From e4b01963c596aa341389246e030f83bb72dff145 Mon Sep 17 00:00:00 2001 From: Martin Arver Date: Sat, 11 Feb 2006 01:28:43 +0000 Subject: Change directory for plugins as well git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8658 a1c6a512-1295-4272-9138-f99709370657 --- manual/chapter5/wormlet.tex | 287 -------------------------------------------- 1 file changed, 287 deletions(-) delete mode 100644 manual/chapter5/wormlet.tex (limited to 'manual/chapter5/wormlet.tex') diff --git a/manual/chapter5/wormlet.tex b/manual/chapter5/wormlet.tex deleted file mode 100644 index 5bff66b9f4..0000000000 --- a/manual/chapter5/wormlet.tex +++ /dev/null @@ -1,287 +0,0 @@ -\subsection{Wormlet} -{\centering\itshape - [Warning: Image ignored] % Unhandled or unsupported graphics: -%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png} - \newline -Wormlet game -\par} - -Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded -multi{}-functional Rockbox console. You navigate a hungry little worm. -Help your worm to find food and to avoid poisoned argh{}-tiles. The -goal is to turn your tiny worm into a big worm for as long as possible. - -For 2{}-player games a remote control is not necessary but recommended. -If you try to hold the Jukebox in the four hands of two players -you'll find out why. Games with three players are only -possible using a remote control. - -{\bfseries -Wormlet main menu controls:} - -\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|} -\hline -{\centering\bfseries\itshape -KEY -\par} -& -{\centering\bfseries\itshape -ACTION -\par} -\\\hline -{\centering -UP/DOWN -\par} -& -Selects number of players -\\\hline -{\centering -LEFT/RIGHT -\par} -& -Controls number of worms on the game -\\\hline -{\centering -F1 -\par} -& -Selects game mode. -\\\hline -\end{tabular}\end{center} -{\bfseries -Game controls:} - -\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|} -\hline -{\centering\bfseries\itshape -Players -\par} -& -{\centering\bfseries\itshape -MODES -\par} -& -\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape -PLAYER 1 -\par} -}& -\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape -PLAYER 2 -\par} -}& -{\centering\bfseries\itshape -PLAYER 3 -\par} -\\\hline -{\centering -0 -\par} -& -{\centering -Out of control -\par} -& -\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all -worms are out of control and steered by artificial stupidity. -}\\\hline -\multicolumn{1}{|p{2.162cm}}{{\centering -1 -\par} -}& -\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|} - -{\centering -2 key control -\par} -& -on Jukebox\newline -LEFT: turn left\newline -RIGHT: turn right -& -{}- -& -{}- -\\\hline -{\centering -4 key control -\par} -& -on Jukebox\newline -LEFT: turn left\newline -UP: turn up\newline -RIGHT: turn right\newline -DOWN: turn down -& -{}- -& -{}- -\\\hline -\end{tabular}\hspace*{-\tabcolsep} -}\\\cline{1-1} -\multicolumn{1}{|p{2.162cm}}{{\centering -2 -\par} -}& -\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|} - -{\centering -Remote control -\par} -& -on Jukebox\newline -LEFT: turn left\newline -RIGHT: turn right -& -on remote control\newline -VOL DOWN: turn left\newline -VOL UP: turn right -& -{}- -\\\hline -{\centering -No remote control -\par} -& -on Jukebox\newline -LEFT: turn left\newline -RIGHT: turn right -& -on Jukebox\newline -F2: turn left\newline -F3: turn right -& -{}- -\\\hline -\end{tabular}\hspace*{-\tabcolsep} -}\\\cline{1-1} -{\centering -3 -\par} -& -{\centering -Remote control -\par} -& -\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline -LEFT: turn left\newline -RIGHT: turn right -}& -\multicolumn{1}{p{4.256cm}|}{on remote control\newline -VOL DOWN: turn left\newline -VOL UP: turn right -}& -on Jukebox\newline -F2: turn left\newline -F3: turn right -\\\hline -\end{tabular}\end{center} - -\subsubsection{The game} -Use the control keys of your worm to navigate around obstacles and find -food. Worms do not stop moving except when dead. Dead worms are no fun. -Be careful as your worm will try to eat anything that you steer it -across. It won't distinguish whether it's edible or not. - -\begin{itemize} -\item \textbf{Food} -The small square hollow pieces are food. Move the worm over a food tile -to eat it. After eating the worm grows. Each time a piece of food has -been eaten a new piece of food will pop up somewhere. Unfortunately for -each new piece of food that appears two new ``argh'' pieces will -appear, too. -\item \textbf{Argh} -An ``argh'' is a black square poisoned piece {}- slightly bigger than -food {}- that makes a worm say ``Argh!'' when -run into. A worm that eats an ``argh'' is dead. Thus eating an -``argh'' must be avoided under any circumstances. ``Arghs'' have the -annoying tendency to accumulate. -\item \textbf{Worms} -Thou shall not eat worms. Neither other worms nor thyself. Eating worms -is blasphemous cannibalism, not healthy and causes instant -death. And it doesn't help anyway: the other worm -isn't hurt by the bite. It will go on creeping happily -and eat all the food you left on the table. -\item \textbf{Walls} -Don't crash into the walls. Walls are not edible. -Crashing a worm against a wall causes it a headache it -doesn't survive. -\item \textbf{Game over} - -The game is over when all worms are dead. The longest worm wins the -game. -\item \textbf{Pause the game} -Press the PLAY key to pause the game. Hit PLAY again to resume the game. - -\item \textbf{Stop the game} -There are two ways to stop a running game. - -\begin{itemize} -\item If you want to quit Wormlet entirely simply hit the OFF button. -The game will stop immediately and you will return to the game menu. -\item If you want to stop the game and still see the screen hit the ON -button. This freezes the game. If you hit the ON button again a new -game starts with the same configuration. To return to the games menu -you can hit the OFF button. A stopped game can not be resumed. -\end{itemize} -\end{itemize} - -\subsubsection{The scoreboard} -On the right side of the game field is the score board. For each worm it -displays its status and its length. The top most entry displays the -state of worm 1, the second worm 2 and the third worm 3. When a worm -dies it's entry on the score board turns black. - -\begin{itemize} -\item \textbf{Len:} -Here the current length of the worm is displayed. When a worm is eating -food it grows by one pixel for each step it moves. - -\item \textbf{Hungry:} -That's the normal state of a worm. Worms are always -hungry and want to eat. It's good to have a hungry -worm since it means that your worm is alive. But it's -better to get your worm growing. - -\item \textbf{Growing:} -When a worm has eaten a piece of food it starts growing. For each step -it moves over food it can grow by one pixel. One piece of food lasts -for 7 steps. After your worm has moved 7 steps the food is used up. If -another piece of food is eaten while growing it will increase the size -of the worm for another 7 steps. - -\item \textbf{Crashed:} -This indicates that a worm has crashed against a wall. - -\item \textbf{Argh:} -If the score board entry displays ``Argh!'' it -means the worm is dead because it tried to eat an ``argh''. Until we -can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. - -\item \textbf{Wormed:} -The worm tried to eat another worm or even itself. -That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game. -\end{itemize} - - -\subsubsection{Hints} - -\begin{itemize} - -\item Initially you will be busy with controlling your worm. Try to -avoid other worms and crawl far away from them. Wait until they curl up -themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died. - -\item When you are more experienced watch the tactics of other worms. -Those worms controlled by artificial stupidity head straight for the -nearest piece of food. Let the other worm have its next piece of food -and head for the food it would probably want next. Try to put yourself -between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and -the food. So you can always reach it before your opponent. - -\item While playing the game the Jukebox can still play music. For -single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie -(\url{http://www.x-phobie.de/}). -Play fair and don't kick your opponent in the toe or -poke him in the eye. That would be bad manners. -\end{itemize} - -- cgit v1.2.3