map}
+
+``Puzzles'' is a port of Simon Tatham's Portable Puzzle
+Collection. For documentation on the games included, please visit
+(\url{http://www.chiark.greenend.org.uk/~sgtatham/puzzles/}).
-- 
cgit v1.2.3

