From 0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Tue, 6 Jun 2006 22:23:52 +0000 Subject: Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657 --- apps/status.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'apps/status.h') diff --git a/apps/status.h b/apps/status.h index 68319257b8..f42352be8e 100644 --- a/apps/status.h +++ b/apps/status.h @@ -21,12 +21,6 @@ extern enum playmode ff_mode; -extern long switch_tick; -extern bool battery_state; -#ifdef HAVE_CHARGING -extern int battery_charge_step; -#endif - #if defined(HAVE_LCD_CHARCELLS) extern bool record; extern bool audio; -- cgit v1.2.3