From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001 From: Sebastian Leonhardt Date: Mon, 20 Jul 2015 01:50:26 +0200 Subject: YH8xx,YH9xx: Keymap improvement The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1 --- manual/plugins/pong.tex | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'manual/plugins/pong.tex') diff --git a/manual/plugins/pong.tex b/manual/plugins/pong.tex index 53dbc61a51..f8ea79f9d5 100644 --- a/manual/plugins/pong.tex +++ b/manual/plugins/pong.tex @@ -38,25 +38,25 @@ a two player game, both players should just press the appropriate buttons for th \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight} - \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IAUDIO_X5_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonRew} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} \opt{MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay} \opt{COWON_D2_PAD}{\TouchTopRight} - \opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF} + \opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD}{\ButtonFF} \opt{HAVEREMOTEKEYMAP}{& } & Right player up\\ \opt{RECORDER_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonRight} \opt{ONDIO_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonDown} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} - \opt{IRIVER_H10_PAD}{\ButtonFF} + \opt{IRIVER_H10_PAD,SAMSUNG_YH820_PAD}{\ButtonFF} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonRight} \opt{COWON_D2_PAD}{\TouchBottomRight} \opt{MPIO_HD300_PAD}{\ButtonPlay} \opt{SANSA_FUZEPLUS_PAD}{\ButtonBottomRight} - \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} + \opt{SAMSUNG_YH92X_PAD}{\ButtonRew} \opt{HAVEREMOTEKEYMAP}{& } & Right player down\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} @@ -65,7 +65,9 @@ a two player game, both players should just press the appropriate buttons for th ,GIGABEAT_PAD,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} \opt{SANSA_FUZE_PAD}{\ButtonHome} \opt{GIGABEAT_S_PAD}{\ButtonBack} - \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} + \opt{PBELL_VIBE500_PAD}{\ButtonRec} + \opt{SAMSUNG_YH92X_PAD}{Long \ButtonPlay} + \opt{SAMSUNG_YH820_PAD}{\ButtonRew} \opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{HAVEREMOTEKEYMAP}{& } & Quit\\ -- cgit v1.2.3