From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m | 292 +++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m (limited to 'apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m') diff --git a/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m b/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m new file mode 100644 index 0000000000..d38dceb56b --- /dev/null +++ b/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m @@ -0,0 +1,292 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_QuartzVideo.h" + +/* + * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: + * + * http://developer.apple.com/graphicsimaging/opengl/extensions.html#GL_ARB_multisample + * + * ...but it isn't in the system headers, according to Sam: + * + * http://lists.libsdl.org/pipermail/sdl-libsdl.org/2003-December/039794.html + * + * These are normally enums and not #defines in the system headers. + * + * --ryan. + */ +#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) +#define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) +#define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) +#endif + +#ifdef __powerpc__ /* we lost this in 10.6, which has no PPC support. */ +@implementation NSOpenGLContext (CGLContextAccess) +- (CGLContextObj) cglContext; +{ + return _contextAuxiliary; +} +@end +CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) +{ + return [nsctx cglContext]; +} +#else +CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) +{ + return (CGLContextObj) [nsctx CGLContextObj]; +} +#endif + + +/* OpenGL helper functions (used internally) */ + +int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { + + NSOpenGLPixelFormatAttribute attr[32]; + NSOpenGLPixelFormat *fmt; + int i = 0; + int colorBits = bpp; + + /* if a GL library hasn't been loaded at this point, load the default. */ + if (!this->gl_config.driver_loaded) { + if (QZ_GL_LoadLibrary(this, NULL) == -1) + return 0; + } + + if ( flags & SDL_FULLSCREEN ) { + + attr[i++] = NSOpenGLPFAFullScreen; + } + /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ + else if ( colorBits != device_bpp ) { + + colorBits = device_bpp; + } + + attr[i++] = NSOpenGLPFAColorSize; + attr[i++] = colorBits; + + attr[i++] = NSOpenGLPFADepthSize; + attr[i++] = this->gl_config.depth_size; + + if ( this->gl_config.double_buffer ) { + attr[i++] = NSOpenGLPFADoubleBuffer; + } + + if ( this->gl_config.stereo ) { + attr[i++] = NSOpenGLPFAStereo; + } + + if ( this->gl_config.stencil_size != 0 ) { + attr[i++] = NSOpenGLPFAStencilSize; + attr[i++] = this->gl_config.stencil_size; + } + + if ( (this->gl_config.accum_red_size + + this->gl_config.accum_green_size + + this->gl_config.accum_blue_size + + this->gl_config.accum_alpha_size) > 0 ) { + attr[i++] = NSOpenGLPFAAccumSize; + attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; + } + + if ( this->gl_config.multisamplebuffers != 0 ) { + attr[i++] = NSOpenGLPFASampleBuffers; + attr[i++] = this->gl_config.multisamplebuffers; + } + + if ( this->gl_config.multisamplesamples != 0 ) { + attr[i++] = NSOpenGLPFASamples; + attr[i++] = this->gl_config.multisamplesamples; + attr[i++] = NSOpenGLPFANoRecovery; + } + + if ( this->gl_config.accelerated > 0 ) { + attr[i++] = NSOpenGLPFAAccelerated; + } + + attr[i++] = NSOpenGLPFAScreenMask; + attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); + attr[i] = 0; + + fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; + if (fmt == nil) { + SDL_SetError ("Failed creating OpenGL pixel format"); + return 0; + } + + gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt + shareContext:nil]; + + [ fmt release ]; + + if (gl_context == nil) { + SDL_SetError ("Failed creating OpenGL context"); + return 0; + } + + /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. + * (Apple's documentation is not completely clear about what this setting + * exactly does, IMHO - for a detailed explanation see + * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) + */ + if ( this->gl_config.swap_control >= 0 ) { + GLint value; + value = this->gl_config.swap_control; + [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; + } + + /* + * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: + * "You are blowing a couple of the internal OpenGL function caches. This + * appears to be happening in the VAO case. You can tell OpenGL to up + * the cache size by issuing the following calls right after you create + * the OpenGL context. The default cache size is 16." --ryan. + */ + + #ifndef GLI_ARRAY_FUNC_CACHE_MAX + #define GLI_ARRAY_FUNC_CACHE_MAX 284 + #endif + + #ifndef GLI_SUBMIT_FUNC_CACHE_MAX + #define GLI_SUBMIT_FUNC_CACHE_MAX 280 + #endif + + { + GLint cache_max = 64; + CGLContextObj ctx = QZ_GetCGLContextObj(gl_context); + CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); + CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); + } + + /* End Wisdom from Apple Engineer section. --ryan. */ + + return 1; +} + +void QZ_TearDownOpenGL (_THIS) { + + [ NSOpenGLContext clearCurrentContext ]; + [ gl_context clearDrawable ]; + [ gl_context release ]; +} + + +/* SDL OpenGL functions */ +static const char *DEFAULT_OPENGL_LIB_NAME = + "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; + +int QZ_GL_LoadLibrary (_THIS, const char *location) { + if ( gl_context != NULL ) { + SDL_SetError("OpenGL context already created"); + return -1; + } + + if (opengl_library != NULL) + SDL_UnloadObject(opengl_library); + + if (location == NULL) + location = DEFAULT_OPENGL_LIB_NAME; + + opengl_library = SDL_LoadObject(location); + if (opengl_library != NULL) { + this->gl_config.driver_loaded = 1; + return 0; + } + + this->gl_config.driver_loaded = 0; + return -1; +} + +void* QZ_GL_GetProcAddress (_THIS, const char *proc) { + return SDL_LoadFunction(opengl_library, proc); +} + +int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { + + GLenum attr = 0; + + QZ_GL_MakeCurrent (this); + + switch (attrib) { + case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; + case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; + case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; + case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; + case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; + case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; + case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; + case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; + case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; + case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; + case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; + case SDL_GL_STEREO: attr = GL_STEREO; break; + case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; + case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; + case SDL_GL_BUFFER_SIZE: + { + GLint bits = 0; + GLint component; + + /* there doesn't seem to be a single flag in OpenGL for this! */ + glGetIntegerv (GL_RED_BITS, &component); bits += component; + glGetIntegerv (GL_GREEN_BITS,&component); bits += component; + glGetIntegerv (GL_BLUE_BITS, &component); bits += component; + glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; + + *value = bits; + return 0; + } + case SDL_GL_ACCELERATED_VISUAL: + { + GLint val; + /* FIXME: How do we get this information here? + [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; + */ + val = (this->gl_config.accelerated != 0);; + *value = val; + return 0; + } + case SDL_GL_SWAP_CONTROL: + { + GLint val; + [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; + *value = val; + return 0; + } + } + + glGetIntegerv (attr, (GLint *)value); + return 0; +} + +int QZ_GL_MakeCurrent (_THIS) { + [ gl_context makeCurrentContext ]; + return 0; +} + +void QZ_GL_SwapBuffers (_THIS) { + [ gl_context flushBuffer ]; +} -- cgit v1.2.3