From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h | 95 ++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h (limited to 'apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h') diff --git a/apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h b/apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h new file mode 100644 index 0000000000..8972d70366 --- /dev/null +++ b/apps/plugins/sdl/src/video/ps2gs/SDL_gsvideo.h @@ -0,0 +1,95 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_gsvideo_h +#define _SDL_gsvideo_h + +#include +#include +#include +#include + +#include "SDL_mouse.h" +#include "SDL_mutex.h" +#include "../SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + + +/* Private display data */ +struct SDL_PrivateVideoData { + /* Gotta love that simple PS2 graphics interface. :) */ + int console_fd; + int memory_fd; + struct ps2_screeninfo saved_vinfo; + + /* Ye olde linux keyboard code */ + int current_vt; + int saved_vt; + int keyboard_fd; + int saved_kbd_mode; + struct termios saved_kbd_termios; + + /* Ye olde linux mouse code */ + int mouse_fd; + int cursor_drawn; + + /* The memory mapped DMA area and associated variables */ + caddr_t mapped_mem; + int pixels_len; + int mapped_len; + struct ps2_image screen_image; + int screen_image_size; + unsigned long long *head_tags_mem; + unsigned long long *image_tags_mem; + unsigned long long *tex_tags_mem; + unsigned long long *scale_tags_mem; + int dma_pending; +}; +/* Old variable names */ +#define console_fd (this->hidden->console_fd) +#define memory_fd (this->hidden->memory_fd) +#define saved_vinfo (this->hidden->saved_vinfo) +#define current_vt (this->hidden->current_vt) +#define saved_vt (this->hidden->saved_vt) +#define keyboard_fd (this->hidden->keyboard_fd) +#define saved_kbd_mode (this->hidden->saved_kbd_mode) +#define saved_kbd_termios (this->hidden->saved_kbd_termios) +#define mouse_fd (this->hidden->mouse_fd) +#define cursor_drawn (this->hidden->cursor_drawn) +#define mapped_mem (this->hidden->mapped_mem) +#define pixels_len (this->hidden->pixels_len) +#define mapped_len (this->hidden->mapped_len) +#define screen_image (this->hidden->screen_image) +#define screen_image_size (this->hidden->screen_image_size) +#define head_tags_mem (this->hidden->head_tags_mem) +#define image_tags_mem (this->hidden->image_tags_mem) +#define tex_tags_mem (this->hidden->tex_tags_mem) +#define scale_tags_mem (this->hidden->scale_tags_mem) +#define dma_pending (this->hidden->dma_pending) + +/* Shared between the mouse and video code for screen update scaling */ +extern int scaleimage_nonblock(int fd, + unsigned long long *tm, unsigned long long *sm); +#endif /* _SDL_gsvideo_h */ -- cgit v1.2.3