From 6039eb05ba6d82ef56f2868c96654c552d117bf9 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 7 Feb 2018 20:04:46 -0500 Subject: sdl: remove non-rockbox drivers We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41 --- apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c | 146 ------------------------- 1 file changed, 146 deletions(-) delete mode 100644 apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c (limited to 'apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c') diff --git a/apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c b/apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c deleted file mode 100644 index e0d320d660..0000000000 --- a/apps/plugins/sdl/src/video/ps2gs/SDL_gsmouse.c +++ /dev/null @@ -1,146 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include - -#include "SDL_mouse.h" -#include "../../events/SDL_events_c.h" -#include "../SDL_cursor_c.h" -#include "SDL_gsvideo.h" -#include "SDL_gsmouse_c.h" - - -/* The implementation dependent data for the window manager cursor */ -struct WMcursor { - int unused; -}; - -/* There isn't any implementation dependent data */ -void GS_FreeWMCursor(_THIS, WMcursor *cursor) -{ - return; -} - -/* There isn't any implementation dependent data */ -WMcursor *GS_CreateWMCursor(_THIS, - Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) -{ - return((WMcursor *)0x01); -} - -static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y) -{ - SDL_Surface *screen; - struct ps2_image image; - SDL_Rect area; - int mouse_y1, mouse_y2; - void *saved_pixels; - int screen_updated; - - /* Lock so we don't interrupt an update with mouse motion */ - SDL_LockCursor(); - - /* Make sure any pending DMA has completed */ - if ( dma_pending ) { - ioctl(console_fd, PS2IOC_SENDQCT, 1); - dma_pending = 0; - } - - /* Remove the cursor image from the DMA area */ - screen = this->screen; - saved_pixels = screen->pixels; - screen->pixels = mapped_mem + screen->offset; - screen_updated = 0; - if ( cursor_drawn ) { - SDL_EraseCursorNoLock(screen); - cursor_drawn = 0; - screen_updated = 1; - } - - /* Save the current mouse area */ - SDL_MouseRect(&area); - mouse_y1 = area.y; - mouse_y2 = area.y+area.h; - - /* Only draw the new cursor if there was one passed in */ - if ( cursor ) { - /* Set the new location */ - cursor->area.x = (x - cursor->hot_x); - cursor->area.y = (y - cursor->hot_y); - - /* Draw the cursor at the new location */ - if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) { - SDL_DrawCursorNoLock(screen); - cursor_drawn = 1; - screen_updated = 1; - } - } - screen->pixels = saved_pixels; - - /* Update the affected area of the screen */ - if ( screen_updated ) { - SDL_MouseRect(&area); - if ( area.y < mouse_y1 ) { - mouse_y1 = area.y; - } - if ( (area.y+area.h) > mouse_y2 ) { - mouse_y2 = area.y+area.h; - } - image = screen_image; - image.y += screen->offset / screen->pitch + mouse_y1; - image.h = mouse_y2 - mouse_y1; - image.ptr = mapped_mem + - (image.y - screen_image.y) * screen->pitch; - ioctl(console_fd, PS2IOC_LOADIMAGE, &image); - - /* Need to scale offscreen image to TV output */ - if ( image.y > 0 ) { - scaleimage_nonblock(console_fd, - tex_tags_mem, scale_tags_mem); - } - } - - /* We're finished */ - SDL_UnlockCursor(); -} - -void GS_MoveWMCursor(_THIS, int x, int y) -{ - GS_MoveCursor(this, SDL_cursor, x, y); -} - -int GS_ShowWMCursor(_THIS, WMcursor *wmcursor) -{ - SDL_Cursor *cursor; - int x, y; - - /* Draw the cursor at the appropriate location */ - SDL_GetMouseState(&x, &y); - if ( wmcursor ) { - cursor = SDL_cursor; - } else { - cursor = NULL; - } - GS_MoveCursor(this, cursor, x, y); - return(1); -} -- cgit v1.2.3