From 3d4701a6e41616cf581a297bab1451cf2db70249 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Tue, 14 Jul 2009 13:57:45 +0000 Subject: FS#10080 * Move strncpy() from core to the pluginlib * Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins * Drop strncpy() from the codec api as no codec used it * Bump codec and plugin api versions git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/sudoku/sudoku.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'apps/plugins/sudoku/sudoku.c') diff --git a/apps/plugins/sudoku/sudoku.c b/apps/plugins/sudoku/sudoku.c index f8a438592d..77f6ca7899 100644 --- a/apps/plugins/sudoku/sudoku.c +++ b/apps/plugins/sudoku/sudoku.c @@ -603,7 +603,7 @@ void default_state(struct sudoku_state_t* state) { int r,c; - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); for (r=0;r<9;r++) { for (c=0;c<9;c++) { state->startboard[r][c]=default_game[r][c]; @@ -626,7 +626,7 @@ void clear_state(struct sudoku_state_t* state) { int r,c; - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); for (r=0;r<9;r++) { for (c=0;c<9;c++) { state->startboard[r][c]='0'; @@ -719,7 +719,7 @@ bool load_sudoku(struct sudoku_state_t* state, char* filename) return(false); } - rb->strncpy(state->filename,filename,MAX_PATH); + rb->strlcpy(state->filename,filename,MAX_PATH); n=rb->read(fd,buf,300); if (n <= 0) { return(false); @@ -1111,7 +1111,7 @@ bool sudoku_generate(struct sudoku_state_t* state) rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty); display_board(state); rb->splash(HZ*3, str); - rb->strncpy(state->filename,GAME_FILE,MAX_PATH); + rb->strlcpy(state->filename,GAME_FILE,MAX_PATH); } else { display_board(&new_state); rb->splash(HZ*2, "Aborted"); -- cgit v1.2.3