From 5df64236da4458edf665e486aee03f9c6c475f7f Mon Sep 17 00:00:00 2001 From: Martin Arver Date: Tue, 17 Oct 2006 14:43:39 +0000 Subject: Add missing h10 button definitions for the game plugins. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11248 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/minesweeper.tex | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'manual/plugins/minesweeper.tex') diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index a24b8b5def..c38298896a 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex @@ -5,12 +5,14 @@ The classic game of minesweeper. Use \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {the \ButtonUp\ and \ButtonDown\ keys} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } +\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} to select the required percentage of mines to set the difficulty then press the \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} -\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin. +\opt{IAUDIO_X5_PAD}{\ButtonRec} +\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin. The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, @@ -25,18 +27,21 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} + \opt{IRIVER_H10_PAD} + {\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} & Move the cursor across the minefield \\ % \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Toggle flag on / off \\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{Hold \ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonRew} & Reveal the contents of the current square \\ % \opt{RECORDER_PAD}{\ButtonFThree} @@ -44,10 +49,11 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay} + \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} & Display the current game status \\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IAUDIO_X5_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} & Exit the game \\ \end{btnmap} -- cgit v1.2.3