From 681cedb4d8e55647fd3a125cdd2966c7d2ccd200 Mon Sep 17 00:00:00 2001 From: Rafaël Carré Date: Tue, 18 May 2010 14:14:53 +0000 Subject: Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes Bring Clipv1 & m200v4 plugin buffer down to this limit zxbox, chessbox and rockboy build on the clip rockboy doesn't build on m200v4 due to not enough buttons to make a keymap Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657 --- firmware/export/config/sansam200v4.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'firmware/export/config/sansam200v4.h') diff --git a/firmware/export/config/sansam200v4.h b/firmware/export/config/sansam200v4.h index fa91631b33..02950ad218 100644 --- a/firmware/export/config/sansam200v4.h +++ b/firmware/export/config/sansam200v4.h @@ -79,7 +79,7 @@ #define CODEC_SIZE 0x48000 /* in IRAM */ /* The number of bytes reserved for loadable plugins */ -#define PLUGIN_BUFFER_SIZE 0x45000 +#define PLUGIN_BUFFER_SIZE 0x10000 #define AB_REPEAT_ENABLE 1 -- cgit v1.2.3