From 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 13 Oct 2014 21:00:47 -0400 Subject: Xworld - Another World interpreter for Rockbox Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli --- apps/plugins/xworld/README.rockbox | 51 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 apps/plugins/xworld/README.rockbox (limited to 'apps/plugins/xworld/README.rockbox') diff --git a/apps/plugins/xworld/README.rockbox b/apps/plugins/xworld/README.rockbox new file mode 100644 index 0000000000..2ea63faa17 --- /dev/null +++ b/apps/plugins/xworld/README.rockbox @@ -0,0 +1,51 @@ +This is the Rockbox port of Fabien Sanglard's "Fabother World", an Another World +interpreter. + +Porting process: +---------------- + +The original code abstracted most of the platform-specific tasks, such as file I/O, +sound, input, and video. However, the original code was in C++, so it was converted +to C class-by-class. The conversion was attempted to be as conservative as possible, +so little code was rewritten during the conversion process. + +Notes: +------ + + - Optimization is badly needed. + - Vertical stride support is almost there. + - The game looks terrible in B+W/grayscale. This was the primary reason no attempt + was made to support these targets. + - The game does not run well on devices that have an LCD with a vertical stride. + - The M:Robe 500 is the only color device that meets this criterion, so it is + disabled by default. + - Sound doesn't sound 100% like the PC version. Perhaps the frequency reported to + the mixer is incorrect, or the buffer size is too big so that short sounds are + being missed. + +To do (in no particular order): +------------------------------- + + - Support vertical stride LCD's + - Support grayscale/monochrome LCD's + - Optimize + +Credits: +-------- + +************************************** +************************************** +********** !!!ERIC CHAHI!!! ********** +************************************** +************************************** + + +Gregory Montoir +Piotr Padkowski +Fabien Sanglard + +Rockbox porters: +---------------- + +Franklin Wei +Benjamin Brown -- cgit v1.2.3