From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- .../plugins/sdl/src/video/maccommon/SDL_macmouse.c | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 apps/plugins/sdl/src/video/maccommon/SDL_macmouse.c (limited to 'apps/plugins/sdl/src/video/maccommon/SDL_macmouse.c') diff --git a/apps/plugins/sdl/src/video/maccommon/SDL_macmouse.c b/apps/plugins/sdl/src/video/maccommon/SDL_macmouse.c new file mode 100644 index 0000000000..f19ad1b966 --- /dev/null +++ b/apps/plugins/sdl/src/video/maccommon/SDL_macmouse.c @@ -0,0 +1,129 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#if defined(__APPLE__) && defined(__MACH__) +#include +#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) +#include +#else +#include +#endif + +/* Routines that are not supported by the Carbon API... */ +#if !TARGET_API_MAC_CARBON +#include +#endif + +#include "SDL_mouse.h" +#include "SDL_macmouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + Cursor curs; +}; + + +void Mac_FreeWMCursor(_THIS, WMcursor *cursor) +{ + SDL_free(cursor); +} + +WMcursor *Mac_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + WMcursor *cursor; + int row, bytes; + + /* Allocate the cursor memory */ + cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); + if ( cursor == NULL ) { + SDL_OutOfMemory(); + return(NULL); + } + SDL_memset(cursor, 0, sizeof(*cursor)); + + if (w > 16) + w = 16; + + if (h > 16) + h = 16; + + bytes = (w+7)/8; + + for ( row=0; rowcurs.data[row], data, bytes); + data += bytes; + } + for ( row=0; rowcurs.mask[row], mask, bytes); + mask += bytes; + } + cursor->curs.hotSpot.h = hot_x; + cursor->curs.hotSpot.v = hot_y; + + /* That was easy. :) */ + return(cursor); +} + +int Mac_cursor_showing = 1; + +int Mac_ShowWMCursor(_THIS, WMcursor *cursor) +{ + if ( cursor == NULL ) { + if ( Mac_cursor_showing ) { + HideCursor(); + Mac_cursor_showing = 0; + } + } else { + SetCursor(&cursor->curs); + if ( ! Mac_cursor_showing ) { + ShowCursor(); + Mac_cursor_showing = 1; + } + } + return(1); +} + +void Mac_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ +#if !TARGET_API_MAC_CARBON + CursorDevice *cursordevice; + + cursordevice = nil; + CursorDeviceNextDevice(&cursordevice); + if ( cursordevice != nil ) { + WindowPtr saveport; + Point where; + + GetPort(&saveport); + SetPort(SDL_Window); + where.h = x; + where.v = y; + LocalToGlobal(&where); + SetPort(saveport); + CursorDeviceMoveTo(cursordevice, where.h, where.v); + } +#endif /* !TARGET_API_MAC_CARBON */ +} + -- cgit v1.2.3