From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- manual/plugins/main.tex | 2 ++ 1 file changed, 2 insertions(+) (limited to 'manual/plugins/main.tex') diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 2cd49035ff..3c25807424 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -72,6 +72,8 @@ text files% \opt{lcd_bitmap}{\input{plugins/pong.tex}} +\opt{lcd_bitmap}{\input{plugins/puzzles.tex}} + \opt{lcd_bitmap}{\input{plugins/reversi.tex}} \opt{lcd_bitmap}{\input{plugins/robotfindskitten.tex}} -- cgit v1.2.3