From 6c00e1ccd0e7716c0ea96da6f8f5d745cf16acd9 Mon Sep 17 00:00:00 2001 From: Alex Parker Date: Thu, 21 May 2009 11:39:22 +0000 Subject: Add plugin keys to the manual for the Gigabeat S, plus a couple of missing ones for the Gigabeat F. Also add missing equalizer keys for the S. Vast majority is from FS#10073 by Teruaki Kawashima. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21006 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/minesweeper.tex | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'manual/plugins/minesweeper.tex') diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index 7e95a6db38..426537414a 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex @@ -2,7 +2,8 @@ \subsection{Minesweeper} \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} The classic game of minesweeper. Use -\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} +\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% + ,SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD} {the \ButtonUp\ and \ButtonDown\ keys} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} @@ -10,7 +11,8 @@ to select the required percentage of mines to set the difficulty then press the \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} -\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD% + ,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonFF}key to begin. @@ -26,7 +28,8 @@ the location of a mine, it can be tagged to avoid accidentally \begin{btnmap}{}{} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% - ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} + ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD} + {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} \opt{IRIVER_H10_PAD} {\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight} & Move the cursor across the minefield \\ @@ -38,7 +41,7 @@ the location of a mine, it can be tagged to avoid accidentally \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} / \ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} \opt{SANSA_E200_PAD}{\ButtonRec} \opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolDown} \opt{GIGABEAT_PAD}{\ButtonA} @@ -47,7 +50,8 @@ the location of a mine, it can be tagged to avoid accidentally % \opt{RECORDER_PAD}{\ButtonFTwo/\ButtonPlay} \opt{ONDIO_PAD}{Long \ButtonMenu} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% + ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} \opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp} @@ -60,12 +64,13 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec} \opt{SANSA_E200_PAD}{Long \ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} - \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} + \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu} & Display the current game status \\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{GIGABEAT_S_PAD}{\ButtonBack} & Exit the game \\ \end{btnmap} \end{table} -- cgit v1.2.3