From e4b01963c596aa341389246e030f83bb72dff145 Mon Sep 17 00:00:00 2001
From: Martin Arver <martin.arver@gmail.com>
Date: Sat, 11 Feb 2006 01:28:43 +0000
Subject: Change directory for plugins as well

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8658 a1c6a512-1295-4272-9138-f99709370657
---
 manual/chapter5/wormlet.tex | 287 --------------------------------------------
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diff --git a/manual/chapter5/wormlet.tex b/manual/chapter5/wormlet.tex
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-\subsection{Wormlet}
-{\centering\itshape
-  [Warning: Image ignored] % Unhandled or unsupported graphics:
-%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png}
- \newline
-Wormlet game
-\par}
-
-Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
-multi{}-functional Rockbox console. You navigate a hungry little worm.
-Help your worm to find food and to avoid poisoned argh{}-tiles. The
-goal is to turn your tiny worm into a big worm for as long as possible.
-
-For 2{}-player games a remote control is not necessary but recommended.
-If you try to hold the Jukebox in the four hands of two players
-you'll find out why. Games with three players are only
-possible using a remote control.
-
-{\bfseries
-Wormlet main menu controls:}
-
-\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|}
-\hline
-{\centering\bfseries\itshape
-KEY
-\par}
-&
-{\centering\bfseries\itshape
-ACTION
-\par}
-\\\hline
-{\centering
-UP/DOWN
-\par}
-&
-Selects number of players
-\\\hline
-{\centering
-LEFT/RIGHT
-\par}
-&
-Controls number of worms on the game
-\\\hline
-{\centering
-F1
-\par}
-&
-Selects game mode.
-\\\hline
-\end{tabular}\end{center}
-{\bfseries
-Game controls:}
-
-\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|}
-\hline
-{\centering\bfseries\itshape
-Players
-\par}
-&
-{\centering\bfseries\itshape
-MODES
-\par}
-&
-\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape
-PLAYER 1
-\par}
-}&
-\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
-PLAYER 2
-\par}
-}&
-{\centering\bfseries\itshape
-PLAYER 3
-\par}
-\\\hline
-{\centering
-0
-\par}
-&
-{\centering
-Out of control
-\par}
-&
-\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
-worms are out of control and steered by artificial stupidity.
-}\\\hline
-\multicolumn{1}{|p{2.162cm}}{{\centering
-1
-\par}
-}&
-\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
-
-{\centering
-2 key control
-\par}
-&
-on Jukebox\newline
-LEFT: turn left\newline
-RIGHT: turn right
-&
-{}-
-&
-{}-
-\\\hline
-{\centering
-4 key control
-\par}
-&
-on Jukebox\newline
-LEFT: turn  left\newline
-UP: turn up\newline
-RIGHT: turn right\newline
-DOWN: turn down
-&
-{}-
-&
-{}-
-\\\hline
-\end{tabular}\hspace*{-\tabcolsep}
-}\\\cline{1-1}
-\multicolumn{1}{|p{2.162cm}}{{\centering
-2
-\par}
-}&
-\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
-
-{\centering
-Remote control
-\par}
-&
-on Jukebox\newline
-LEFT: turn left\newline
-RIGHT: turn right
-&
-on remote control\newline
-VOL DOWN: turn left\newline
-VOL UP: turn right
-&
-{}-
-\\\hline
-{\centering
-No remote control
-\par}
-&
-on Jukebox\newline
-LEFT: turn left\newline
-RIGHT: turn right
-&
-on Jukebox\newline
-F2: turn left\newline
-F3: turn right
-&
-{}-
-\\\hline
-\end{tabular}\hspace*{-\tabcolsep}
-}\\\cline{1-1}
-{\centering
-3
-\par}
-&
-{\centering
-Remote control
-\par}
-&
-\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
-LEFT: turn left\newline
-RIGHT: turn right
-}&
-\multicolumn{1}{p{4.256cm}|}{on remote control\newline
-VOL DOWN: turn left\newline
-VOL UP: turn right
-}&
-on Jukebox\newline
-F2: turn left\newline
-F3: turn right
-\\\hline
-\end{tabular}\end{center}
-
-\subsubsection{The game}
-Use the control keys of your worm to navigate around obstacles and find
-food. Worms do not stop moving except when dead. Dead worms are no fun.
-Be careful as your worm will try to eat anything that you steer it
-across. It won't distinguish whether it's edible or not.
-
-\begin{itemize}
-\item \textbf{Food}
-The small square hollow pieces are food. Move the worm over a food tile
-to eat it. After eating the worm grows. Each time a piece of food has
-been eaten a new piece of food will pop up somewhere. Unfortunately for
-each new piece of food that appears two new ``argh'' pieces will
-appear, too.
-\item \textbf{Argh}
-An ``argh'' is a black square poisoned piece {}- slightly bigger than
-food {}- that makes a worm say ``Argh!'' when
-run into.  A worm that eats an ``argh'' is dead. Thus eating an
-``argh'' must be avoided under any circumstances. ``Arghs'' have the
-annoying tendency to accumulate. 
-\item \textbf{Worms}
-Thou shall not eat worms. Neither other worms nor thyself. Eating worms
-is blasphemous cannibalism, not healthy and causes instant
-death. And it doesn't help anyway: the other worm
-isn't hurt by the bite. It will go on creeping happily
-and eat all the food you left on the table. 
-\item \textbf{Walls}
-Don't crash into the walls. Walls are not edible.
-Crashing a worm against a wall causes it a headache it
-doesn't survive. 
-\item \textbf{Game over}
-
-The game is over when all worms are dead. The longest worm wins the
-game. 
-\item \textbf{Pause the game}
-Press the PLAY key to pause the game. Hit PLAY again to resume the game.
-
-\item \textbf{Stop the game}
-There are two ways to stop a running game.
-
-\begin{itemize}
-\item If you want to quit Wormlet entirely simply hit the OFF button.
-The game will stop immediately and you will return to the game menu. 
-\item If you want to stop the game and still see the screen hit the ON
-button. This freezes the game. If you hit the ON button again a new
-game starts with the same configuration. To return to the games menu
-you can hit the OFF button. A stopped game can not be resumed. 
-\end{itemize}
-\end{itemize}
-
-\subsubsection{The scoreboard}
-On the right side of the game field is the score board. For each worm it
-displays its status and its length. The top most entry displays the
-state of worm 1, the second worm 2 and the third worm 3. When a worm
-dies it's entry on the score board turns black.
-
-\begin{itemize}
-\item \textbf{Len:}
-Here the current length of the worm is displayed. When a worm is eating
-food it grows by one pixel for each step it moves. 
-
-\item \textbf{Hungry:}
-That's the normal state of a worm. Worms are always
-hungry and want to eat. It's good to have a hungry
-worm since it means that your worm is alive. But it's
-better to get your worm growing. 
-
-\item \textbf{Growing:}
-When a worm has eaten a piece of food it starts growing. For each step
-it moves over food it can grow by one pixel. One piece of food lasts
-for 7 steps. After your worm has moved 7 steps the food is used up. If
-another piece of food is eaten while growing it will increase the size
-of the worm for another 7 steps. 
-
-\item \textbf{Crashed:}
-This indicates that a worm has crashed against a wall.
-
-\item \textbf{Argh:}
-If the score board entry displays ``Argh!'' it
-means the worm is dead because it tried to eat an ``argh''. Until we
-can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
-
-\item \textbf{Wormed:}
-The worm tried to eat another worm or even itself.
-That's why it's dead now.  Making traps for other players with a worm is a good way to get them out of the game.
-\end{itemize}
-
-
-\subsubsection{Hints}
-
-\begin{itemize}
-
-\item Initially you will be busy with controlling your worm. Try to
-avoid other worms and crawl far away from them. Wait until they curl up
-themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died. 
-
-\item When you are more experienced watch the tactics of other worms.
-Those worms controlled by artificial stupidity head straight for the
-nearest piece of food. Let the other worm have its next piece of food
-and head for the food it would probably want next. Try to put yourself
-between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and
-the food. So you can always reach it before your opponent. 
-
-\item While playing the game the Jukebox can still play music. For
-single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie
-(\url{http://www.x-phobie.de/}).
-Play fair and don't kick your opponent in the toe or
-poke him in the eye. That would be bad manners.
-\end{itemize}
-
-- 
cgit v1.2.3

