From c4be1ee9f9d834d45efdadb155572d22bfd8eaf7 Mon Sep 17 00:00:00 2001 From: Daniel Stenberg Date: Wed, 19 Jun 2002 13:00:14 +0000 Subject: simulated player text lines are moved down 8 pixels to make room for icons git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1079 a1c6a512-1295-4272-9138-f99709370657 --- apps/menu.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'apps') diff --git a/apps/menu.c b/apps/menu.c index e68fdaf61c..fd4f4fcd30 100644 --- a/apps/menu.c +++ b/apps/menu.c @@ -60,16 +60,20 @@ void put_cursorxy(int x, int y, bool on) lcd_bitmap ( bitmap_icons_6x8[Cursor], x*6, y*8, 4, 8, true); #elif defined(SIMULATOR) + /* player simulator */ unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 }; - lcd_bitmap ( cursor, x*6, y*8, 4, 8, true); + lcd_bitmap ( cursor, x*6, 8+y*8, 4, 8, true); #else lcd_puts(x, y, CURSOR_CHAR); #endif } else { -#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) +#if defined(HAVE_LCD_BITMAP) /* I use xy here since it needs to disregard the margins */ lcd_clearrect (x*6, y*8, 4, 8); +#elif defined(SIMULATOR) + /* player simulator in action */ + lcd_clearrect (x*6, 8+y*8, 4, 8); #else lcd_puts(x, y, " "); #endif -- cgit v1.2.3