From 5d3a0d3a93c40cfd4b9e44a633b10c7b1b269d23 Mon Sep 17 00:00:00 2001 From: Robert Hak Date: Tue, 27 Aug 2002 13:50:00 +0000 Subject: added id3v1/2 question git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2004 a1c6a512-1295-4272-9138-f99709370657 --- docs/FAQ | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'docs') diff --git a/docs/FAQ b/docs/FAQ index dc488a874e..2edd79775a 100644 --- a/docs/FAQ +++ b/docs/FAQ @@ -312,3 +312,25 @@ A40: The display on the Players is character cell and not bitmap based. This means we can only control what characters get displayed, not what pixels are shown. This makes the prospect of game play very slim (at least for anything involving graphics). + +Q41: When recording is finally implimented in Rockbox, will it be possible to + use custom codecs (like LAME) or is there a built in codec in the Archos? +A41: The MP3 encoder is in the MAS3587F chip, and nothing we can change. + +Q42: What are the max/min bitrates for recording on the Recorder's encoder? +A42: The builtin encoder is variable bit rate only with a max of 192kbit/s, + and a min of 32kbit/s. + +Q43: I have a question about the id3v1 and id3v2 tags... +A43: Stop! Here is all the information about that (if you still have + questions when done, ask then.) + + 1. Rockbox supports both id3v1 and id3v2 + 2. The id3v2 support is limited to the first 300 bytes of the file. Some + ripper programs tend to add very big tags first and then the important + ones Rockbox wants to read end up beyond the first 300 bytes and then + they remain unknown. + 3. If you believe that the tags you don't see *are* within 300 bytes, then + please make the mp3 file available for one of the developers to try + out. + 4. The 300-byte limit is subject to be removed in a future version -- cgit v1.2.3