From 7b10ef9a7c55764d1b6815fd0871cb51ff0205f9 Mon Sep 17 00:00:00 2001 From: Marcoen Hirschberg Date: Fri, 27 Jun 2008 23:24:34 +0000 Subject: initial Meizu M6SL port (take 2) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17819 a1c6a512-1295-4272-9138-f99709370657 --- apps/SOURCES | 2 + apps/keymaps/keymap-meizu-m6sl.c | 303 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 305 insertions(+) create mode 100644 apps/keymaps/keymap-meizu-m6sl.c (limited to 'apps') diff --git a/apps/SOURCES b/apps/SOURCES index 01d31210e6..e70e32b73d 100644 --- a/apps/SOURCES +++ b/apps/SOURCES @@ -187,6 +187,8 @@ keymaps/keymap-mr500.c keymaps/keymap-mr100.c #elif CONFIG_KEYPAD == COWOND2_PAD keymaps/keymap-cowond2.c +#elif CONFIG_KEYPAD == MEIZU_M6SL_PAD +keymaps/keymap-meizu-m6sl.c #elif CONFIG_KEYPAD == CREATIVEZVM_PAD keymaps/keymap-creativezvm.c #elif CONFIG_KEYPAD == CREATIVEZV_PAD diff --git a/apps/keymaps/keymap-meizu-m6sl.c b/apps/keymaps/keymap-meizu-m6sl.c new file mode 100644 index 0000000000..a473c88311 --- /dev/null +++ b/apps/keymaps/keymap-meizu-m6sl.c @@ -0,0 +1,303 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2006 Jonathan Gordon + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ + +/* Button Code Definitions for the toshiba gigabeat target */ +#include +#include +#include + +#include "config.h" +#include "action.h" +#include "button.h" +#include "settings.h" + +/* + * The format of the list is as follows + * { Action Code, Button code, Prereq button code } + * if there's no need to check the previous button's value, use BUTTON_NONE + * Insert LAST_ITEM_IN_LIST at the end of each mapping + */ + +/* CONTEXT_CUSTOM's used in this file... + +CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) +CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens + i.e where up/down is inc/dec + CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec + +*/ + + +static const struct button_mapping button_context_standard[] = { + { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, + + { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, + + { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, + { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, + + { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, + { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* button_context_standard */ + + +static const struct button_mapping button_context_wps[] = { + { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, + { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + + { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, + { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, + + { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE }, + { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE }, + + { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, + + { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY }, + { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY }, + + { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, + { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, + { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, + + { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE }, + { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, + + LAST_ITEM_IN_LIST +}; /* button_context_wps */ + +static const struct button_mapping button_context_list[] = { + { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY }, + { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_UP }, + { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY }, + { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_DOWN }, + { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_list */ + +static const struct button_mapping button_context_tree[] = { + { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) +}; /* button_context_tree */ + +static const struct button_mapping button_context_listtree_scroll_with_combo[] = { + { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, + { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, + { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_PLAY|BUTTON_LEFT }, + { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL }, + { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT }, + { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY }, + { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_PLAY|BUTTON_RIGHT }, + { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL }, + { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; + +static const struct button_mapping button_context_listtree_scroll_without_combo[] = { + { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, + { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, + { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, + { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; + +static const struct button_mapping button_context_settings[] = { + { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings */ + +static const struct button_mapping button_context_settings_right_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settingsgraphical */ + +static const struct button_mapping button_context_yesno[] = { + { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings_yesno */ + +static const struct button_mapping button_context_colorchooser[] = { + { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), +}; /* button_context_colorchooser */ + +static const struct button_mapping button_context_eq[] = { + { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), +}; /* button_context_eq */ + +/** Bookmark Screen **/ +static const struct button_mapping button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), +}; /* button_context_bmark */ + +static const struct button_mapping button_context_time[] = { + { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), +}; /* button_context_time */ + +static const struct button_mapping button_context_quickscreen[] = { + { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, + { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_quickscreen */ + +static const struct button_mapping button_context_pitchscreen[] = { + { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, + { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE }, + { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, + { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_pitchcreen */ + +static const struct button_mapping button_context_keyboard[] = { + { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, + { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE }, + { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE }, + { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, +// { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE }, + { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* button_context_keyboard */ + + +const struct button_mapping* get_context_mapping(int context) +{ + switch (context) + { + case CONTEXT_STD: + return button_context_standard; + case CONTEXT_WPS: + return button_context_wps; + + case CONTEXT_LIST: + return button_context_list; + case CONTEXT_MAINMENU: + case CONTEXT_TREE: + if (global_settings.hold_lr_for_scroll_in_list) + return button_context_listtree_scroll_without_combo; + else + return button_context_listtree_scroll_with_combo; + case CONTEXT_CUSTOM|CONTEXT_TREE: + return button_context_tree; + + case CONTEXT_SETTINGS: + return button_context_settings; + case CONTEXT_CUSTOM|CONTEXT_SETTINGS: + return button_context_settings_right_is_inc; + + case CONTEXT_SETTINGS_COLOURCHOOSER: + return button_context_colorchooser; + case CONTEXT_SETTINGS_EQ: + return button_context_eq; + + case CONTEXT_SETTINGS_TIME: + return button_context_time; + + case CONTEXT_YESNOSCREEN: + return button_context_yesno; + case CONTEXT_BOOKMARKSCREEN: + return button_context_bmark; + case CONTEXT_QUICKSCREEN: + return button_context_quickscreen; + case CONTEXT_PITCHSCREEN: + return button_context_pitchscreen; + case CONTEXT_KEYBOARD: + return button_context_keyboard; + } + return button_context_standard; +} -- cgit v1.2.3