From 0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Tue, 6 Jun 2006 22:23:52 +0000 Subject: Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657 --- firmware/export/config-gminisp.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'firmware/export/config-gminisp.h') diff --git a/firmware/export/config-gminisp.h b/firmware/export/config-gminisp.h index e066661061..8df7b0f5a1 100644 --- a/firmware/export/config-gminisp.h +++ b/firmware/export/config-gminisp.h @@ -45,8 +45,8 @@ #define BATTERY_SCALE_FACTOR 6465 /* chosen values at random -- jyp */ -/* Define this if the platform can charge batteries */ -#define HAVE_CHARGING 1 +/* Hardware controlled charging? FIXME */ +#define CONFIG_CHARGING CHARGING_SIMPLE #define CPU_FREQ 30000000 /* approximate value (and false in general since freq is variable) */ -- cgit v1.2.3