From 6039eb05ba6d82ef56f2868c96654c552d117bf9 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 7 Feb 2018 20:04:46 -0500 Subject: sdl: remove non-rockbox drivers We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41 --- apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc | 527 -------------------------- 1 file changed, 527 deletions(-) delete mode 100644 apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc (limited to 'apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc') diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc b/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc deleted file mode 100644 index 04474ed9be..0000000000 --- a/apps/plugins/sdl/src/video/qtopia/SDL_QWin.cc +++ /dev/null @@ -1,527 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_QWin.h" -#include -#include - -screenRotationT screenRotation = SDL_QT_NO_ROTATION; - -SDL_QWin::SDL_QWin(const QSize& size) - : QWidget(0, "SDL_main"), my_painter(0), my_image(0), - my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), - my_has_fullscreen(false), my_locked(0) -{ - setBackgroundMode(NoBackground); -} - -SDL_QWin::~SDL_QWin() { - // Nothing to do yet. - if(my_image) { - delete my_image; - } -} - -void SDL_QWin::setImage(QImage *image) { - if ( my_image ) { - delete my_image; - } - my_image = image; - // setFixedSize(image->size()); -} - -void SDL_QWin::resizeEvent(QResizeEvent *e) { - if(size() != qApp->desktop()->size()) { - // Widget is not the correct size, so do the fullscreen magic - my_has_fullscreen = false; - enableFullscreen(); - } - if(my_inhibit_resize) { - my_inhibit_resize = false; - } else { - SDL_PrivateResize(e->size().width(), e->size().height()); - } -} - -void SDL_QWin::focusInEvent(QFocusEvent *) { - // Always do it here, no matter the size. - enableFullscreen(); - SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); -} - -void SDL_QWin::focusOutEvent(QFocusEvent *) { - my_has_fullscreen = false; - SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); -} - -void SDL_QWin::closeEvent(QCloseEvent *e) { - SDL_PrivateQuit(); - e->ignore(); -} - -void SDL_QWin::setMousePos(const QPoint &pos) { - if(my_image->width() == height()) { - if (screenRotation == SDL_QT_ROTATION_90) - my_mouse_pos = QPoint(height()-pos.y(), pos.x()); - else if (screenRotation == SDL_QT_ROTATION_270) - my_mouse_pos = QPoint(pos.y(), width()-pos.x()); - } else { - my_mouse_pos = pos; - } -} - -void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { - Qt::ButtonState button = e->button(); - int sdlstate = 0; - if( (button & Qt::LeftButton)) { - sdlstate |= SDL_BUTTON_LMASK; - } - if( (button & Qt::RightButton)) { - sdlstate |= SDL_BUTTON_RMASK; - } - if( (button & Qt::MidButton)) { - sdlstate |= SDL_BUTTON_MMASK; - } - setMousePos(e->pos()); - SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); -} - -void SDL_QWin::mousePressEvent(QMouseEvent *e) { - mouseMoveEvent(e); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_PRESSED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); -} - -void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { - setMousePos(e->pos()); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_RELEASED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); - my_mouse_pos = QPoint(-1, -1); -} - -static inline void -gs_fastRotateBlit_3 ( unsigned short *fb, - unsigned short *bits, - const QRect& rect ) -{ - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; - - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; - - if((startx+width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if((starty+height) > 160) { - height = 160 - starty; // avoid vertical overflow - } - - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - - sp1 = (ulong*)bits + startx + starty*240; - sp2 = sp1 + 120; - dp1 = (ulong *)fb + (159 - starty) + startx*320; - dp2 = dp1 + 160; - int rowadd = (-320*width) - 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y=0; y>16) + (stop & 0xffff0000); - // write to framebuffer - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; sp2++; - // update dest ptrs - 2 pix at a time - dp1 += 320; - dp2 += 320; - } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } -} - -static inline void -gs_fastRotateBlit_1 ( unsigned short *fb, - unsigned short *bits, - const QRect& rect ) { - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; - - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; - - if((startx+width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if((starty+height) > 160) { - height = 160 - starty; // avoid vertical overflow - } - - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - fb += 320*239; // Move "fb" to top left corner - sp1 = (ulong*)bits + startx + starty*240; - sp2 = sp1 + 120; - dp1 = (ulong*)fb - startx * 320 - starty; - dp2 = dp1 - 160; - int rowadd = (320*width) + 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y=0; y>16) + (sbot & 0xffff0000); - // write - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; sp2++; - // update dest ptrs - 2 pix at a time - dp1 -= 320; - dp2 -= 320; - } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } -} - -// desktop, SL-A300 etc -bool SDL_QWin::repaintRotation0(const QRect& rect) { - if(my_image->width() == width()) { - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - if(rect == my_image->rect()) { - SDL_memcpy(fb, buf, width()*height()*2); - } else { - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - SDL_memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } - } - } else { - return false; // FIXME: Landscape - } -#ifdef __i386__ - my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); -#endif - return true; -} - - -// Sharp Zaurus SL-5500 etc -bool SDL_QWin::repaintRotation3(const QRect& rect) { - if(my_image->width() == width()) { - ushort *fb = (ushort*)my_painter->frameBuffer(); - ushort *buf = (ushort*)my_image->bits(); - gs_fastRotateBlit_3(fb, buf, rect); - } else { - // landscape mode - if (screenRotation == SDL_QT_ROTATION_90) { - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - if(rect == my_image->rect()) { - SDL_memcpy(fb, buf, width()*height()*2); - } else { - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - SDL_memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } - } - } else if (screenRotation == SDL_QT_ROTATION_270) { - int h = rect.height(); - int wd = rect.width(); - int fblineadd = my_painter->lineStep() - (rect.width() << 1); - int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); - int w; - - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - - fb += ((my_painter->width() - (rect.top() + rect.height())) * - my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + - rect.width()))) << 1); - - buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - - (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); - - while(h--) { - w = wd; - while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; - fb += fblineadd; - buf -= buflineadd; - } - } - } - return true; -} - -// ipaq 3800... -bool SDL_QWin::repaintRotation1(const QRect& rect) { - if(my_image->width() == width()) { - ushort *fb = (ushort*)my_painter->frameBuffer(); - ushort *buf = (ushort*)my_image->bits(); - gs_fastRotateBlit_1(fb, buf, rect); - } else { - return false; // FIXME: landscape mode - } - return true; -} - -void SDL_QWin::repaintRect(const QRect& rect) { - if(!my_painter || !rect.width() || !rect.height()) { - return; - } - - if(QPixmap::defaultDepth() == 16) { - switch(my_painter->transformOrientation()) { - case 3: - if(repaintRotation3(rect)) { return; } - break; - case 1: - if(repaintRotation1(rect)) { return; } - break; - case 0: - if(repaintRotation0(rect)) { return; } - break; - } - } - my_painter->drawImage(rect.topLeft(), *my_image, rect); -} - -// This paints the current buffer to the screen, when desired. -void SDL_QWin::paintEvent(QPaintEvent *ev) { - if(my_image) { - lockScreen(true); - repaintRect(ev->rect()); - unlockScreen(); - } -} - -/* Function to translate a keyboard transition and queue the key event - * This should probably be a table although this method isn't exactly - * slow. - */ -void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) -{ - SDL_keysym keysym; - int scancode = e->key(); - /* Set the keysym information */ - if(scancode >= 'A' && scancode <= 'Z') { - // Qt sends uppercase, SDL wants lowercase - keysym.sym = static_cast(scancode + 32); - } else if(scancode >= 0x1000) { - // Special keys - switch(scancode) { - case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; - case Qt::Key_Tab: scancode = SDLK_TAB; break; - case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; - case Qt::Key_Return: scancode = SDLK_RETURN; break; - case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; - case Qt::Key_Insert: scancode = SDLK_INSERT; break; - case Qt::Key_Delete: scancode = SDLK_DELETE; break; - case Qt::Key_Pause: scancode = SDLK_PAUSE; break; - case Qt::Key_Print: scancode = SDLK_PRINT; break; - case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; - case Qt::Key_Home: scancode = SDLK_HOME; break; - case Qt::Key_End: scancode = SDLK_END; break; - // We want the control keys to rotate with the screen - case Qt::Key_Left: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; - else scancode = SDLK_LEFT; - break; - case Qt::Key_Up: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; - else scancode = SDLK_UP; - break; - case Qt::Key_Right: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; - else scancode = SDLK_RIGHT; - break; - case Qt::Key_Down: - if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; - else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; - else scancode = SDLK_DOWN; - break; - case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; - case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; - case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; - case Qt::Key_Control: scancode = SDLK_LCTRL; break; - case Qt::Key_Meta: scancode = SDLK_LMETA; break; - case Qt::Key_Alt: scancode = SDLK_LALT; break; - case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; - case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; - case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; - case Qt::Key_F1: scancode = SDLK_F1; break; - case Qt::Key_F2: scancode = SDLK_F2; break; - case Qt::Key_F3: scancode = SDLK_F3; break; - case Qt::Key_F4: scancode = SDLK_F4; break; - case Qt::Key_F5: scancode = SDLK_F5; break; - case Qt::Key_F6: scancode = SDLK_F6; break; - case Qt::Key_F7: scancode = SDLK_F7; break; - case Qt::Key_F8: scancode = SDLK_F8; break; - case Qt::Key_F9: scancode = SDLK_F9; break; - case Qt::Key_F10: scancode = SDLK_F10; break; - case Qt::Key_F11: scancode = SDLK_F11; break; - case Qt::Key_F12: scancode = SDLK_F12; break; - case Qt::Key_F13: scancode = SDLK_F13; break; - case Qt::Key_F14: scancode = SDLK_F14; break; - case Qt::Key_F15: scancode = SDLK_F15; break; - case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; - case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; - case Qt::Key_Menu: scancode = SDLK_MENU; break; - case Qt::Key_Help: scancode = SDLK_HELP; break; - - case Qt::Key_F33: - // FIXME: This is a hack to enable the OK key on - // Zaurii devices. SDLK_RETURN is a suitable key to use - // since it often is used as such. - // david@hedbor.org - scancode = SDLK_RETURN; - break; - default: - scancode = SDLK_UNKNOWN; - break; - } - keysym.sym = static_cast(scancode); - } else { - keysym.sym = static_cast(scancode); - } - keysym.scancode = scancode; - keysym.mod = KMOD_NONE; - ButtonState st = e->state(); - if( (st & ShiftButton) ) { keysym.mod = static_cast(keysym.mod | KMOD_LSHIFT); } - if( (st & ControlButton) ) { keysym.mod = static_cast(keysym.mod | KMOD_LCTRL); } - if( (st & AltButton) ) { keysym.mod = static_cast(keysym.mod | KMOD_LALT); } - if ( SDL_TranslateUNICODE ) { - QChar qchar = e->text()[0]; - keysym.unicode = qchar.unicode(); - } else { - keysym.unicode = 0; - } - - /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ - // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { - // pressed = 1; - // } - - /* Queue the key event */ - if ( pressed ) { - SDL_PrivateKeyboard(SDL_PRESSED, &keysym); - } else { - SDL_PrivateKeyboard(SDL_RELEASED, &keysym); - } -} - -void SDL_QWin::setFullscreen(bool fs_on) { - my_has_fullscreen = false; - enableFullscreen(); -} - -void SDL_QWin::enableFullscreen() { - // Make sure size is correct - if(!my_has_fullscreen) { - setFixedSize(qApp->desktop()->size()); - // This call is needed because showFullScreen won't work - // correctly if the widget already considers itself to be fullscreen. - showNormal(); - // This is needed because showNormal() forcefully changes the window - // style to WSTyle_TopLevel. - setWFlags(WStyle_Customize | WStyle_NoBorder); - // Enable fullscreen. - showFullScreen(); - my_has_fullscreen = true; - } -} - -bool SDL_QWin::lockScreen(bool force) { - if(!my_painter) { - if(force || (isVisible() && isActiveWindow())) { - my_painter = new QDirectPainter(this); - } else { - return false; - } - } - my_locked++; // Increate lock refcount - return true; -} - -void SDL_QWin::unlockScreen() { - if(my_locked > 0) { - my_locked--; // decrease lock refcount; - } - if(!my_locked && my_painter) { - my_painter->end(); - delete my_painter; - my_painter = 0; - } -} -- cgit v1.2.3