From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/bwindow/SDL_BWin.h | 290 ++++++++++++++++++++++++++ 1 file changed, 290 insertions(+) create mode 100644 apps/plugins/sdl/src/video/bwindow/SDL_BWin.h (limited to 'apps/plugins/sdl/src/video/bwindow/SDL_BWin.h') diff --git a/apps/plugins/sdl/src/video/bwindow/SDL_BWin.h b/apps/plugins/sdl/src/video/bwindow/SDL_BWin.h new file mode 100644 index 0000000000..f2b19a29e2 --- /dev/null +++ b/apps/plugins/sdl/src/video/bwindow/SDL_BWin.h @@ -0,0 +1,290 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_BWin_h +#define _SDL_BWin_h + +#include "SDL_config.h" + +#include +#include +#include +#include +#if SDL_VIDEO_OPENGL +#include "SDL_opengl.h" +#include +#endif +#include + +#include "../../main/beos/SDL_BeApp.h" +#include "SDL_events.h" +#include "SDL_BView.h" + +extern "C" { +#include "../../events/SDL_events_c.h" + +extern int mouse_relative; +}; + +class SDL_BWin : public BDirectWindow +{ +public: + SDL_BWin(BRect bounds) : + BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) { + last_buttons = 0; + the_view = NULL; +#if SDL_VIDEO_OPENGL + SDL_GLView = NULL; +#endif + SDL_View = NULL; + Unlock(); + shown = false; + inhibit_resize = false; + } + + virtual ~SDL_BWin() { + Lock(); + if ( the_view ) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + RemoveChild(the_view); + the_view = NULL; + } + Unlock(); +#if SDL_VIDEO_OPENGL + if ( SDL_GLView ) { + delete SDL_GLView; + } +#endif + if ( SDL_View ) { + delete SDL_View; + } + } + + + /* Override the Show() method so we can tell when we've been shown */ + virtual void Show(void) { + BWindow::Show(); + shown = true; + } + virtual bool Shown(void) { + return (shown); + } + /* If called, the next resize event will not be forwarded to SDL. */ + virtual void InhibitResize(void) { + inhibit_resize=true; + } + /* Handle resizing of the window */ + virtual void FrameResized(float width, float height) { + if(inhibit_resize) + inhibit_resize = false; + else + SDL_PrivateResize((int)width, (int)height); + } + virtual int CreateView(Uint32 flags, Uint32 gl_flags) { + int retval; + + retval = 0; + Lock(); + if ( flags & SDL_OPENGL ) { +#if SDL_VIDEO_OPENGL + if ( SDL_GLView == NULL ) { + SDL_GLView = new BGLView(Bounds(), "SDL GLView", + B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS), + gl_flags|BGL_DOUBLE); + SDL_GLView->EnableDirectMode(true); + } + if ( the_view != SDL_GLView ) { + if ( the_view ) { + RemoveChild(the_view); + } + AddChild(SDL_GLView); + SDL_GLView->LockGL(); + the_view = SDL_GLView; + } +#else + SDL_SetError("OpenGL support not enabled"); + retval = -1; +#endif + } else { + if ( SDL_View == NULL ) { + SDL_View = new SDL_BView(Bounds()); + } + if ( the_view != SDL_View ) { + if ( the_view ) { + RemoveChild(the_view); + } + AddChild(SDL_View); + the_view = SDL_View; + } + } +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + Unlock(); + return(retval); + } + virtual void SetBitmap(BBitmap *bitmap) { + SDL_View->SetBitmap(bitmap); + } + virtual void SetXYOffset(int x, int y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + return; + } +#endif + SDL_View->SetXYOffset(x, y); + } + virtual void GetXYOffset(int &x, int &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0; + y = 0; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } + virtual void GetXYOffset(float &x, float &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0.0f; + y = 0.0f; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } + virtual bool BeginDraw(void) { + return(Lock()); + } + virtual void DrawAsync(BRect updateRect) { + SDL_View->DrawAsync(updateRect); + } + virtual void EndDraw(void) { + SDL_View->Sync(); + Unlock(); + } +#if SDL_VIDEO_OPENGL + virtual void SwapBuffers(void) { + SDL_GLView->UnlockGL(); + SDL_GLView->SwapBuffers(); + SDL_GLView->LockGL(); + } +#endif + virtual BView *View(void) { + return(the_view); + } + + /* Hook functions -- overridden */ + virtual void Minimize(bool minimize) { + /* This is only called when mimimized, not when restored */ + //SDL_PrivateAppActive(minimize, SDL_APPACTIVE); + BWindow::Minimize(minimize); + } + virtual void WindowActivated(bool active) { + SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS); + } + virtual bool QuitRequested(void) { + if ( SDL_BeAppActive > 0 ) { + SDL_PrivateQuit(); + /* We don't ever actually close the window here because + the application should respond to the quit request, + or ignore it as desired. + */ +#if SDL_VIDEO_OPENGL + if ( SDL_GLView != NULL ) { + SDL_GLView->EnableDirectMode(false); + } +#endif + return(false); + } + return(true); /* Close the app window */ + } + virtual void Quit() { + if (!IsLocked()) + Lock(); + BDirectWindow::Quit(); + } + + virtual int16 Translate2Unicode(const char *buf) { + int32 state, srclen, dstlen; + unsigned char destbuf[2]; + Uint16 unicode = 0; + + if ((uchar)buf[0] > 127) { + state = 0; + srclen = SDL_strlen(buf); + dstlen = sizeof(destbuf); + convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state); + unicode = destbuf[0]; + unicode <<= 8; + unicode |= destbuf[1]; + } else + unicode = buf[0]; + + /* For some reason function keys map to control characters */ +# define CTRL(X) ((X)-'@') + switch (unicode) { + case CTRL('A'): + case CTRL('B'): + case CTRL('C'): + case CTRL('D'): + case CTRL('E'): + case CTRL('K'): + case CTRL('L'): + case CTRL('P'): + if ( ! (SDL_GetModState() & KMOD_CTRL) ) + unicode = 0; + break; + /* Keyboard input maps newline to carriage return */ + case '\n': + unicode = '\r'; + break; + default: + break; + } + + return unicode; + } + + virtual void DispatchMessage(BMessage *msg, BHandler *target); + + virtual void DirectConnected(direct_buffer_info *info); + +private: +#if SDL_VIDEO_OPENGL + BGLView *SDL_GLView; +#endif + SDL_BView *SDL_View; + BView *the_view; + bool shown; + bool inhibit_resize; + int32 last_buttons; +}; + +#endif /* _SDL_BWin_h */ -- cgit v1.2.3