From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- .../sdl/src/video/ataricommon/SDL_ikbdevents.c | 124 +++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 apps/plugins/sdl/src/video/ataricommon/SDL_ikbdevents.c (limited to 'apps/plugins/sdl/src/video/ataricommon/SDL_ikbdevents.c') diff --git a/apps/plugins/sdl/src/video/ataricommon/SDL_ikbdevents.c b/apps/plugins/sdl/src/video/ataricommon/SDL_ikbdevents.c new file mode 100644 index 0000000000..35fc5cb71a --- /dev/null +++ b/apps/plugins/sdl/src/video/ataricommon/SDL_ikbdevents.c @@ -0,0 +1,124 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* + * Atari keyboard events manager, using hardware IKBD + * + * Patrice Mandin + */ + +/* Mint includes */ +#include + +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_atarikeys.h" +#include "SDL_atarievents_c.h" +#include "SDL_ikbdinterrupt_s.h" + +#define KEY_PRESSED 0xff +#define KEY_UNDEFINED 0x80 +#define KEY_RELEASED 0x00 + +static Uint16 atari_prevmouseb; /* save state of mouse buttons */ + +void AtariIkbd_InitOSKeymap(_THIS) +{ + SDL_memset((void *) SDL_AtariIkbd_keyboard, KEY_UNDEFINED, sizeof(SDL_AtariIkbd_keyboard)); + + /* Now install our handler */ + SDL_AtariIkbd_mouseb = SDL_AtariIkbd_mousex = SDL_AtariIkbd_mousey = 0; + atari_prevmouseb = 0; + + Supexec(SDL_AtariIkbdInstall); +} + +static int atari_GetButton(int button) +{ + switch(button) + { + case 0: + return SDL_BUTTON_RIGHT; + break; + case 1: + default: + return SDL_BUTTON_LEFT; + break; + } +} + +void AtariIkbd_PumpEvents(_THIS) +{ + int i; + SDL_keysym keysym; + + /*--- Send keyboard events ---*/ + + for (i=0; i