From faa2cb99429214de745bbc3e64e48a7432db51ae Mon Sep 17 00:00:00 2001
From: Christian Soffke <christian.soffke@gmail.com>
Date: Sun, 18 Dec 2022 21:13:15 +0100
Subject: plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
---
 manual/plugins/mazezam.tex | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'manual/plugins/mazezam.tex')

diff --git a/manual/plugins/mazezam.tex b/manual/plugins/mazezam.tex
index 26b18a2375..daf0a5c6ef 100644
--- a/manual/plugins/mazezam.tex
+++ b/manual/plugins/mazezam.tex
@@ -13,8 +13,8 @@ You start the game with three lives.
 Luckily, there are checkpoints at levels four and eight.
 
 \begin{btnmap}
-    \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd, \ButtonLeft, \ButtonRight}
-    \nopt{IPOD_3G_PAD}{\PluginUp, \PluginDown, \PluginLeft, \PluginRight}
+    \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd, \ButtonLeft, \ButtonRight}
+    \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp, \PluginDown, \PluginLeft, \PluginRight}
         &
     \opt{HAVEREMOTEKEYMAP}{
         \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight
@@ -22,8 +22,8 @@ Luckily, there are checkpoints at levels four and eight.
     Move Character
     \\
 
-    \opt{IPOD_3G_PAD}{\ButtonMenu}
-    \nopt{IPOD_3G_PAD}{\PluginCancel}
+    \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
+    \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
         &
     \opt{HAVEREMOTEKEYMAP}{\PluginRCCancel
         &}
-- 
cgit v1.2.3

