From 75ef3129c9382a413afe897c362c9444df734c59 Mon Sep 17 00:00:00 2001 From: Magnus Holmgren Date: Thu, 18 Aug 2005 19:25:39 +0000 Subject: iriver: slightly faster replaygain processing and clipping. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7353 a1c6a512-1295-4272-9138-f99709370657 --- apps/dsp.c | 68 +++++++++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 52 insertions(+), 16 deletions(-) (limited to 'apps') diff --git a/apps/dsp.c b/apps/dsp.c index 27780af611..2ba7fb99f6 100644 --- a/apps/dsp.c +++ b/apps/dsp.c @@ -55,7 +55,8 @@ : [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); \ t; \ }) -/* Multiply one S.31-bit and one S7.24 fractional integer and return the + +/* Multiply one S.31-bit and one S8.23 fractional integer and return the * sign bit and the 31 most significant bits of the result. */ #define FRACMUL_8(x, y) \ @@ -66,14 +67,37 @@ "move.l %%accext01, %[u]\n\t" \ "movclr.l %%acc0, %[t]\n\t" \ : [t] "=r" (t), [u] "=r" (u) : [a] "r" (x), [b] "r" (y)); \ - (t << 7) | ((u & 0xff) >> 1); \ + (t << 8) | (u & 0xff); \ +}) + +/* Multiply one S.31-bit and one S8.23 fractional integer and return the + * sign bit and the 31 most significant bits of the result. Load next value + * to multiply with into x from s (and increase s); x must contain the + * initial value. + */ +#define FRACMUL_8_LOOP(x, y, s) \ +({ \ + long t; \ + long u; \ + asm volatile ("mac.l %[a], %[b], (%[c])+, %[a], %%acc0\n\t" \ + "move.l %%accext01, %[u]\n\t" \ + "movclr.l %%acc0, %[t]\n\t" \ + : [a] "+r" (x), [c] "+a" (s), [t] "=r" (t), [u] "=r" (u) \ + : [b] "r" (y)); \ + (t << 8) | (u & 0xff); \ }) #else #define INIT() #define FRACMUL(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 31)) -#define FRACMUL_8(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 24)) +#define FRACMUL_8(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 23)) +#define FRACMUL_8_LOOP(x, y, s) \ +({ \ + long t = x; \ + x = *(s)++; \ + (long) (((((long long) (t)) * ((long long) (y))) >> 23)); \ +}) #endif @@ -86,7 +110,7 @@ struct dsp_config long album_gain; long track_peak; long album_peak; - long replaygain; + long replaygain; /* Note that this is in S8.23 format. */ int sample_depth; int sample_bytes; int stereo_mode; @@ -323,15 +347,15 @@ static inline int resample(long* src[], int count) return new_count; } -static inline long clip_sample(long sample) +static inline long clip_sample(long sample, long min, long max) { - if (sample > dsp.clip_max) + if (sample > max) { - sample = dsp.clip_max; + sample = max; } - else if (sample < dsp.clip_min) + else if (sample < min) { - sample = dsp.clip_min; + sample = min; } return sample; @@ -346,6 +370,8 @@ static long dither_sample(long sample, long bias, long mask, { long output; long random; + long min; + long max; /* Noise shape and bias */ @@ -363,8 +389,10 @@ static long dither_sample(long sample, long bias, long mask, /* Clip and quantize */ - sample = clip_sample(sample); - output = clip_sample(output) & ~mask; + min = dsp.clip_min; + max = dsp.clip_max; + sample = clip_sample(sample, min, max); + output = clip_sample(output, min, max) & ~mask; /* Error feedback */ @@ -386,21 +414,25 @@ static void apply_gain(long* src[], int count) long* d0 = &sample_buf[0]; long* d1 = (s0 == s1) ? d0 : &sample_buf[SAMPLE_BUF_SIZE / 2]; long gain = dsp.replaygain; + long s; long i; src[0] = d0; src[1] = d1; + s = *s0++; for (i = 0; i < count; i++) { - *d0++ = FRACMUL_8(*s0++, gain); + *d0++ = FRACMUL_8_LOOP(s, gain, s0); } if (src [0] != src [1]) { + s = *s1++; + for (i = 0; i < count; i++) { - *d1++ = FRACMUL_8(*s1++, gain); + *d1++ = FRACMUL_8_LOOP(s, gain, s1); } } } @@ -427,10 +459,13 @@ static void write_samples(short* dst, long* src[], int count) } else { + long min = dsp.clip_min; + long max = dsp.clip_max; + while (count-- > 0) { - *dst++ = (short) (clip_sample(*s0++) >> scale); - *dst++ = (short) (clip_sample(*s1++) >> scale); + *dst++ = (short) (clip_sample(*s0++, min, max) >> scale); + *dst++ = (short) (clip_sample(*s1++, min, max) >> scale); } } } @@ -682,6 +717,7 @@ void dsp_set_replaygain(bool always) } } - dsp.replaygain = gain; + /* Store in S8.23 format to simplify calculations. */ + dsp.replaygain = gain >> 1; } } -- cgit v1.2.3