From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/wincommon/SDL_wingl.c | 659 +++++++++++++++++++++++ 1 file changed, 659 insertions(+) create mode 100644 apps/plugins/sdl/src/video/wincommon/SDL_wingl.c (limited to 'apps/plugins/sdl/src/video/wincommon/SDL_wingl.c') diff --git a/apps/plugins/sdl/src/video/wincommon/SDL_wingl.c b/apps/plugins/sdl/src/video/wincommon/SDL_wingl.c new file mode 100644 index 0000000000..fc4e9846d9 --- /dev/null +++ b/apps/plugins/sdl/src/video/wincommon/SDL_wingl.c @@ -0,0 +1,659 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* WGL implementation of SDL OpenGL support */ + +#if SDL_VIDEO_OPENGL +#include "SDL_opengl.h" +#endif +#include "SDL_lowvideo.h" +#include "SDL_wingl_c.h" + +#if SDL_VIDEO_OPENGL +#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" +#endif + +/* If setting the HDC fails, we may need to recreate the window (MSDN) */ +static int WIN_GL_ResetWindow(_THIS) +{ + int status = 0; + +#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ + /* This doesn't work with DirectX code (see CVS comments) */ + /* If we were passed a window, then we can't create a new one */ + if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) { + /* Save the existing window attributes */ + LONG style; + RECT rect = { 0, 0, 0, 0 }; + style = GetWindowLong(SDL_Window, GWL_STYLE); + GetWindowRect(SDL_Window, &rect); + DestroyWindow(SDL_Window); + WIN_FlushMessageQueue(); + + SDL_resizing = 1; + SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, + style, + rect.left, rect.top, + (rect.right-rect.left)+1, + (rect.bottom-rect.top)+1, + NULL, NULL, SDL_Instance, NULL); + WIN_FlushMessageQueue(); + SDL_resizing = 0; + + if ( SDL_Window ) { + this->SetCaption(this, this->wm_title, this->wm_icon); + } else { + SDL_SetError("Couldn't create window"); + status = -1; + } + } else +#endif /* !_WIN32_WCE */ + { + SDL_SetError("Unable to reset window for OpenGL context"); + status = -1; + } + return(status); +} + +#if SDL_VIDEO_OPENGL + +static int ExtensionSupported(const char *extension, const char *extensions) +{ + const char *start; + const char *where, *terminator; + + /* Extension names should not have spaces. */ + where = SDL_strchr(extension, ' '); + if ( where || *extension == '\0' ) + return 0; + + if ( ! extensions ) + return 0; + + /* It takes a bit of care to be fool-proof about parsing the + * OpenGL extensions string. Don't be fooled by sub-strings, + * etc. */ + + start = extensions; + + for (;;) + { + where = SDL_strstr(start, extension); + if (!where) break; + + terminator = where + SDL_strlen(extension); + if (where == start || *(where - 1) == ' ') + if (*terminator == ' ' || *terminator == '\0') return 1; + + start = terminator; + } + + return 0; +} + +static int ChoosePixelFormatARB(_THIS, const int *iAttribs, const FLOAT *fAttribs) +{ + HWND hwnd; + HDC hdc; + HGLRC hglrc; + const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; + const char *extensions; + int pformat = 0; + UINT matches = 0; + + hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, + 0, 0, 10, 10, + NULL, NULL, SDL_Instance, NULL); + WIN_FlushMessageQueue(); + + hdc = GetDC(hwnd); + + SetPixelFormat(hdc, ChoosePixelFormat(hdc, &GL_pfd), &GL_pfd); + + hglrc = this->gl_data->wglCreateContext(hdc); + if ( hglrc ) { + this->gl_data->wglMakeCurrent(hdc, hglrc); + } + + wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) + this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); + + if( wglGetExtensionsStringARB ) { + extensions = wglGetExtensionsStringARB(hdc); + } else { + extensions = NULL; + } + + this->gl_data->WGL_ARB_pixel_format = 0; + if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { + BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); + wglChoosePixelFormatARB = + (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) + this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); + if( wglChoosePixelFormatARB && + wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pformat, &matches) && pformat ) { + this->gl_data->WGL_ARB_pixel_format = 1; + } + } + + if ( hglrc ) { + this->gl_data->wglMakeCurrent(NULL, NULL); + this->gl_data->wglDeleteContext(hglrc); + } + ReleaseDC(hwnd, hdc); + DestroyWindow(hwnd); + WIN_FlushMessageQueue(); + + return pformat; +} + +#endif /* SDL_VIDEO_OPENGL */ + +int WIN_GL_SetupWindow(_THIS) +{ + int retval; +#if SDL_VIDEO_OPENGL + int i; + int iAttribs[64]; + int *iAttr; + int *iAccelAttr = NULL; + float fAttribs[1] = { 0 }; + const GLubyte *(WINAPI *glGetStringFunc)(GLenum); + const char *wglext; + + /* load the gl driver from a default path */ + if ( ! this->gl_config.driver_loaded ) { + /* no driver has been loaded, use default (ourselves) */ + if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { + return(-1); + } + } + + /* Set up the pixel format descriptor with our needed format */ + SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); + GL_pfd.nSize = sizeof(GL_pfd); + GL_pfd.nVersion = 1; + GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); + if ( this->gl_config.double_buffer ) { + GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; + } + if ( this->gl_config.stereo ) { + GL_pfd.dwFlags |= PFD_STEREO; + } + GL_pfd.iPixelType = PFD_TYPE_RGBA; + GL_pfd.cColorBits = this->gl_config.buffer_size; + GL_pfd.cRedBits = this->gl_config.red_size; + GL_pfd.cGreenBits = this->gl_config.green_size; + GL_pfd.cBlueBits = this->gl_config.blue_size; + GL_pfd.cAlphaBits = this->gl_config.alpha_size; + GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; + GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; + GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; + GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; + GL_pfd.cAccumBits = + (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); + GL_pfd.cDepthBits = this->gl_config.depth_size; + GL_pfd.cStencilBits = this->gl_config.stencil_size; + + /* setup WGL_ARB_pixel_format attribs */ + iAttr = &iAttribs[0]; + + *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; + *iAttr++ = GL_TRUE; + *iAttr++ = WGL_RED_BITS_ARB; + *iAttr++ = this->gl_config.red_size; + *iAttr++ = WGL_GREEN_BITS_ARB; + *iAttr++ = this->gl_config.green_size; + *iAttr++ = WGL_BLUE_BITS_ARB; + *iAttr++ = this->gl_config.blue_size; + + /* We always choose either FULL or NO accel on Windows, because of flaky + drivers. If the app didn't specify, we use FULL, because that's + probably what they wanted (and if you didn't care and got FULL, that's + a perfectly valid result in any case. */ + *iAttr++ = WGL_ACCELERATION_ARB; + iAccelAttr = iAttr; + if (this->gl_config.accelerated) { + *iAttr++ = WGL_FULL_ACCELERATION_ARB; + } else { + *iAttr++ = WGL_NO_ACCELERATION_ARB; + } + + if ( this->gl_config.alpha_size ) { + *iAttr++ = WGL_ALPHA_BITS_ARB; + *iAttr++ = this->gl_config.alpha_size; + } + + *iAttr++ = WGL_DOUBLE_BUFFER_ARB; + *iAttr++ = this->gl_config.double_buffer; + + *iAttr++ = WGL_DEPTH_BITS_ARB; + *iAttr++ = this->gl_config.depth_size; + + if ( this->gl_config.stencil_size ) { + *iAttr++ = WGL_STENCIL_BITS_ARB; + *iAttr++ = this->gl_config.stencil_size; + } + + if ( this->gl_config.accum_red_size ) { + *iAttr++ = WGL_ACCUM_RED_BITS_ARB; + *iAttr++ = this->gl_config.accum_red_size; + } + + if ( this->gl_config.accum_green_size ) { + *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; + *iAttr++ = this->gl_config.accum_green_size; + } + + if ( this->gl_config.accum_blue_size ) { + *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; + *iAttr++ = this->gl_config.accum_blue_size; + } + + if ( this->gl_config.accum_alpha_size ) { + *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; + *iAttr++ = this->gl_config.accum_alpha_size; + } + + if ( this->gl_config.stereo ) { + *iAttr++ = WGL_STEREO_ARB; + *iAttr++ = GL_TRUE; + } + + if ( this->gl_config.multisamplebuffers ) { + *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; + *iAttr++ = this->gl_config.multisamplebuffers; + } + + if ( this->gl_config.multisamplesamples ) { + *iAttr++ = WGL_SAMPLES_ARB; + *iAttr++ = this->gl_config.multisamplesamples; + } + + *iAttr = 0; + + for ( i=0; ; ++i ) { + /* Get the window device context for our OpenGL drawing */ + GL_hdc = GetDC(SDL_Window); + if ( GL_hdc == NULL ) { + SDL_SetError("Unable to get DC for SDL_Window"); + return(-1); + } + + /* Choose and set the closest available pixel format */ + pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs); + /* App said "don't care about accel" and FULL accel failed. Try NO. */ + if ( ( !pixel_format ) && ( this->gl_config.accelerated < 0 ) ) { + *iAccelAttr = WGL_NO_ACCELERATION_ARB; + pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs); + *iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */ + } + if ( !pixel_format ) { + pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); + } + if ( !pixel_format ) { + SDL_SetError("No matching GL pixel format available"); + return(-1); + } + if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { + if ( i == 0 ) { + /* First time through, try resetting the window */ + if ( WIN_GL_ResetWindow(this) < 0 ) { + return(-1); + } + continue; + } + SDL_SetError("Unable to set HDC pixel format"); + return(-1); + } + /* We either succeeded or failed by this point */ + break; + } + DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); + + GL_hrc = this->gl_data->wglCreateContext(GL_hdc); + if ( GL_hrc == NULL ) { + SDL_SetError("Unable to create GL context"); + return(-1); + } + if ( WIN_GL_MakeCurrent(this) < 0 ) { + return(-1); + } + gl_active = 1; + + /* Get the wglGetPixelFormatAttribivARB pointer for the context */ + if ( this->gl_data->WGL_ARB_pixel_format ) { + this->gl_data->wglGetPixelFormatAttribivARB = + (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) + this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); + } else { + this->gl_data->wglGetPixelFormatAttribivARB = NULL; + } + + /* Vsync control under Windows. Checking glGetString here is + * somewhat a documented and reliable hack - it was originally + * as a feature added by mistake, but since so many people rely + * on it, it will not be removed. strstr should be safe here.*/ + glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString"); + if ( glGetStringFunc ) { + wglext = (const char *)glGetStringFunc(GL_EXTENSIONS); + } else { + /* Uh oh, something is seriously wrong here... */ + wglext = NULL; + } + if ( wglext && SDL_strstr(wglext, "WGL_EXT_swap_control") ) { + this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT"); + this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT"); + } else { + this->gl_data->wglSwapIntervalEXT = NULL; + this->gl_data->wglGetSwapIntervalEXT = NULL; + } + if ( this->gl_config.swap_control >= 0 ) { + if ( this->gl_data->wglSwapIntervalEXT ) { + this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control); + } + } +#else + SDL_SetError("WIN driver not configured with OpenGL"); +#endif + if ( gl_active ) { + retval = 0; + } else { + retval = -1; + } + return(retval); +} + +void WIN_GL_ShutDown(_THIS) +{ +#if SDL_VIDEO_OPENGL + /* Clean up OpenGL */ + if ( GL_hrc ) { + this->gl_data->wglMakeCurrent(NULL, NULL); + this->gl_data->wglDeleteContext(GL_hrc); + GL_hrc = NULL; + } + if ( GL_hdc ) { + ReleaseDC(SDL_Window, GL_hdc); + GL_hdc = NULL; + } + gl_active = 0; + + WIN_GL_UnloadLibrary(this); +#endif /* SDL_VIDEO_OPENGL */ +} + +#if SDL_VIDEO_OPENGL + +/* Make the current context active */ +int WIN_GL_MakeCurrent(_THIS) +{ + int retval; + + retval = 0; + if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { + SDL_SetError("Unable to make GL context current"); + retval = -1; + } + return(retval); +} + +/* Get attribute data from wgl. */ +int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) +{ + int retval; + + if (attrib == SDL_GL_SWAP_CONTROL) { + if ( this->gl_data->wglGetSwapIntervalEXT ) { + *value = this->gl_data->wglGetSwapIntervalEXT(); + return 0; + } + return -1; + } + + if ( this->gl_data->wglGetPixelFormatAttribivARB ) { + int wgl_attrib; + + switch(attrib) { + case SDL_GL_RED_SIZE: + wgl_attrib = WGL_RED_BITS_ARB; + break; + case SDL_GL_GREEN_SIZE: + wgl_attrib = WGL_GREEN_BITS_ARB; + break; + case SDL_GL_BLUE_SIZE: + wgl_attrib = WGL_BLUE_BITS_ARB; + break; + case SDL_GL_ALPHA_SIZE: + wgl_attrib = WGL_ALPHA_BITS_ARB; + break; + case SDL_GL_DOUBLEBUFFER: + wgl_attrib = WGL_DOUBLE_BUFFER_ARB; + break; + case SDL_GL_BUFFER_SIZE: + wgl_attrib = WGL_COLOR_BITS_ARB; + break; + case SDL_GL_DEPTH_SIZE: + wgl_attrib = WGL_DEPTH_BITS_ARB; + break; + case SDL_GL_STENCIL_SIZE: + wgl_attrib = WGL_STENCIL_BITS_ARB; + break; + case SDL_GL_ACCUM_RED_SIZE: + wgl_attrib = WGL_ACCUM_RED_BITS_ARB; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; + break; + case SDL_GL_STEREO: + wgl_attrib = WGL_STEREO_ARB; + break; + case SDL_GL_MULTISAMPLEBUFFERS: + wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; + break; + case SDL_GL_MULTISAMPLESAMPLES: + wgl_attrib = WGL_SAMPLES_ARB; + break; + case SDL_GL_ACCELERATED_VISUAL: + wgl_attrib = WGL_ACCELERATION_ARB; + this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); + if ( *value == WGL_NO_ACCELERATION_ARB ) { + *value = SDL_FALSE; + } else { + *value = SDL_TRUE; + } + return 0; + default: + return(-1); + } + this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); + + return 0; + } + + retval = 0; + switch ( attrib ) { + case SDL_GL_RED_SIZE: + *value = GL_pfd.cRedBits; + break; + case SDL_GL_GREEN_SIZE: + *value = GL_pfd.cGreenBits; + break; + case SDL_GL_BLUE_SIZE: + *value = GL_pfd.cBlueBits; + break; + case SDL_GL_ALPHA_SIZE: + *value = GL_pfd.cAlphaBits; + break; + case SDL_GL_DOUBLEBUFFER: + if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { + *value = 1; + } else { + *value = 0; + } + break; + case SDL_GL_BUFFER_SIZE: + *value = GL_pfd.cColorBits; + break; + case SDL_GL_DEPTH_SIZE: + *value = GL_pfd.cDepthBits; + break; + case SDL_GL_STENCIL_SIZE: + *value = GL_pfd.cStencilBits; + break; + case SDL_GL_ACCUM_RED_SIZE: + *value = GL_pfd.cAccumRedBits; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + *value = GL_pfd.cAccumGreenBits; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + *value = GL_pfd.cAccumBlueBits; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + *value = GL_pfd.cAccumAlphaBits; + break; + case SDL_GL_STEREO: + if ( GL_pfd.dwFlags & PFD_STEREO ) { + *value = 1; + } else { + *value = 0; + } + break; + case SDL_GL_MULTISAMPLEBUFFERS: + *value = 0; + break; + case SDL_GL_MULTISAMPLESAMPLES: + *value = 1; + break; + case SDL_GL_SWAP_CONTROL: + if ( this->gl_data->wglGetSwapIntervalEXT ) { + *value = this->gl_data->wglGetSwapIntervalEXT(); + return 0; + } else { + return -1; + } + break; + default: + retval = -1; + break; + } + return retval; +} + +void WIN_GL_SwapBuffers(_THIS) +{ + SwapBuffers(GL_hdc); +} + +void WIN_GL_UnloadLibrary(_THIS) +{ + if ( this->gl_config.driver_loaded ) { + FreeLibrary((HMODULE)this->gl_config.dll_handle); + + this->gl_data->wglGetProcAddress = NULL; + this->gl_data->wglCreateContext = NULL; + this->gl_data->wglDeleteContext = NULL; + this->gl_data->wglMakeCurrent = NULL; + this->gl_data->wglGetPixelFormatAttribivARB = NULL; + this->gl_data->wglSwapIntervalEXT = NULL; + this->gl_data->wglGetSwapIntervalEXT = NULL; + + this->gl_config.dll_handle = NULL; + this->gl_config.driver_loaded = 0; + } +} + +/* Passing a NULL path means load pointers from the application */ +int WIN_GL_LoadLibrary(_THIS, const char* path) +{ + HMODULE handle; + + if ( gl_active ) { + SDL_SetError("OpenGL context already created"); + return -1; + } + + if ( path == NULL ) { + path = DEFAULT_GL_DRIVER_PATH; + } + handle = LoadLibrary(path); + if ( handle == NULL ) { + SDL_SetError("Could not load OpenGL library"); + return -1; + } + + /* Unload the old driver and reset the pointers */ + WIN_GL_UnloadLibrary(this); + + /* Load new function pointers */ + SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); + this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) + GetProcAddress(handle, "wglGetProcAddress"); + this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) + GetProcAddress(handle, "wglCreateContext"); + this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) + GetProcAddress(handle, "wglDeleteContext"); + this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) + GetProcAddress(handle, "wglMakeCurrent"); + this->gl_data->wglSwapIntervalEXT = (void (WINAPI *)(int)) + GetProcAddress(handle, "wglSwapIntervalEXT"); + this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *)(void)) + GetProcAddress(handle, "wglGetSwapIntervalEXT"); + + if ( (this->gl_data->wglGetProcAddress == NULL) || + (this->gl_data->wglCreateContext == NULL) || + (this->gl_data->wglDeleteContext == NULL) || + (this->gl_data->wglMakeCurrent == NULL) ) { + SDL_SetError("Could not retrieve OpenGL functions"); + FreeLibrary(handle); + return -1; + } + + this->gl_config.dll_handle = handle; + SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); + this->gl_config.driver_loaded = 1; + return 0; +} + +void *WIN_GL_GetProcAddress(_THIS, const char* proc) +{ + void *func; + + /* This is to pick up extensions */ + func = this->gl_data->wglGetProcAddress(proc); + if ( ! func ) { + /* This is probably a normal GL function */ + func = GetProcAddress(this->gl_config.dll_handle, proc); + } + return func; +} + +#endif /* SDL_VIDEO_OPENGL */ -- cgit v1.2.3