From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- .../sdl/src/video/ataricommon/SDL_atarigl.c | 1086 ++++++++++++++++++++ 1 file changed, 1086 insertions(+) create mode 100644 apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c (limited to 'apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c') diff --git a/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c b/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c new file mode 100644 index 0000000000..1cf2689c95 --- /dev/null +++ b/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c @@ -0,0 +1,1086 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Atari OSMesa.ldg implementation of SDL OpenGL support */ + +/*--- Includes ---*/ + +#if SDL_VIDEO_OPENGL +#include +#endif + +#include + +#include "SDL_endian.h" +#include "SDL_video.h" +#include "SDL_atarigl_c.h" +#if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC +#include "SDL_loadso.h" +#endif + +/*--- Defines ---*/ + +#define PATH_OSMESA_LDG "osmesa.ldg" +#define PATH_MESAGL_LDG "mesa_gl.ldg" +#define PATH_TINYGL_LDG "tiny_gl.ldg" + +#define VDI_RGB 0xf + +/*--- Functions prototypes ---*/ + +#if SDL_VIDEO_OPENGL +static void SDL_AtariGL_UnloadLibrary(_THIS); + +static void CopyShadowNull(_THIS, SDL_Surface *surface); +static void CopyShadowDirect(_THIS, SDL_Surface *surface); +static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface); +static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface); +static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface); +static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface); +static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface); +static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface); +static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface); +static void CopyShadow8888To555(_THIS, SDL_Surface *surface); +static void CopyShadow8888To565(_THIS, SDL_Surface *surface); + +static void ConvertNull(_THIS, SDL_Surface *surface); +static void Convert565To555be(_THIS, SDL_Surface *surface); +static void Convert565To555le(_THIS, SDL_Surface *surface); +static void Convert565le(_THIS, SDL_Surface *surface); +static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface); + +static int InitNew(_THIS, SDL_Surface *current); +static int InitOld(_THIS, SDL_Surface *current); +#endif + +/*--- Public functions ---*/ + +int SDL_AtariGL_Init(_THIS, SDL_Surface *current) +{ +#if SDL_VIDEO_OPENGL + if (gl_oldmesa) { + gl_active = InitOld(this, current); + } else { + gl_active = InitNew(this, current); + } +#endif + + return (gl_active); +} + +void SDL_AtariGL_Quit(_THIS, SDL_bool unload) +{ +#if SDL_VIDEO_OPENGL + if (gl_oldmesa) { + /* Old mesa implementations */ + if (this->gl_data->OSMesaDestroyLDG) { + this->gl_data->OSMesaDestroyLDG(); + } + if (gl_shadow) { + Mfree(gl_shadow); + gl_shadow = NULL; + } + } else { + /* New mesa implementation */ + if (gl_ctx) { + if (this->gl_data->OSMesaDestroyContext) { + this->gl_data->OSMesaDestroyContext(gl_ctx); + } + gl_ctx = NULL; + } + } + + if (unload) { + SDL_AtariGL_UnloadLibrary(this); + } + +#endif /* SDL_VIDEO_OPENGL */ + gl_active = 0; +} + +int SDL_AtariGL_LoadLibrary(_THIS, const char *path) +{ +#if SDL_VIDEO_OPENGL + +#if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + void *handle; + SDL_bool cancel_load; + + if (gl_active) { + SDL_SetError("OpenGL context already created"); + return -1; + } + + /* Unload previous driver */ + SDL_AtariGL_UnloadLibrary(this); + + /* Load library given by path */ + handle = SDL_LoadObject(path); + if (handle == NULL) { + /* Try to load another one */ + path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); + if ( path != NULL ) { + handle = SDL_LoadObject(path); + } + + /* If it does not work, try some other */ + if (handle == NULL) { + path = PATH_OSMESA_LDG; + handle = SDL_LoadObject(path); + } + + if (handle == NULL) { + path = PATH_MESAGL_LDG; + handle = SDL_LoadObject(path); + } + + if (handle == NULL) { + path = PATH_TINYGL_LDG; + handle = SDL_LoadObject(path); + } + } + + if (handle == NULL) { + SDL_SetError("Could not load OpenGL library"); + return -1; + } + + this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); + this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); + this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); + + cancel_load = SDL_FALSE; + if (this->gl_data->glGetIntegerv == NULL) { + cancel_load = SDL_TRUE; + } else { + /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ + if ((this->gl_data->glFinish == NULL) && + (this->gl_data->glFlush == NULL)) { + cancel_load = SDL_TRUE; + } + } + if (cancel_load) { + SDL_SetError("Could not retrieve OpenGL functions"); + SDL_UnloadObject(handle); + /* Restore pointers to static library */ + SDL_AtariGL_InitPointers(this); + return -1; + } + + /* Load functions pointers (osmesa.ldg) */ + this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); + this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); + this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); + this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); + this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); + + /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ + this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); + this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); + + gl_oldmesa = 0; + + if ( (this->gl_data->OSMesaCreateContextExt == NULL) || + (this->gl_data->OSMesaDestroyContext == NULL) || + (this->gl_data->OSMesaMakeCurrent == NULL) || + (this->gl_data->OSMesaPixelStore == NULL) || + (this->gl_data->OSMesaGetProcAddress == NULL)) { + /* Hum, maybe old library ? */ + if ( (this->gl_data->OSMesaCreateLDG == NULL) || + (this->gl_data->OSMesaDestroyLDG == NULL)) { + SDL_SetError("Could not retrieve OSMesa functions"); + SDL_UnloadObject(handle); + /* Restore pointers to static library */ + SDL_AtariGL_InitPointers(this); + return -1; + } else { + gl_oldmesa = 1; + } + } + + this->gl_config.dll_handle = handle; + if ( path ) { + SDL_strlcpy(this->gl_config.driver_path, path, + SDL_arraysize(this->gl_config.driver_path)); + } else { + *this->gl_config.driver_path = '\0'; + } + +#endif + this->gl_config.driver_loaded = 1; + + return 0; +#else + return -1; +#endif +} + +void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc) +{ + void *func = NULL; +#if SDL_VIDEO_OPENGL + + if (this->gl_config.dll_handle) { + func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc); + } else if (this->gl_data->OSMesaGetProcAddress) { + func = this->gl_data->OSMesaGetProcAddress(proc); + } + +#endif + return func; +} + +int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) +{ +#if SDL_VIDEO_OPENGL + GLenum mesa_attrib; + SDL_Surface *surface; + + if (!gl_active) { + return -1; + } + + switch(attrib) { + case SDL_GL_RED_SIZE: + mesa_attrib = GL_RED_BITS; + break; + case SDL_GL_GREEN_SIZE: + mesa_attrib = GL_GREEN_BITS; + break; + case SDL_GL_BLUE_SIZE: + mesa_attrib = GL_BLUE_BITS; + break; + case SDL_GL_ALPHA_SIZE: + mesa_attrib = GL_ALPHA_BITS; + break; + case SDL_GL_DOUBLEBUFFER: + surface = this->screen; + *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF); + return 0; + case SDL_GL_DEPTH_SIZE: + mesa_attrib = GL_DEPTH_BITS; + break; + case SDL_GL_STENCIL_SIZE: + mesa_attrib = GL_STENCIL_BITS; + break; + case SDL_GL_ACCUM_RED_SIZE: + mesa_attrib = GL_ACCUM_RED_BITS; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + mesa_attrib = GL_ACCUM_GREEN_BITS; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + mesa_attrib = GL_ACCUM_BLUE_BITS; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + mesa_attrib = GL_ACCUM_ALPHA_BITS; + break; + default : + return -1; + } + + this->gl_data->glGetIntegerv(mesa_attrib, value); + return 0; +#else + return -1; +#endif +} + +int SDL_AtariGL_MakeCurrent(_THIS) +{ +#if SDL_VIDEO_OPENGL + SDL_Surface *surface; + GLenum type; + + if (gl_oldmesa && gl_active) { + return 0; + } + + if (this->gl_config.dll_handle) { + if ((this->gl_data->OSMesaMakeCurrent == NULL) || + (this->gl_data->OSMesaPixelStore == NULL)) { + return -1; + } + } + + if (!gl_active) { + SDL_SetError("Invalid OpenGL context"); + return -1; + } + + surface = this->screen; + + if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { + type = GL_UNSIGNED_SHORT_5_6_5; + } else { + type = GL_UNSIGNED_BYTE; + } + + if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { + SDL_SetError("Can not make OpenGL context current"); + return -1; + } + + /* OSMesa draws upside down */ + this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); + + return 0; +#else + return -1; +#endif +} + +void SDL_AtariGL_SwapBuffers(_THIS) +{ +#if SDL_VIDEO_OPENGL + if (gl_active) { + if (this->gl_config.dll_handle) { + if (this->gl_data->glFinish) { + this->gl_data->glFinish(); + } else if (this->gl_data->glFlush) { + this->gl_data->glFlush(); + } + } else { + this->gl_data->glFinish(); + } + gl_copyshadow(this, this->screen); + gl_convert(this, this->screen); + } +#endif +} + +void SDL_AtariGL_InitPointers(_THIS) +{ +#if SDL_VIDEO_OPENGL + this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; + this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; + this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; + this->gl_data->OSMesaPixelStore = OSMesaPixelStore; + this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; + + this->gl_data->glGetIntegerv = glGetIntegerv; + this->gl_data->glFinish = glFinish; + this->gl_data->glFlush = glFlush; + + this->gl_data->OSMesaCreateLDG = NULL; + this->gl_data->OSMesaDestroyLDG = NULL; +#endif +} + +/*--- Private functions ---*/ + +#if SDL_VIDEO_OPENGL +static void SDL_AtariGL_UnloadLibrary(_THIS) +{ + if (this->gl_config.dll_handle) { + SDL_UnloadObject(this->gl_config.dll_handle); + this->gl_config.dll_handle = NULL; + + /* Restore pointers to static library */ + SDL_AtariGL_InitPointers(this); + } +} + +/*--- Creation of an OpenGL context using new/old functions ---*/ + +static int InitNew(_THIS, SDL_Surface *current) +{ + GLenum osmesa_format; + SDL_PixelFormat *pixel_format; + Uint32 redmask; + int recreatecontext; + GLint newaccumsize; + + if (this->gl_config.dll_handle) { + if (this->gl_data->OSMesaCreateContextExt == NULL) { + return 0; + } + } + + /* Init OpenGL context using OSMesa */ + gl_convert = ConvertNull; + gl_copyshadow = CopyShadowNull; + gl_upsidedown = SDL_FALSE; + + pixel_format = current->format; + redmask = pixel_format->Rmask; + switch (pixel_format->BitsPerPixel) { + case 15: + /* 1555, big and little endian, unsupported */ + gl_pixelsize = 2; + osmesa_format = OSMESA_RGB_565; + if (redmask == 31<<10) { + gl_convert = Convert565To555be; + } else { + gl_convert = Convert565To555le; + } + break; + case 16: + gl_pixelsize = 2; + if (redmask == 31<<11) { + osmesa_format = OSMESA_RGB_565; + } else { + /* 565, little endian, unsupported */ + osmesa_format = OSMESA_RGB_565; + gl_convert = Convert565le; + } + break; + case 24: + gl_pixelsize = 3; + if (redmask == 255<<16) { + osmesa_format = OSMESA_RGB; + } else { + osmesa_format = OSMESA_BGR; + } + break; + case 32: + gl_pixelsize = 4; + if (redmask == 255<<16) { + osmesa_format = OSMESA_ARGB; + } else if (redmask == 255<<8) { + osmesa_format = OSMESA_BGRA; + } else if (redmask == 255<<24) { + osmesa_format = OSMESA_RGBA; + } else { + /* ABGR format unsupported */ + osmesa_format = OSMESA_BGRA; + gl_convert = ConvertBGRAToABGR; + } + break; + default: + gl_pixelsize = 1; + osmesa_format = OSMESA_COLOR_INDEX; + break; + } + + /* Try to keep current context if possible */ + newaccumsize = + this->gl_config.accum_red_size + + this->gl_config.accum_green_size + + this->gl_config.accum_blue_size + + this->gl_config.accum_alpha_size; + recreatecontext=1; + if (gl_ctx && + (gl_curformat == osmesa_format) && + (gl_curdepth == this->gl_config.depth_size) && + (gl_curstencil == this->gl_config.stencil_size) && + (gl_curaccum == newaccumsize)) { + recreatecontext = 0; + } + if (recreatecontext) { + SDL_AtariGL_Quit(this, SDL_FALSE); + + gl_ctx = this->gl_data->OSMesaCreateContextExt( + osmesa_format, this->gl_config.depth_size, + this->gl_config.stencil_size, newaccumsize, NULL ); + + if (gl_ctx) { + gl_curformat = osmesa_format; + gl_curdepth = this->gl_config.depth_size; + gl_curstencil = this->gl_config.stencil_size; + gl_curaccum = newaccumsize; + } else { + gl_curformat = 0; + gl_curdepth = 0; + gl_curstencil = 0; + gl_curaccum = 0; + } + } + + return (gl_ctx != NULL); +} + + +static int InitOld(_THIS, SDL_Surface *current) +{ + GLenum osmesa_format; + SDL_PixelFormat *pixel_format; + Uint32 redmask; + int recreatecontext, tinygl_present; + + if (this->gl_config.dll_handle) { + if (this->gl_data->OSMesaCreateLDG == NULL) { + return 0; + } + } + + /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ + tinygl_present=0; + if (this->gl_config.dll_handle) { + if (this->gl_data->glFinish == NULL) { + tinygl_present=1; + } + } + + /* Init OpenGL context using OSMesa */ + gl_convert = ConvertNull; + gl_copyshadow = CopyShadowNull; + gl_upsidedown = SDL_FALSE; + + pixel_format = current->format; + redmask = pixel_format->Rmask; + switch (pixel_format->BitsPerPixel) { + case 15: + /* 15 bits unsupported */ + if (tinygl_present) { + gl_pixelsize = 3; + osmesa_format = VDI_RGB; + if (redmask == 31<<10) { + gl_copyshadow = CopyShadowRGBTo555; + } else { + gl_copyshadow = CopyShadowRGBTo565; + gl_convert = Convert565To555le; + } + } else { + gl_pixelsize = 4; + gl_upsidedown = SDL_TRUE; + osmesa_format = OSMESA_ARGB; + if (redmask == 31<<10) { + gl_copyshadow = CopyShadow8888To555; + } else { + gl_copyshadow = CopyShadow8888To565; + gl_convert = Convert565To555le; + } + } + break; + case 16: + /* 16 bits unsupported */ + if (tinygl_present) { + gl_pixelsize = 3; + osmesa_format = VDI_RGB; + gl_copyshadow = CopyShadowRGBTo565; + if (redmask != 31<<11) { + /* 565, little endian, unsupported */ + gl_convert = Convert565le; + } + } else { + gl_pixelsize = 4; + gl_upsidedown = SDL_TRUE; + osmesa_format = OSMESA_ARGB; + gl_copyshadow = CopyShadow8888To565; + if (redmask != 31<<11) { + /* 565, little endian, unsupported */ + gl_convert = Convert565le; + } + } + break; + case 24: + gl_pixelsize = 3; + if (tinygl_present) { + osmesa_format = VDI_RGB; + gl_copyshadow = CopyShadowDirect; + if (redmask != 255<<16) { + gl_copyshadow = CopyShadowRGBSwap; + } + } else { + gl_copyshadow = CopyShadowDirect; + gl_upsidedown = SDL_TRUE; + if (redmask == 255<<16) { + osmesa_format = OSMESA_RGB; + } else { + osmesa_format = OSMESA_BGR; + } + } + break; + case 32: + if (tinygl_present) { + gl_pixelsize = 3; + osmesa_format = VDI_RGB; + gl_copyshadow = CopyShadowRGBToARGB; + if (redmask == 255) { + gl_convert = CopyShadowRGBToABGR; + } else if (redmask == 255<<8) { + gl_convert = CopyShadowRGBToBGRA; + } else if (redmask == 255<<24) { + gl_convert = CopyShadowRGBToRGBA; + } + } else { + gl_pixelsize = 4; + gl_upsidedown = SDL_TRUE; + gl_copyshadow = CopyShadowDirect; + if (redmask == 255<<16) { + osmesa_format = OSMESA_ARGB; + } else if (redmask == 255<<8) { + osmesa_format = OSMESA_BGRA; + } else if (redmask == 255<<24) { + osmesa_format = OSMESA_RGBA; + } else { + /* ABGR format unsupported */ + osmesa_format = OSMESA_BGRA; + gl_convert = ConvertBGRAToABGR; + } + } + break; + default: + if (tinygl_present) { + SDL_AtariGL_Quit(this, SDL_FALSE); + return 0; + } + gl_pixelsize = 1; + gl_copyshadow = CopyShadowDirect; + osmesa_format = OSMESA_COLOR_INDEX; + break; + } + + /* Try to keep current context if possible */ + recreatecontext=1; + if (gl_shadow && + (gl_curformat == osmesa_format) && + (gl_curwidth == current->w) && + (gl_curheight == current->h)) { + recreatecontext = 0; + } + if (recreatecontext) { + SDL_AtariGL_Quit(this, SDL_FALSE); + + gl_shadow = this->gl_data->OSMesaCreateLDG( + osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h + ); + + if (gl_shadow) { + gl_curformat = osmesa_format; + gl_curwidth = current->w; + gl_curheight = current->h; + } else { + gl_curformat = 0; + gl_curwidth = 0; + gl_curheight = 0; + } + } + + return (gl_shadow != NULL); +} + +/*--- Conversions routines from shadow buffer to the screen ---*/ + +static void CopyShadowNull(_THIS, SDL_Surface *surface) +{ +} + +static void CopyShadowDirect(_THIS, SDL_Surface *surface) +{ + int y, srcpitch, dstpitch; + Uint8 *srcline, *dstline; + + srcline = gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + SDL_memcpy(dstline, srcline, srcpitch); + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint16 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>1; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + for (x=0; xw; x++) { + Uint16 dstcolor; + + dstcolor = ((*srccol++)<<7) & (31<<10); + dstcolor |= ((*srccol++)<<2) & (31<<5); + dstcolor |= ((*srccol++)>>3) & 31; + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint16 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>1; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint16 dstcolor; + + dstcolor = ((*srccol++)<<8) & (31<<11); + dstcolor |= ((*srccol++)<<3) & (63<<5); + dstcolor |= ((*srccol++)>>3) & 31; + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint8 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + *dstcol++ = srccol[2]; + *dstcol++ = srccol[1]; + *dstcol++ = srccol[0]; + srccol += 3; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint32 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>2; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint32 dstcolor; + + dstcolor = (*srccol++)<<16; + dstcolor |= (*srccol++)<<8; + dstcolor |= *srccol++; + + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint32 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>2; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint32 dstcolor; + + dstcolor = *srccol++; + dstcolor |= (*srccol++)<<8; + dstcolor |= (*srccol++)<<16; + + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint32 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>2; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint32 dstcolor; + + dstcolor = (*srccol++)<<8; + dstcolor |= (*srccol++)<<16; + dstcolor |= (*srccol++)<<24; + + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint32 *dstline, *dstcol; + Uint8 *srcline, *srccol; + + srcline = (Uint8 *)gl_shadow; + srcpitch = surface->w * gl_pixelsize; + dstline = surface->pixels; + dstpitch = surface->pitch >>2; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint32 dstcolor; + + dstcolor = (*srccol++)<<24; + dstcolor |= (*srccol++)<<16; + dstcolor |= (*srccol++)<<8; + + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadow8888To555(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint16 *dstline, *dstcol; + Uint32 *srcline, *srccol; + + srcline = (Uint32 *)gl_shadow; + srcpitch = (surface->w * gl_pixelsize) >>2; + dstline = surface->pixels; + dstpitch = surface->pitch >>1; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + for (x=0; xw; x++) { + Uint32 srccolor; + Uint16 dstcolor; + + srccolor = *srccol++; + dstcolor = (srccolor>>9) & (31<<10); + dstcolor |= (srccolor>>6) & (31<<5); + dstcolor |= (srccolor>>3) & 31; + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +static void CopyShadow8888To565(_THIS, SDL_Surface *surface) +{ + int x,y, srcpitch, dstpitch; + Uint16 *dstline, *dstcol; + Uint32 *srcline, *srccol; + + srcline = (Uint32 *)gl_shadow; + srcpitch = (surface->w * gl_pixelsize) >> 2; + dstline = surface->pixels; + dstpitch = surface->pitch >>1; + if (gl_upsidedown) { + srcline += (surface->h-1)*srcpitch; + srcpitch = -srcpitch; + } + + for (y=0; yh; y++) { + srccol = srcline; + dstcol = dstline; + + for (x=0; xw; x++) { + Uint32 srccolor; + Uint16 dstcolor; + + srccolor = *srccol++; + dstcolor = (srccolor>>8) & (31<<11); + dstcolor |= (srccolor>>5) & (63<<5); + dstcolor |= (srccolor>>3) & 31; + *dstcol++ = dstcolor; + } + + srcline += srcpitch; + dstline += dstpitch; + } +} + +/*--- Conversions routines in the screen ---*/ + +static void ConvertNull(_THIS, SDL_Surface *surface) +{ +} + +static void Convert565To555be(_THIS, SDL_Surface *surface) +{ + int x,y, pitch; + unsigned short *line, *pixel; + + line = surface->pixels; + pitch = surface->pitch >> 1; + for (y=0; yh; y++) { + pixel = line; + for (x=0; xw; x++) { + unsigned short color = *pixel; + + *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0); + } + + line += pitch; + } +} + +static void Convert565To555le(_THIS, SDL_Surface *surface) +{ + int x,y, pitch; + unsigned short *line, *pixel; + + line = surface->pixels; + pitch = surface->pitch >>1; + for (y=0; yh; y++) { + pixel = line; + for (x=0; xw; x++) { + unsigned short color = *pixel; + + color = (color & 0x1f)|((color>>1) & 0xffe0); + *pixel++ = SDL_Swap16(color); + } + + line += pitch; + } +} + +static void Convert565le(_THIS, SDL_Surface *surface) +{ + int x,y, pitch; + unsigned short *line, *pixel; + + line = surface->pixels; + pitch = surface->pitch >>1; + for (y=0; yh; y++) { + pixel = line; + for (x=0; xw; x++) { + unsigned short color = *pixel; + + *pixel++ = SDL_Swap16(color); + } + + line += pitch; + } +} + +static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface) +{ + int x,y, pitch; + unsigned long *line, *pixel; + + line = surface->pixels; + pitch = surface->pitch >>2; + for (y=0; yh; y++) { + pixel = line; + for (x=0; xw; x++) { + unsigned long color = *pixel; + + *pixel++ = (color<<24)|(color>>8); + } + + line += pitch; + } +} + +#endif /* SDL_VIDEO_OPENGL */ -- cgit v1.2.3