From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001
From: Sebastian Leonhardt <sebastian.leonhardt@web.de>
Date: Mon, 20 Jul 2015 01:50:26 +0200
Subject: YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
---
 manual/plugins/pong.tex | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

(limited to 'manual/plugins/pong.tex')

diff --git a/manual/plugins/pong.tex b/manual/plugins/pong.tex
index 53dbc61a51..f8ea79f9d5 100644
--- a/manual/plugins/pong.tex
+++ b/manual/plugins/pong.tex
@@ -38,25 +38,25 @@ a two player game, both players should just press the appropriate buttons for th
     \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
-    \opt{IAUDIO_X5_PAD}{\ButtonRec}
+    \opt{IAUDIO_X5_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
     \opt{IRIVER_H10_PAD}{\ButtonRew}
     \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
     \opt{MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay}
     \opt{COWON_D2_PAD}{\TouchTopRight}
-    \opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
+    \opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD}{\ButtonFF}
       \opt{HAVEREMOTEKEYMAP}{& }
     & Right player up\\
     \opt{RECORDER_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonRight}
     \opt{ONDIO_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonDown}
     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
     \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
-    \opt{IRIVER_H10_PAD}{\ButtonFF}
+    \opt{IRIVER_H10_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
     \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
     \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonRight}
     \opt{COWON_D2_PAD}{\TouchBottomRight}
     \opt{MPIO_HD300_PAD}{\ButtonPlay}
     \opt{SANSA_FUZEPLUS_PAD}{\ButtonBottomRight}
-    \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
+    \opt{SAMSUNG_YH92X_PAD}{\ButtonRew}
       \opt{HAVEREMOTEKEYMAP}{& }
     & Right player down\\
     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
@@ -65,7 +65,9 @@ a two player game, both players should just press the appropriate buttons for th
       ,GIGABEAT_PAD,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
     \opt{SANSA_FUZE_PAD}{\ButtonHome}
     \opt{GIGABEAT_S_PAD}{\ButtonBack}
-    \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
+    \opt{PBELL_VIBE500_PAD}{\ButtonRec}
+    \opt{SAMSUNG_YH92X_PAD}{Long \ButtonPlay}
+    \opt{SAMSUNG_YH820_PAD}{\ButtonRew}
     \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
       \opt{HAVEREMOTEKEYMAP}{& }
     & Quit\\
-- 
cgit v1.2.3

