From 6039eb05ba6d82ef56f2868c96654c552d117bf9 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 7 Feb 2018 20:04:46 -0500 Subject: sdl: remove non-rockbox drivers We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41 --- apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c | 500 -------------------------- 1 file changed, 500 deletions(-) delete mode 100644 apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c (limited to 'apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c') diff --git a/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c b/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c deleted file mode 100644 index d0ee8bf4c2..0000000000 --- a/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c +++ /dev/null @@ -1,500 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include -#include -#include "SDL.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_mouse.h" -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" -#include "../../events/SDL_events_c.h" - -#include "SDL_ndsvideo.h" -#include "SDL_ndsevents_c.h" -#include "SDL_ndsmouse_c.h" - -#define NDSVID_DRIVER_NAME "nds" - -/* Initialization/Query functions */ -static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); -static void NDS_VideoQuit(_THIS); - -/* Hardware surface functions */ -static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface); -static int NDS_LockHWSurface(_THIS, SDL_Surface *surface); -static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface); -static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface); - -/* etc. */ -static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects); - -/* NDS driver bootstrap functions */ - -static int NDS_Available(void) -{ - return(1); -} - -static void NDS_DeleteDevice(SDL_VideoDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -void on_irq_vblank() -{ - // Disable interrupts - //REG_IME = 0; - scanKeys(); - - // VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; - // REG_IF |= IRQ_VBLANK; - //REG_IF = REG_IF; - - // Enable interrupts - //REG_IME = 1; -} - -static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect) - { - return 0; - } - -static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) -{ - if (src->flags & SDL_SRCALPHA) return false; - if (src->flags & SDL_SRCCOLORKEY) return false; - if (src->flags & SDL_HWPALETTE ) return false; - if (dst->flags & SDL_SRCALPHA) return false; - if (dst->flags & SDL_SRCCOLORKEY) return false; - if (dst->flags & SDL_HWPALETTE ) return false; - - if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false; - if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false; - - src->map->hw_blit = HWAccelBlit; - return true; -} - -static SDL_VideoDevice *NDS_CreateDevice(int devindex) -{ - SDL_VideoDevice *device=0; - - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - - /* Set the function pointers */ - device->VideoInit = NDS_VideoInit; - device->ListModes = NDS_ListModes; - device->SetVideoMode = NDS_SetVideoMode; - device->CreateYUVOverlay = NULL; - device->SetColors = NDS_SetColors; - device->UpdateRects = NDS_UpdateRects; - device->VideoQuit = NDS_VideoQuit; - device->AllocHWSurface = NDS_AllocHWSurface; - device->CheckHWBlit = CheckHWBlit; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = NDS_LockHWSurface; - device->UnlockHWSurface = NDS_UnlockHWSurface; - device->FlipHWSurface = NDS_FlipHWSurface; - device->FreeHWSurface = NDS_FreeHWSurface; - device->SetCaption = NULL; - device->SetIcon = NULL; - device->IconifyWindow = NULL; - device->GrabInput = NULL; - device->GetWMInfo = NULL; - device->InitOSKeymap = NDS_InitOSKeymap; - device->PumpEvents = NDS_PumpEvents; - device->info.blit_hw=1; - - device->free = NDS_DeleteDevice; - return device; -} - -VideoBootStrap NDS_bootstrap = { - NDSVID_DRIVER_NAME, "SDL NDS video driver", - NDS_Available, NDS_CreateDevice -}; - - u16* frontBuffer;// = (u16*)(0x06000000); - u16* backBuffer;// = (u16*)(0x06000000 + 256 * 256 * 2); -int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat) -{ - //printf("WARNING: You are using the SDL NDS video driver!\n"); - - /* Determine the screen depth (use default 8-bit depth) */ - /* we change this during the SDL_SetVideoMode implementation... */ - vformat->BitsPerPixel = 16; // mode 3 - vformat->BytesPerPixel = 2; - vformat->Rmask = 0x0000f800; - vformat->Gmask = 0x000007e0; - vformat->Bmask = 0x0000001f; - powerON(POWER_ALL); - irqInit(); - irqSet(IRQ_VBLANK, on_irq_vblank); - irqEnable(IRQ_VBLANK); - - //set the mode for 2 text layers and two extended background layers - //videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); - videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); - - //set the sub background up for text display (we could just print to one - //of the main display text backgrounds just as easily - videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text - - //set the first two banks as background memory and the third as sub background memory - //D is not used..if you need a bigger background then you will need to map - //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size) - //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); - vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); - //vramSetBankA(VRAM_A_MAIN_BG); - //vramSetBankB(VRAM_B_MAIN_BG); - //vramSetBankC(VRAM_C_MAIN_BG); - //vramSetBankD(VRAM_D_MAIN_BG); - //vramSetBankE(VRAM_E_MAIN_BG); - //vramSetBankF(VRAM_F_MAIN_BG); - //vramSetBankG(VRAM_G_MAIN_BG); - vramSetBankH(VRAM_H_SUB_BG); - vramSetBankI(VRAM_I_LCD); - - ////////////////set up text background for text///////////////////// - SUB_BG0_CR = BG_MAP_BASE(8); - - BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 - ///////////////set up our bitmap background/////////////////////// - - //BG3_CR = BG_BMP16_512x512; - - //these are rotation backgrounds so you must set the rotation attributes: - //these are fixed point numbers with the low 8 bits the fractional part - //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap - /* BG3_XDX = 1<<8; - BG3_XDY = 0; - BG3_YDX = 0; - BG3_YDY = 1<<8; - //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 - BG3_CX = 0; - BG3_CY = 0; - */ - //consoleInit() is a lot more flexible but this gets you up and running quick - consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); - - - frontBuffer =(u16*)(0x06000000); - //backBuffer =(u16*)(0x06000000 + 1024 * 512*2); - - //lcdSwap(); - /* We're done! */ - return(0); -} - -SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) -{ - return (SDL_Rect **) -1; -} - -SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) -{ - Uint32 Rmask, Gmask, Bmask, Amask; - - //if(width > 1024 || height > 512 || bpp > 16) - // return(NULL); - - if(bpp >8) { - bpp=16; - Rmask = 0x0000001F; - Gmask = 0x000003E0; - Bmask = 0x00007C00; - Amask = 0x00008000; - - videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); - - vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); - - BG2_CR = BG_BMP16_512x512; - BG2_XDX = ((width / 256) << 8) | (width % 256) ; - BG2_XDY = 0; - BG2_YDX = 0; - BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; - BG2_CX = 0; - BG2_CY = 0; -// for (i=0;i<256*192;i++) -// frontBuffer[i] = RGB15(31,0,0)|BIT(15); - } - else - if(bpp <= 8) { - bpp=8; - Rmask = 0x00000000; - Gmask = 0x00000000; - Bmask = 0x00000000; - BG2_CR = BG_BMP8_1024x512; - BG2_XDX = ((width / 256) << 8) | (width % 256) ; - BG2_XDY = 0; - BG2_YDX = 0; - BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; - - } - else - if(bpp < 15) bpp=15; - if(width<=256) width=256; - else - if(width<256) width=256; - if(height<=192) height=192; - else - if(height<192) height=192; - - if(bpp==8) - { - if(width<256) width=256; - if(height<192) height=192; - this->hidden->ndsmode=4; - } - - if(bpp==15) - { - if(width<256) this->hidden->ndsmode=5; - else this->hidden->ndsmode=3; - } - - this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE; - - //NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2; - - //fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode); - - // FIXME: How do I tell that 15 bits mode is 555? - - SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8)); - - /* Allocate the new pixel format for the screen */ - if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) { - this->hidden->buffer = NULL; - SDL_SetError("Couldn't allocate new pixel format for requested mode"); - return(NULL); - } - - /* Set up the new mode framebuffer */ - current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0); - this->hidden->w = current->w = width; - this->hidden->h = current->h = height; - current->pixels = frontBuffer; - - if (flags & SDL_DOUBLEBUF) { - this->hidden->secondbufferallocd=1; - backBuffer=(u16*)SDL_malloc(1024*512*2); - current->pixels = backBuffer; - } - if(bpp==8) - current->pitch =1024; - else - current->pitch =512*2; - - /* We're done */ - return(current); -} - -static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface) -{ - if(this->hidden->secondbufferallocd) { - //printf("double double buffer alloc\n"); - return -1; - } - //if(this->hidden->ndsmode==3) - //{ - // printf("no 2nd buffer in mode3\n"); - // return -1; - //} - //printf("second buffer\n"); - //this->hidden->secondbufferallocd=1; - //backBuffer=(u16*)malloc(1024*512*2); - //surface->pixels = backBuffer; - - return(0); -} -static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface) -{ - //free(backBuffer); - this->hidden->secondbufferallocd=0; -} -int z=0; -/* We need to wait for vertical retrace on page flipped displays */ -static int NDS_LockHWSurface(_THIS, SDL_Surface *surface) -{ -/* - uint8* a = surface->pixels; - int i,j; - a += 5 * SCREEN_WIDTH + 5; - for( i = 0; i < 195; ++i) { - uint16* line = a + (SCREEN_WIDTH * i); - for( j = 0; j < 158; ++j) { - *line++ = RGB15(155,155,25); - } - } -*/ - //if (z <256) - // BG_PALETTE[z++]=RGB15(255-z,z,255-z); - - - return(0); -} - -static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface) -{ - return; -} - -static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface) -{ - if(this->hidden->secondbufferallocd){ - while(DISP_Y!=192); - while(DISP_Y==192); - //printf("flip"); - - dmaCopyAsynch(backBuffer,frontBuffer,1024*512); - } - //printf("flip\n"); - //u16* temp = surface->pixels; - //surface->pixels = frontBuffer; - //frontBuffer = temp; - /* u8* vram=BG_GFX; - int x,y; - for(y = 0; y < 512; y++) - dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); - //unsigned char buf; - - //printf("NDS_FlipHWSurface\n"); - //printf("ptr now: 0x%x\n",surface->pixels); - - while(DISP_Y!=192); - while(DISP_Y==192); - //swap - u16* temp = frontBuffer; - frontBuffer = backBuffer; - backBuffer = temp; - - //flip - //base is 16KB and screen size is 256x256x2 (128KB) - BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */ -/* - if(surface->pixels == frontBuffer)//NDS_VRAM_BASE) - { - while(DISP_Y!=192); - while(DISP_Y==192); - //swap - u16* temp = backBuffer; - backBuffer = frontBuffer; - frontBuffer = temp; - - //flip - //base is 16KB and screen size is 256x256x2 (128KB) - BG3_CR ^= BG_BMP_BASE( 128 / 16 ); - } - else - { - - while(DISP_Y!=192); - while(DISP_Y==192); - //swap - u16* temp = frontBuffer; - frontBuffer = backBuffer; - backBuffer = temp; - - //flip - //base is 16KB and screen size is 256x256x2 (128KB) - BG3_CR ^= BG_BMP_BASE( 128 / 16 ); - - } - */ - //printf("ptr then: 0x%x\n",surface->pixels); - - //printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf); - return(0); -} - -static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects) -{ - //fprintf(stderr,"update\n"); - /* do nothing. */ - //dmaCopy(frontBuffer,BG_GFX,512*512); - /* - u8* vram=(u8*)BG_GFX; - int x,y; - for(y = 0; y < 512; y++) - dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); - */ - -} - -int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) -{ - //printf("SetColors\n"); - short r,g,b; - - if(this->hidden->ndsmode != 4) - { - printf("This is not a palettized mode\n"); - return -1; - } - - int i,j=firstcolor+ncolors; - for(i=firstcolor;i>3; - g=colors[i].g>>3; - b=colors[i].b>>3; - BG_PALETTE[i]=RGB15(r, g, b); - } - - return(0); -} - -/* Note: If we are terminated, this could be called in the middle of - another SDL video routine -- notably UpdateRects. -*/ -void NDS_VideoQuit(_THIS) -{ -} -- cgit v1.2.3