From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/x11/SDL_x11mouse.c | 288 ++++++++++++++++++++++++++ 1 file changed, 288 insertions(+) create mode 100644 apps/plugins/sdl/src/video/x11/SDL_x11mouse.c (limited to 'apps/plugins/sdl/src/video/x11/SDL_x11mouse.c') diff --git a/apps/plugins/sdl/src/video/x11/SDL_x11mouse.c b/apps/plugins/sdl/src/video/x11/SDL_x11mouse.c new file mode 100644 index 0000000000..16ad739195 --- /dev/null +++ b/apps/plugins/sdl/src/video/x11/SDL_x11mouse.c @@ -0,0 +1,288 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include +#include + +#include "SDL_mouse.h" +#include "../../events/SDL_events_c.h" +#include "../SDL_cursor_c.h" +#include "SDL_x11dga_c.h" +#include "SDL_x11mouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + Cursor x_cursor; +}; + + +void X11_FreeWMCursor(_THIS, WMcursor *cursor) +{ + if ( SDL_Display != NULL ) { + SDL_Lock_EventThread(); + XFreeCursor(SDL_Display, cursor->x_cursor); + XSync(SDL_Display, False); + SDL_Unlock_EventThread(); + } + SDL_free(cursor); +} + +WMcursor *X11_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + WMcursor *cursor; + XGCValues GCvalues; + GC GCcursor; + XImage *data_image, *mask_image; + Pixmap data_pixmap, mask_pixmap; + int clen, i; + char *x_data, *x_mask; + static XColor black = { 0, 0, 0, 0 }; + static XColor white = { 0xffff, 0xffff, 0xffff, 0xffff }; + + /* Allocate the cursor memory */ + cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); + if ( cursor == NULL ) { + SDL_OutOfMemory(); + return(NULL); + } + + /* Mix the mask and the data */ + clen = (w/8)*h; + x_data = (char *)SDL_malloc(clen); + if ( x_data == NULL ) { + SDL_free(cursor); + SDL_OutOfMemory(); + return(NULL); + } + x_mask = (char *)SDL_malloc(clen); + if ( x_mask == NULL ) { + SDL_free(cursor); + SDL_free(x_data); + SDL_OutOfMemory(); + return(NULL); + } + for ( i=0; ibyte_order = MSBFirst; + data_image->bitmap_bit_order = MSBFirst; + data_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1); + + /* Create the data mask */ + mask_image = XCreateImage(SDL_Display, + DefaultVisual(SDL_Display, SDL_Screen), + 1, XYBitmap, 0, x_mask, w, h, 8, w/8); + mask_image->byte_order = MSBFirst; + mask_image->bitmap_bit_order = MSBFirst; + mask_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1); + + /* Create the graphics context */ + GCvalues.function = GXcopy; + GCvalues.foreground = ~0; + GCvalues.background = 0; + GCvalues.plane_mask = AllPlanes; + GCcursor = XCreateGC(SDL_Display, data_pixmap, + (GCFunction|GCForeground|GCBackground|GCPlaneMask), + &GCvalues); + + /* Blit the images to the pixmaps */ + XPutImage(SDL_Display, data_pixmap, GCcursor, data_image, + 0, 0, 0, 0, w, h); + XPutImage(SDL_Display, mask_pixmap, GCcursor, mask_image, + 0, 0, 0, 0, w, h); + XFreeGC(SDL_Display, GCcursor); + /* These free the x_data and x_mask memory pointers */ + XDestroyImage(data_image); + XDestroyImage(mask_image); + + /* Create the cursor */ + cursor->x_cursor = XCreatePixmapCursor(SDL_Display, data_pixmap, + mask_pixmap, &black, &white, hot_x, hot_y); + XFreePixmap(SDL_Display, data_pixmap); + XFreePixmap(SDL_Display, mask_pixmap); + + /* Release the event thread */ + XSync(SDL_Display, False); + SDL_Unlock_EventThread(); + + return(cursor); +} + +int X11_ShowWMCursor(_THIS, WMcursor *cursor) +{ + /* Don't do anything if the display is gone */ + if ( SDL_Display == NULL ) { + return(0); + } + + /* Set the X11 cursor cursor, or blank if cursor is NULL */ + if ( SDL_Window ) { + SDL_Lock_EventThread(); + if ( cursor == NULL ) { + if ( SDL_BlankCursor != NULL ) { + XDefineCursor(SDL_Display, SDL_Window, + SDL_BlankCursor->x_cursor); + } + } else { + XDefineCursor(SDL_Display, SDL_Window, cursor->x_cursor); + } + XSync(SDL_Display, False); + SDL_Unlock_EventThread(); + } + return(1); +} + +void X11_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ + if ( using_dga & DGA_MOUSE ) { + SDL_PrivateMouseMotion(0, 0, x, y); + } else if ( mouse_relative) { + /* RJR: March 28, 2000 + leave physical cursor at center of screen if + mouse hidden and grabbed */ + SDL_PrivateMouseMotion(0, 0, x, y); + } else { + SDL_Lock_EventThread(); + XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, x, y); + XSync(SDL_Display, False); + SDL_Unlock_EventThread(); + } +} + +/* Sets the mouse acceleration from a string of the form: + 2/1/0 + The first number is the numerator, followed by the acceleration + denumenator and threshold. +*/ +static void SetMouseAccel(_THIS, const char *accel_param) +{ + int i; + size_t len; + int accel_value[3]; + char *mouse_param, *mouse_param_buf, *pin; + + len = SDL_strlen(accel_param)+1; + mouse_param_buf = SDL_stack_alloc(char, len); + if ( ! mouse_param_buf ) { + return; + } + SDL_strlcpy(mouse_param_buf, accel_param, len); + mouse_param = mouse_param_buf; + + for ( i=0; (i < 3) && mouse_param; ++i ) { + pin = SDL_strchr(mouse_param, '/'); + if ( pin ) { + *pin = '\0'; + } + accel_value[i] = atoi(mouse_param); + if ( pin ) { + mouse_param = pin+1; + } else { + mouse_param = NULL; + } + } + if ( i == 3 ) { + XChangePointerControl(SDL_Display, True, True, + accel_value[0], accel_value[1], accel_value[2]); + } + SDL_stack_free(mouse_param_buf); +} + +/* Check to see if we need to enter or leave mouse relative mode */ +void X11_CheckMouseModeNoLock(_THIS) +{ + const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); + char *env_override; + int enable_relative = 1; + + /* This happens when quiting after an xio error */ + if ( SDL_Display == NULL ) + return; + + /* Allow the user to override the relative mouse mode. + They almost never want to do this, as it seriously affects + applications that rely on continuous relative mouse motion. + */ + env_override = SDL_getenv("SDL_MOUSE_RELATIVE"); + if ( env_override ) { + enable_relative = atoi(env_override); + } + + /* If the mouse is hidden and input is grabbed, we use relative mode */ + if ( enable_relative && + !(SDL_cursorstate & CURSOR_VISIBLE) && + (this->input_grab != SDL_GRAB_OFF) && + (SDL_GetAppState() & full_focus) == full_focus ) { + if ( ! mouse_relative ) { + X11_EnableDGAMouse(this); + if ( ! (using_dga & DGA_MOUSE) ) { + char *xmouse_accel; + + SDL_GetMouseState(&mouse_last.x, &mouse_last.y); + /* Use as raw mouse mickeys as possible */ + XGetPointerControl(SDL_Display, + &mouse_accel.numerator, + &mouse_accel.denominator, + &mouse_accel.threshold); + xmouse_accel=SDL_getenv("SDL_VIDEO_X11_MOUSEACCEL"); + if ( xmouse_accel ) { + SetMouseAccel(this, xmouse_accel); + } + } + mouse_relative = 1; + } + } else { + if ( mouse_relative ) { + if ( using_dga & DGA_MOUSE ) { + X11_DisableDGAMouse(this); + } else { + XChangePointerControl(SDL_Display, True, True, + mouse_accel.numerator, + mouse_accel.denominator, + mouse_accel.threshold); + } + mouse_relative = 0; + } + } +} +void X11_CheckMouseMode(_THIS) +{ + SDL_Lock_EventThread(); + X11_CheckMouseModeNoLock(this); + SDL_Unlock_EventThread(); +} -- cgit v1.2.3