From 6039eb05ba6d82ef56f2868c96654c552d117bf9 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 7 Feb 2018 20:04:46 -0500 Subject: sdl: remove non-rockbox drivers We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41 --- apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m | 292 ----------------------- 1 file changed, 292 deletions(-) delete mode 100644 apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m (limited to 'apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m') diff --git a/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m b/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m deleted file mode 100644 index d38dceb56b..0000000000 --- a/apps/plugins/sdl/src/video/quartz/SDL_QuartzGL.m +++ /dev/null @@ -1,292 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_QuartzVideo.h" - -/* - * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: - * - * http://developer.apple.com/graphicsimaging/opengl/extensions.html#GL_ARB_multisample - * - * ...but it isn't in the system headers, according to Sam: - * - * http://lists.libsdl.org/pipermail/sdl-libsdl.org/2003-December/039794.html - * - * These are normally enums and not #defines in the system headers. - * - * --ryan. - */ -#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) -#define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) -#define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) -#endif - -#ifdef __powerpc__ /* we lost this in 10.6, which has no PPC support. */ -@implementation NSOpenGLContext (CGLContextAccess) -- (CGLContextObj) cglContext; -{ - return _contextAuxiliary; -} -@end -CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) -{ - return [nsctx cglContext]; -} -#else -CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) -{ - return (CGLContextObj) [nsctx CGLContextObj]; -} -#endif - - -/* OpenGL helper functions (used internally) */ - -int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { - - NSOpenGLPixelFormatAttribute attr[32]; - NSOpenGLPixelFormat *fmt; - int i = 0; - int colorBits = bpp; - - /* if a GL library hasn't been loaded at this point, load the default. */ - if (!this->gl_config.driver_loaded) { - if (QZ_GL_LoadLibrary(this, NULL) == -1) - return 0; - } - - if ( flags & SDL_FULLSCREEN ) { - - attr[i++] = NSOpenGLPFAFullScreen; - } - /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ - else if ( colorBits != device_bpp ) { - - colorBits = device_bpp; - } - - attr[i++] = NSOpenGLPFAColorSize; - attr[i++] = colorBits; - - attr[i++] = NSOpenGLPFADepthSize; - attr[i++] = this->gl_config.depth_size; - - if ( this->gl_config.double_buffer ) { - attr[i++] = NSOpenGLPFADoubleBuffer; - } - - if ( this->gl_config.stereo ) { - attr[i++] = NSOpenGLPFAStereo; - } - - if ( this->gl_config.stencil_size != 0 ) { - attr[i++] = NSOpenGLPFAStencilSize; - attr[i++] = this->gl_config.stencil_size; - } - - if ( (this->gl_config.accum_red_size + - this->gl_config.accum_green_size + - this->gl_config.accum_blue_size + - this->gl_config.accum_alpha_size) > 0 ) { - attr[i++] = NSOpenGLPFAAccumSize; - attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; - } - - if ( this->gl_config.multisamplebuffers != 0 ) { - attr[i++] = NSOpenGLPFASampleBuffers; - attr[i++] = this->gl_config.multisamplebuffers; - } - - if ( this->gl_config.multisamplesamples != 0 ) { - attr[i++] = NSOpenGLPFASamples; - attr[i++] = this->gl_config.multisamplesamples; - attr[i++] = NSOpenGLPFANoRecovery; - } - - if ( this->gl_config.accelerated > 0 ) { - attr[i++] = NSOpenGLPFAAccelerated; - } - - attr[i++] = NSOpenGLPFAScreenMask; - attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); - attr[i] = 0; - - fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; - if (fmt == nil) { - SDL_SetError ("Failed creating OpenGL pixel format"); - return 0; - } - - gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt - shareContext:nil]; - - [ fmt release ]; - - if (gl_context == nil) { - SDL_SetError ("Failed creating OpenGL context"); - return 0; - } - - /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. - * (Apple's documentation is not completely clear about what this setting - * exactly does, IMHO - for a detailed explanation see - * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) - */ - if ( this->gl_config.swap_control >= 0 ) { - GLint value; - value = this->gl_config.swap_control; - [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; - } - - /* - * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: - * "You are blowing a couple of the internal OpenGL function caches. This - * appears to be happening in the VAO case. You can tell OpenGL to up - * the cache size by issuing the following calls right after you create - * the OpenGL context. The default cache size is 16." --ryan. - */ - - #ifndef GLI_ARRAY_FUNC_CACHE_MAX - #define GLI_ARRAY_FUNC_CACHE_MAX 284 - #endif - - #ifndef GLI_SUBMIT_FUNC_CACHE_MAX - #define GLI_SUBMIT_FUNC_CACHE_MAX 280 - #endif - - { - GLint cache_max = 64; - CGLContextObj ctx = QZ_GetCGLContextObj(gl_context); - CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); - CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); - } - - /* End Wisdom from Apple Engineer section. --ryan. */ - - return 1; -} - -void QZ_TearDownOpenGL (_THIS) { - - [ NSOpenGLContext clearCurrentContext ]; - [ gl_context clearDrawable ]; - [ gl_context release ]; -} - - -/* SDL OpenGL functions */ -static const char *DEFAULT_OPENGL_LIB_NAME = - "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; - -int QZ_GL_LoadLibrary (_THIS, const char *location) { - if ( gl_context != NULL ) { - SDL_SetError("OpenGL context already created"); - return -1; - } - - if (opengl_library != NULL) - SDL_UnloadObject(opengl_library); - - if (location == NULL) - location = DEFAULT_OPENGL_LIB_NAME; - - opengl_library = SDL_LoadObject(location); - if (opengl_library != NULL) { - this->gl_config.driver_loaded = 1; - return 0; - } - - this->gl_config.driver_loaded = 0; - return -1; -} - -void* QZ_GL_GetProcAddress (_THIS, const char *proc) { - return SDL_LoadFunction(opengl_library, proc); -} - -int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { - - GLenum attr = 0; - - QZ_GL_MakeCurrent (this); - - switch (attrib) { - case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; - case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; - case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; - case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; - case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; - case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; - case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; - case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; - case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; - case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; - case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; - case SDL_GL_STEREO: attr = GL_STEREO; break; - case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; - case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; - case SDL_GL_BUFFER_SIZE: - { - GLint bits = 0; - GLint component; - - /* there doesn't seem to be a single flag in OpenGL for this! */ - glGetIntegerv (GL_RED_BITS, &component); bits += component; - glGetIntegerv (GL_GREEN_BITS,&component); bits += component; - glGetIntegerv (GL_BLUE_BITS, &component); bits += component; - glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; - - *value = bits; - return 0; - } - case SDL_GL_ACCELERATED_VISUAL: - { - GLint val; - /* FIXME: How do we get this information here? - [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; - */ - val = (this->gl_config.accelerated != 0);; - *value = val; - return 0; - } - case SDL_GL_SWAP_CONTROL: - { - GLint val; - [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; - *value = val; - return 0; - } - } - - glGetIntegerv (attr, (GLint *)value); - return 0; -} - -int QZ_GL_MakeCurrent (_THIS) { - [ gl_context makeCurrentContext ]; - return 0; -} - -void QZ_GL_SwapBuffers (_THIS) { - [ gl_context flushBuffer ]; -} -- cgit v1.2.3