From d2e47ee0fde5b1a14fe1ad95578da14a4ec7c26e Mon Sep 17 00:00:00 2001 From: Zakk Roberts Date: Fri, 16 Feb 2007 07:12:06 +0000 Subject: Implement the actual-button-name-for-game-over-message addition from my previous commit in a different way to fix builds. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12328 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/chopper.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'apps/plugins') diff --git a/apps/plugins/chopper.c b/apps/plugins/chopper.c index 90e217b923..88da1c6fac 100644 --- a/apps/plugins/chopper.c +++ b/apps/plugins/chopper.c @@ -473,6 +473,8 @@ static void checkHighScore(void) static void chopKillPlayer(void) { int w, i, button; + char text[25]; + for (i = 0; i < NUMBER_OF_PARTICLES; i++) { mParticles[i].bIsActive = 0; chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20), @@ -490,9 +492,9 @@ static void chopKillPlayer(void) rb->lcd_getstringsize("Game Over", &w, NULL); rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2 - 20, "Game Over"); - rb->lcd_getstringsize("Press " ACTIONTEXT " to continue", &w, NULL); - rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2, - "Press " ACTIONTEXT " to continue"); + rb->snprintf(text, sizeof(text), "Press %s to continue", ACTIONTEXT); + rb->lcd_getstringsize(text, &w, NULL); + rb->lcd_putsxy(LCD_WIDTH/2 - w/2 ,LCD_HEIGHT/2, text); rb->lcd_update(); rb->lcd_set_drawmode(DRMODE_SOLID); -- cgit v1.2.3