From fe6aa21e9eb88f49005863efd2003d0982920048 Mon Sep 17 00:00:00 2001 From: Aidan MacDonald Date: Mon, 3 Oct 2022 10:17:41 +0100 Subject: Remove YUV blitting functions and LCD modes None of this is needed now that mpegplayer is gone. Change-Id: I360366db8513e4d988021e8d7b7d8eb09930efb8 --- firmware/target/arm/philips/sa9200/lcd-as-sa9200.S | 590 --------------------- 1 file changed, 590 deletions(-) delete mode 100644 firmware/target/arm/philips/sa9200/lcd-as-sa9200.S (limited to 'firmware/target/arm/philips/sa9200/lcd-as-sa9200.S') diff --git a/firmware/target/arm/philips/sa9200/lcd-as-sa9200.S b/firmware/target/arm/philips/sa9200/lcd-as-sa9200.S deleted file mode 100644 index d99222b9df..0000000000 --- a/firmware/target/arm/philips/sa9200/lcd-as-sa9200.S +++ /dev/null @@ -1,590 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2007-2011 by Michael Sevakis - * - * Philips GoGear SA9200 LCD assembly routines - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - - /* This code should work in general for a Renesas type LCD interface - * connected to the "mono" bridge. TODO: Share it where possible. - * - * Dither is already prepared to be built for upright and rotated - * orientations. */ - -#include "config.h" -#include "cpu.h" - -/**************************************************************************** - * void lcd_write_yuv420_lines(unsigned char const * const src[3], - * int width, - * int stride); - * - * |R| |1.000000 -0.000001 1.402000| |Y'| - * |G| = |1.000000 -0.334136 -0.714136| |Pb| - * |B| |1.000000 1.772000 0.000000| |Pr| - * Scaled, normalized, rounded and tweaked to yield RGB 565: - * |R| |74 0 101| |Y' - 16| >> 9 - * |G| = |74 -24 -51| |Cb - 128| >> 8 - * |B| |74 128 0| |Cr - 128| >> 9 - * - * Write four RGB565 pixels in the following order on each loop: - * 1 3 + > down - * 2 4 \/ left - */ - .section .icode, "ax", %progbits - .align 2 - .global lcd_write_yuv420_lines - .type lcd_write_yuv420_lines, %function -lcd_write_yuv420_lines: - @ r0 = yuv_src - @ r1 = width - @ r2 = stride - stmfd sp!, { r4-r10, lr } @ save non-scratch - ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p - @ r5 = yuv_src[1] = Cb_p - @ r6 = yuv_src[2] = Cr_p - @ - mov r0, #0x70000000 @ r0 = LCD1_BASE_ADDR = 0x70003000 - orr r0, r0, #0x3000 @ - @ - sub r2, r2, #1 @ Adjust stride because of increment -10: @ loop line @ - ldrb r7, [r4], #1 @ r7 = *Y'_p++; - ldrb r8, [r5], #1 @ r8 = *Cb_p++; - ldrb r9, [r6], #1 @ r9 = *Cr_p++; - @ - sub r7, r7, #16 @ r7 = Y = (Y' - 16)*74 - add r12, r7, r7, asl #2 @ actually (Y' - 16)*37 and shift right - add r7, r12, r7, asl #5 @ by one less when adding - same for all - @ - sub r8, r8, #128 @ Cb -= 128 - sub r9, r9, #128 @ Cr -= 128 - @ - add r10, r9, r9, asl #1 @ r10 = Cr*51 + Cb*24 - add r10, r10, r10, asl #4 @ - add r10, r10, r8, asl #3 @ - add r10, r10, r8, asl #4 @ - @ - add r14, r9, r9, asl #2 @ r9 = Cr*101 - add r14, r14, r9, asl #5 @ - add r9, r14, r9, asl #6 @ - @ - add r8, r8, #2 @ r8 = bu = (Cb*128 + 128) >> 8 - mov r8, r8, asr #2 @ - add r9, r9, #256 @ r9 = rv = (r8 + 256) >> 9 - mov r9, r9, asr #9 @ - rsb r10, r10, #128 @ r10 = guv = (-r9 + 128) >> 8 - mov r10, r10, asr #8 @ - @ compute R, G, and B - add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu - add r14, r9, r7, asr #8 @ r14 = r = (Y >> 9) + rv - add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv - @ - orr r12, r3, r14 @ check if clamping is needed... - orr r12, r12, r7, asr #1 @ ...at all - cmp r12, #31 @ - bls 15f @ no clamp @ - cmp r3, #31 @ clamp b - mvnhi r3, r3, asr #31 @ - andhi r3, r3, #31 @ - cmp r14, #31 @ clamp r - mvnhi r14, r14, asr #31 @ - andhi r14, r14, #31 @ - cmp r7, #63 @ clamp g - mvnhi r7, r7, asr #31 @ - andhi r7, r7, #63 @ -15: @ no clamp @ - @ - ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride) - @ - orr r7, r3, r7, lsl #5 @ r7 = |00000000|00000000|00000ggg|gggbbbbb| - orr r7, r7, r14, lsl #11 @ r7 = |00000000|00000000|rrrrrggg|gggbbbbb| - mov r14, r7, lsr #8 @ r14 = |00000000|00000000|00000000|rrrrrggg| - @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r14, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74 - add r12, r7, r7, asl #2 @ - add r7, r12, r7, asl #5 @ - @ compute R, G, and B - add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu - add r14, r9, r7, asr #8 @ r14 = r = (Y >> 9) + rv - add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv - @ - orr r12, r3, r14 @ check if clamping is needed... - orr r12, r12, r7, asr #1 @ ...at all - cmp r12, #31 @ - bls 15f @ no clamp @ - cmp r3, #31 @ clamp b - mvnhi r3, r3, asr #31 @ - andhi r3, r3, #31 @ - cmp r14, #31 @ clamp r - mvnhi r14, r14, asr #31 @ - andhi r14, r14, #31 @ - cmp r7, #63 @ clamp g - mvnhi r7, r7, asr #31 @ - andhi r7, r7, #63 @ -15: @ no clamp @ - @ - ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++) - @ - orr r7, r3, r7, lsl #5 @ r7 = |00000000|00000000|00000ggg|gggbbbbb| - orr r7, r7, r14, lsl #11 @ r7 = |00000000|00000000|rrrrrggg|gggbbbbb| - mov r14, r7, lsr #8 @ r14 = |00000000|00000000|00000000|rrrrrggg| -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r14, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74 - add r12, r7, r7, asl #2 @ - add r7, r12, r7, asl #5 @ - @ compute R, G, and B - add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu - add r14, r9, r7, asr #8 @ r14 = r = (Y >> 9) + rv - add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv - @ - orr r12, r3, r14 @ check if clamping is needed... - orr r12, r12, r7, asr #1 @ ...at all - cmp r12, #31 @ - bls 15f @ no clamp @ - cmp r3, #31 @ clamp b - mvnhi r3, r3, asr #31 @ - andhi r3, r3, #31 @ - cmp r14, #31 @ clamp r - mvnhi r14, r14, asr #31 @ - andhi r14, r14, #31 @ - cmp r7, #63 @ clamp g - mvnhi r7, r7, asr #31 @ - andhi r7, r7, #63 @ -15: @ no clamp @ - @ - ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride) - @ - orr r7, r3, r7, lsl #5 @ r7 = |00000000|00000000|00000ggg|gggbbbbb| - orr r7, r7, r14, lsl #11 @ r7 = |00000000|00000000|rrrrrggg|gggbbbbb| - mov r14, r7, lsr #8 @ r14 = |00000000|00000000|00000000|rrrrrggg| -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r14, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74 - add r12, r7, r7, asl #2 @ - add r7, r12, r7, asl #5 @ - @ compute R, G, and B - add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu - add r14, r9, r7, asr #8 @ r14 = r = (Y >> 9) + rv - add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv - @ - orr r12, r3, r14 @ check if clamping is needed... - orr r12, r12, r7, asr #1 @ ...at all - cmp r12, #31 @ - bls 15f @ no clamp @ - cmp r3, #31 @ clamp b - mvnhi r3, r3, asr #31 @ - andhi r3, r3, #31 @ - cmp r14, #31 @ clamp r - mvnhi r14, r14, asr #31 @ - andhi r14, r14, #31 @ - cmp r7, #63 @ clamp g - mvnhi r7, r7, asr #31 @ - andhi r7, r7, #63 @ -15: @ no clamp @ - @ - orr r7, r3, r7, lsl #5 @ r7 = |00000000|00000000|00000ggg|gggbbbbb| - orr r7, r7, r14, lsl #11 @ r7 = |00000000|00000000|rrrrrggg|gggbbbbb| - mov r14, r7, lsr #8 @ r14 = |00000000|00000000|00000000|rrrrrggg| -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r14, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ - @ - subs r1, r1, #2 @ subtract block from width - bgt 10b @ loop line @ - @ - ldmpc regs=r4-r10 @ restore registers and return - .ltorg @ dump constant pool - .size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines - - -/**************************************************************************** - * void lcd_write_yuv420_lines_odither(unsigned char const * const src[3], - * int width, - * int stride, - * int x_screen, - * int y_screen); - * - * |R| |1.000000 -0.000001 1.402000| |Y'| - * |G| = |1.000000 -0.334136 -0.714136| |Pb| - * |B| |1.000000 1.772000 0.000000| |Pr| - * Red scaled at twice g & b but at same precision to place it in correct - * bit position after multiply and leave instruction count lower. - * |R| |258 0 408| |Y' - 16| - * |G| = |149 -49 -104| |Cb - 128| - * |B| |149 258 0| |Cr - 128| - * - * Write four RGB565 pixels in the following order on each loop: - * 1 3 + > right/down - * 2 4 \/ down/left - * - * Kernel pattern for upright display: - * 5 3 4 2 +-> right - * 1 7 0 6 | down - * 4 2 5 3 \/ - * 0 6 1 7 - * - * Kernel pattern for clockwise rotated display: - * 2 6 3 7 +-> down - * 4 0 5 1 | left - * 3 7 2 6 \/ - * 5 1 4 0 - */ - .section .icode, "ax", %progbits - .align 2 - .global lcd_write_yuv420_lines_odither - .type lcd_write_yuv420_lines_odither, %function -lcd_write_yuv420_lines_odither: - @ r0 = yuv_src - @ r1 = width - @ r2 = strideS - @ r3 = x_screen - @ [sp] = y_screen - stmfd sp!, { r4-r11, lr } @ save non-scratch - ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p - @ r5 = yuv_src[1] = Cb_p - @ r6 = yuv_src[2] = Cr_p - @ - ldr r0, [sp, #36] @ Line up pattern and kernel quadrant - eor r14, r3, r0 @ - and r14, r14, #0x2 @ - mov r14, r14, lsl #6 @ 0x00 or 0x80 - @ - mov r0, #0x70000000 @ r0 = LCD1_BASE_ADDR = 0x70003000 - orr r0, r0, #0x3000 @ - @ - sub r2, r2, #1 @ Adjust stride because of increment -10: @ loop line @ - @ - ldrb r7, [r4], #1 @ r7 = *Y'_p++; - ldrb r8, [r5], #1 @ r8 = *Cb_p++; - ldrb r9, [r6], #1 @ r9 = *Cr_p++; - @ - eor r14, r14, #0x80 @ flip pattern quadrant - @ - sub r7, r7, #16 @ r7 = Y = (Y' - 16)*149 - add r12, r7, r7, asl #2 @ - add r12, r12, r12, asl #4 @ - add r7, r12, r7, asl #6 @ - @ - sub r8, r8, #128 @ Cb -= 128 - sub r9, r9, #128 @ Cr -= 128 - @ - add r10, r8, r8, asl #4 @ r10 = guv = Cr*104 + Cb*49 - add r10, r10, r8, asl #5 @ - add r10, r10, r9, asl #3 @ - add r10, r10, r9, asl #5 @ - add r10, r10, r9, asl #6 @ - @ - mov r8, r8, asl #1 @ r8 = bu = Cb*258 - add r8, r8, r8, asl #7 @ - @ - add r9, r9, r9, asl #1 @ r9 = rv = Cr*408 - add r9, r9, r9, asl #4 @ - mov r9, r9, asl #3 @ - @ - @ compute R, G, and B - add r3, r8, r7 @ r3 = b' = Y + bu - add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv - rsb r7, r10, r7 @ r7 = g' = Y + guv - @ - @ r8 = bu, r9 = rv, r10 = guv - @ - sub r12, r3, r3, lsr #5 @ r3 = 31/32*b + b/256 - add r3, r12, r3, lsr #8 @ - @ - sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256 - add r11, r12, r11, lsr #8 @ - @ - sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256 - add r7, r12, r7, lsr #8 @ - @ -#if LCD_WIDTH >= LCD_HEIGHT - add r12, r14, #0x200 @ -#else - add r12, r14, #0x100 @ -#endif - @ - add r3, r3, r12 @ b = r3 + delta - add r11, r11, r12, lsl #1 @ r = r11 + delta*2 - add r7, r7, r12, lsr #1 @ g = r7 + delta/2 - @ - orr r12, r3, r11, asr #1 @ check if clamping is needed... - orr r12, r12, r7 @ ...at all - movs r12, r12, asr #15 @ - beq 15f @ no clamp @ - movs r12, r3, asr #15 @ clamp b - mvnne r3, r12, lsr #15 @ - andne r3, r3, #0x7c00 @ mask b only if clamped - movs r12, r11, asr #16 @ clamp r - mvnne r11, r12, lsr #16 @ - movs r12, r7, asr #15 @ clamp g - mvnne r7, r12, lsr #15 @ -15: @ no clamp @ - @ - ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride) - @ - and r11, r11, #0xf800 @ r11 = |00000000|00000000|rrrrrggg|gggbbbbb| - and r7, r7, #0x7e00 @ - orr r11, r11, r7, lsr #4 @ - orr r11, r11, r3, lsr #10 @ - mov r7, r11, lsr #8 @ r7 = |00000000|00000000|00000000|rrrrrggg| - @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r11, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149 - add r12, r7, r7, asl #2 @ - add r12, r12, r12, asl #4 @ - add r7, r12, r7, asl #6 @ - @ compute R, G, and B - add r3, r8, r7 @ r3 = b' = Y + bu - add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv - rsb r7, r10, r7 @ r7 = g' = Y + guv - @ - sub r12, r3, r3, lsr #5 @ r3 = 31/32*b' + b'/256 - add r3, r12, r3, lsr #8 @ - @ - sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256 - add r11, r12, r11, lsr #8 @ - @ - sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256 - add r7, r12, r7, lsr #8 @ - @ -#if LCD_WIDTH >= LCD_HEIGHT - @ This element is zero - use r14 @ - @ - add r3, r3, r14 @ b = r3 + delta - add r11, r11, r14, lsl #1 @ r = r11 + delta*2 - add r7, r7, r14, lsr #1 @ g = r7 + delta/2 -#else - add r12, r14, #0x200 @ - @ - add r3, r3, r12 @ b = r3 + delta - add r11, r11, r12, lsl #1 @ r = r11 + delta*2 - add r7, r7, r12, lsr #1 @ g = r7 + delta/2 -#endif - @ - orr r12, r3, r11, asr #1 @ check if clamping is needed... - orr r12, r12, r7 @ ...at all - movs r12, r12, asr #15 @ - beq 15f @ no clamp @ - movs r12, r3, asr #15 @ clamp b - mvnne r3, r12, lsr #15 @ - andne r3, r3, #0x7c00 @ mask b only if clamped - movs r12, r11, asr #16 @ clamp r - mvnne r11, r12, lsr #16 @ - movs r12, r7, asr #15 @ clamp g - mvnne r7, r12, lsr #15 @ -15: @ no clamp @ - @ - ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++) - @ - and r11, r11, #0xf800 @ r11 = |00000000|00000000|rrrrrggg|gggbbbbb| - and r7, r7, #0x7e00 @ - orr r11, r11, r7, lsr #4 @ - orr r11, r11, r3, lsr #10 @ - mov r7, r11, lsr #8 @ r7 = |00000000|00000000|00000000|rrrrrggg| - @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r11, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149 - add r12, r7, r7, asl #2 @ - add r12, r12, r12, asl #4 @ - add r7, r12, r7, asl #6 @ - @ compute R, G, and B - add r3, r8, r7 @ r3 = b' = Y + bu - add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv - rsb r7, r10, r7 @ r7 = g' = Y + guv - @ - @ r8 = bu, r9 = rv, r10 = guv - @ - sub r12, r3, r3, lsr #5 @ r3 = 31/32*b' + b'/256 - add r3, r12, r3, lsr #8 @ - @ - sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256 - add r11, r12, r11, lsr #8 @ - @ - sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256 - add r7, r12, r7, lsr #8 @ - @ -#if LCD_WIDTH >= LCD_HEIGHT - add r12, r14, #0x100 @ -#else - add r12, r14, #0x300 @ -#endif - @ - add r3, r3, r12 @ b = r3 + delta - add r11, r11, r12, lsl #1 @ r = r11 + delta*2 - add r7, r7, r12, lsr #1 @ g = r7 + delta/2 - @ - orr r12, r3, r11, asr #1 @ check if clamping is needed... - orr r12, r12, r7 @ ...at all - movs r12, r12, asr #15 @ - beq 15f @ no clamp @ - movs r12, r3, asr #15 @ clamp b - mvnne r3, r12, lsr #15 @ - andne r3, r3, #0x7c00 @ mask b only if clamped - movs r12, r11, asr #16 @ clamp r - mvnne r11, r12, lsr #16 @ - movs r12, r7, asr #15 @ clamp g - mvnne r7, r12, lsr #15 @ -15: @ no clamp @ - @ - ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride) - @ - and r11, r11, #0xf800 @ r11 = |00000000|00000000|rrrrrggg|gggbbbbb| - and r7, r7, #0x7e00 @ - orr r11, r11, r7, lsr #4 @ - orr r11, r11, r3, lsr #10 @ - mov r7, r11, lsr #8 @ r7 = |00000000|00000000|00000000|rrrrrggg| - @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r11, [r0, #0x10] @ - @ - sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149 - add r12, r7, r7, asl #2 @ - add r12, r12, r12, asl #4 @ - add r7, r12, r7, asl #6 @ - @ compute R, G, and B - add r3, r8, r7 @ r3 = b' = Y + bu - add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv - rsb r7, r10, r7 @ r7 = g' = Y + guv - @ - sub r12, r3, r3, lsr #5 @ r3 = 31/32*b + b/256 - add r3, r12, r3, lsr #8 @ - @ - sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256 - add r11, r12, r11, lsr #8 @ - @ - sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256 - add r7, r12, r7, lsr #8 @ - @ -#if LCD_WIDTH >= LCD_HEIGHT - add r12, r14, #0x300 @ - @ - add r3, r3, r12 @ b = r3 + delta - add r11, r11, r12, lsl #1 @ r = r11 + delta*2 - add r7, r7, r12, lsr #1 @ g = r7 + delta/2 -#else - @ This element is zero - use r14 @ - @ - add r3, r3, r14 @ b = r3 + delta - add r11, r11, r14, lsl #1 @ r = r11 + delta*2 - add r7, r7, r14, lsr #1 @ g = r7 + delta/2 -#endif - @ - orr r12, r3, r11, asr #1 @ check if clamping is needed... - orr r12, r12, r7 @ ...at all - movs r12, r12, asr #15 @ - beq 15f @ no clamp @ - movs r12, r3, asr #15 @ clamp b - mvnne r3, r12, lsr #15 @ - andne r3, r3, #0x7c00 @ mask b only if clamped - movs r12, r11, asr #16 @ clamp r - mvnne r11, r12, lsr #16 @ - movs r12, r7, asr #15 @ clamp g - mvnne r7, r12, lsr #15 @ -15: @ no clamp @ - @ - and r11, r11, #0xf800 @ r11 = |00000000|00000000|rrrrrggg|gggbbbbb| - and r7, r7, #0x7e00 @ - orr r11, r11, r7, lsr #4 @ - orr r11, r11, r3, lsr #10 @ - mov r7, r11, lsr #8 @ r7 = |00000000|00000000|00000000|rrrrrggg| - @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r7, [r0, #0x10] @ -20: @ - ldr r3, [r0] @ - tst r3, #LCD1_BUSY_MASK @ - bne 20b @ - strb r11, [r0, #0x10] @ - @ - subs r1, r1, #2 @ subtract block from width - bgt 10b @ loop line @ - @ - ldmpc regs=r4-r11 @ restore registers and return - .ltorg @ dump constant pool - .size lcd_write_yuv420_lines_odither, .-lcd_write_yuv420_lines_odither -- cgit v1.2.3