From 6039eb05ba6d82ef56f2868c96654c552d117bf9 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 7 Feb 2018 20:04:46 -0500 Subject: sdl: remove non-rockbox drivers We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41 --- apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h | 200 ------------------------- 1 file changed, 200 deletions(-) delete mode 100644 apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h (limited to 'apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h') diff --git a/apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h b/apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h deleted file mode 100644 index 1443d2b251..0000000000 --- a/apps/plugins/sdl/src/video/fbcon/SDL_fbvideo.h +++ /dev/null @@ -1,200 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_fbvideo_h -#define _SDL_fbvideo_h - -#include -#include -#include - -#include "SDL_mouse.h" -#include "SDL_mutex.h" -#include "../SDL_sysvideo.h" -#if SDL_INPUT_TSLIB -#include "tslib.h" -#endif - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_VideoDevice *this - -typedef void FB_bitBlit( - Uint8 *src_pos, - int src_right_delta, /* pixels, not bytes */ - int src_down_delta, /* pixels, not bytes */ - Uint8 *dst_pos, - int dst_linebytes, - int width, - int height); - -/* This is the structure we use to keep track of video memory */ -typedef struct vidmem_bucket { - struct vidmem_bucket *prev; - int used; - int dirty; - char *base; - unsigned int size; - struct vidmem_bucket *next; -} vidmem_bucket; - -/* Private display data */ -struct SDL_PrivateVideoData { - int console_fd; - struct fb_var_screeninfo cache_vinfo; - struct fb_var_screeninfo saved_vinfo; - int saved_cmaplen; - __u16 *saved_cmap; - - int current_vt; - int saved_vt; - int keyboard_fd; - int saved_kbd_mode; - struct termios saved_kbd_termios; - - int mouse_fd; -#if SDL_INPUT_TSLIB - struct tsdev *ts_dev; -#endif - - char *mapped_mem; - char *shadow_mem; - int mapped_memlen; - int mapped_offset; - char *mapped_io; - long mapped_iolen; - int flip_page; - char *flip_address[2]; - int rotate; - int shadow_fb; /* Tells whether a shadow is being used. */ - FB_bitBlit *blitFunc; - int physlinebytes; /* Length of a line in bytes in physical fb */ - -#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ - int SDL_nummodes[NUM_MODELISTS]; - SDL_Rect **SDL_modelist[NUM_MODELISTS]; - - vidmem_bucket surfaces; - int surfaces_memtotal; - int surfaces_memleft; - - SDL_mutex *hw_lock; - int switched_away; - struct fb_var_screeninfo screen_vinfo; - Uint32 screen_arealen; - Uint8 *screen_contents; - __u16 screen_palette[3*256]; - - void (*wait_vbl)(_THIS); - void (*wait_idle)(_THIS); -}; -/* Old variable names */ -#define console_fd (this->hidden->console_fd) -#define current_vt (this->hidden->current_vt) -#define saved_vt (this->hidden->saved_vt) -#define keyboard_fd (this->hidden->keyboard_fd) -#define saved_kbd_mode (this->hidden->saved_kbd_mode) -#define saved_kbd_termios (this->hidden->saved_kbd_termios) -#define mouse_fd (this->hidden->mouse_fd) -#if SDL_INPUT_TSLIB -#define ts_dev (this->hidden->ts_dev) -#endif -#define cache_vinfo (this->hidden->cache_vinfo) -#define saved_vinfo (this->hidden->saved_vinfo) -#define saved_cmaplen (this->hidden->saved_cmaplen) -#define saved_cmap (this->hidden->saved_cmap) -#define mapped_mem (this->hidden->mapped_mem) -#define shadow_mem (this->hidden->shadow_mem) -#define mapped_memlen (this->hidden->mapped_memlen) -#define mapped_offset (this->hidden->mapped_offset) -#define mapped_io (this->hidden->mapped_io) -#define mapped_iolen (this->hidden->mapped_iolen) -#define flip_page (this->hidden->flip_page) -#define flip_address (this->hidden->flip_address) -#define rotate (this->hidden->rotate) -#define shadow_fb (this->hidden->shadow_fb) -#define blitFunc (this->hidden->blitFunc) -#define physlinebytes (this->hidden->physlinebytes) -#define SDL_nummodes (this->hidden->SDL_nummodes) -#define SDL_modelist (this->hidden->SDL_modelist) -#define surfaces (this->hidden->surfaces) -#define surfaces_memtotal (this->hidden->surfaces_memtotal) -#define surfaces_memleft (this->hidden->surfaces_memleft) -#define hw_lock (this->hidden->hw_lock) -#define switched_away (this->hidden->switched_away) -#define screen_vinfo (this->hidden->screen_vinfo) -#define screen_arealen (this->hidden->screen_arealen) -#define screen_contents (this->hidden->screen_contents) -#define screen_palette (this->hidden->screen_palette) -#define wait_vbl (this->hidden->wait_vbl) -#define wait_idle (this->hidden->wait_idle) - -/* Accelerator types that are supported by the driver, but are not - necessarily in the kernel headers on the system we compile on. -*/ -#ifndef FB_ACCEL_MATROX_MGAG400 -#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ -#endif -#ifndef FB_ACCEL_3DFX_BANSHEE -#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ -#endif - -/* These functions are defined in SDL_fbvideo.c */ -extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); -extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); - -/* These are utility functions for working with video surfaces */ - -static __inline__ void FB_AddBusySurface(SDL_Surface *surface) -{ - ((vidmem_bucket *)surface->hwdata)->dirty = 1; -} - -static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface) -{ - return ((vidmem_bucket *)surface->hwdata)->dirty; -} - -static __inline__ void FB_WaitBusySurfaces(_THIS) -{ - vidmem_bucket *bucket; - - /* Wait for graphic operations to complete */ - wait_idle(this); - - /* Clear all surface dirty bits */ - for ( bucket=&surfaces; bucket; bucket=bucket->next ) { - bucket->dirty = 0; - } -} - -static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) -{ - *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch; - *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch; - if ( dst == this->screen ) { - *x += this->offset_x; - *y += this->offset_y; - } -} - -#endif /* _SDL_fbvideo_h */ -- cgit v1.2.3