From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h | 96 ++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h (limited to 'apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h') diff --git a/apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h b/apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h new file mode 100644 index 0000000000..1d858d96f2 --- /dev/null +++ b/apps/plugins/sdl/src/video/nanox/SDL_nxvideo.h @@ -0,0 +1,96 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + Copyright (C) 2001 Hsieh-Fu Tsai + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org + + Hsieh-Fu Tsai + clare@setabox.com +*/ +#include "SDL_config.h" + +#ifndef _SDL_nxvideo_h +#define _SDL_nxvideo_h + +#include + +#include "../SDL_sysvideo.h" + +#ifdef ENABLE_NANOX_DEBUG +#define Dprintf printf +#else +#define Dprintf(ignore...) +#endif + +// Hidden "this" pointer for the video functions +#define _THIS SDL_VideoDevice * this + +// Private display data +typedef struct NX_SDL_VISUAL { + int bpp ; + Uint32 red_mask ; + Uint32 green_mask ; + Uint32 blue_mask ; +} nx_sdl_visual_t ; + +struct SDL_PrivateVideoData { + GR_WINDOW_ID SDL_Window ; + GR_WINDOW_ID FSwindow ; + // Flag: true if we have been passed a window + char * SDL_windowid ; + GR_GC_ID GC ; + unsigned char * Image ; + unsigned char * Image_buff ; /* for GrArea*/ + unsigned char * Clientfb; /* for DirectFB*/ + nx_sdl_visual_t SDL_Visual ; + // The current list of available video modes + SDL_Rect ** modelist ; + int currently_fullscreen ; + // for fullscreen + int OffsetX, OffsetY ; + // for GammaRamp + Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; + // for GrArea, r_mask, g_mask, b_mask + int pixel_type ; +#ifdef ENABLE_NANOX_DIRECT_FB + GR_WINDOW_FB_INFO fbinfo; +#endif +} ; + +#define SDL_Window (this -> hidden -> SDL_Window) +#define FSwindow (this -> hidden -> FSwindow) +#define SDL_windowid (this -> hidden -> SDL_windowid) +#define SDL_GC (this -> hidden -> GC) +#define SDL_Image (this -> hidden -> Image) +#define Image_buff (this -> hidden -> Image_buff) +#define Clientfb (this -> hidden -> Clientfb) +#define SDL_Visual (this -> hidden -> SDL_Visual) +#define SDL_modelist (this -> hidden -> modelist) +#define currently_fullscreen (this -> hidden -> currently_fullscreen) +#define OffsetX (this -> hidden -> OffsetX) +#define OffsetY (this -> hidden -> OffsetY) +#define GammaRamp_R (this -> hidden -> GammaRamp_R) +#define GammaRamp_G (this -> hidden -> GammaRamp_G) +#define GammaRamp_B (this -> hidden -> GammaRamp_B) +#define pixel_type (this -> hidden -> pixel_type) +#define fbinfo (this -> hidden -> fbinfo) + +#define CI_SIZE 256 // color index size + +#endif // _SDL_nxvideo_h -- cgit v1.2.3