From 704eb8adeeeba57fcab99934ff454aa77f3756e0 Mon Sep 17 00:00:00 2001 From: Tomer Shalev Date: Sun, 28 Mar 2010 16:36:30 +0000 Subject: Brickmania: Don't use hard coded value git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25372 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/brickmania.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'apps/plugins') diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index f9d9b653a0..ae52babdaa 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -1789,7 +1789,7 @@ static int brickmania_game_loop(void) /* draw the fires */ for(k=0;klcd_vline(INT3(fire[k].x_pos), INT3(fire[k].top), + rb->lcd_vline(INT3(fire[k].x_pos), INT3(fire[k].top), INT3(fire[k].top + FIRE_LENGTH)); } @@ -2002,7 +2002,7 @@ static int brickmania_game_loop(void) ball[used_balls].tempy=0; ball[used_balls].tempx=0; ball[used_balls].pos_y=ON_PAD_POS_Y; - ball[used_balls].pos_x=pad_pos_x+(pad_width/2)-2; + ball[used_balls].pos_x=pad_pos_x+(pad_width/2)-HALFBALL; k--; continue; -- cgit v1.2.3