From 6317bef3ce53ff8e9e834017ca0696ac4803c8b1 Mon Sep 17 00:00:00 2001 From: Karl Kurbjun Date: Thu, 8 Oct 2009 00:35:14 +0000 Subject: Brickmania: Paddle selection needs to be done with the integer portion, not in fixed point. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23004 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/brickmania.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'apps/plugins') diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 4a67e22b67..3412057111 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -1576,7 +1576,7 @@ static int brickmania_game_loop(void) { rb->lcd_bitmap_part( brickmania_pads, - 0, pad_type*PAD_HEIGHT, + 0, pad_type*INT3(PAD_HEIGHT), STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads, BMPHEIGHT_brickmania_pads), INT3(pad_pos_x), INT3(PAD_POS_Y), @@ -1586,7 +1586,7 @@ static int brickmania_game_loop(void) { rb->lcd_bitmap_part( brickmania_long_pads, - 0,pad_type*PAD_HEIGHT, + 0,pad_type*INT3(PAD_HEIGHT), STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads, BMPHEIGHT_brickmania_long_pads), INT3(pad_pos_x), INT3(PAD_POS_Y), @@ -1596,7 +1596,7 @@ static int brickmania_game_loop(void) { rb->lcd_bitmap_part( brickmania_short_pads, - 0,pad_type*PAD_HEIGHT, + 0,pad_type*INT3(PAD_HEIGHT), STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads, BMPHEIGHT_brickmania_short_pads), INT3(pad_pos_x), INT3(PAD_POS_Y), -- cgit v1.2.3